Server:
- *Fixed a issue where using the skill Change Cart didn't update the look of the cart properly after selecting.
- *Burning and White Imprison corrected to not override other OPT1 (BODYSTATE) statuses.
- *Freezing status (Frost Misty some call it) now makes you immunie to the burning status.
- *Fixed a issue where burning, freezing, deep sleep, and crystalize status would be reapplied to a target, causing duration reset.
-This means something like burning cant be re-inflected to a enemy that is already in burning. - *Did a few other fixes to some common status's that should prevent some visual glitches and minor issues from happening.
- *Cleaned up some code.
- *Done heavly on fixing the balance issues with the homunculus in general. This is a response to the major balance issues with them, mainly the mutated ones.
-The update applys a number of official behaviors and handling for the homunculus system like limits on HP and stats, how homunculus stats are calculated through mutations, and other things.
-WARNING!!!!
-HOMUNCULUS MADE BEFORE THIS UPDATE WOULD NOT BE AFFECTED.
-SO WE HAD TO WIPE (DELETE) ALL EXISTING HOMUNCULUS FROM OUR SAVE FILES!!!! - *Changed the "enable_critical" config to 9 by default.
-Its clearly shown in the homunculus stat window they have crit.
-So why was this not set to allow homunculus to do crit attacks? - *Added the merc_hom_stats_cap_check function.
-This function checks a homunculus MaxHP, MaxSP, and stats to see if they are above a set cap. - *Fixed a issue where skills that are unlocked by a mutated homunculus base level wouldn't appear in the skill window when the needed level is reached.
- *Corrected some of Lif's and Amistr's base stats.
- *Added race, element, and base stats to all mutated homunculus.
- *Added official prices for the Rebellion's weapons, ammos, and skill required items.
- *Increased the prices of the 3 special pile bunker items.
- *Homunculus now have cap limits on their MaxHP, MaxSP, and stats.
-The default limits are...
-MaxHP: 32767
-MaxSP: 32767
-Stats: 150
-These limits are official. - *Mutation behavior updated.
-Homunculus that are mutated have their base MaxHP, base MaxSP and base stats replaced with the ones of their new form. Each of the 5 mutation forms have their own unique base and are higher then those of regular/evolved homunculus. Randomized mutation bonuses are still given and are given after the base stats are changed.
-Mutating a homunculus will now also reset its intimacy to hate. - *Updated the homunculus data.
-Sera is now poison element.
-Eleanor is now neutral element. - *PR_STRECOVERY
-Now removes the White Imprison and Stasis status.
-Note: The Stasis removal part was added in kRO on June of 2012. - *MG_NAPALMBEAT; MG_SOULSTRIKE; HW_NAPALMVULCAN; WL_SOULEXPANSION
-Now deals double damage on targets in white imprison status. - *RK_REFRESH
-Now removes the fear status.
-Can now be casted while in a status that blocks skill usage.
-Note: Runes in official is said to be usable while silenced and needs a confirm. But the Refresh rune in August 2012 in kRO was changed to be usable while in any common status that prevents skill use, like stone, freeze, etc.
-This will be applied in a future update. - *WL_WHITEIMPRISON
-Recoded the entire skill and its status.
-Monsters stats now reduce the duration of the status.
-Duration on monsters can't be reduced below 10 seconds.
-Duration on players is now fixed and not reduceable.
-Success chance is affected by the skill level and casters job level.
-Natural immunity reworked. STR now gives natural immunity.
-(The immunity is based on a April 2010 update on kRO. Test needed.)
-Immunity and duration reduction does not apply with casted on self.
-Casting on self is now 100% success with a fixed 5 second duration.
-Ghost element attacks will destroy the white imprison status.
-White Imprison status now makes certain skills deal double damage. - *WL_RADIUS
-Now increases the casting range of Earth Strain. - *WL_STASIS
-Minimal duration is now a official 10 seconds.
-Duration reduction from VIT and DEX is now more flexable. - *WL_READING_SB
-Fixed a possible issue where the mind point count would glitch.
-Max number of spells that can be sealed up is now capped at 7.
-This is due to the number of status's that exist for the skill.
-Their's 7 total of the same thing, all numbered. So 7 slots total. - *LG_RAYOFGENESIS
-Reviewed and updated the damage formula to official.
-Inspiration now increase the magic damage by that of 3 Royal Guards in banding. - *SO_WARMER
-Fixed a issue where the status didn't make you immunie to crystalize. - *GN_WALLOFTHORN
-Fixed a issue where the skill wasn't dealing any damage.
-Seems that the official value for the repeated effect broke it. Might have to recode part of it later to get it official. - *GN_SLINGITEM
-Banana bombs LUK reduction have been temporarly disabled until more testing can be done. - *KO_JYUMONJIKIRI
-Now instant moves the caster next to the targets location.