2019-01-06

Shoutbox

  • Amani

    waffe+card in die tasche und dann doppelklick auf die card, dann müsste es dir weiteres anzeigen

  • Gast#9a3f

    wie kann ich karten einsetzen in waffen

  • Gast#9a3f

    kann mir wer helfen?

  • 15peaces

    Oder hast du irgend ein Audiogerät angeschlossen, wofür du keine Treiber installiert hast?

  • 15peaces

    Evtl. Probleme mit dem Soundtreiber?

  • Gast#8933

    Huhu ich wollte mir gerade das Spiel runter laden und jetzt nach dem Patch kommt Audio System failes :/ woran liegt das ?

  • 15peaces

    ah, ok super ^^

  • beck

    richtig, aber das problem habe ich gelöst, Lösung schon im Thread drinnen.

  • 15peaces

    kommt zusätzlich auch die Meldung "Cannot init d3d or grf file has problem" ?

  • Gast#9a52

    bin neu, wollte das spiel starten, geht aber nicht, fehlermeldung, Der Prozedureinsprungpunkt "miniDumpWriteDump" wurdde in der DLL "dbghelp.dll" nichit gefunden

  • Gast#9a52

    irgendwer hier der mir helfen kann

  • Dani

    gude ^^

  • Gast#93a0

    hallo

  • La Luna

    also er sollte bei umbala 107/285 sein und da ist nix auf der map ein roter Punkt wo nix ist außer grün

  • Nyan

    Bin dran, hab aber auch nix gefunden^^‘ am Wochenende war leider doch viel los

  • La Luna

    wollte mal ganz leise fragen wegen dem Warp in Umballa :-)

  • Burgy90

    Ok hat sich erledigt. Habe jetzt einmal über Setup /hoai aktiviert und jetzt funktioniert es.

  • Burgy90

    Aber der Homu greift immer nur per Attack an, skills setzt er keine ein obwohl ich beim entsprechenden Monster auf Attack Full stehen habe.

  • Burgy90

    Hallo Leute, ich habe mir ein Alchemist gemacht und teste gerade den Homunculus leider musste ich feststellen das die MirAI nicht funktioniert. Habe bereits auf Custom AI umgestellt und den Client neu gestartet.

  • La Luna

    super ich hab Geduld ^^ Danke im Voraus :-)

  • Server:

