Mainserver:
- Some item updates.
-Updated/fixed Ancient Dagger class requirements
-Fixed an issue where Gian Snake Skin caused server lags.
-Added some missing items.
Wiki:
- Added some more pages, redirections & categories
New Serversoftware:
- Merged missing changes from 3ceam rev. 718
- 720
Complete rewrite of the achievement system (part 2 & 3).
-With this update the achievement system is finally working. However, there are still more things to do, but the basic support is finally done.
-Resolved a huge number of issues related to achievement database loading.
-complete rewrite of achievement related code based on hercules version.
-Replaced old script commands by:
--achievement_progress(<ach_id>,<obj_idx>,<progress>,<incremental?>{,<char_id>});
-Added full suport for the title system.
-A big thanks to HerculesWS - Some item updates.
-added some missing items.
-fixed some items. - Did a little organizing in the skill.c file.
- RK_CRUSHSTRIKE
-Now a self casted skill.
-Crush Strike is now a buff that will deal its damage once upon doing a regular attack.
-Weapon break chance is now a official 20 percent due to the new behavior. - NC_SILVERSNIPER; NC_MAGICDECOY
-Fixed a suspected issue where the summoned FAW's wouldn't have the correct amount of HP.
-Updated the Silver Sniper's ATK to official. - KO_ZANZOU / Illusion - After Image
-Now summons a shadow clone. - KO_ZENKAI / Spread Seal; KG_KYOMU / Shadow Void
-Added Full Support For These Skills. - KO_IZAYOI / 16th Night
-Fixed cast time removal and variable cast reductions now apply to all skills. - Mutated Homunculus
-Added support for the Mutated Homunculus.
--The support is not entirely complete but its good enough to allow them to be playable for testing purposes. Currently their only accessible by using the @makehomun command. Stat growth settings and mutation procedures still need to be coded.
-Added needed parts of the system to allow them to be stable and playable for testing purposes.
--Entry's for them were added to the homunculus database.
--The homunculus database now uses 51 columns. The FoodID (4th column) and all other columns after it was shifted up 1. The 4th column now sets the max level for the homunculus.
--The homunculus exp table was expanded to support 150 levels. However, levels 100 to 150 are all set to require 10 million exp. A balanced exp table will be made later.
--Homunculus in the 100 - 150 level range will receive 1 skill point for every 2 levels.
--Homunculus in the 1 - 99 level range will still receive the usual 1 skill point every 3 levels.
--Added support for mutated homunculus ID's range checks. This is required for certain things like checks, indexing, and making sure only all homunculus ID's are taken.
---This helps prevent mercenary ID's from being mixed into the homunculus system which could cause conflicts and other issues.
--Skill range for homunculus is now expanded to support the mutated homunculus skills.
--Added skill tree entry's for mutated homunculus.
--Base level requirements for unlocking their skills is now working.