- Neu
- Offizieller Beitrag
Mainserver:
- Fixed an issue with the status_change_data that caused several status changes to break.
- Cleaned up rental item expiration
-Boarding Halter will now properly be removed on expiration when a player is logged out.
-Removed hard coded checks for other official rental items.
-Rental items now call the OnUnequip Script of the item which can be used to remove player states.
-Updated various items in the database to match the new format. - Trap Invisibility fixes
-Changed `traps_setting` config values.
-- 0 = Always visible (default)
-- 1 = Enable invisibility in versus maps (GVG/PVP/BG)
-- 2 = Enable invisibility in all maps
-Added skill unit flag `UF_HIDDEN_TRAP = 0x4000` for trap invisibility. - Cleaned up skill fail checks on `skill_castend_id`.
- Fixed Magnum Break to not hit hidden targets.
- Genetic Change Material will no longer ignore if the created item is stackable or not.
- Blessing no longer gives stat bonuses when Curse is active.
- Fixed TF_BACKSLIDE with 'no-knockback' bonus.
- Fixed possible map crashes caused by SG Warm skills and TK_COUNTER.
- Resolves a check for skills that have required equipment items to check for all items in the list.
-Also added the official fail message. - Updated Flying Side Kick effect
-Fog Wall should still apply to players who use Flying Side Kick to get out. - Some cleaning.
- Implemented Waterball and Jupitel Thunder double cast.
-Waterball and Jupitel now won't apply a delay after they have been cast and won't notify the client about the spell until 150ms later, if another skill request is received, it will actually be cast as well
-To prevent exploits this behavior can only be used every 2 seconds
-This allows you to cast a spell after Jupitel that would not have enough range to be cast after knockback - Finally implemented the official waterball unit behavior
-When casting Waterball, water, deluge and suiton units will be turned into waterball units
-These waterball units are then turned into waterballs one-by-one
-All unit behavior now also applies to waterball, special handling is now solved via db files
-If there are multiple waterball timers active at the same time, they will actually compete for the waterball units
-When waterball does not deal damage (100% resist), it will now cancel, allowing you to act and move again
-Waterball now uses UNT_DUMMYSKILL. - Mystical Amplification improved
-Mystical Amplification will now toggle at cast begin rather than cast end
-When Mystical Amplification ends, spell damage will be immediately lower even for ongoing spells - Mystical Amplification cast time can no longer be reduced by item bonuses except Staff of Destruction.
- Deluge/Volcano/Gale will no longer be blocked by UNT_DUMMYSKILL units.
- Added a configuration with which you can set the level of Vulture's Eye and Snake's Eye that monsters have learned.
- NPC_EVILLAND updates
-NPC_EVILLAND now has 3+level intervals, a target range of 7 and ignores flee,
-NPC_EVILLAND's area of effect per unit is now 11x11 on level 1-9 and 27x27 on level 10
-NPC_EVILLAND now ignores Devotion - Sanctuary updates
-Sanctuary now has exactly 1+3*level heal intervals, regardless of number of players healed
-Sanctuary will end early when 3+level targets have been hit, targets currently on Sanctuary might still be hit when it expires - Chorus skills now work as long as another performer is in the same party and on screen as the caster -- no longer has to be adjacent to caster.