2024-12-15

Shoutbox

  • ja genau, ich wollte jetzt nich deswegen ein neues Thema anfangen und erstmal hier anfragen sozusagen ^^

    15:16
  • die monster haben alle irwie ein "linksdrall" nach unten

    14:32
  • glaube das wurde sogar schon reportet

    14:32
  • Wenn zu viele Dort sind, hat man fast keine möglichkeit mehr sie zu killen und somit die Horde zu lösen.

    20:11
  • Klar, spawnen sicher auch immer welche an Ecken wo man vllt nicht viel killt, aber komisch das es immer die selben Ecken sind. Gerade bei großflächigen Maps ist das sehr gut zu beobachten. In Payon Dungeon 5 sammlen sie sich auch innerhalb der Mauern jeweils links unten in der Ecke.

    20:11
  • Mal ne Frage, ist es normal das alle Mobs das gleiche Bewegungsmuster haben? Egal auf welcher Map ich unterwegs bin, alle monster sammeln sich immer unten links in der Ecke.

    20:11
  • Also den Falcon kannst du beim Rental NPC in Brasilis bekommen und die Wolf Flute kannst du beim Tool Dealer in Brasilis kaufen. ^^

    17:06
  • Huhu, habe gelesen, dass seit 2018 ein Falcon und Wolf Whistle Trader implementiert sind. Finde den NPC leider nicht - kann mir da jemand helfen? Danke

    00:55
  • Ich werde heute Abend einen außerplanmäßigen Reboot machen, um die Instanzen zu fixen. Geplant ist das gegen 18 Uhr... ^^

    13:34
  • Habt ihr zufällig versucht, nen char über den char-select zu löschen? Wenn ja, kann das die Ursache sein... Bitte per pn bei mir melden mit nem Char- oder Accountnamen.

    12:02
  • ja ich habe das Selbe Problem bekomme meine Char´s auf normalen Server nicht mehr angezeigt auf dem "old" geht es...

    00:07
  • Gast#0342

    nicht angezeigt als hätte ich keine -_-

    00:01
  • Gast#0342

    Servus kann mich zwar anmelden bekomme aber meine Chars

    00:01
  • Vielen Dank für deine Review auf RateMyServer, DarkSeraX! :kitty:

    19:45
  • Am einfachsten ist es, wenn du deinen Virenscanner aus dem Client- Verzeichmis aussperrst. Das sind alles Falschmeldungen, vorausgesetzt du hast den Client hier heruntergeladen.

    18:45
  • Kann man leider nicht viel gegen machen, ich kann nen P-Server Client schlecht von MS zertifizieren lassen ^^"

    18:43
  • Gast#d82d

    windows verhinder installation, virus da virus hier

    16:48
  • Schreib sie im Discord an, da ist sie in der Regel erreichbar. ^^

    13:52
  • okay. Hab noch einen Vorrat von 25k jeweils. Sollte erstmal reichen. Gibts ne Möglichkeit mal mit GM Sakura zu reden? wollte sie was fragen

    11:06
  • Im Moment leider nicht, da GM Sakura aktuell zu nichts kommt...

    12:31
  • Sorry, hatte vergessen mich einzuloggen und komischerweise schickt der Browser die Nachricht mehrfach ab..

    11:46
  • Gast#61d5

    Gibts noch den Schwarzmarkt-Dealer (hieß doch so oder?) :D Den, wo man die Mysterious PET Bottles und Watermelon Juices kaufen konnte

    11:43
  • Hey, wb, freut mich =)

    22:02
  • :sry: den Text unten habe ich versehentlich 2nal verfasst

    14:46
  • Gast#d45e

    Hey, ist ja richtig geil das es euch noch gibt! Das letzte Mal war ich 2018 hier und in der Zwischenzeit habe ich geheiratet und 2 Kinder bekommen. Bin zufällig über meine alten Lesezeichen wieder auf Euch gestoßen und werde später wahrscheinlich auch mal wieder den Clienten Laden. 😀

    14:40
    • Offizieller Beitrag

    Mainserver:

