2017-10-08

  • Server:
    • *Updated the mobinfo command to add a divider line between each of the listed monster entrys to help keep the info for each monster seprate for easier viewing.
    • *Updated the iteminfo command.
      -This is a big update which adds additional info for item types that are weapon, armor, or ammo type. Info like the type of weapon/armor/ammo, the ATK/DEF, equip level, etc..
      -Also added a divider line between each of the listed item entrys to help keep the info for each item seprate for easier viewing.
    • *itemdb_weapon_typename; itemdb_armor_typename; itemdb_ammo_typename
      -Added these functions for use with the iteminfo command.
      -These work just like itemdb_typename, but for weapons/armor/ammo.
    • *Added a bunch of EQP masks for headgear combinations.
      -Used with the item_db_armor_itemtype function for slot checks.
    • *Added support for ZC_ADD_MEMBER_TO_GROUP3 and ZC_GROUP_LIST2 packets.
      -Big thanks to Lemongrass for the packet information.
    • *Added temp support for 2017-09-06cRagexeRE client.
    • *Updated renewal cast system to support new wedding skills.
      -These don't work yet. Just preparing for them.
    • *Gunslinger, Ninja, Taekwon, and Summoner jobs can now be adopted.
      -This isn't confirmed if this is possible officially, but with the now existing expanded baby jobs this should be allowed for the ones that act as a base.
    • *MAX_SKILL_TREE increased to 85.
    • *Updated more timer-related code.
      -this also fixes some critical issues with aoe-skills.
      -Corrected some leftover 32bit typecasts.
      -thanks to HerculesWS.
    • *Some updates & fixes in ItemDB.
      -Updated the wedding rings to support the 2016 wedding skills.
      -Added some missing items.
    • *Added support for baby versions of Taekwon/Star Gladiator/Soul Linker/Gunslinger/Ninja to the Job Master.
      -You can now change into these baby classes.
    • *Added support for baby versions of Kagerou/Oboro to the Master of 3rd Jobs.
      -You can now change into these baby classes.
    • *Some fixes in Eclage Interior Instance.
      -Added some missing NPCs.
    • *Some Rebellion related updates.
      -Added Rebellion Shops.
    • *Baby Jobs
      -Can now access the WE_CHEERUP skill if adopted.
      -Note: Due to how the system works, the skill may not appear on baby players adopted before this update.
      -Expanded baby jobs can now access all baby wedding skills when adopted.
    • *LG_PINPOINTATTACK
      -Fixed a possible issue where it wouldn't break certain headgears if its equipped in the upper and middle/lower equip slots.
    • *RL_MASS_SPIRAL; RL_BANISHING_BUSTER; RL_SLUGSHOT
      -Corrected the handling of the animations.
    • *RL_S_STORM; RL_AM_BLAST; SU_SOULATTACK
      -Added full support for these skills.
    • *RL_E_CHAIN
      -Can now be removed through dispell methods.
    • *RL_P_ALTER
      -Can now be removed through dispell methods.
      -Now forms a barrier around the caster.
      -Barrier is basicly a Kyrie barrier but uses its own formula for this skill to set its HP and number of hits blocked.
    • *RL_HEAT_BARREL
      -Can now be removed through dispell methods.
      -Damage increase mechanics recoded.
      -Damage is now applied in the same way as the damage added from summoned coin spheres.
    • *RA_FIRINGTRAP
      -Fixed a issue where the trap's detonation animation didn't show.
    • *LG_FORCEOFVANGUARD
      -Now increases DEF....again.
      -Confirmed it does increase hard DEF but it doesn't show in the display. And yes it also still increases MaxHP.
    • *SR_FLASHCOMBO; SC_ESCAPE; WL_TELEKINESIS_INTENSE; LG_KINGS_GRACE
      -Added support for these skills.
    • *AB_OFFERTORIUM
      -Fixed a issue where the status animation wouldn't stay displayed.
      -Can no longer be removed by dispelling methods.
    • *SR_FALLENEMPIRE
      -Corrected the damage formula for when attacking monsters.
    • *WE_CALLALLFAMILY; WE_ONEFOREVER; WE_CHEERUP
      -Added support for these skills.


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