2025-03-09

Shoutbox

  • ja genau, ich wollte jetzt nich deswegen ein neues Thema anfangen und erstmal hier anfragen sozusagen ^^

    15:16
  • die monster haben alle irwie ein "linksdrall" nach unten

    14:32
  • glaube das wurde sogar schon reportet

    14:32
  • Wenn zu viele Dort sind, hat man fast keine möglichkeit mehr sie zu killen und somit die Horde zu lösen.

    20:11
  • Klar, spawnen sicher auch immer welche an Ecken wo man vllt nicht viel killt, aber komisch das es immer die selben Ecken sind. Gerade bei großflächigen Maps ist das sehr gut zu beobachten. In Payon Dungeon 5 sammlen sie sich auch innerhalb der Mauern jeweils links unten in der Ecke.

    20:11
  • Mal ne Frage, ist es normal das alle Mobs das gleiche Bewegungsmuster haben? Egal auf welcher Map ich unterwegs bin, alle monster sammeln sich immer unten links in der Ecke.

    20:11
  • Also den Falcon kannst du beim Rental NPC in Brasilis bekommen und die Wolf Flute kannst du beim Tool Dealer in Brasilis kaufen. ^^

    17:06
  • Huhu, habe gelesen, dass seit 2018 ein Falcon und Wolf Whistle Trader implementiert sind. Finde den NPC leider nicht - kann mir da jemand helfen? Danke

    00:55
  • Ich werde heute Abend einen außerplanmäßigen Reboot machen, um die Instanzen zu fixen. Geplant ist das gegen 18 Uhr... ^^

    13:34
  • Habt ihr zufällig versucht, nen char über den char-select zu löschen? Wenn ja, kann das die Ursache sein... Bitte per pn bei mir melden mit nem Char- oder Accountnamen.

    12:02
  • ja ich habe das Selbe Problem bekomme meine Char´s auf normalen Server nicht mehr angezeigt auf dem "old" geht es...

    00:07
  • Gast#0342

    nicht angezeigt als hätte ich keine -_-

    00:01
  • Gast#0342

    Servus kann mich zwar anmelden bekomme aber meine Chars

    00:01
  • Vielen Dank für deine Review auf RateMyServer, DarkSeraX! :kitty:

    19:45
  • Am einfachsten ist es, wenn du deinen Virenscanner aus dem Client- Verzeichmis aussperrst. Das sind alles Falschmeldungen, vorausgesetzt du hast den Client hier heruntergeladen.

    18:45
  • Kann man leider nicht viel gegen machen, ich kann nen P-Server Client schlecht von MS zertifizieren lassen ^^"

    18:43
  • Gast#d82d

    windows verhinder installation, virus da virus hier

    16:48
  • Schreib sie im Discord an, da ist sie in der Regel erreichbar. ^^

    13:52
  • okay. Hab noch einen Vorrat von 25k jeweils. Sollte erstmal reichen. Gibts ne Möglichkeit mal mit GM Sakura zu reden? wollte sie was fragen

    11:06
  • Im Moment leider nicht, da GM Sakura aktuell zu nichts kommt...

    12:31
  • Sorry, hatte vergessen mich einzuloggen und komischerweise schickt der Browser die Nachricht mehrfach ab..

    11:46
  • Gast#61d5

    Gibts noch den Schwarzmarkt-Dealer (hieß doch so oder?) :D Den, wo man die Mysterious PET Bottles und Watermelon Juices kaufen konnte

    11:43
  • Hey, wb, freut mich =)

    22:02
  • :sry: den Text unten habe ich versehentlich 2nal verfasst

    14:46
  • Gast#d45e

    Hey, ist ja richtig geil das es euch noch gibt! Das letzte Mal war ich 2018 hier und in der Zwischenzeit habe ich geheiratet und 2 Kinder bekommen. Bin zufällig über meine alten Lesezeichen wieder auf Euch gestoßen und werde später wahrscheinlich auch mal wieder den Clienten Laden. 😀