    • *Corrected a typo in a message related to push carts.
    • *Added support for the "ZC_MSG_COLOR" packet.
      +Currently not used....yet.
    • *Fixed a issue with the "allskills" command where it may not appear to give you all the skills accessable by your job. This is needed due to the normalize job skilltree recode.
    • *clif_msg_value; *clif_msg_skill
      +Added support for these functions.
      -This replaces "clif_msgtable_num" and "clif_skill_msg" and are properly recoded to the way they should of been coded.
    • *clif_msg_color
      +Added support for this function to work with "ZC_MSG_COLOR".
    • *pc_normalize_job_max_skillpoint
      +Added support for ths function.
      -This works with the normalizing of jobs to set how many skill points should be invested into certain skills in a skill tree depending on the job since the max job level is different between jobs.
    • *pc_calc_skilltree_normalize_job
      +Recoded the function to properly work for 3rd jobs.
    • *pc_search_job_skilltree
      +Added support for this function.
      -This replaces "pc_isSkillFromJob" and is a recode of it.
    • *pc_skillup
      +Recoded the checks and message handling for telling the player how many skill points need to be placed into lower tier skills. This is also part of the reason "pc_calc_skilltree_normalize_job" was recoded.
      -Having to update the skill range check every time new 3rd job skills come out is annoying. Better to let the normalize_job and search_job_skilltree functions work together for this.
    • *pc_jobchange
      +Removed JOBL_THIRD from the upper setting switch.
      -Third jobs are not a alternate version of 2nd jobs. Its a higher tier, making it its own job.
    • *Updated "pc_msg" and "msg_skill" MSG names with official ones.
    • *cooldown_rate; *min_skill_cooldown_limit; *no_skill_cooldown
      +Added these config settings to the skill.conf file.
    • *clif_spdamage
      +Added seprate function for the ZC_NOTIFY_ACT3 packet.
      -This packet is mainly used for displaying SP damage and not HP damage.
      -The ZC_NOTIFY_ACT2 packet is confirmed still used for HP damage.
    • *Fixed a issue where some status's that deal damage and shows it will not show the damage done on the enemy if its a killing blow.
    • *Autocasted skills will no longer trigger a cooldown on renewal era skills.
    • *skill_cooldownfix
      +Added support for this function.
      -This function is kinda like skill_delayfix, but for cooldowns.
      -At the moment its functional enough to allow cooldown time adjustments through status's but will be updated later to work with equip bonuses.
    • *Changed a few settings in the client.conf file to new defaults.
      +max_doram_cloth_color changed from 0 to 3. (July 2018 client or higher needed, not yet supported.)
      +save_body_style changed from no to yes.
      -Note: Body style's will now be saved by default from here on since the alternate 3rd job outfits are now officially released in kRO. (newer client needed, not yet supported.)
    • *bCooldownRate; *bNoMadoFuel
      +Added support for these bonuses.
    • *Fixed a issue where bonus and bonus2 for fixedcastrate stacked.
      -Only the highest percentage should be taken.
    • *Burning status now reduces MDEF by 25%.
    • *Frost status no longer increases variable cast time.
      +Now increases fixed cast time by 50%.
    • *The party window now updates the shown job and base level of a party member when the member's job or base level changes.
    • *Added 2 new skill place holders.
    • *Updated the "displayskill" command to allow for selecting which skill animation packets to send.
    • *Added tons of new maps to the map index and cache.
      -Cache is completely rebuilt using data.grf last patched on 2018-06-20.
      -Index lists are taken from rAthena. Credits to them.
    • *Players that have hair style 0 will have their style changed to 1 on login.
      -Also players having a body dye of 1 will have their dye changed to 0 on login.
      -This is because hair style 0 and body dye 1 are not allowed in official servers.
      -Both for each one is basicly the same. Not sure why its like that but it is.
      -Using them can cause small glitches on character select and the equip window.
      -Example: The blue crystal looking things on the Warlock outfit will appear black and missing other colors on body dye 1.
      -GM's can still access those values by command, but will be changed back on login.
    • *Added 3 new towns to the "go" command. Eclage, Lasagna and Rock Ridge.
      -Lasagna and Rock Ridge will stay disabled until we support them.
    • *Fixed some linux compile error's.
    • *Removed MAX_CHARS_SLOTS.
      -This was useless since noone uses the feature to set max slots and how many of those slots can be used. Best to only have MAX_CHARS.
    • *MAX_CHARS is now set to 12 by default.
    • *Update HC_ACCEPT_ENTER2 packet.
    • *HC_ACK_CHARINFO_PER_PAGE; *HC_CHARLIST_NOTIFY; *CH_CHARLIST_REQ
      -Added support for these packets to better support the new character select.
