2013-03-03

Shoutbox

  • Auf der Homepage mit dem Ingame Account einloggen. Dann im Control Panel auf Charaktere -> den Char auswählen und dort dann den Style resetten. ^^

    20:38
  • Gast#8848

    Moin Moin , ich wollte bei mein charackter die haare stylen und habe einen sprite error bekommen und kann auch nicht mehr einloggen...^^ wie kann ich das fixen ?

    19:46
  • :heh:

    21:26
  • eben eingeloggt und stehe in geffen vor dem shop. Somit war wohl nicht der .go pay die ursache? aber naja das Laufen in den shop ja wohl auch nicht xDD vllt muss sich der server erst an meine gottlosen onlinezeiten gewöhnen^^

    20:58
  • Sorry Leute xD

    20:54
  • Server läuft erstmal wieder... aber .go pay als Crash- Ursache? Ich weiß ja nicht... war noch jemand online und hat irgendwas getan? ^^"

    18:16
  • wtf? wie zum... o.o"

    17:52
  • der server istn icht tot, aber der map-server ist abgeraucht xD pöses Odi :P

    14:26
  • Wenn ich mich anmelde und meinen char auswähle kommt: failled to connect to server

    09:33
  • server tot ?

    09:31
  • Tut mir echt Leid, ich hab ihn wieder gecrasht... Hab in Geffen Blue Gems gekauft und danach .go pay eingetippt... und bin nie in Payon angekommen -.-" Sorry (mit RK Sir Odium)

    00:22
  • Wow, cool Vielen Dank!!

    22:59
  • Korrigiere nochmal, da der Server gerade leer war, ist der Fix nun übernommen, Crash sollte nichtmehr vorkommen.. ^^

    21:46
  • Korrigiere, Ursache gefunden und Fix bereits vorbereitet ^^"

    21:29
  • hm... also ich bin jetzt auf dem Testserver ne Weile im Dewata 2 unterwegs und kann bisher keine Probleme/Crashes feststellen... Mit welcher Class und ggf. welchen Skills hast du dort was gefarmt? ^^"

    21:21
  • Läuft wieder, Ursache bislang unbekannt... ^^"

    06:48
  • Ich glaube ich hab den Server abgeschossen...^^ sry. Bin nicht sicher was passiert ist, hab in Dewata 2 gefarmt ;(

    03:48
  • Yuno ist ab sofort wieder zugänglich, bitte patchen ^^

    21:01
  • Ich werd verrückt das is ja sau cool. Danke

    16:08
  • dann geh mal in Control Panel und dort dann auf Characters. danach Character auswählen und auf reset potion klicken

    14:09
  • Man könnte sagen meine Poppel kleben in Yuno fest... :D

    11:20
  • Gast#6311

    2 meiner chars hängen in yuno wegen c3dworldress unsupported error :(

    10:05
  • Gast#6311

    oh mann ... ja habs selbst auch rausgefunden... man muss weiblich sein. Ich bin aber genderfluid!.... wie unfair

    10:03
  • Kann ich dir so ohne weitere Infos auch nicht sagen, vermutlich erfüllst du irgend eine Voraussetzung nicht... Ist der Char weiblich? ^^

    13:38
  • Gast#25a6

    Warum kann man Ribbon mit Slot nicht anziehen?

    12:18
  • Server:

    • *KO_MUCHANAGE / Over Throw
      -Damage is now split between targets.
      -Now has a success chance of hitting or missing.
    • *KO_MAKIBISHI / Makibishi
      *KO_KYOUGAKU / Illusion - Shock
      *KO_JYUSATSU / Illusion - Killing Curse
      *KO_GENWAKU / Illusion - Attraction
      -Added full support for these skills.

    • *KO_ZANZOU / Illusion - After Image
      -Added some support for this skill.
      -Only the back sliding part works.
      -Clone summoning code will be added later.

    • *Added the Hanbok job.
      -Hanbok is a costume job just like the Wedding, Christmas, and Summer ones.
      -A 2013-01-30aRagexeRE client or higher is required for this job to show.
      -Sadly we still can't use clients past July 2012. At least the support
      -for the Hanbok is ready.

