Two Handed Sword
Zur Navigation springen
Zur Suche springen
Definition
Swords used by Swordman, Knight, and Crusader class characters. These are the same as One-Handed Swords, but obviously take up both hands instead of one. As such, you cannot wear a Shield while weilding a Two-Handed Sword. Knights generally benefit more from wielding this weapon due to their skill set.
Size | Damage |
---|---|
Small | 75% |
Medium | 75% |
Large | 100% |
List
Note: Forge denotes the Blacksmith ability Smith Two-handed Sword. These versions have 0 slots, but can have elemental or strong modifiers.
Name | Possible Slots | Level | Attack | Weight | Additonal Notes |
---|---|---|---|---|---|
Katana | Smith, 3, 4 | 1 | 60 | 100 | N/A |
Slayer | Smith, 2, 3 | 2 | 90 | 130 | N/A |
Bastard Sword | Smith, 2, 3 | 2 | 115 | 160 | N/A |
Broad Sword | Smith, 1, 2 | 3 | 140 | 200 | DEF +5 |
Two-handed Sword | Smith, 1, 2 | 3 | 160 | 220 | N/A |
Claymore | Smith | 3 | 180 | 250 | N/A |
Dragon Slayer | 0,2 | 4 | 150 | 130 | +15% dealt vs. Dragon, Pierce Dragon DEF |
Executioner | 0,1 | 4 | 155 | 220 | +20% dealt vs. Demi-Human, +10% taken vs. Demi-Human, Pierce Demi-Human DEF |
Muramasa | 0 | 4 | 155 | 100 | CRIT +30, ASPD +8%, Self-Curse by chance |
Muscle Cutter | 2 | 4 | 160 | 220 | Bleeding by chance, LvL 1 Decrease AGI by chance |
Schweizersabel | 0,2 | 4 | 160 | 160 | Wind Property, LvL 3 Lightning Bolt by chance, DEF +1 |
Katzbalger | 0 | 4 | 175 | 200 | DEF +10, VIT +5 |
Veteran Sword | 1 | 4 | 180 | 200 | STR +1, DEX +1, If the user has mastered Bash, increases the damage with it by 50%; if the user has mastered Bowling Bash, increases the damage with it by 50% |
Atlas Weapon | 1 | 4 | 200 | 200 | CRIT +10, Chance to break armor if STR is 80+ |
Bloody Eater | 2 | 4 | 200 | 120 | Restores 100 HP to the user when a monster is killed with a melee attack, 0.1% chance for when dealing physical damage, the user will gain Atk +50 and Crit +100 for 5 seconds |
Death Guidance | 2 | 4 | 200 | 200 | STR +5, DEX +2, Perfect Dodge +20, 1% chance of using Hell Power Lv 1 on the user or target when doing a physical attack; 2% chance of using Vampire's Gift Lv 1 on the target when doing a physical attack, if upgraded to +9 or higher, Lv 2 is used for Vampire's Gift instead |
Krasnaya | 3 | 2 | 200 | 380 | If the user's base Str is 96 or higher, Atk +20 |
Masamune | 0 | 4 | 200 | 100 | STR -5, ASPD +2%, DEF -50% |
Zweihander | 0,2 | 4 | 200 | 220 | Combat Indestructable |
Balmung | 0 | 4 | 250 | 100 | INT +20, LUK +20, GM-only |
Violet Fear | 2 | 4 | 275 | 220 | 3% chance of using Meteor Storm Lv 3 on the target when doing a physical attack; 5% chance of using Frost Nova Lv 5 on the target when doing a physical attack; 5% chance for when dealing physical damage, all physical attacks will ignore the defense of normal monsters and players for 5 seconds |