Water Insignia Skill Info
|
No detail image
|
Type: |
Supportive Skill
|
Levels: |
3, selectable
|
SP Cost: |
14 + (Skill Level × 8)
|
Cast Time: |
1 second
|
Cooldown: |
1 minute
|
Duration: |
1 minute
|
Target: |
Ground
|
Range: |
Magic
|
Area: |
3x3
|
Catalyst: |
1~3 Indigo Points
|
Prerequisites
|
(Sorcerer) Call Aqua Lv. 3
|
Water Insignia (Alt: Water Insignia) is a 3rd class supportive skill available as Sorcerer.
Effect
Create a 3x3 Water property crest on the targeted location, where Water property entities will regain 1% HP every 5 seconds, Fire property entities will drain 1% HP every 5 seconds, and Wind property damage will increase by 50%. Each cast consumes Indigo Points depending on the skill level.
Level |
Catalyst |
Effects |
SP Cost
|
1
|
|
- Boost Aqua's ATK by 20%.
- Double Aqua's natural recovery.
|
22
|
2
|
|
- Boost Healing received by 10%.
- Boost ATK by 10%.
- Endow weapon with the Water property.
|
30
|
3
|
|
- Shorten Cast Time (Variable) of Water property skills by 30%.
- Boost Water property magic damage by 25.
|
38
|
Notes
- The +25 damage increase at Level 3 is a fixed amount.
- Pre-Third job multi-hit skills will have their damage increased by 25*number of hits.
- When the Elemental Spirit goes through an insignia, its effects will remain on the Spirit until the duration expires, even when out of the Area of Effect.
- Weapon property changes work even on enemies, including Boss monsters.
- Does not require any Elemental Spirit out, it can be used like any Active skill.