    • *RK_CRUSHSTRIKE
      -Now a self casted skill.
      -Crush Strike is now a buff that will deal its damage once upon doing a regular attack.
      -Weapon break chance is now a official 20 percent due to the new behavior.
      -Status now last for 30 seconds.

    • *NC_SILVERSNIPER
      *NC_MAGICDECOY
      -Fixed a suspected issue where the summoned FAW's wouldn't have the correct amount of HP.
      -Updated the Silver Sniper's ATK to official.
      -Cast time is no longer interruptible.

    • *KO_ZANZOU / Illusion - After Image
      -Now summons a shadow clone.

    • *KO_ZENKAI / Spread Seal
      *KG_KYOMU / Shadow Void
      -Added Full Support For These Skills.

    • *KO_IZAYOI / 16th Night
      -Fixed cast time removal and variable cast reductions now apply to all skills.

    • *Added Mutated Homunculus skill trees.
    • *Did a full update on all mutated homunculus skills in the database files.
    • *Added support for the Mutated Homunculus.
    • *Reviewed and updated all stat bonuses from job levels for all 3rd jobs, baby 3rds,Expanded Super Novice, and Kagerou/Oboro.
    • *Reviewed and updated a good number of skills for 3rd jobs. These updates bring their skills much closer to official.
    • *RK_DEATHBOUND
      -SP requirements updated.

    • *RK_HUNDREDSPEAR
      -Fixed a issue where higher skill levels increased the cast time instead of decreasing it.

    • *RK_VITALITYACTIVATION
      -Fixed a issue where the status duration didn't last as long as it should.

    • *RK_PHANTOMTHRUST
      -Target type changed to everyone.
      -Fixed a issue where the skill would cast, but wouldn't damage or do its effect.

    • *GC_DARKILLUSION
      -SP requirements updated.

    • *AB_RENOVATIO
      -Cooldown added.

    • *AB_CLEARANCE
      -Target type changed to everyone.
      -Fixed a issue where the skill was set to work only on guild members instead of party members.

    • *WL_WHITEIMPRISON
      -Cooldown added.

    • *WL_FROSTMISTY
      -Cooldown increased.
      -Updated status duration to official. Its 40 seconds.

    • *WL_MARSHOFABYSS
      -Cooldown added.

    • *WL_STASIS
      -Cooldown reduced and is now affected by skill level.
      -Duration increased and is affected by skill level.

    • *WL_CRIMSONROCK
      -Fixed cast reduced.

    • *WL_EARTHSTRAIN
      -Fixed cast reduced.

    • *WL_TETRAVORTEX
      -Fixed cast reduced.

    • *WL_READING_SB
      -Cooldown removed.
      -SP drain timer updated to every 10 seconds.

    • *RA_WUGBITE
      -SP requirements updated.
      -Fixed a issue where RA_TOOTHOFWUG increased the duration twice as much as it should.
      -Success chance updated to official. This also adds the resistance formula as well.

    • *NC_ARMSCANNON
      -Target type changed to enemy.
      -SP requirement updated.
      -Now targets enemy's.

    • *NC_SELFDESTRUCTION
      -SP requirement lowered to 1.

    • *NC_MAGNETICFIELD
      -Variable cast removed.

    • *NC_NEUTRALBARRIER
      -Cooldown reduced and is now affected by skill level.

    • *NC_STEALTHFIELD
      -Cooldown reduced and is now affected by skill level.
      -Now drains 1 percent of SP between every 3 to 5 seconds depending on the skill level used.

    • *NC_POWERSWING
      -SP requirements updated.

    • *NC_DISJOINT
      -Cast range increased.

    • *SC_FATALMENACE
      -SP requirements updated.

    • *SC_REPRODUCE
      -Duration is now infinite.

    • *SC_INVISIBILITY
      -Duration is now infinite and lasts until the caster's SP is drained.

    • *SC_MANHOLE
      -Now treated as a magic skill.

    • *SC_DIMENSIONDOOR
      -Now treated as a magic skill.

    • *SC_CHAOSPANIC
      -Now treated as a magic skill.

    • *SC_MAELSTROM
      -Now treated as a magic skill.