    14:40
    • Offizieller Beitrag

    Mainserver:

    • Fixed an issue with duplicated primary keys of sc_data table.
    • Implemented some costumes with visual effects.
    • Item Updates and New Status Changes
      -Implemented items including effects for the respective items:
      --12874,Frost_Giant_Blood: SC_GVG_GIANT
      --12875,Golem_Stone: SC_GVG_GOLEM
      --12876,Elf_Tear_Stun: SC_GVG_STUN
      --12877,Elf_Tear_Stone_Curse: SC_GVG_STONE
      --12878,Elf_Tear_Freezing: SC_GVG_FREEZ
      --12879,Elf_Tear_Sleep: SC_GVG_SLEEP
      --12880,Elf_Tear_Curse: SC_GVG_CURSE
      --12881,Elf_Tear_Silence: SC_GVG_SILENCE
      --12882,Elf_Tear_Blind: SC_GVG_BLIND
      -Some other updates to items. Changed some values to fit pre-renewal calculations.
    • Fixed some item bonusses.
    • Changed some monsters to fit pre-renewal calculations.
    • Updated some trading restrictions.
    • Updated max level of SR_FALLENEMPIRE and SR_KNUCKLEARROW.
    • Fixed extra status variables not being cleared correctly when the killed unit did not have any status change.
      -(e.g. SG counter will now be set back to 0 when a monster dies).
    • Fixed `bResEff` cannot be used to increase the rate (for reducing resistance).
    • Some misc fixes.
    • Sanity zero-termination for NAME_LENGTH usages.
    • Increased EVENT_NAME_LENGTH from 51 to 77 characters because it uses NPCs exname which can be up to 50 characters now.
    • Adjusted various GvG checks to ignore the Agit mode check.
    • Fixed char creation errors.
      -This also fixed a exploid alowing to create multible characters with exactly the same name.
      -You should update asap to fix this. Also you should check your character database for multible characters with the same name...
    • Cleaned up character deletion code and added proper return values.
    • Added support for new display exp command allowing for int64 values.
      -Added support for ZC_NOTIFY_EXP2 and ZC_LONGPAR_CHANGE2 packets.
    • Fixed some possible map crashes:
      -Caused by mobsearch atcommand.
      --Also prevents accessing a nullpointer from a non existant mob when using.
      -Caused by setquest in login events.
    • Fixed a display bug with pin code on 2018-01-24+ clients
      -The button to access pin code menu after entering the correct code was likely removed in these clients.
      -It was rendered in between all the characters if we send out the PASSED state instead of the OK state.
    • Added some missing packet-db entries.
    • Fixed login mail notification.
      -Always update the top right icon and the N icon in the menu bar no matter what inter server call it was.
    • Added clan name display
      -Clients that do not support this ignore this anyway.
      -Party name is not displayed when you are in a clan unlike with a guild.
    • Resolved a potential crash with the equip switch feature and invalid items.
    • Fixing party death icon in newer clients.
    • Implemented is_party_leader and is_guild_leader script commands.
    • Added some additional guild loading checks.
    • Corrected guild level increases.
      -Resolves guild levels being capped to various hard coded limits rather than using the constant.
    • Add drop highlighting effect feature.
    • A minor fix that corrects a problem when hatching eggs from pets.
    • Sense's negative informational stats will now be capped to 0.
    • Fixed CZ_STANDING_RESURRECTION.
      -Player can force to resurrect as long as they have valid Token of Siegfried even in auto respawn maps
      -Created an item group used to remove hard coding of Token of Siegfried.
      --Added the other Token of Siegfried's to work with this feature.
    • Vending will now be stopped if an invalid list is received.
    • Added full support for packet structs to make future client development easier.
    • Changed some item related packets to structs & updated to support 20181121 clients.
      -With this client we need to use int values for ItemIDs.
