2024-12-15

Shoutbox

  • Am einfachsten ist es, wenn du deinen Virenscanner aus dem Client- Verzeichmis aussperrst. Das sind alles Falschmeldungen, vorausgesetzt du hast den Client hier heruntergeladen.

    18:45
  • Kann man leider nicht viel gegen machen, ich kann nen P-Server Client schlecht von MS zertifizieren lassen ^^"

    18:43
  • Gast#d82d

    windows verhinder installation, virus da virus hier

    16:48
  • Schreib sie im Discord an, da ist sie in der Regel erreichbar. ^^

    13:52
  • okay. Hab noch einen Vorrat von 25k jeweils. Sollte erstmal reichen. Gibts ne Möglichkeit mal mit GM Sakura zu reden? wollte sie was fragen

    11:06
  • Im Moment leider nicht, da GM Sakura aktuell zu nichts kommt...

    12:31
  • Sorry, hatte vergessen mich einzuloggen und komischerweise schickt der Browser die Nachricht mehrfach ab..

    11:46
  • Gast#61d5

    Gibts noch den Schwarzmarkt-Dealer (hieß doch so oder?) :D Den, wo man die Mysterious PET Bottles und Watermelon Juices kaufen konnte

    11:43
  • Hey, wb, freut mich =)

    22:02
  • :sry: den Text unten habe ich versehentlich 2nal verfasst

    14:46
  • Gast#d45e

    Hey, ist ja richtig geil das es euch noch gibt! Das letzte Mal war ich 2018 hier und in der Zwischenzeit habe ich geheiratet und 2 Kinder bekommen. Bin zufällig über meine alten Lesezeichen wieder auf Euch gestoßen und werde später wahrscheinlich auch mal wieder den Clienten Laden. 😀

    14:40
  • So, für alle, die Probleme mit dem Patchen haben/hatten: Der Fullclient auf der HP ist nun aktuallisiert auf den Stand 1.8.2025: https://nyanro.org/dl/2025-08-01_Fullclient_5.02.exe

    13:10
  • Bitte erstelle einen Bug Report und beschreibe, was nicht geht bzw. was du versucht hast. ^^

    17:25
  • Weil er vermutlich verbuggt ist?

    17:24
  • Gast#acbc

    hey-hey.ich-wollte-nur-fragen,warum-potiom-pitcher-nicht-das-macht-was-er-soll?(es-geht-nicht)

    21:10
  • Manchmal meckert der virenscanner, evtl. hat er den patcher in quarantäne gesteckt... ^^" Hatte ich schon öfter seit win 10 xD

    00:03
  • Nein, die nyanRO.exe

    00:03
  • Gast#e032

    Hallo. Ich habe den aktuellen Client runtergeladen. Kann ihn aber leider nicht starten. Ist die Nyan.exe die richtige Datei zum starten?

    23:30
  • Gast#82f7

    hat-alles-geklappt-,bin-drin^^

    22:38
  • Neben der Meldung müsste eine Art Menü sein, wo du "trotzdem herunterladen" auswählen kannst oder sowas in der Art.

    20:41
  • 1x enter reicht, der Chat ist nicht so schnell... sonst sendest du es mehrfach ^^"

    20:39
  • Das klingt nach Microsoft Edge... der blockt glaube ich *.exe, wenn sie nicht von Microsoft signiert sind...

    20:38
  • Gast#82f7

    downloade wurde abgebrochen , da dieser dateityp ihr Gerät beschädigen kann. ( keine Ahnung Warum ) bei anderen RO hatte ich sowas noch nie :swt:

    20:37
  • Welchen Browser benutzt du? Oder blockiert der Virenscanner den Download?

