Increase HP Recovery

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Description

This skill can be considered the backbone of the Swordman classes. For every 10 seconds that elapse while a character remains on the same tile without manually moving themselves away from it, a certain amount of HP dependent on the skill level and the character's Max HP will be restored. Healing items will also restore more health.

Level HP / 10 seconds Healing Items Efficiency
1 5 + (0.2% of Max HP) 110%
2 10 + (0.4% of Max HP) 120%
3 15 + (0.6% of Max HP) 130%
4 20 + (0.8% of Max HP) 140%
5 25 + (1.0% of Max HP) 150%
6 30 + (1.2% of Max HP) 160%
7 35 + (1.4% of Max HP) 170%
8 40 + (1.6% of Max HP) 180%
9 45 + (1.8% of Max HP) 190%
10 50 + (2.0% of Max HP) 200%

Information

  • The increased healing amount from items is cumulative with the increase gained from VIT.
  • No HP is restored if normal HP regeneration is not permitted (i.e. the character is overweight).
  • HP will be replenished as long as the user does not move themselves from whatever tile they are located at. This means if they attack a monster for twenty seconds while staying on the same tile, some of their HP will be restored twice.
  • This skill contributes to the survivability of Swordman classes; it gives them the ability to restore large amounts of HP from consuming potions to outlive many other classes, or to further prevail in tanking difficult monsters.