      -The client is far away from beeing stable, so only use it for test purposes...
      --With this update done npcs are viewable again. You also can see items in shops again.
    • Added full support for Shadow Gear Refinement.
      -Self-Note: Need to rewrite the whole refinement system... the coding is a outdated mess.
      --Did some basic work for this now...
      -Added refine_cost_db.txt to allow changing the refining costs. Currently only the Shadow Refiner is affected by this... more will be added later.
      -Added Shadow Equip entries to the refine database.
      -These are basicly the same as for normal armors, but max refine is 10 for these.
    • Fixed Defending Aura effect taking twice as incorrect Devotion behavior (leftover from old fixes).
    • Fixed Rebirth Spirit (SL_HIGH) not increasing stats on recast.
    • Fixed Tarot Card of Fate
      -Implemented official chances for each Tarot Card to occur
      -- 15%: LOVERS
      -- 10%: FOOL, MAGICIAN, HIGH PRIESTESS, STRENGTH, SUN
      -- 8%: TEMPERANCE
      -- 7%: CHARIOT
      -- 6%: THE HANGED MAN
      -- 5%: DEATH, STAR
      -- 2%: TOWER
      -- 1%: WHEEL OF FORTUNE, DEVIL
      -The SUN tarot card will give you the tarot card status change
      -- The status change makes you immune to other tarot card effects
      -- The affected person will see a tarot card icon and the duration of the effect
      -Fixed LOVERS healing self instead of the target
      -The LOVERS tarot card now displays on self instead of target
    • Fiber Lock / Spider Web fixes
      -Fiber Lock's duration now depends on the map and how many fiber locks have been stacked
      -- PVM: 1st - 8s, 2nd - 16s (default - 8s)
      -- PVP: 1st - 4s, 2nd - 8s, 3rd - 12s (default - 4s)
      -Fiber Lock now always doubles fire damage
      -When a unit affected by Fiber Lock takes fire damage, the Fiber Lock that lasts shortest is now removed
      -A unit can now only move when all Fiber Locks on it were removed or have expired
      -When a unit with multiple Fiber Locks on it dies, not all Fiber Locks are removed
      -A unit can no longer be affected by more than 3 Fiber Locks at the same time
    • Official Gospel chances, effects and duration
      -Chance of Gospel to trigger increased from 10%*skill_lv to 50%+5%*skill_lv
      -Gospel's Heal effect now heals 1000-9999 HP instead of 1-9999 HP
      -Blessing and Increase Agi effects now last for 4 minutes instead of 60 seconds
      -Increase Defense now only lasts 10 seconds instead of 60 seconds
      -Gospel's damage is now twice likely to trigger with one of two different effects
      -Fixed Gospel's damage not showing the Holy Cross effect
      -Gospel's first damage effect deals 3000-7999 damage which is reduced by DEF (percentual)
      -Gospel's second damage effect deals 1500-5499 damage which cannot be reduced by DEF
      -Curse, Blind and Poison effect now last 30 minutes instead of 60 seconds
      -Provoke lasts infinite, but is removed when changing maps or logging out
      -Fixed Provoke's icon from disappearing whenever a status changes
      -DEF, ATK, Flee and Speed super debuffs now only last 20 seconds instead of 60 seconds
    • NPC_STOP now has a duration of 15 seconds instead of 10 seconds
    • NPC_HELLPOWER and NPC_WIDEHELLDIGNITY now have a duration of 180 seconds instead of 300 seconds
    • Tarot Card of Fate uses base duration for Curse, Poison, Stone, Freeze and Stun
      -For Confusion and Stop the duration remains fixed to 30 seconds
    • All NPC status skills now have a 20%*skill_lv chance to trigger instead of 50%+10%*skill_lv
      -NPC_HALLUCINATION and NPC_HELLPOWER now only affect you to 20% instead of 100%/60%
    • Damage shown by Hallucination is now completely random instead of being multiplied by 6
    • The animation is now shown when trying to resurrect someone affected by Hell Power
    • Added official song and dance formulas
      -Fixed musical lessons not having any effect on Song of Lutie's MaxHP bonus (lesson/2)