    • *SC_BLOODYLUST
      -Now treated as a magic skill.
      -Fixed cast added.
      -Cooldown added.
      -Duration reduced and is still affected by skill level.
      -This skill will later be updated to its new effect.

    • *SR_EARTHSHAKER
      -SP requirements updated.

    • *SR_TIGERCANNON
      -SP requirement lowered to 1.

    • *SR_LIGHTNINGWALK
      -SP requirements updated.
      -Variable cast removed.

    • *SO_ARRULLO
      -Cast range is now affected by skill level.
      -Target type changed to ground.
      -Now targets the ground.

    • *GN_CARTCANNON
      -SP requirements updated.

    • *GN_MANDRAGORA
      -Cooldown reduced.

    • *SR_RIDEINLIGHTNING
      -SP requirements updated.
      -Aftercast removed.

    • *Did a few other changes and cleanup.
    • *SO_CLOUD_KILL
      *SO_WARMER
      -Fixed a issue where the AoE would not generate when casted.

    • *This update focuses to bring HP/SP drain timers, unit invervals, someformula's,resistance, and other misc. stuff to official.
    • *Burnning status mechanic's updated to official.
      -Now deals damage equal to 3 percent of your MaxHP plus a added 1000.
      -Damage is dealed every 3 seconds.

    • *GC_WEAPONBLOCKING
      -SP drain timer updated to every 5 seconds.

    • *GC_HALLUCINATIONWALK
      -Now requires a percentage of your MaxHP to cast.
      -HP percentage needed is affected by skill level.

    • *AB_PRAEFATIO
      -The HP of the kyrie barrier generated through this skill is no longer affected by the
      -learned level of Kyrie Eleison. It is now entirely affected by the used level of this skill.
      -This is official and interesting as this skill can set a higher HP then regular kyrie can.

    • *WL_RADIUS
      -Fixed cast time formula reduction updated to official. The real official this time.

    • *WL_HELLINFERNO
      -Duration updated to official and is finalized.

    • *RA_ICEBOUNDTRAP
      -Status duration updated to official.

    • *NC_COLDSLOWER
      -Frost Misty status duration updated to official.
      -Status are now applied through a special check.
      -It will first try to freeze any enemy that is hit.
      -It will then try to give frost misty status to any enemy it fails to freeze.

    • *SC_CHAOSPANIC
      *SC_MAELSTROM
      *SC_BLOODYLUST
      -Now limited to having 1 AoE placed at a time for each skill.

    • *LG_REFLECTDAMAGE
      -SP drain timer updated to every 10 seconds.
      -SP drain amount per drain updated.

    • *LG_INSPIRATION
      -HP and SP drain timer updated to every 5 seconds.

    • *WM_SATURDAY_NIGHT_FEVER
      -HP and SP drain timers updated to every 3 seconds.

    • *SO_DIAMONDDUST
      -Status duration reduction formula added.

    • *SO_VACUUM_EXTREME
      -Unit inverval updated to official.

    • *SO_VARETYR_SPEAR
      -Small change to the code.

    • *GN_WALLOFTHORN
      -Unit inverval updated to official.

    • *GN_DEMONIC_FIRE
      -Unit inverval updated to official.

    • *MH_POISON_MIST
      -Added full support for this skill.

    • *Added mutated homunculus food items to the item_db
    • *Bonuses gained through evolution are now official.
    • *Added official growth stats for mutated homunculus.
    • *KO_HAPPOKUNAI
      -Modified the damage formula to be more official like for pre-renewal mechanics.
      -In renewal, base ATK deals double the damage. With Spray Kunai dealing a fixed amount of damage instead of a percentage, it should take double the base ATK.
  • Server:

    • *KO_MUCHANAGE / Over Throw
      -Damage is now split between targets.
      -Now has a success chance of hitting or missing.
    • *KO_MAKIBISHI / Makibishi
      *KO_KYOUGAKU / Illusion - Shock
      *KO_JYUSATSU / Illusion - Killing Curse
      *KO_GENWAKU / Illusion - Attraction
      -Added full support for these skills.

    • *KO_ZANZOU / Illusion - After Image
      -Added some support for this skill.
      -Only the back sliding part works.
      -Clone summoning code will be added later.

