FAW Magic Decoy Skill Info
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| No detail image
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| Type: |
Active Skill
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| Levels: |
5, selectable
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| SP Cost: |
35 + (Skill Level × 5)
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| Cast Time: |
[2 − (Skill Level × 0.2)] seconds (fixed)
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| Cast Delay: |
None
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| Cooldown: |
None
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| Duration: |
10 + (Skill Level × 10) seconds
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| Target: |
Ground
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| Range: |
2
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| Catalyst: |
2 Iron, 1 Brigan, 2 Elemental Shard
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| Prerequisites
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| (Mechanic) FAW Silver Sniper Lv. 2
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FAW Magic Decoy (Alt: FAW - Magic Decoy) is a 3rd class active skill available as Mechanic.
Effect
Places a Fixed Automatic Weapon on the targeted location that executes magic skills until its durability wears off or expires. Requires to have at least 1 Oridecon Hammer and 1 Mini Furnace in the inventory and each cast consumes 2 Irons, 1 Brigan and 2 Elemental Shards, depending on the FAW created.
| Level |
Base Durability (HP) |
Magic Attack |
Cast Time (Fix) |
Duration |
SP Cost
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| 1
|
1,000 |
300 |
1.8s |
20s |
40
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| 2
|
2,000 |
350 |
1.6s |
30s |
45
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| 3
|
3,000 |
400 |
1.4s |
40s |
50
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| 4
|
4,000 |
450 |
1.2s |
50s |
55
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| 5
|
5,000 |
500 |
1.0s |
60s |
60
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| FAW Used |
Skill |
Elemental Shard
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| Fire
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|
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| Water
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|
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| Wind
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|
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| Earth
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|
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FAW Stats
- Attack Range: 9 cells
- STR: 10
- AGI: 10
- VIT: 10
- INT: 100
- DEX: 50
- LUK: 10
- Bonus Durability:
(User_MaxSP × 4) + (User_BaseLv × 12)
Notes
- A maximum of 2 instances of this skill can be created before the first one expires.