      -These are currently setup for 2018-06-20 and newer clients since I don't want to risk breaking things with older clients.
    • *Increased MAX_MAP_PER_SERVER to 2000
      +Because their's nearly 1000 maps in the cache, instance maps will likely generate -in the ID range for Extra/Custom maps. The 500 increase will give headspace for more official maps and instances. This also shifts the ID ranges for Extra/Custom maps by 500.
    • *Balanced the refine system.
      -This is a customized system for supporting +20 equippment refines.
      -Updated success rates for +11 ~ +20 to official.
      -Weapon refine bonus is same as before (pre-renewal formulars, extended to +20).
      -Equip refine bonus is changed as follows:
      --Adds full bonus for +1 ~ +10 & add half of the bonus for +11 ~ +20.
      --This means:
      --- +0,70 def / upgrade for + 1 ~ +10 -> + 7,0 DEF @ +10 (as in pre-renewal)
      --- +0,35 def / upgrade for +11 ~ +20 -> +10,5 DEF @ +20 (custom)
    • *Important monster ID's are now set in a enum table.
    • *Player clone ID range reduced to 200 clones max.
      +This will be increased back in the future once the 2nd monster ID range is supported.
    • *Disabled access to multi-colored dragons through commands and scripts.
      -Its been found that riding any color other then green while having a body style of 1 or more causes sprite error's and client crash, making it impossible to get back on that character.
      -This is done now to avoid these problems once the body styles will be released (new client).
    • *Fixed a issue where skills could not be leveled up when playing as a Summoner.
    • *Added support for equips with effect animations.
      -These are animations displayed through SI_HEAD_EQUIPMENT_EFFECT which are controlled through the HatEffectInfo.lua file.
    • *Corrected a issue where item types ARMOR and WEAPON were switched.
      -This fixes the incorrect tabs issue in the storage window.
    • *Added a structure init for skill_spellbook_db.
    • *Fixed some item script errors in item_db.
    • *Added item_fixeddrop.
      -This allows you to add items that you don't want to be affected by the set server rates and instead only be affected by whats set in the monster database.
      -Basicly its a way to force certain items to drop at official chances no matter what the rates are set to.
    • *Renamed the monster KO_ZANZOU to KO_KAGE.
      +Its the actural official name.
    • *Changed Nightmare Scaraba Hole monsters to fit pre-renewal system.
    • *Mechanic
      +Can now use all Merchant, Blacksmith, and Whitesmith skills while in a Mado.
    • *WS_WEAPONREFINE
      +Updated refine chance bonus gained from JobLV's to official.
      +JobLV will not affect the success chance when below 50.
      -When above 50, it will add a 0.5% chance bonus for each level above 50.
      -This brings the added success chance to 10% at JobLV 70.
      +Mechanics now get the full 10% added chance bonus no matter the JobLV.
    • *SJ_STAREMPEROR; *SJ_NOVAEXPLOSING; *SJ_BOOKOFCREATINGSTAR
      +Added support for these skills.
    • *SJ_FALLINGSTAR_ATK
      +The AoE size for the stellar mark check is now 5x5.
      -Note: Sucks that its this small but its confirmed official.
    • *LG_BANDING
      +Fixed a issue where using the skill under certain conditions would crash the server.
    • *WM_METALICSOUND
      +Fixed a issue where it didn't deal bonus damage on sleeping targets.
      +Now displays SP damage as blue numbers.
    • *SJ_SUNSTANCE; *SJ_LUNARSTANCE; *SJ_STARSTANCE; *SJ_UNIVERSESTANCE
      +Switching or disabling stances now removes status's given from skills exclusive to the previously active stance.
    • *SJ_GRAVITYCONTROL; *SJ_BOOKOFDIMENSION
      *Added full support for these skills.
    • *SJ_PROMINENCEKICK
      +Now deals 2 hits.
      -The first hit is the main damage. The second hit is the 100% fire damage.
    • *SP_SOULDIVISION
      +Adjusted map check code.
    • *SP_SOULEXPLOSION
      +Now only usable in PVP type maps.
      -Fixed a issue where the damage didn't bypass protection from Devotion.
    • *GN_ILLUSIONDOPING
      +Fixed a issue where casting the skill didn't require alcohol.
      *Star Emperor; *Soul Reaper
      +Updated the status's given by their skills for dispell/clearance rules.
    • *TK_JUMPKICK
      +No longer removes soul reaper soul links.
    • *AB_CLEARANCE
      +Can now be used on Soul Linker / Soul Reaper jobs.
    • *SJ_FALLINGSTAR
      +Duration updated to official and is now affected by skill level used.
    • *RK_IGNITIONBREAK
      -Fixed a issue where the animation wouldn't appear on 2018-06-20 and newer clients.
    • *SC_ESCAPE
      -Added missing item requirement.
    • *RK_CRUSHSTRIKE; *LG_SHIELDSPELL
      +Updated damage, effect, and duration formula's to work properly for +20 refine settings.
    • *LG_SHIELDPRESS
      +Updated stun duration to official.
      -Once again the 2011 iRO document is wrong.
      +Updated damage, effect, and duration formula's to work properly for +20 refine settings.