Reverberation
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Reverberation Skill Info | |
No detail image | |
Type: | Offensive Skill |
Levels: | 5 |
SP Cost: | 24 + (Skill Level × 4) |
Cast Time: | [1 + (Skill Level × 0.1)] seconds |
Cast Delay: | 1 second |
Duration: | (Skill Level + 8) seconds |
Target: | Ground |
Range: | 9 |
Prerequisites | |
(Bard) Unchained Serenade Lv. 5 (Dancer) Hip Shaker Lv. 5 |
Reverberation (Alt: Reverberation) is a 3rd class offensive skill available as Minstrel and Wanderer.
Effect
Emits and places a high frequency sound wave on a targeted location that releases a boom burst afterwards or when triggered, inflicting two hits of physical and magic damage, respectively, to all enemies within its area of effect. This damage spreads equally between all affected enemies. This skill can also be used in conjunction with the Dominion Impulse skill to trigger the sound waves.
Level | Base Damage (ATK + MATK) | Durability (HP) | Cast Time (Var) | Boom Timer | SP Cost |
---|---|---|---|---|---|
1 | 400% + 200% | 2 | 1.1s | 9s | 28 |
2 | 500% + 300% | 3 | 1.2s | 10s | 32 |
3 | 600% + 400% | 4 | 1.3s | 11s | 36 |
4 | 700% + 500% | 5 | 1.4s | 12s | 40 |
5 | 800% + 600% | 6 | 1.5s | 13s | 44 |
Damage (ATK + MATK) = [Base_Damage × (BaseLv ÷ 100)]%
Notes
- Only the magic portion ignores the accuracy check.
- There is no restriction on placing the sound waves.
- Can be placed below the target, multiple times in the same cell, and there is no limit of sound waves that can be placed.
- The sound waves can be dissipated by attacking them, and they have the flag "Always Takes 1 Damage".
- The property of the physical portion equals the property of the equipped weapon or arrow.
- The magic portion is Neutral property.
- This skill inflicts melee damage, therefore is blocked by Safety Wall.
- The damage can be reflected back to the user.
External
Enhanced by
- Wing Headphone [1]:
- If upgrade level is +7 or higher,
- Increases damage by 30%.
- Reduces SP cost by 18.
- If upgrade level is +7 or higher,
- True Alphoccio Basil Card:
- Increases damage by 20%.
- Increases damage by an additional 20% when compounded to a level 4 weapon.
- If upgrade level is +10 or higher, increases damage by an additional 20%.