    20:36
  • Gast#82f7

    downloade wurde abgebrochen , da dieser dateityp

    20:34
    • Offizieller Beitrag

    Mainserver:

    • Corrected RAG203 [1] item price & also corrected item id in Rebellion Weapons shop.
    • No cell stacking implemented (official version).
      -Split config cell_stack_limit into custom_cell_stack_limit (previous feature) and official_cell_stack_limit (see below)
      -Expanded map_count_oncell by a flag parameter, currently only one flag is supported: only count standing units (needed for official cell stack feature)
      -Added a new function map_closest_freecell that will return the closest free cell using the same order that official servers use
      -Monsters will now actively search for a free cell when starting to walk randomly and when unlocking target
      -When any unit finishes walking (regularly) and is not on a free cell, it will now actively search for a free cell
      -Step actions will be delayed until a suitable cell was found, they will even be executed when the player walked slightly out of attack range
    • Fixed Snap dodge bug.
    • Fixed misc issues with traps:
      -if Hunter traps expire it will now return either Booby Trap or Alloy Trap depending on item used.
      -update list of skills that can hit/damage/affect traps.
      -damage through skills can now be shown when hitting traps.
      -proper knock back behaviors
      -proper animation when triggers and triggering of item bonus script 'bHPDrainRate'
    • Fixed weapon check in dual wielding where it doesn't function properly specially in checking with the dual-wield constants.
    • Added a missing check to pc_checkjoblevelup.
      -Before it was possible to get a joblevel above max limit in some cases.
    • Fixed an issue with Sealed Shrine and NPC_INVINCIBLEOFF and NPC_INVINCIBLE.
    • Fixed skill_weaponrefine function to only allow refinement up to +10.
    • 'bautospellonskill' should now work properly.
    • After casting skills it should now check for the path if it is ok to execute same as official behavior.
    • Now caster should not hit/chase target between an obstacle same as official behavior.
    • Fixed Enriched White PotionZs (#12428) bonus script.
    • Castend now also checks if the required weapon matches, fixing any possible exploits where a character manages to change weapon during cast/animation (e.g. sonic blow).
    • Small improvement in case someone uses logarithmic drops with 1x rate, saving a few ms on start in that case.
    • Misc. fixes & cleaning.
    • Fix a map crash when an unconditional_skill GM casts Tetra Vortex with less than 4 spheres.
    • Live vendor data is now stored in SQL.
    • Added support for clif_parse_dull.
      -It is a placeholder for unsupported incoming packets (avoids DCs).
      -Also did some cleaning in packet_db.
      -Fixes 2013-12-23+ clients from disconnecting after executing /limitedsale command.
    • Improved the Waterball implementation
      -The interval between Waterballs is now 150ms (previously 125ms); due to the timer interval it will alternate between 140ms and 160ms (yes, this is official)
      -While the Waterball effect is active, players and non-boss monsters can no longer walk
      -Added a server-sided canact delay each time a Waterball is shot, which is equal to the one the client gives; this is to prevent hackers from being able to mass-cast Waterball; you can still multi-cast Waterball if your aMotion is shorter
      - than the Waterball interval (i.e. 186 ASPD or higher)
      -The Waterball effect is no longer canceled when the target hides behind an obstacle, but no waterballs will fly and no damage will be applied; walkdelay will remain, but there won't be any canact delay for the caster (meaning he can cast
      - another spell); if the target comes out of its cover during the duration, it will be hit again (this also fixes an exploit against MVPs)
      -Waterball now has a max duration of 10 seconds, even if more water cells are available, the effect will stop; this means that level 10 monster water ball will now only hit up to 67 times
    • Fixed Crimson Fire Formation having a knock-back effect although it shouldn't.
      -It will hit once every 20ms with no knock-back, regardless of whether the target is undead, non-undead or a player
    • Fixed a bug where Storm Gust and other miscellaneous skills were not sending the packets to the client; prior to this revision, if you used, SG for example, you wouldn't see the mobs push until you @refresh.
    • Added full support for ALL_PARTYFLEE skill.
