Special Pharmacy
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| No detail image | |
| Type: | Active Skill |
| Levels: | 10, selectable |
| SP Cost: | 12 |
| Target: | Self |
| Catalyst: | See table |
| Prerequisites | |
| None | |
Special Pharmacy (Alt: Special Pharmacy) is a 3rd class active skill available as Genetic.
Effect
Brews a set of potions and drinks among a wide variety. Higher skill level increases the number of items that can be brewed in one set. Requires to have the proper manual to make specific items.
| Level | Specific Value |
|---|---|
| 1 | 600 |
| 2 | 580 |
| 3 | 560 |
| 4 | 540 |
| 5 | 520 |
| 6 | 500 |
| 7 | 480 |
| 8 | 460 |
| 9 | 440 |
| 10 | 420 |
- Level 10 produces 12, 9, 8, 7 or 6 items depending on the brewer's stats.
Success Rate
Success Rate compares two values: Creation and Difficulty.
Creation = INT + (DEX ÷ 2) + LUK + Job_Lv + Random[30, 150] + (Base_Lv − 100) + (Potion_Research_Lv × 5) + (Full_Chemical_Protection_Lv × Random[4, 10]) Difficulty = Specific_Value + Item_Rate
For High Level:
- If Creation > Difficulty by at least 400, creates the maximum number of potions allowed.
- If Creation > Difficulty by at least 300, creates 3 potions below the maximum allowed.
- If Creation > Difficulty by at least 100, creates 4 potions below the maximum allowed.
- If Creation > Difficulty by at least 1, creates 5 potions below the maximum allowed.
- If Creation < Difficulty, creates 6 potions below the maximum allowed.
Item Rates are unknown.