2024-12-15

Shoutbox

  • Ah, ok... so, jetzt sollte es fixed sein... So wie ich das sehe, gibt es deinen gewählten Accountnamen schon ^^

    21:31
  • ich kann in die shoutbox iwie keine screenshots senden.. 🥹 habe ich schon versucht.. tut mir echt leid dass ich hier so probleme mache..

    05:57
  • es steht nur dort als überschrift ,,register on nyanro,, ansonsten ein dunkler hintergrund mit einem noch dunkleren dünnen leeren textfeld unter ,,register on nyanro,, :)

    05:49
  • ich gebe die daten ein ID, PW, email, gender, usw zum schluss diesen zufälligen zahlencode und dann klicke ich auf registrieren. die seite ladet iwie neu aber bleibt leer.

    05:47
  • guten morgen :)

    05:44
  • Evtl. würde auch ein Screenshot helfen ^^"

    18:06
  • Sowohl mit Firefox als auch mit Iron (ebenfalls Chromium- basiert wie Edge) keine Probleme beim registrieren... Kommt die leere Seite direkt beim aufrufen der Registrierungs- Seite, oder erst wenn du alles eingegeben hast? ^^"

    18:02
  • ich hab es versucht mit microsoft edge , dann hab ich mir firefox installiert und mit dem handy (android) 😵‍💫

    14:09
  • @Guest#5595: maybe you need to start the setup.exe first and set your graphics devices, resolution, etc... ?

    18:31
  • blackrosewelchen Browser nutzt du? Liegt es vllt daran? ^^

    18:29
  • Guest#5595

    Hello, i launched the patcher and fe seconds after the launcher close. When i restart it, same. Any tip to patch ?

    11:01
  • zur not vill kann mir auch ein admin oder gm einen acc machen 🥹

    09:01
  • hallo :) zwecks vpn weiß ich nicht.. bin so pc technisch eine null 🙃

    08:56
  • Und an den Gast... meinst du Ingame, oder Forum ^^"

    15:45
  • Also ich kann ganz normal neue Accounts erstellen o.o

    15:42
  • Gast#4818

    Kann mir jemand ein Acc erstelllen xD?

    10:31
  • Gast#4818

    Selbe Problem nach regi kommst neue seite und friert ein

    10:27
  • aus österreich sollte das gehen. nutzt du evtl ein vpn?

    14:44
  • jetzt kam wenn ich nur zb auf forum klicke gleich eine ,,error 500 international error,, meldung beim 2ten mal forum klicken kam ich wieder hinein... versteh das nicht 🙃

    08:40
  • und wenn ich auf der homepage auf login klicke kommt generell nur ein weißer bildschirm 🥹 ich möchte mich von österreich anmelden.. liegt es daran ??

    08:30
  • hallo :) danke für die mühe aber leider geht es immer noch nicht :( nach wie vor eine seite wo nur ,,register on nyanro,, steht mit einem leeren textfeld darunter..

    08:27
  • Ist fixed, du solltest jetzt ne Fehlermeldung sehen, wenn das registrieren nicht geklappt hat. Dort steht, was schief gelaufen ist ^^"

    18:55
  • ... ok... scheinbar ist bislang keinem aufgefallen, dasss die Fehlermeldungen nicht gehen xD

    18:54
  • Also freischalten muss man den Ingame Account nicht... eigentlich sollte da ne Meldung kommen o.o

    18:50
  • danke für deine hilfe 🙂

    15:19
    • Offizieller Beitrag

    Mainserver:

    • Corrected RAG203 [1] item price & also corrected item id in Rebellion Weapons shop.
    • No cell stacking implemented (official version).
      -Split config cell_stack_limit into custom_cell_stack_limit (previous feature) and official_cell_stack_limit (see below)
      -Expanded map_count_oncell by a flag parameter, currently only one flag is supported: only count standing units (needed for official cell stack feature)
      -Added a new function map_closest_freecell that will return the closest free cell using the same order that official servers use
      -Monsters will now actively search for a free cell when starting to walk randomly and when unlocking target
      -When any unit finishes walking (regularly) and is not on a free cell, it will now actively search for a free cell
      -Step actions will be delayed until a suitable cell was found, they will even be executed when the player walked slightly out of attack range
    • Fixed Snap dodge bug.
    • Fixed misc issues with traps:
      -if Hunter traps expire it will now return either Booby Trap or Alloy Trap depending on item used.
      -update list of skills that can hit/damage/affect traps.
      -damage through skills can now be shown when hitting traps.
      -proper knock back behaviors
      -proper animation when triggers and triggering of item bonus script 'bHPDrainRate'
    • Fixed weapon check in dual wielding where it doesn't function properly specially in checking with the dual-wield constants.
    • Added a missing check to pc_checkjoblevelup.
      -Before it was possible to get a joblevel above max limit in some cases.
    • Fixed an issue with Sealed Shrine and NPC_INVINCIBLEOFF and NPC_INVINCIBLE.
    • Fixed skill_weaponrefine function to only allow refinement up to +10.
    • 'bautospellonskill' should now work properly.
    • After casting skills it should now check for the path if it is ok to execute same as official behavior.
    • Now caster should not hit/chase target between an obstacle same as official behavior.
    • Fixed Enriched White PotionZs (#12428) bonus script.
    • Castend now also checks if the required weapon matches, fixing any possible exploits where a character manages to change weapon during cast/animation (e.g. sonic blow).
    • Small improvement in case someone uses logarithmic drops with 1x rate, saving a few ms on start in that case.
    • Misc. fixes & cleaning.
    • Fix a map crash when an unconditional_skill GM casts Tetra Vortex with less than 4 spheres.
    • Live vendor data is now stored in SQL.
    • Added support for clif_parse_dull.
      -It is a placeholder for unsupported incoming packets (avoids DCs).
      -Also did some cleaning in packet_db.
      -Fixes 2013-12-23+ clients from disconnecting after executing /limitedsale command.
    • Improved the Waterball implementation
      -The interval between Waterballs is now 150ms (previously 125ms); due to the timer interval it will alternate between 140ms and 160ms (yes, this is official)
      -While the Waterball effect is active, players and non-boss monsters can no longer walk
      -Added a server-sided canact delay each time a Waterball is shot, which is equal to the one the client gives; this is to prevent hackers from being able to mass-cast Waterball; you can still multi-cast Waterball if your aMotion is shorter
      - than the Waterball interval (i.e. 186 ASPD or higher)
      -The Waterball effect is no longer canceled when the target hides behind an obstacle, but no waterballs will fly and no damage will be applied; walkdelay will remain, but there won't be any canact delay for the caster (meaning he can cast
      - another spell); if the target comes out of its cover during the duration, it will be hit again (this also fixes an exploit against MVPs)
      -Waterball now has a max duration of 10 seconds, even if more water cells are available, the effect will stop; this means that level 10 monster water ball will now only hit up to 67 times
    • Fixed Crimson Fire Formation having a knock-back effect although it shouldn't.
      -It will hit once every 20ms with no knock-back, regardless of whether the target is undead, non-undead or a player
    • Fixed a bug where Storm Gust and other miscellaneous skills were not sending the packets to the client; prior to this revision, if you used, SG for example, you wouldn't see the mobs push until you @refresh.
    • Added full support for ALL_PARTYFLEE skill.
    • Updated Chemical Protection skills to its official behavior.
    • Fixed a missing null pointer check on NC_MAGNETICFIELD.
    • Wug rider may no longer be used on rangers with a falcon.
    • Fixed Bard/Dancer songs duration exploit.
    • Warp Portal will now cease to function after warping first user if its target is the same point where it was casted.
    • HT_REMOVETRAP now shows a skill fail message when it fails.
    • If you stand on a warp portal with chat room, after you close it you will now be warped properly.
    • Fixed an animation problem when casting skills.
    • Fixed wizard sightblaster skill which was not knocking back traps.
    • Fixed soul linker Swoo(Eswoo) skill to make proper application of stun to caster and target when the second is shrunkened.
    • Fixed Spider Web and other trap skills not working correctly.
    • Icewall stacking update
      -If you now cast Icewall on an existing ice wall cell, the duration (HP) will no longer be refreshed
      -If casting Icewall doesn't change any cell, there won't be a skill animation/sound anymore (SP will still be consumed)
    • Land Protector now behaves like on official servers
      -Land Protector now protects from units being placed on it, no matter if they have splash range or not
      -Land Protector no longer protects from damage from units not outside Land Protector that splash inside
      -Meteor Storm no longer shows meteors falling if they would land on Land Protector
      -Pneuma can no longer be placed next to Land Protector
      -Also cleaned up the code a bit, so the checks are done where they should be done
    • Ground skill splash ranges updated to their official values
      -Lord of Vermilion places units in a 11x11 area with 3x3 splash range each
      -Storm Gust places units in a 9x9 area with 3x3 splash range each
      -Heaven's Drive places units in a 5x5 area with no splash range
      -Venom Dust now has a splash range of 3x3 and is consequently larger than before
    • Storm Gust's knock-back behavior updated to official
      -Storm Gust was not pushing mobs as per the official mechanic (randomly) as it was pushing one cell backwards.
      -Each of Storm Gust's units will knock back "Away from center"
      -As units in the south-west are processed first, the knock-back direction will usually be north-east
      -At the edges the knock-back direction will be "to the outside"
      -Land Protector and Ganbantein will influence the knock-back behavior strongly, e.g. if Storm Gust has a hole in the middle, it will have a "suck in" effect
      -Added a config option for those who want the old "random direction" behavior from eAthena
    • Fire Pillar fixes
      -Fire Pillar can no longer hit plants.
      -Fixed damage formular.
    • Magnum Break damage fixed
      -The 20% fire damage bonus now only applies if the base damage is at least 1.
      -Targets two cells away will now only take 100%+10%*level damage.
    • Hindsight, Song/Dance Effect fixes
      -Fixed Hindsight often casting level 0 of a skill when the selected auto-skill was of level 2.
      -Fixed song and dance effects staying forever on the screen if the bard / dancer walked out of sight.
    • Gravitational Field will now work as official servers
      -Fixed range of Ganbantein (16->14) and Gravitational Field (9->14)
      -Gravitational Field never misses and can hit hidden targets
      -Similar to Pressure the damage can not be increased or decreased by any means, it even hits GTB users and users protected by Devotion/Sacrifice
      -You can no longer do normal attacks while the skill is active
      -You now can use skills while the skill is active, however, other skills are unable to deal any damage as long as Gravitational Field is active
      -Added the possibility to link different skill unit groups together; if a skill unit group gets deleted, the linked skill unit groups are deleted as well;
      --this was needed because when being hit, all Gravitational Fields of the person being hit need to be removed.
      -Gravitational Field can no longer overlap with itself
    • Pressure and Gravitational Field will now be considered "physical normal attacks" and can consequently trigger Autospells; unlike manually cast spells, Autospells can deal damage while Gravitational Field is active
    • Poison and edp poison now give proper exp to caster vs mobs.
    • Added some missing SC bonuses from skills & fixed others.
  • 15peaces 25. Januar 2025 um 22:35

    Hat das Thema geschlossen.

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