    • Corrected RAG203 [1] item price & also corrected item id in Rebellion Weapons shop.
    • No cell stacking implemented (official version).
      -Split config cell_stack_limit into custom_cell_stack_limit (previous feature) and official_cell_stack_limit (see below)
      -Expanded map_count_oncell by a flag parameter, currently only one flag is supported: only count standing units (needed for official cell stack feature)
      -Added a new function map_closest_freecell that will return the closest free cell using the same order that official servers use
      -Monsters will now actively search for a free cell when starting to walk randomly and when unlocking target
      -When any unit finishes walking (regularly) and is not on a free cell, it will now actively search for a free cell
      -Step actions will be delayed until a suitable cell was found, they will even be executed when the player walked slightly out of attack range
    • Fixed Snap dodge bug.
    • Fixed misc issues with traps:
      -if Hunter traps expire it will now return either Booby Trap or Alloy Trap depending on item used.
      -update list of skills that can hit/damage/affect traps.
      -damage through skills can now be shown when hitting traps.
      -proper knock back behaviors
      -proper animation when triggers and triggering of item bonus script 'bHPDrainRate'
    • Fixed weapon check in dual wielding where it doesn't function properly specially in checking with the dual-wield constants.
    • Added a missing check to pc_checkjoblevelup.
      -Before it was possible to get a joblevel above max limit in some cases.
    • Fixed an issue with Sealed Shrine and NPC_INVINCIBLEOFF and NPC_INVINCIBLE.
    • Fixed skill_weaponrefine function to only allow refinement up to +10.
    • 'bautospellonskill' should now work properly.
    • After casting skills it should now check for the path if it is ok to execute same as official behavior.
    • Now caster should not hit/chase target between an obstacle same as official behavior.
    • Fixed Enriched White PotionZs (#12428) bonus script.
    • Castend now also checks if the required weapon matches, fixing any possible exploits where a character manages to change weapon during cast/animation (e.g. sonic blow).
    • Small improvement in case someone uses logarithmic drops with 1x rate, saving a few ms on start in that case.
    • Misc. fixes & cleaning.
    • Fix a map crash when an unconditional_skill GM casts Tetra Vortex with less than 4 spheres.
    • Live vendor data is now stored in SQL.
    • Added support for clif_parse_dull.
      -It is a placeholder for unsupported incoming packets (avoids DCs).
      -Also did some cleaning in packet_db.
      -Fixes 2013-12-23+ clients from disconnecting after executing /limitedsale command.
    • Improved the Waterball implementation
      -The interval between Waterballs is now 150ms (previously 125ms); due to the timer interval it will alternate between 140ms and 160ms (yes, this is official)
      -While the Waterball effect is active, players and non-boss monsters can no longer walk
      -Added a server-sided canact delay each time a Waterball is shot, which is equal to the one the client gives; this is to prevent hackers from being able to mass-cast Waterball; you can still multi-cast Waterball if your aMotion is shorter
      - than the Waterball interval (i.e. 186 ASPD or higher)
      -The Waterball effect is no longer canceled when the target hides behind an obstacle, but no waterballs will fly and no damage will be applied; walkdelay will remain, but there won't be any canact delay for the caster (meaning he can cast
      - another spell); if the target comes out of its cover during the duration, it will be hit again (this also fixes an exploit against MVPs)
      -Waterball now has a max duration of 10 seconds, even if more water cells are available, the effect will stop; this means that level 10 monster water ball will now only hit up to 67 times
    • Fixed Crimson Fire Formation having a knock-back effect although it shouldn't.
      -It will hit once every 20ms with no knock-back, regardless of whether the target is undead, non-undead or a player
    • Fixed a bug where Storm Gust and other miscellaneous skills were not sending the packets to the client; prior to this revision, if you used, SG for example, you wouldn't see the mobs push until you @refresh.
    • Added full support for ALL_PARTYFLEE skill.
    • Updated Chemical Protection skills to its official behavior.
    • Fixed a missing null pointer check on NC_MAGNETICFIELD.
