Definition
Swords used by Swordman, Knight, and Crusader class characters. These are the same as One-Handed Swords, but obviously take up both hands instead of one. As such, you cannot wear a Shield while weilding a Two-Handed Sword. Knights generally benefit more from wielding this weapon due to their skill set.
Size |
Damage
|
Small |
75%
|
Medium |
75%
|
Large |
100%
|
List
Note: Forge denotes the Blacksmith ability Smith Two-handed Sword. These versions have 0 slots, but can have elemental or strong modifiers.
Name |
Possible Slots |
Level |
Attack |
Weight |
Additonal Notes
|
Katana |
Smith, 3, 4 |
1 |
60 |
100 |
N/A
|
Slayer |
Smith, 2, 3 |
2 |
90 |
130 |
N/A
|
Bastard Sword |
Smith, 2, 3 |
2 |
115 |
160 |
N/A
|
Broad Sword |
Smith, 1, 2 |
3 |
140 |
200 |
DEF +5
|
Two-handed Sword |
Smith, 1, 2 |
3 |
160 |
220 |
N/A
|
Claymore |
Smith |
3 |
180 |
250 |
N/A
|
Dragon Slayer |
0,2 |
4 |
150 |
130 |
+15% dealt vs. Dragon, Pierce Dragon DEF
|
Executioner |
0,1 |
4 |
155 |
220 |
+20% dealt vs. Demi-Human, +10% taken vs. Demi-Human, Pierce Demi-Human DEF
|
Muramasa |
0 |
4 |
155 |
100 |
CRIT +30, ASPD +8%, Self-Curse by chance
|
Muscle Cutter |
2 |
4 |
160 |
220 |
Bleeding by chance, LvL 1 Decrease AGI by chance
|
Schweizersabel |
0,2 |
4 |
160 |
160 |
Wind Property, LvL 3 Lightning Bolt by chance, DEF +1
|
Katzbalger |
0 |
4 |
175 |
200 |
DEF +10, VIT +5
|
Veteran Sword |
1 |
4 |
180 |
200 |
STR +1, DEX +1, If the user has mastered Bash, increases the damage with it by 50%; if the user has mastered Bowling Bash, increases the damage with it by 50%
|
Atlas Weapon |
1 |
4 |
200 |
200 |
CRIT +10, Chance to break armor if STR is 80+
|
Bloody Eater |
2 |
4 |
200 |
120 |
Restores 100 HP to the user when a monster is killed with a melee attack, 0.1% chance for when dealing physical damage, the user will gain Atk +50 and Crit +100 for 5 seconds
|
Death Guidance |
2 |
4 |
200 |
200 |
STR +5, DEX +2, Perfect Dodge +20, 1% chance of using Hell Power Lv 1 on the user or target when doing a physical attack; 2% chance of using Vampire's Gift Lv 1 on the target when doing a physical attack, if upgraded to +9 or higher, Lv 2 is used for Vampire's Gift instead
|
Krasnaya |
3 |
2 |
200 |
380 |
If the user's base Str is 96 or higher, Atk +20
|
Masamune |
0 |
4 |
200 |
100 |
STR -5, ASPD +2%, DEF -50%
|
Zweihander |
0,2 |
4 |
200 |
220 |
Combat Indestructable
|
Balmung |
0 |
4 |
250 |
100 |
INT +20, LUK +20, GM-only
|
Violet Fear |
2 |
4 |
275 |
220 |
3% chance of using Meteor Storm Lv 3 on the target when doing a physical attack; 5% chance of using Frost Nova Lv 5 on the target when doing a physical attack; 5% chance for when dealing physical damage, all physical attacks will ignore the defense of normal monsters and players for 5 seconds
|