Increase HP Recovery
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Description
This skill can be considered the backbone of the Swordman classes. For every 10 seconds that elapse while a character remains on the same tile without manually moving themselves away from it, a certain amount of HP dependent on the skill level and the character's Max HP will be restored. Healing items will also restore more health.
Level | HP / 10 seconds | Healing Items Efficiency |
---|---|---|
1 | 5 + (0.2% of Max HP) | 110% |
2 | 10 + (0.4% of Max HP) | 120% |
3 | 15 + (0.6% of Max HP) | 130% |
4 | 20 + (0.8% of Max HP) | 140% |
5 | 25 + (1.0% of Max HP) | 150% |
6 | 30 + (1.2% of Max HP) | 160% |
7 | 35 + (1.4% of Max HP) | 170% |
8 | 40 + (1.6% of Max HP) | 180% |
9 | 45 + (1.8% of Max HP) | 190% |
10 | 50 + (2.0% of Max HP) | 200% |
Information
- The increased healing amount from items is cumulative with the increase gained from VIT.
- No HP is restored if normal HP regeneration is not permitted (i.e. the character is overweight).
- HP will be replenished as long as the user does not move themselves from whatever tile they are located at. This means if they attack a monster for twenty seconds while staying on the same tile, some of their HP will be restored twice.
- This skill contributes to the survivability of Swordman classes; it gives them the ability to restore large amounts of HP from consuming potions to outlive many other classes, or to further prevail in tanking difficult monsters.