    • Wug rider may no longer be used on rangers with a falcon.
    • Fixed Bard/Dancer songs duration exploit.
    • Warp Portal will now cease to function after warping first user if its target is the same point where it was casted.
    • HT_REMOVETRAP now shows a skill fail message when it fails.
    • If you stand on a warp portal with chat room, after you close it you will now be warped properly.
    • Fixed an animation problem when casting skills.
    • Fixed wizard sightblaster skill which was not knocking back traps.
    • Fixed soul linker Swoo(Eswoo) skill to make proper application of stun to caster and target when the second is shrunkened.
    • Fixed Spider Web and other trap skills not working correctly.
    • Icewall stacking update
      -If you now cast Icewall on an existing ice wall cell, the duration (HP) will no longer be refreshed
      -If casting Icewall doesn't change any cell, there won't be a skill animation/sound anymore (SP will still be consumed)
    • Land Protector now behaves like on official servers
      -Land Protector now protects from units being placed on it, no matter if they have splash range or not
      -Land Protector no longer protects from damage from units not outside Land Protector that splash inside
      -Meteor Storm no longer shows meteors falling if they would land on Land Protector
      -Pneuma can no longer be placed next to Land Protector
      -Also cleaned up the code a bit, so the checks are done where they should be done
    • Ground skill splash ranges updated to their official values
      -Lord of Vermilion places units in a 11x11 area with 3x3 splash range each
      -Storm Gust places units in a 9x9 area with 3x3 splash range each
      -Heaven's Drive places units in a 5x5 area with no splash range
      -Venom Dust now has a splash range of 3x3 and is consequently larger than before
    • Storm Gust's knock-back behavior updated to official
      -Storm Gust was not pushing mobs as per the official mechanic (randomly) as it was pushing one cell backwards.
      -Each of Storm Gust's units will knock back "Away from center"
      -As units in the south-west are processed first, the knock-back direction will usually be north-east
      -At the edges the knock-back direction will be "to the outside"
      -Land Protector and Ganbantein will influence the knock-back behavior strongly, e.g. if Storm Gust has a hole in the middle, it will have a "suck in" effect
      -Added a config option for those who want the old "random direction" behavior from eAthena
    • Fire Pillar fixes
      -Fire Pillar can no longer hit plants.
      -Fixed damage formular.
    • Magnum Break damage fixed
      -The 20% fire damage bonus now only applies if the base damage is at least 1.
      -Targets two cells away will now only take 100%+10%*level damage.
    • Hindsight, Song/Dance Effect fixes
      -Fixed Hindsight often casting level 0 of a skill when the selected auto-skill was of level 2.
      -Fixed song and dance effects staying forever on the screen if the bard / dancer walked out of sight.
    • Gravitational Field will now work as official servers
      -Fixed range of Ganbantein (16->14) and Gravitational Field (9->14)
      -Gravitational Field never misses and can hit hidden targets
      -Similar to Pressure the damage can not be increased or decreased by any means, it even hits GTB users and users protected by Devotion/Sacrifice
      -You can no longer do normal attacks while the skill is active
      -You now can use skills while the skill is active, however, other skills are unable to deal any damage as long as Gravitational Field is active
      -Added the possibility to link different skill unit groups together; if a skill unit group gets deleted, the linked skill unit groups are deleted as well;
      --this was needed because when being hit, all Gravitational Fields of the person being hit need to be removed.
      -Gravitational Field can no longer overlap with itself
    • Pressure and Gravitational Field will now be considered "physical normal attacks" and can consequently trigger Autospells; unlike manually cast spells, Autospells can deal damage while Gravitational Field is active
    • Poison and edp poison now give proper exp to caster vs mobs.
    • Added some missing SC bonuses from skills & fixed others.
  • 15peaces 25. Januar 2025 um 22:35

    Hat das Thema geschlossen.

Jetzt mitmachen!

Du hast noch kein Benutzerkonto auf unserer Seite? Registriere dich kostenlos und nimm an unserer Community teil!