Server:
- *Did a little code cleanup and optomizing for element setting for offensive magic skills.
- *Removed some unneeded packets from a few Mechanic skills.
- *homunculus_pyroclastic_autocast; pyroclastic_breaks_weapon
-Added these config settings. - *Made a small change to the ZC_ACK_TAKEOFF_EQUIP_V5 packet so it will report errors with unequipping more properly.
- *Cleaned up and optomized some code to improve performance.
- *giant_growth_behavior
-Added this new config. - *Max runes of each type you can carry is now 60.
- *Added support for MD_MVP
-This is supposed to be the true "MVP"-mode. Some of my renewal mobs are using this mode already.
-MD_BOSS is supposed to be "miniboss"-only.
-also added item_rate_*_mvp to drops.conf to allow configuration of different item drop rates.
-this fixes some issues with newer mvps like Leak.
-MD_DETECTOR and MD_KNOCKBACK_IMMUNE are also checked now while reading mob_db.
--if set, the monster will be marked as boss-type.
--please note that MD_KNOCKBACK_IMMUNE is however not supported yet.
-Added coma resistance for MD_MVP.
-Thanks to rathena for the base. - *NC_SELFDESTRUCTION
-Fixed a issue where damage based on the SP consumed would only apply to a single enemy instead of all enemy's hit. - *KO_MUCHANAGE (Over Throw)
-Damage is now halved if Throwing Mastery is not maxed. - *MH_STAHL_HORN
-Now deals holy damage when the "goldene ferse" status is active. - *MH_GOLDENE_FERSE; MH_STEINWAND; MH_ANGRIFFS_MODUS; MH_GRANITIC_ARMOR; MH_PYROCLASTIC; MH_VOLCANIC_ASH
-Added support for these skills.
-Note: With current coding, its not possible to make Steinwand cast the AoE on both the master and homunculus unless I code it to bypass important checks which prevents exploiting.
-For now it will only place the AoE on the master and a max of 2 can be placed (should be 1 pair limit).
-Will come back to recode this one in the future. - *KG_KYOMU (Shadow Void)
-Recoded most of the skill.
-Skill casting fail behavior is now handled correctly.
-Failure will now happen after casting the skill and will now display a skill fail message when it does. - *RK_RUNEMASTERY
-Level 10 now allows crafting the Lux Anima rune.
-This is also the required level to use Lux Anima runes. - *RK_MILLENNIUMSHIELD
-Recoded part of the skill.
-Fixed a issue where the shields visual effects wouldn't appear if you changed maps, refreshed, relogged, or appear for anyone seeing you come in their view range. - *RK_CRUSHSTRIKE
-Updated damage formula. - *RK_GIANTGROWTH
-The random damage increase is now 2x the damage.
-Now gives a increase in physical melee damage.
-250% increase normally (125% increase if in PvP/GvG maps).
-This can be set to use the older pre-2017 behavior if desired. - *RK_STONEHARDSKIN
-Recoded part of the skill.
-Weapon breaking chance now only applies to physical melee attacks. - *RK_STORMBLAST
-Updated damage formula.
-No longer affected by INT. Its now affected by STR. - *RK_FIGHTINGSPIRIT
-Recoded the skill.
-Party members now get half of the ATK increase. - *RK_LUXANIMA
-Added support for the skill.
Oldschool Server:
- *Fixed a issue where a hidden NPC won't appear in a player's view range when renabled. This should also fix issues with a number of quest NPC's, including job quest NPC's.
- *Fixed a issue where NPC chat rooms would fail to appear in certain conditions. Mainly with job quests.
- *Fixed a issue where using the skill Change Cart would make the number of items in the cart glitch on clients 2012-04-10 and newer.
-This is in response to a suspected dupe exploit, but is confirmed to only be a visual glitch and no actural item duping was possible. - *Added the latest ID's for NPCs.