Gun
Guns are the only weapons used by the Gunslinger class. Guns use Bullets as the ammunition. Guns are always two-handed, so you cannot wear a Shield if you are using a gun.
Size | Damage |
---|---|
Small | 100% |
Medium | 100% |
Large | 100% |
Pistols
Normally the defacto weapon for Gunslingers, the pistol allows for faster attack speed at a cost of lower Hit and Attack.
Name | Possible Slots | Req. Level | Level | Attack | Weight | Additonal Notes |
---|---|---|---|---|---|---|
Gold Lux | 0 | 12 | 3 | 20 | 50 | HIT -10, Coin Flip by chance |
Six Shooter | 1, 2 | 10 | 1 | 30 | 40 | HIT -10 |
Crimson Bolt | 1, 2 | 35 | 2 | 45 | 45 | HIT -10 |
Garrison | 1, 2 | 55 | 2 | 70 | 50 | HIT -10 |
Wasteland's Outlaw | 2 | 70 | 3 | 68 | 58 | AGI raises both HIT and ASPD |
Crimson Revolver | 2 | 70 | 3 | 100 | 100 | ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
|
Glorious Pistol | 0 | 80 | 4 | 80 | 0 | Increase 55% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Character bound> +6 upgrade bonus:
+9 upgrade bonus:
|
Soldier Revolver | 0 | 80 | 3 | 70 | 0 | Increase 55% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Max ASPD for 3 sec by chance Character bound |
Heaven's Feather & Hell's Fire | 1 | 99 | 3 | 150 | 80 | Increases the damage of Desperado by 20%. Increases the damage of Fallen Angel by 20%. When physically attacking, there is a chance of inflicting Burning status on the target. |
Altair & Ares | 0 | 140 | 3 | 200 | 100 | HIT +5, ASPD +10% Increases damage with ranged attacks by 30%. |
Probation Revolver | 1 | 100 | 3 | 120 | 0 | ATK +6 for every 10 base levels up to a maximum base level of 160. Increases the damage of Fire Dance by 20%. If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of Chain Action known. |
Dark Rose | 2 | 120 | 3 | 150 | 180 | ASPD + 10% If upgrade level is +7 or higher, increases long-ranged damage on targets by 15%. |
Rifles
Rifles are stronger than pistols and can come with a Hit and Crit bonuses. However, they are slower and are limited in the skills they can work with.
Name | Possible Slots | Level | Attack | Weight | Additional Notes |
---|---|---|---|---|---|
Branch | 3 | 1 | 50 | 50 | N/A |
Cyclone | 1, 2 | 2 | 120 | 70 | HIT +10, CRIT +10 |
Lever Action Rifle | 2 | 3 | 138 | 77 | HIT +20, CRIT +50, ASPD -5% |
Dusk | 1 | 2 | 150 | 75 | HIT +10, CRIT +10 |
Long Barrel | 0, 1 | 3 | 150 | 100 | CRIT +20, ASPD -3%, Lv. 5 Tracking by chance |
Jungle Carbine | 0,1 | 3 | 170 | 70 | HIT +10, CRIT +4, ASPD +10% (Gives Hit -1 for every 3 points of base DEX) |
Glorious Rifle | 0 | 4 | 90 | 0 | Increase 75% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Increase Triple Action damage by 30% Character bound +6 upgrade bonus:
+9 upgrade bonus: |
Soldier Rifle | 0 | 3 | 50 | 0 | Increase 75% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Max ASPD for 3 sec by chance Reduces the cast time for Tracking by 25%. Character bound |
Color Scope | 2 | 3 | 240 | 0 | HIT +20, CRIT +30 |
R.A.G.203 | 1 | 3 | 260 | 130 | HIT +10, CRIT +15. When physically attacking, there is a chance of casting Level 1 Decrease Agility on the target. |
Probation Rifle | 1 | 3 | 200 | 0 | HIT +10, CRIT +20. ATK +6 for every 10 base levels up to a maximum base level of 160. Increases the damage of God's Hammer by 20%. If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of Tracking known. |
Finisher | 2 | 3 | 200 | 200 | Increases long-ranged damage on targets by 15%. If upgrade level is +7 or higher, increases the damage of Anti-Material Blast and Mass Spiral by 30%. |
Shotguns
Shotguns are powerful, pump action weapons that provide splash damage on normal attacks, but at the cost of a very slow attack speed.