      -Song of Lutie now heals 1 HP more every 2 vit instead of 5 HP more every 10 vit
      -Perfect Tablature's perfect dodge bonus is now (skill_lv+1)/2 + luk/30 + lesson/5
      -Focus Ballet's hit bonus is now 1 + 2*skill_lv + dex/10 + lesson
      -Slow Grace's ASPD decrease is now 5 + 3*skill_lv + dex/10 + lesson
      -Slow Grace's speed decrease is now 5 + 3*skill_lv + agi/10 + lesson
      -Impressive Riff's ASPD increase is now 5 + skill_lv + agi/20 + lesson/2
      -Lady Luck's critical bonus is now 10 + skill_lv + luk/10 + 0.5*lesson (not rounded down)
    • Taekwon Kick Damage, Sprint, Flying Kick
      -Counter Kick, Heel Drop, Storm Kick and Counter Kick now get a +10 ATK bonus per level of Sprint
      --This bonus is on top of the normal +10 ATK bonus from Sprint for fists
      -Using Flying Kick as a counter will now deal 4%*baselevel damage
      -Using Flying Kick while running will now deal 4%*baselevel damage regardless of skill level used
      --When having the spurt buff on top, it will deal 8%*baselevel damage instead
      -Tumbling is now properly removed on logout
      -Fixed a problem that sometimes caused Tumbling to become unusable
    • Fixed Blessing ending Curse before the Curse check.
    • Official status change base duration for curse
      -Curse base duration is 30 seconds
      -Napalm Vulcan, Tarot Card of Fate, NPC_HELLJUDGEMENT, NPC_WIDECURSE use this duration
      -NPC_CURSEATTACK has a fixed 30 seconds duration
    • Official status change base duration for poison
      -Poison base duration is 60 seconds
      -Duration is no longer halved for monsters
      -Envenom, Venom Dust, Venom Splasher, Tarot Card of Fate, NPC_POISON, NPC_ACIDBREATH use this duration
    • Fixed SC_MDEFSET being set by the wrong condition.
    • Added master id check in setunitdata script command.
    • Some Unit script command fixes
      -Added missing UMOB_CANMOVETICK option to unit controller commands.
      -Added support for UNITTYPE_* constants.
      -Corrected the mercenary client refresh function in setunitdata using monster data rather than mercenary data.
    • Corrected the return value for script command query_sql
      -Should return 0 on an empty query and -1 on a query failure.
      -Updated script command documentation.
    • Made a new argument for script command getequipweaponlv
      -Added -1 which will return the weapon level that the item is compounded on.
    • Refactored EQI constants
      -Removed constants from const.txt file. Constants will now be exported from source.
      -All constants now match to each other fixing several problems with converting them internal.
      -This should also fix remaining issues with a number of equip- related script commands.
    • Expanded itemskill script command to allow skill requirements checking.
    • Merged warp and warpchar into a single function
      -the warp command now allows you to warp other players.
      -the warpchar script command is still usable for backward compatibility and is now a alias of the warp command.
    • Fixed random options being removed on failed cardremoval.
    • Initial release of `nocostume` map flag to follow official `DISABLE_COSTUMEITEM` map property.
    • Added new mapflag `hidemobhpbar` to hides monster's HP bar on a map.
    • Added support for char_id to readparam.
    • Fixed showdigit's start values.
    • Revamped script command setunitdata.
      -Resolved mobs having certain stats getting reset to their database value when the mob's status is recalculated.
      -Resolved some monster, homunculus, mercenary, and elemental stats not properly recalculating when setting the unit data.
    • Finally added clan emblems to NPCs.
      -Removed unneeded clan_master script command. sc_start2 is good enough to start this status.
      -Also fixed SC_CLAN_INFO status.
  • 15peaces 15. April 2025 um 21:16

    Hat das Thema geschlossen.

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