Spiral Pierce
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Spiral Pierce Skill Info | |
No detail image | |
Type: | Offensive Skill |
Levels: | 5 (Selectable) |
SP Cost: | (15 + (Skill level*3)) |
Cast Time: | (1 - DEX/150) seconds |
Cast Delay: | (1 + (Skill Level*0.2)) seconds |
Target: | Enemy |
Range: | 5 cells |
Weapon: | Spear |
Prerequisites | |
(Knight) Pierce Lv. 5, Spear Mastery Lv. 10, Spear Stab Lv. 5 |
Description
Spiral Pierce is a 5 hit ranged attack that derives most of its damage from the weight of the Spear used. The opponent is unable to move for one second while the five hits of Clashing Spiral are dealt (similar to being crit locked). At level 5, it has a one second cast time and two second after-cast delay.
Level | ATK | SP Cost | Cast Time | Cast Delay |
---|---|---|---|---|
1 | 150% | 18 | 0.3 | 1.2 |
2 | 200% | 21 | 0.5 | 1.4 |
3 | 250% | 24 | 0.7 | 1.6 |
4 | 300% | 27 | 0.9 | 1.8 |
5 | 350% | 30 | 1 | 2 |
Information
- Clashing Spiral bypasses defense.
- Requires its user to be wielding a Spear.
- Has a unique size penalty.
- Recommended levels are 5 or 1.
Damage
- Formula: [(weaponweight*0.8*skillmod)+strbonus+weaponupgrades]*damagemodifiers*5
- Most ATK is not calculated into Spiral Pierce's damage. Things such as Spear Mastery/Weapon Masteries, Andre cards, or base weapon ATK will not add damage. However, weapon upgrades do (the damage they add is not random, such as on normal melee attacks).
- When Spiral Pierce misses, you will do the same damage as your weapon upgrades normally add to Spiral Pierce.
- Racial/elemental/size cards or items that multiply the final damage by a percentage, such as The Sign, will add damage.
- Hunting Spear is the best weapon to use with this skill as weapon weight adds the most damage to date (Noghalt 10.3 update).
- Every 10 STR adds a set amount of damage to Spiral Pierce that can be multiplied by cards, The Sign, or similar items.
STR | New Damage Added | Total Damage from STR |
---|---|---|
10 | +5 | 5 |
20 | +15 | 20 |
30 | +25 | 45 |
40 | +35 | 80 |
50 | +45 | 125 |
60 | +55 | 180 |
70 | +65 | 245 |
80 | +75 | 320 |
90 | +85 | 405 |
100 | +95 | 500 |
110 | +105 | 605 |
120 | +115 | 720 |
130 | +125 | 845 |
Cast Time & Delay
- At level 5, each point of DEX reduces Spiral's cast time by 1/150th of a second. The formula for the base cast time is ((150 - dex)/150) seconds or (1 - dex/150) seconds.
- Any cards, equipment, or items that add DEX will reduce the cast time. As will skills like Suffragium or Magic Strings.
- Magic Strings also reduces the after-cast delay.