    • *Added the Hanbok job.
      -Hanbok is a costume job just like the Wedding, Christmas, and Summer ones.
      -A 2013-01-30aRagexeRE client or higher is required for this job to show.
      -Sadly we still can't use clients past July 2012. At least the support
      -for the Hanbok is ready.

    • *RK_CRUSHSTRIKE
      -Now a self casted skill.
      -Crush Strike is now a buff that will deal its damage once upon doing a regular attack.
      -Weapon break chance is now a official 20 percent due to the new behavior.
      -Status now last for 30 seconds.

    • *NC_SILVERSNIPER
      *NC_MAGICDECOY
      -Fixed a suspected issue where the summoned FAW's wouldn't have the correct amount of HP.
      -Updated the Silver Sniper's ATK to official.
      -Cast time is no longer interruptible.

    • *KO_ZANZOU / Illusion - After Image
      -Now summons a shadow clone.

    • *KO_ZENKAI / Spread Seal
      *KG_KYOMU / Shadow Void
      -Added Full Support For These Skills.

    • *KO_IZAYOI / 16th Night
      -Fixed cast time removal and variable cast reductions now apply to all skills.

    • *Added Mutated Homunculus skill trees.
    • *Did a full update on all mutated homunculus skills in the database files.
    • *Added support for the Mutated Homunculus.
    • *Reviewed and updated all stat bonuses from job levels for all 3rd jobs, baby 3rds,Expanded Super Novice, and Kagerou/Oboro.
    • *Reviewed and updated a good number of skills for 3rd jobs. These updates bring their skills much closer to official.
    • *RK_DEATHBOUND
      -SP requirements updated.

    • *RK_HUNDREDSPEAR
      -Fixed a issue where higher skill levels increased the cast time instead of decreasing it.

    • *RK_VITALITYACTIVATION
      -Fixed a issue where the status duration didn't last as long as it should.

    • *RK_PHANTOMTHRUST
      -Target type changed to everyone.
      -Fixed a issue where the skill would cast, but wouldn't damage or do its effect.

    • *GC_DARKILLUSION
      -SP requirements updated.

    • *AB_RENOVATIO
      -Cooldown added.

    • *AB_CLEARANCE
      -Target type changed to everyone.
      -Fixed a issue where the skill was set to work only on guild members instead of party members.

    • *WL_WHITEIMPRISON
      -Cooldown added.

    • *WL_FROSTMISTY
      -Cooldown increased.
      -Updated status duration to official. Its 40 seconds.

    • *WL_MARSHOFABYSS
      -Cooldown added.

    • *WL_STASIS
      -Cooldown reduced and is now affected by skill level.
      -Duration increased and is affected by skill level.

    • *WL_CRIMSONROCK
      -Fixed cast reduced.

    • *WL_EARTHSTRAIN
      -Fixed cast reduced.

    • *WL_TETRAVORTEX
      -Fixed cast reduced.

    • *WL_READING_SB
      -Cooldown removed.
      -SP drain timer updated to every 10 seconds.

    • *RA_WUGBITE
      -SP requirements updated.
      -Fixed a issue where RA_TOOTHOFWUG increased the duration twice as much as it should.
      -Success chance updated to official. This also adds the resistance formula as well.

    • *NC_ARMSCANNON
      -Target type changed to enemy.
      -SP requirement updated.
      -Now targets enemy's.

    • *NC_SELFDESTRUCTION
      -SP requirement lowered to 1.

    • *NC_MAGNETICFIELD
      -Variable cast removed.

    • *NC_NEUTRALBARRIER
      -Cooldown reduced and is now affected by skill level.

    • *NC_STEALTHFIELD
      -Cooldown reduced and is now affected by skill level.
      -Now drains 1 percent of SP between every 3 to 5 seconds depending on the skill level used.

    • *NC_POWERSWING
      -SP requirements updated.

    • *NC_DISJOINT
      -Cast range increased.

    • *SC_FATALMENACE
      -SP requirements updated.

    • *SC_REPRODUCE
      -Duration is now infinite.

    • *SC_INVISIBILITY
      -Duration is now infinite and lasts until the caster's SP is drained.

