Server:
- *Fixed a issue where NPC chat rooms would fail to appear in certain conditions. Mainly with job quests.
- *Fixed a issue where using the skill Change Cart would make the number of items in the cart glitch.
-This is in response to a suspected dupe exploit, but is confirmed to only be a visual glitch and no actural item duping was possible. - *Instance Dungeons Update (Thanks to hercules / shennetsind)
-Now we'll be able to add newer instances like Old Glast Heim.
-This Update also includes the ability for instances to reset (or be destroyed if instance files were disabled/removed) upon @reloadscript, instance scripts are able to control to what stage the instances are to be reset via the instance_set_respawn (reload spawn) script command, OnInstanceInit labels are now triggered when the instance starts via instance_init (and upon reload), they may be used alongside instance variables (which are persistent to @reloadscript) to save players' progress.
-Also all currently existing Instances are fully updated to latest hercules versions. - *Added the latest tags and ID's for NPC, skills, and status.
- *Added a enum listing for playable races.
-So far their's only Human and Doram. - *Added some new Cards and other Items to ItemDB
- *Added some more quests to questDB
- *Mechanic
-The following skills will fell to cast on player's mounted in a mado.
-Heal / Increase AGI / Decrease AGI / Renovatio / Highness Heal
-This is confirmed official. - *Summoner
-Added basic support for the job.
-You can change into the job,but that it. - *Ported some missing script commands from new server.
- *Fixed Shadow Chaser job quest
- *NC_NEUTRALBARRIER
*NC_STEALTHFIELD
-Recoded everything.
-Now affects everyone in the AoE, including enemys.
-Status is now given for as long as the person stands in the AoE instead of repeating every 500ms.
-No longer adds heat to the mado when used. (This is to prepare for a future update)
-Fixed a issue where monsters in stealth fields could still be targeted with skills.
-Cleaned up some code. - *NC_REPAIR
-Added item requirements. - *LG_SHIELDSPELL
-Redid most of the main part of the code.
-Code is now cleaner and more efficent.
-Code now only sets splash range when needed to save on cpu use.
-Required DEF for Level 1's 7x7 AoE size reduced from 10 to 9.
-Level 2 effect 2's Lex Divina effect code redone.
-Fixed a issue where the Lex Divina effect didn't remove the silence status from targets already in silence.
-Shields MDEF now affects the level of Lex Divina used on targets.
-Max level of Lex Divina that can be casted is 10.
-A animation is now displayed on all affected by the Lex Divina effect.
-Level 3 effect 1's effect "Status Resistance" is now fully working. - *LG_OVERBRAND
*LG_OVERBRAND_BRANDISH
*LG_OVERBRAND_PLUSATK
-Fixed a issue where the base level part of the formula was incorrect.
-The PLUSATK damage formula has been confirmed and finalized. Finally. - *Added 'Eff_Burning' status, used in Banaspaty Card
- *Updates to SC_BURNING duration