2016-02-07

Shoutbox

  • Auf der Homepage mit dem Ingame Account einloggen. Dann im Control Panel auf Charaktere -> den Char auswählen und dort dann den Style resetten. ^^

    20:38
  • Gast#8848

    Moin Moin , ich wollte bei mein charackter die haare stylen und habe einen sprite error bekommen und kann auch nicht mehr einloggen...^^ wie kann ich das fixen ?

    19:46
  • :heh:

    21:26
  • eben eingeloggt und stehe in geffen vor dem shop. Somit war wohl nicht der .go pay die ursache? aber naja das Laufen in den shop ja wohl auch nicht xDD vllt muss sich der server erst an meine gottlosen onlinezeiten gewöhnen^^

    20:58
  • Sorry Leute xD

    20:54
  • Server läuft erstmal wieder... aber .go pay als Crash- Ursache? Ich weiß ja nicht... war noch jemand online und hat irgendwas getan? ^^"

    18:16
  • wtf? wie zum... o.o"

    17:52
  • der server istn icht tot, aber der map-server ist abgeraucht xD pöses Odi :P

    14:26
  • Wenn ich mich anmelde und meinen char auswähle kommt: failled to connect to server

    09:33
  • server tot ?

    09:31
  • Tut mir echt Leid, ich hab ihn wieder gecrasht... Hab in Geffen Blue Gems gekauft und danach .go pay eingetippt... und bin nie in Payon angekommen -.-" Sorry (mit RK Sir Odium)

    00:22
  • Wow, cool Vielen Dank!!

    22:59
  • Korrigiere nochmal, da der Server gerade leer war, ist der Fix nun übernommen, Crash sollte nichtmehr vorkommen.. ^^

    21:46
  • Korrigiere, Ursache gefunden und Fix bereits vorbereitet ^^"

    21:29
  • hm... also ich bin jetzt auf dem Testserver ne Weile im Dewata 2 unterwegs und kann bisher keine Probleme/Crashes feststellen... Mit welcher Class und ggf. welchen Skills hast du dort was gefarmt? ^^"

    21:21
  • Läuft wieder, Ursache bislang unbekannt... ^^"

    06:48
  • Ich glaube ich hab den Server abgeschossen...^^ sry. Bin nicht sicher was passiert ist, hab in Dewata 2 gefarmt ;(

    03:48
  • Yuno ist ab sofort wieder zugänglich, bitte patchen ^^

    21:01
  • Ich werd verrückt das is ja sau cool. Danke

    16:08
  • dann geh mal in Control Panel und dort dann auf Characters. danach Character auswählen und auf reset potion klicken

    14:09
  • Man könnte sagen meine Poppel kleben in Yuno fest... :D

    11:20
  • Gast#6311

    2 meiner chars hängen in yuno wegen c3dworldress unsupported error :(

    10:05
  • Gast#6311

    oh mann ... ja habs selbst auch rausgefunden... man muss weiblich sein. Ich bin aber genderfluid!.... wie unfair

    10:03
  • Kann ich dir so ohne weitere Infos auch nicht sagen, vermutlich erfüllst du irgend eine Voraussetzung nicht... Ist der Char weiblich? ^^

    13:38
  • Gast#25a6

    Warum kann man Ribbon mit Slot nicht anziehen?

    12:18
  • Server:

    • *Added latest tags and ID's for skills.
    • *Increased MAX_SKILL to 5057 for upcoming 2nd wave of Summoner skills.
    • *Updated the bodystyle command to work for Mechanic jobs.
    • *Fixed a issue where the last letter/number typed in main chat would get cut off when being received by other players.
    • *Fixed a issue where typed strings in NPC message input boxes wouldn't be properly sent to NPC's.
    • *Added the "skillfailmsg" command.
      -Its a debug command for testing skill fail messages.
    • *Added support for homunculus spirit spheres.
      -This is needed for future updates for Eleanor's skills.
      -Note: Officially the spirit sphere's are supposed to last for 600 seconds (10 minutes) for each one, but due to techanical issues I gave up and decided to not have any timers on them. This makes them last forever until the homunculus dies, is vaporized, player logs out, or the spheres are used by skills. Honestly, I don't think anyone will care.
    • *Added 2 new state checks.
      -ST_FIGHTER is used to check if a homunculus is in fighter mode.
      -ST_GRAPPLER is used to check if a homunculus is in grappler mode.
      -These state checks are used for Eleanor's skills.
    • *clif_hom_spiritball_single
      *clif_hom_spiritball
      *merc_hom_addspiritball
      *merc_hom_delspiritball
      -Added these functions.
    • *Cleaned up some code.
    • *Fixed issues Character Deletion Time for newer clients.
    • *Fixed Sit Icon Bug
      -Thanks to rAthena.
    • *Fixed reloadscript error
      -Server tried to load respawn-data for unexisting instance IDs while reloading instance data.
    • *2012-04-10 Client update
      -Added support for the "favorite item tab" feature. Thanks to rAthana/Judas, credits to Fatal Error.
      -This feature requires 2011-11-22aRagexeRE or newer to work. So 2012-04-10aRagexeRE is the first client for us.
    • *Another instance system fix.
      -fixed instance_mapid2imapid function.
    • *Updated the skill_db.
      -Updated the list of NPC skills.
      -Updated the names of Summoner sub-skills.
      -Added place holders for upcoming 2nd wave of Summoner skills.
    • *Huge Updates to item_db.
      -Added missing Mora equippment.
      -Added HALLOWEEN_G_BOX and IP_HALLOWEEN_G_BOX
    • *Updated some official shops.
    • *Added Hazy Forest instance.
    • *Fixed some typos in eclage quests.
    • *Eleanor
      -Can now generate spirit sphere's when the Style Change skill is learned. A max of 10 sphere's can be gained and each one adds +3 ATK to the homunculus damage.
      -All of Eleanor's offensive skills now check if she's in fighter or grappler mode.
    • *3rd Job Level Expansion Skills
      -Added official cast time, fixed cast, aftercast, and cooldowns.
    • *GD_GUILD_STORAGE
      -Enabled the skill in the skill tree.
      -Added official skill requirements.
      -Note: Currently does nothing but look pretty but will tie in the guild storage to it soon as a requirement to use guild storage.
    • *MH_STYLE_CHANGE
      -Added full support.
    • *MH_SONIC_CRAW
      -Updated damage formula.
      -Removed variable cast.
      -Added aftercast.
      -The number of hits it deals is now affected by the number of sphere's the homunculus has when casted.
    • *MH_SILVERVEIN_RUSH
      *MH_MIDNIGHT_FRENZY
      *MH_CBC
      -Corrected some timer settings to prepare for future support.
    • *MH_STAHL_HORN
      -Fixed a issue where the skill didn't apply a duration for stun.
    • *SC_CRIFOOD
      -Added full support for this SC.

    Oldschool Server:

    • *Changed the name of some of the battle configs to better reflect what they do.
    • *Changed the format for the skill_cast_db.txt back to its original format.
      -This file now fully handles all skills that existed before renewal.
      -Fixed cast times and cooldowns are no longer supported in this file.
    • *Rearranged the SC status ID's.
      -This rids all the wasted ID's which bring the SC_MAX down by around 400.
      -It also sets a bunch of the status's to be treated as common status.
    • *Added support for NPC's in the 10000 ID range.
      -Officially this 3rd NPC ID range goes from 10000 - 19999, but the range will be capped at 11000 to save on memory usage. Thats 1000 ID's for official and custom NPC's.
    • *Rebuilt the map cache.
    • *Fixed a issue where NPC's would not stay hidden when hidden.
      -They would reappear on client refresh or re-entering the view radius.
      -The server will no longer send any info about the existence of these hidden NPC's since its pointless to do so. Its hidden and the client doesn't need to know this. Its also one less packet to send.
    • *Fixed a issue where using the skill Change Cart didn't update the look of the cart properly after selecting.
    • *Reworked part of the code for the pc_setcart function to work a little more efficent.
    • *Format for the skill_cast_db.txt is changed back to its original format.
      -Also replaced the file with a new copy from eAthena. This fixes a number of issues with the skills like removing fixed casts and cooldowns that should of never been in there. Also kept the names and details for things used in the past to better recognize groups of skills.
    • *ITEMID entrys are now set in a enum table.
      -Felt it was time for something clean since a lot of items ID's are now being checked in the source. Its much better keeping track of items by name then by ID's.

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