- Offizieller Beitrag
Mainserver:
- If a player has both a Cart and Magic Gear, removing them will now remove the Magic Gear first (instead of both simultaneously).
- Player-looking NPCs will now display properly.
- Some variable scope optimisation.
- Fixed Cart Revolution pushing targets East rather than West.
- Chemical Protection will not remove Strip status anymore.
- Corrected usage of skill_sit.
- Removed unneeded check from clif_spawn.
-All SCs with status icons are looped on spawning. So there is no need to double check for monster transformation SC. - Quest Log system improvements
-Improved memory usage of the quest log system. (saves up to ~80kB per online character).
-Fixed various issues with quest entries disappearing from characters without an apparent reason, or monster kill counters getting stuck - the issues were caused by a de-synchronization between the two parallel questlog arrays in map_session_data. - Some msg_conf changes:
-Added warning message if msg_number is invalid when msg_conf files are being read.
-Increased CHAR_MAX_MSG to 300. Now the messages with IDs 200+ are read. - Updated clif_message enum and appropriate clif_msg* functions.
- Removed unused guild aura leftovers and fixed some other issues with setting the guild aura.
- Fixed NPC_RUN to show e_hlp emote.
- Cleaned up some remaining issues with Issen.
- Self skills can now be used while storage is open.
- Reverted Acceleration, Hovering, Self Destruction, Shapeshift, Emergency Cool, Magnetic Field, Neutral Barrier, Stealth Field, and Repair skill item requirements back to only check the player's inventory rather than equipment list.
- Fixed Auto Counter to work with Crush Strike.
- Fixed an infinite loop bug in Lucky Pick Event
-This caused the map server to hang if only GMs/Vendors where online.