Name | Possible Slots | Level | Attack | Weight | Additonal Notes |
---|---|---|---|---|---|
Thunder P | 1,2 | 3 | 80 | 70 | Splash Damage, HIT -5, ASPD +20% |
Rolling Stone | 1 | 1 | 135 | 90 | Splash Damage |
Black Rose | 1 | 2 | 180 | 90 | Splash Damage |
Gatekeeper DD | 0 | 4 | 200 | 130 | Splash Damage, DEX +1, Lv. 6 Spread Shot by chance, Refine level increases DEF |
Gatekeeper | 0 | 2 | 210 | 100 | Splash Damage, Lv. 6 Spread Shot by chance |
Glorious Shotgun | 0 | 4 | 110 | 0 | Increase 55% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Character bound +6 upgrade bonus:
+9 upgrade bonus:
|
Soldier Shotgun | 0 | 3 | 100 | 0 | Increase 55% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Splash damage Character bound |
Death Fire | 1 | 3 | 400 | 200 | Splash Damage Increases attack range of basic attacks by 5 cells HIT -50 ASPD -10% |
Rolling Thunder | 1 | 3 | 280 | 180 | Splash Damage When physically attacking, there is a chance of casting Level 5 Thunder Storm on the target HIT -10 ASPD -10% |
Peace Breaker | 0 | 3 | 250 | 140 | Splash Damage HIT -25 ASPD +25% |
Probation Shotgun | 1 | 1 | 180 | 0 | Splash Damage HIT -10 ATK +6 for every 10 base levels up to a maximum base level of 160 Increases the damage of Shattering Storm by 20% |
Dustfire | 2 | 3 | 300 | 130 | Splash Damage Adds a 0.5% chance of inflicting Blind on the target when performing a physical attack. If upgrade level is +7 or higher, increases the damage of Shattering Storm by 15%. |
Gatling Guns
These electro-mechanical weapons are nearly the same in comparison to pistols. A combination of the Gatling Fever skill and AGI can achieve higher attack speed and attack power.
Name | Possible Slots | Level | Attack | Weight | Additional Notes |
---|---|---|---|---|---|
Drifter | 1 | 2 | 50 | 230 | N/A |
Butcher | 0, 1 | 3 | 75 | 250 | CRIT +10 vs. Brute |
Glorious Gatling Gun | 0 | 4 | 90 | 0 | Increase 35% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Character bound +6 upgrade bonus:
+9 upgrade bonus:
|
Soldier Gatling Gun | 0 | 3 | 80 | 0 | Increase 35% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% ATK +80, lose 120 HP every second for 6 secs by chance Character bound |
Minigun | 2 | 2 | 220 | 250 | |
Tempest | 0 | 4 | 250 | 250 | HIT -25. CRIT +10. Increases damage with ranged attacks by 30%. |
Probation Gatling Gun | 1 | 3 | 180 | 0 | HIT -20. CRIT +10. ASPD +1. ATK +6 for every 10 base levels up to a maximum base level of 160. Increases the damage of Fire Rain by 20%. If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of Gatling Fever known. |
Burning Rose | 2 | 3 | 200 | 250 | Increases long-ranged damage on targets by 15%.
If upgrade level is +7 or higher, increases the damage of Fire Rain by 30%. |
Grenade Launchers
These monsters pack some of the highest base attack in the game and require use of Elemental bullets called "Spheres". They are even slower than shotguns, but have a chance to break armor at close range.
Name | Possible Slots | Level | Attack | Weight | Additonal Notes |
---|---|---|---|---|---|
Destroyer | 0, 1 | 2 | 220 | 120 | Chance to break armor at close range |
Inferno | 1 | 2 | 280 | 125 | Chance to break armor at close range |
Glorious Grenade Launcher | 0 | 4 | 90 | 0 | Increase 35% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Increase Triple Action damage by 30% Character bound +6 upgrade bonus:
+9 upgrade bonus:
|
Soldier Grenade Launcher | 0 | 3 | 80 | 0 | Splash Damage Increase 35% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% ATK +300, lose 120 HP every second for 9 seconds by chance Character bound |
Avenger | 2 | 3 | 350 | 180 | Increases long-ranged damage on targets by 20%.
If upgrade level is +7 or higher, increases the damage of Dragon Tail by 15%. |