Warmer Skill Info
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No detail image
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Type: |
Supportive Skill
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Levels: |
5, selectable
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SP Cost: |
28 + (Skill Level × 12)
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Cast Time: |
[2 − (Skill Level × 0.2)] seconds (fixed) + [2 + (Skill Level × 0.2)] seconds (var)
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Cast Delay: |
1 second
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Cooldown: |
[30 + (Skill Level × 5)] seconds
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Duration: |
[35 + (Skill Level × 5)] seconds
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Target: |
Ground
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Range: |
9
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Area: |
7x7
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Prerequisites
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(Sage) Volcano Lv. 1, Whirlwind Lv. 1
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Warmer (Alt: Warmer) is a 3rd class supportive skill available as Sorcerer.
Effect
Casts a swirl of warm energy on the targeted location, where entities will be cured and prevented of being frozen, freezing and crystallized, and will regain HP every 3 seconds.
Level |
HP Recovery |
Cast Time (Fix + Var) |
Cooldown |
Duration |
SP Cost
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1
|
1% |
(1.8 + 2.2)s |
35s |
40s |
40
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2
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2% |
(1.6 + 2.4)s |
40s |
45s |
52
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3
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3% |
(1.4 + 2.6)s |
45s |
50s |
64
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4
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4% |
(1.2 + 2.8)s |
50s |
55s |
76
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5
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5% |
(1.0 + 3.0)s |
55s |
60s |
88
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Notes
- There is no visual indicator or effect that shows the effects of this skill.
- Even if this skill is blocked by Magnetic Earth, the Cooldown is still applied.
Applications
- In a party with Wizard classes using Storm Gust, using this skill on monsters will prevent them from being frozen, allowing to inflict maximum damage.
- In MVP scenarios, this skill can be used to assist Sanctuary for healing. However, note that it will also heal all monsters within its range, possibly including the MVP itself.
- This skill can rapidly heal barricades in War of Emperium.
- This skill heals some characters in situations where normal healing skills would not, such as Undead property players, characters under Frenzy, and Mechanics wearing their Madogear.
External
Enhanced By
- Spirit King's Ring [1]:
- Reduces variable casting time by 50%.
- Reduces fixed casting time by 50%.
- Reduces cooldown by 15 seconds.
- Level 2 Agni on Passive Mode