2025-01-22

  • So, leider musste ich die Shoutbox mal neu installieren, um nen Bug zu fixen... langfristig wird wohl mal wieder ein Foren- Upgrade nötig ^^"

    11:24
    • Offizieller Beitrag

    Mainserver:

    • Fixed an issue with the status_change_data that caused several status changes to break.
    • Cleaned up rental item expiration
      -Boarding Halter will now properly be removed on expiration when a player is logged out.
      -Removed hard coded checks for other official rental items.
      -Rental items now call the OnUnequip Script of the item which can be used to remove player states.
      -Updated various items in the database to match the new format.
    • Trap Invisibility fixes
      -Changed `traps_setting` config values.
      -- 0 = Always visible (default)
      -- 1 = Enable invisibility in versus maps (GVG/PVP/BG)
      -- 2 = Enable invisibility in all maps
      -Added skill unit flag `UF_HIDDEN_TRAP = 0x4000` for trap invisibility.
    • Cleaned up skill fail checks on `skill_castend_id`.
    • Fixed Magnum Break to not hit hidden targets.
    • Genetic Change Material will no longer ignore if the created item is stackable or not.
    • Blessing no longer gives stat bonuses when Curse is active.
    • Fixed TF_BACKSLIDE with 'no-knockback' bonus.
    • Fixed possible map crashes caused by SG Warm skills and TK_COUNTER.
    • Resolves a check for skills that have required equipment items to check for all items in the list.
      -Also added the official fail message.
    • Updated Flying Side Kick effect
      -Fog Wall should still apply to players who use Flying Side Kick to get out.
    • Some cleaning.
    • Implemented Waterball and Jupitel Thunder double cast.
      -Waterball and Jupitel now won't apply a delay after they have been cast and won't notify the client about the spell until 150ms later, if another skill request is received, it will actually be cast as well
      -To prevent exploits this behavior can only be used every 2 seconds
      -This allows you to cast a spell after Jupitel that would not have enough range to be cast after knockback
    • Finally implemented the official waterball unit behavior
      -When casting Waterball, water, deluge and suiton units will be turned into waterball units
      -These waterball units are then turned into waterballs one-by-one
      -All unit behavior now also applies to waterball, special handling is now solved via db files
      -If there are multiple waterball timers active at the same time, they will actually compete for the waterball units
      -When waterball does not deal damage (100% resist), it will now cancel, allowing you to act and move again
      -Waterball now uses UNT_DUMMYSKILL.
    • Mystical Amplification improved
      -Mystical Amplification will now toggle at cast begin rather than cast end
      -When Mystical Amplification ends, spell damage will be immediately lower even for ongoing spells
    • Mystical Amplification cast time can no longer be reduced by item bonuses except Staff of Destruction.
    • Deluge/Volcano/Gale will no longer be blocked by UNT_DUMMYSKILL units.
    • Added a configuration with which you can set the level of Vulture's Eye and Snake's Eye that monsters have learned.
    • NPC_EVILLAND updates
      -NPC_EVILLAND now has 3+level intervals, a target range of 7 and ignores flee,
      -NPC_EVILLAND's area of effect per unit is now 11x11 on level 1-9 and 27x27 on level 10
      -NPC_EVILLAND now ignores Devotion
    • Sanctuary updates
      -Sanctuary now has exactly 1+3*level heal intervals, regardless of number of players healed
      -Sanctuary will end early when 3+level targets have been hit, targets currently on Sanctuary might still be hit when it expires
    • Chorus skills now work as long as another performer is in the same party and on screen as the caster -- no longer has to be adjacent to caster.
  • 15peaces 26. Februar 2025 um 22:18

    Hat das Thema geschlossen.

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