Two Handed Sword

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Definition

Swords used by Swordman, Knight, and Crusader class characters. These are the same as One-Handed Swords, but obviously take up both hands instead of one. As such, you cannot wear a Shield while weilding a Two-Handed Sword. Knights generally benefit more from wielding this weapon due to their skill set.

Size Damage
Small 75%
Medium 75%
Large 100%

List

Note: Forge denotes the Blacksmith ability Smith Two-handed Sword. These versions have 0 slots, but can have elemental or strong modifiers.

Name Possible Slots Level Attack Weight Additonal Notes
Katana Smith, 3, 4 1 60 100 N/A
Slayer Smith, 2, 3 2 90 130 N/A
Bastard Sword Smith, 2, 3 2 115 160 N/A
Broad Sword Smith, 1, 2 3 140 200 DEF +5
Two-handed Sword Smith, 1, 2 3 160 220 N/A
Claymore Smith 3 180 250 N/A
Dragon Slayer 0,2 4 150 130 +15% dealt vs. Dragon, Pierce Dragon DEF
Executioner 0,1 4 155 220 +20% dealt vs. Demi-Human, +10% taken vs. Demi-Human, Pierce Demi-Human DEF
Muramasa 0 4 155 100 CRIT +30, ASPD +8%, Self-Curse by chance
Muscle Cutter 2 4 160 220 Bleeding by chance, LvL 1 Decrease AGI by chance
Schweizersabel 0,2 4 160 160 Wind Property, LvL 3 Lightning Bolt by chance, DEF +1
Katzbalger 0 4 175 200 DEF +10, VIT +5
Veteran Sword 1 4 180 200 STR +1, DEX +1, If the user has mastered Bash, increases the damage with it by 50%; if the user has mastered Bowling Bash, increases the damage with it by 50%
Atlas Weapon 1 4 200 200 CRIT +10, Chance to break armor if STR is 80+
Bloody Eater 2 4 200 120 Restores 100 HP to the user when a monster is killed with a melee attack, 0.1% chance for when dealing physical damage, the user will gain Atk +50 and Crit +100 for 5 seconds
Death Guidance 2 4 200 200 STR +5, DEX +2, Perfect Dodge +20, 1% chance of using Hell Power Lv 1 on the user or target when doing a physical attack; 2% chance of using Vampire's Gift Lv 1 on the target when doing a physical attack, if upgraded to +9 or higher, Lv 2 is used for Vampire's Gift instead
Krasnaya 3 2 200 380 If the user's base Str is 96 or higher, Atk +20
Masamune 0 4 200 100 STR -5, ASPD +2%, DEF -50%
Zweihander 0,2 4 200 220 Combat Indestructable
Balmung 0 4 250 100 INT +20, LUK +20, GM-only
Violet Fear 2 4 275 220 3% chance of using Meteor Storm Lv 3 on the target when doing a physical attack; 5% chance of using Frost Nova Lv 5 on the target when doing a physical attack; 5% chance for when dealing physical damage, all physical attacks will ignore the defense of normal monsters and players for 5 seconds