    • Updated Chemical Protection skills to its official behavior.
    • Fixed a missing null pointer check on NC_MAGNETICFIELD.
    • Wug rider may no longer be used on rangers with a falcon.
    • Fixed Bard/Dancer songs duration exploit.
    • Warp Portal will now cease to function after warping first user if its target is the same point where it was casted.
    • HT_REMOVETRAP now shows a skill fail message when it fails.
    • If you stand on a warp portal with chat room, after you close it you will now be warped properly.
    • Fixed an animation problem when casting skills.
    • Fixed wizard sightblaster skill which was not knocking back traps.
    • Fixed soul linker Swoo(Eswoo) skill to make proper application of stun to caster and target when the second is shrunkened.
    • Fixed Spider Web and other trap skills not working correctly.
    • Icewall stacking update
      -If you now cast Icewall on an existing ice wall cell, the duration (HP) will no longer be refreshed
      -If casting Icewall doesn't change any cell, there won't be a skill animation/sound anymore (SP will still be consumed)
    • Land Protector now behaves like on official servers
      -Land Protector now protects from units being placed on it, no matter if they have splash range or not
      -Land Protector no longer protects from damage from units not outside Land Protector that splash inside
      -Meteor Storm no longer shows meteors falling if they would land on Land Protector
      -Pneuma can no longer be placed next to Land Protector
      -Also cleaned up the code a bit, so the checks are done where they should be done
    • Ground skill splash ranges updated to their official values
      -Lord of Vermilion places units in a 11x11 area with 3x3 splash range each
      -Storm Gust places units in a 9x9 area with 3x3 splash range each
      -Heaven's Drive places units in a 5x5 area with no splash range
      -Venom Dust now has a splash range of 3x3 and is consequently larger than before
    • Storm Gust's knock-back behavior updated to official
      -Storm Gust was not pushing mobs as per the official mechanic (randomly) as it was pushing one cell backwards.
      -Each of Storm Gust's units will knock back "Away from center"
      -As units in the south-west are processed first, the knock-back direction will usually be north-east
      -At the edges the knock-back direction will be "to the outside"
      -Land Protector and Ganbantein will influence the knock-back behavior strongly, e.g. if Storm Gust has a hole in the middle, it will have a "suck in" effect
      -Added a config option for those who want the old "random direction" behavior from eAthena
    • Fire Pillar fixes
      -Fire Pillar can no longer hit plants.
      -Fixed damage formular.
    • Magnum Break damage fixed
      -The 20% fire damage bonus now only applies if the base damage is at least 1.
      -Targets two cells away will now only take 100%+10%*level damage.
    • Hindsight, Song/Dance Effect fixes
      -Fixed Hindsight often casting level 0 of a skill when the selected auto-skill was of level 2.
      -Fixed song and dance effects staying forever on the screen if the bard / dancer walked out of sight.
    • Gravitational Field will now work as official servers
      -Fixed range of Ganbantein (16->14) and Gravitational Field (9->14)
      -Gravitational Field never misses and can hit hidden targets
      -Similar to Pressure the damage can not be increased or decreased by any means, it even hits GTB users and users protected by Devotion/Sacrifice
      -You can no longer do normal attacks while the skill is active
      -You now can use skills while the skill is active, however, other skills are unable to deal any damage as long as Gravitational Field is active
      -Added the possibility to link different skill unit groups together; if a skill unit group gets deleted, the linked skill unit groups are deleted as well;
      --this was needed because when being hit, all Gravitational Fields of the person being hit need to be removed.
      -Gravitational Field can no longer overlap with itself
    • Pressure and Gravitational Field will now be considered "physical normal attacks" and can consequently trigger Autospells; unlike manually cast spells, Autospells can deal damage while Gravitational Field is active
    • Poison and edp poison now give proper exp to caster vs mobs.
    • Added some missing SC bonuses from skills & fixed others.
  • 15peaces 25. Januar 2025 um 22:35

    Hat das Thema geschlossen.

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