    • *SC_MANHOLE
      -Now treated as a magic skill.

    • *SC_DIMENSIONDOOR
      -Now treated as a magic skill.

    • *SC_CHAOSPANIC
      -Now treated as a magic skill.

    • *SC_MAELSTROM
      -Now treated as a magic skill.

    • *SC_BLOODYLUST
      -Now treated as a magic skill.
      -Fixed cast added.
      -Cooldown added.
      -Duration reduced and is still affected by skill level.
      -This skill will later be updated to its new effect.

    • *SR_EARTHSHAKER
      -SP requirements updated.

    • *SR_TIGERCANNON
      -SP requirement lowered to 1.

    • *SR_LIGHTNINGWALK
      -SP requirements updated.
      -Variable cast removed.

    • *SO_ARRULLO
      -Cast range is now affected by skill level.
      -Target type changed to ground.
      -Now targets the ground.

    • *GN_CARTCANNON
      -SP requirements updated.

    • *GN_MANDRAGORA
      -Cooldown reduced.

    • *SR_RIDEINLIGHTNING
      -SP requirements updated.
      -Aftercast removed.

    • *Did a few other changes and cleanup.
    • *SO_CLOUD_KILL
      *SO_WARMER
      -Fixed a issue where the AoE would not generate when casted.

    • *This update focuses to bring HP/SP drain timers, unit invervals, someformula's,resistance, and other misc. stuff to official.
    • *Burnning status mechanic's updated to official.
      -Now deals damage equal to 3 percent of your MaxHP plus a added 1000.
      -Damage is dealed every 3 seconds.

    • *GC_WEAPONBLOCKING
      -SP drain timer updated to every 5 seconds.

    • *GC_HALLUCINATIONWALK
      -Now requires a percentage of your MaxHP to cast.
      -HP percentage needed is affected by skill level.

    • *AB_PRAEFATIO
      -The HP of the kyrie barrier generated through this skill is no longer affected by the
      -learned level of Kyrie Eleison. It is now entirely affected by the used level of this skill.
      -This is official and interesting as this skill can set a higher HP then regular kyrie can.

    • *WL_RADIUS
      -Fixed cast time formula reduction updated to official. The real official this time.

    • *WL_HELLINFERNO
      -Duration updated to official and is finalized.

    • *RA_ICEBOUNDTRAP
      -Status duration updated to official.

    • *NC_COLDSLOWER
      -Frost Misty status duration updated to official.
      -Status are now applied through a special check.
      -It will first try to freeze any enemy that is hit.
      -It will then try to give frost misty status to any enemy it fails to freeze.

    • *SC_CHAOSPANIC
      *SC_MAELSTROM
      *SC_BLOODYLUST
      -Now limited to having 1 AoE placed at a time for each skill.

    • *LG_REFLECTDAMAGE
      -SP drain timer updated to every 10 seconds.
      -SP drain amount per drain updated.

    • *LG_INSPIRATION
      -HP and SP drain timer updated to every 5 seconds.

    • *WM_SATURDAY_NIGHT_FEVER
      -HP and SP drain timers updated to every 3 seconds.

    • *SO_DIAMONDDUST
      -Status duration reduction formula added.

    • *SO_VACUUM_EXTREME
      -Unit inverval updated to official.

    • *SO_VARETYR_SPEAR
      -Small change to the code.

    • *GN_WALLOFTHORN
      -Unit inverval updated to official.

    • *GN_DEMONIC_FIRE
      -Unit inverval updated to official.

    • *MH_POISON_MIST
      -Added full support for this skill.

    • *Added mutated homunculus food items to the item_db
    • *Bonuses gained through evolution are now official.
    • *Added official growth stats for mutated homunculus.
    • *KO_HAPPOKUNAI
      -Modified the damage formula to be more official like for pre-renewal mechanics.
      -In renewal, base ATK deals double the damage. With Spray Kunai dealing a fixed amount of damage instead of a percentage, it should take double the base ATK.

Jetzt mitmachen!

Du hast noch kein Benutzerkonto auf unserer Seite? Registriere dich kostenlos und nimm an unserer Community teil!