Close Confine
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Close Confine Skill Info | |
No detail image | |
Type: | Active Skill |
Levels: | 1 |
SP Cost: | 25 |
Cast Time: | None |
Cast Delay: | 1 second |
Duration: | 15 seconds |
Target: | Enemy |
Range: | Melee |
Prereqs | |
In order to gain this skill, the player has to complete a quest! |
Description
Holds a foe interlocked with the caster without either side being able to move, but still being able to attack or use skills and items. Casting it beyond the range of 2 cells results in skill failure. When using this skill, player gains +10 Flee.
Note
If Close Confine target is knocked back 3 cells away from the caster (or going beyond the range of 2 cells after the skill is successfully executed), or hides and quickly unhides, the Close Confine status will be canceled.