Server:
- *Applied the Arch Bishop 2018 update.
- *Fixed the itemlist command to tell if a item is equippled to the ammo slot.
- *Cleaned and optomized some code.
- *Now saves guild storage permissions.
-It only alows setting it but its not yet coded to set if a NPC allows acces or not. This will be coded in a future update. - *Added support for the 2nd range of monster ID's.
-Usable ranges are now 1000-4000 and 20020-24000. - *Player clone ID range increased back to 1000 clones max.
-The range has been moved over to the 2nd monster ID range and now uses ID's 23000-24000. - *Added some code for helping with the loading of the 3rd NPC ID range.
- *Stablized clones for Kagerou/Oboro/Rebellion/Star Emperor/Soul Reaper.
- *changedress; nocosplay
-Added support for these client commands.
-These remove body costume outfits like xmas, summer, hanbok, oktoberfest, etc. - *Removed some code thats no longer needed.
-Gravity found a way to prevent client crashes when displaying body costume's while the body style value is set to 1. - *Some 2015 client updates, thanks to rathena.
-Added full support for V6 EquipPackets.
--some other misc. packet updates.
-Oneclick Itemidentify Packet Implemented
--New Feature
--Request 1 Magnifier when use (ctrl + click right) - *Updated the Ancilla item to its new behavior.
- *Did some updates in the item database.
- *Arch Bishop
-Skill tree updated with 2 new skills.
-AB_EUCHARISTICA is still enabled for a few reasons.
-First, packet capture data shows its still enabled in the skill tree. Not sure if its acturally learnable. Likely not. I think leaving it enable would be a extra for the job.
-Note: A newer client is required for the 2 new skills to properly show up in the skill window and also display properly when casted.
-All other skill updates should work fine with older clients.
-Note: AB_CONVENIO doesn't work yet and will be coded in on the next update due to how complex the code for it will be. - *AB_JUDEX
-Damage formula updated.
-Fixed a issue where the splash AoE size was bigger then it should be. - *AB_ANCILLA
-SP cost reduced to 10%.
-Ancilla item behavior changed. Using it now gives a buff for 60 seconds that increases healing rate by 15% and SP recovery rate by 30%.
-Fixed a issue where SP was consumed on skill fail due to lack of blue gemstone. - *AB_ADORAMUS
-Damage formula updated.
-Is now a enemy targeted splash AoE.
-SP requirements updated.
-Now checks for Acolyte and higher jobs for gemstone requirement removal. (Confirmed)
-Status apply behavior updated to official.
-When the status success chance triggers, it will apply adoramus version of decrease AGI (duration not halved on players) and remove regular Dec-AGI if found active, and apply blind at 100% success chance (reduceable by normal means). Durations are now official for both status as well. - *AB_LAUDAAGNUS
-Success chance of removing debuffs updated.
-No longer gives buff that increases VIT.
-Now gives buff that increases MaxHP. - *AB_LAUDARAMUS
-Success chance of removing debuffs updated.
-No longer gives buff that increases LUK.
-Now gives buff that increases critical damage. - *AB_RENOVATIO
-Is now a self casted splash AoE.
-AoE only affects party members in screen-wide range.
-SP requirements updated.
-Now heals 5% MaxHP every 5 seconds but won't heal if player is undead element.
-No longer deals damage to undead. - *AB_EXPIATIO
-Now bypasses both DEF/MDEF. - *AB_DUPLELIGHT
-Damage formula updated.
-Melee damage part now deals ranged damage.
-Both duple sphere's now have seprate success chances of triggering, allowing for one or both to trigger. - *NC_STEALTHFIELD
-Fixed a issue where it made those affected immune to damage. - *SR_DRAGONCOMBO
-Corrected stun chance to official.
-Looks like they didn't keep the increased chance. - *SO_STRIKING
-Corrected when the operations the CRIT increase is applied. - *AB_VITUPERATUM
-Added support for this skill. - *GD_GUILD_STORAGE
-Skill Tree Requirements updated.
-This is the final time its being updated since I now have official info on its requirements. - *HT_TALKIEBOX; RG_GRAFFITI
-Fixed a issue where the skill didn't work at all.
-This issue was caused by a packet related issue that affected 2013-12-23 and newer clients. Sad that this went unnoticed for 5 years. - *LG_TRAMPLE
-Added success chance.
-Updated the list of traps it destroy's to official. - *SO_EARTHGRAVE
-Fixed a issue where it didn't hit hidden enemies. - *SU_SV_ROOTTWIST; SU_SV_ROOTTWIST_ATK; AB_CONVENIO
-Added support for these skills.