2013-03-03

Shoutbox

  • Ihr lieben ich muss die Verlosung heute leider auf morgen schieben. Es gab heute Vormittag privat einiges und meine Pläne schieben sich nach hinten das ich 21 Uhr nicht schaffe. Alles weitere im Beitrag

    13:45
  • Habs korrigiert, sorry Leute das ist mir total durch die Lappen gegangen ^^"

    18:50
  • Hi Sakura - welches Item soll denn gefarmt werden?

    13:24
  • Ich glaub der Server ist abgeschmiert^^

    21:14
  • Denke nicht. Bei mein Mechanic gibt es da auch kein Unterschied..

    15:46
  • Gast#4537

    Ich habe grade meinen BS gespielt und irgendwie bekomme ich keinen Schadensbonus wenn ich power-thrust aktiviere mache ich etwas falsch?

    08:22
  • Level 10 war anscheind nur bei iRO früher zu erreichen. Nun aber sollte es einfach nur noch veraltet sein.

    14:49
  • Mach ich..

    07:15
  • Keryrubin, macht am besten einen Thread unter Bug Report. Diese Shoutbox hält nicht ewig und die Nachrichten gehen verloren über Zeit

    22:22
  • 2. Die kastrierten 3rd class Skills Espa und Eswhoo gehören auf Stufe 10 und nicht 5 +7. und 3. Lässt sich der AOE Skill Lvl 7 Eswhoo nicht aktivieren Ich schaue ob ich weiteres finde...

    20:08
  • Mehrere Sachen die eine Bereinigung benötigen. 1. Kein Status-Icon für aktivierte Skills (ablaufende Zeit) rechts für Soul Reaper und Soul Collect.

    20:08
  • Die Jobexp sind in dem Range Joblevel- abhängig so wie es aussieht... unter Job 50 gibts keine EXP und dann gestaffelt. ^^

    19:05
  • So schlecht sind die Edenquest ja nun auch nicht.

    16:21
  • Keine Ahnung.. Halte nicht viel von der Edengroup

    16:06
  • Gibt es denn ab Third Class keine Jobexp mehr für die EdenQuest (99-100)?

    15:11
  • Und was genau darf man sich wünschen? :sabber:

    14:34
  • Wünsche für den Adventskalender gerne per PN an mich :)

    23:38
  • Der Skill ist damit nicht "falsch", sondern nur nicht aktuell... ^^"

    11:43
  • Ok thx, dann bin ich erstmal weg bis die Skills alle richtig sind!

    09:40
  • Wenn es reportet wird, damit es nicht vergessen geht, dann sicher

    09:32
  • Wird das in näherer Zukunft berichtigt?

    08:59
  • Jupp. Wir sind noch auf dem Stand von Lvl 5 https://irowiki.org/w/index.php?ti…rch&oldid=48597

    20:56
  • Trap Research geht nur bis 5?

    20:05
  • Ist ein Beschreibungsfehler. Ingame steht die Renewalversion da. Bei uns ist es aber die Prerenewalversion, also die hier: https://irowiki.org/classic/Focused_Arrow_Strike

    17:34
  • Sharp Shooting (1800% ATK) geskillt nur 2950 Damage Output. DS macht (190% ATK) ca. 3000 Damage Output. Was stimmt da nicht?

    16:54
  • Server:

    • *KO_MUCHANAGE / Over Throw
      -Damage is now split between targets.
      -Now has a success chance of hitting or missing.
    • *KO_MAKIBISHI / Makibishi
      *KO_KYOUGAKU / Illusion - Shock
      *KO_JYUSATSU / Illusion - Killing Curse
      *KO_GENWAKU / Illusion - Attraction
      -Added full support for these skills.

    • *KO_ZANZOU / Illusion - After Image
      -Added some support for this skill.
      -Only the back sliding part works.
      -Clone summoning code will be added later.

    • *Added the Hanbok job.
      -Hanbok is a costume job just like the Wedding, Christmas, and Summer ones.
      -A 2013-01-30aRagexeRE client or higher is required for this job to show.
      -Sadly we still can't use clients past July 2012. At least the support
      -for the Hanbok is ready.

    • *RK_CRUSHSTRIKE
      -Now a self casted skill.
      -Crush Strike is now a buff that will deal its damage once upon doing a regular attack.
      -Weapon break chance is now a official 20 percent due to the new behavior.
      -Status now last for 30 seconds.

    • *NC_SILVERSNIPER
      *NC_MAGICDECOY
      -Fixed a suspected issue where the summoned FAW's wouldn't have the correct amount of HP.
      -Updated the Silver Sniper's ATK to official.
      -Cast time is no longer interruptible.

    • *KO_ZANZOU / Illusion - After Image
      -Now summons a shadow clone.

    • *KO_ZENKAI / Spread Seal
      *KG_KYOMU / Shadow Void
      -Added Full Support For These Skills.

    • *KO_IZAYOI / 16th Night
      -Fixed cast time removal and variable cast reductions now apply to all skills.

    • *Added Mutated Homunculus skill trees.
    • *Did a full update on all mutated homunculus skills in the database files.
    • *Added support for the Mutated Homunculus.
    • *Reviewed and updated all stat bonuses from job levels for all 3rd jobs, baby 3rds,Expanded Super Novice, and Kagerou/Oboro.
    • *Reviewed and updated a good number of skills for 3rd jobs. These updates bring their skills much closer to official.
    • *RK_DEATHBOUND
      -SP requirements updated.

    • *RK_HUNDREDSPEAR
      -Fixed a issue where higher skill levels increased the cast time instead of decreasing it.

    • *RK_VITALITYACTIVATION
      -Fixed a issue where the status duration didn't last as long as it should.

    • *RK_PHANTOMTHRUST
      -Target type changed to everyone.
      -Fixed a issue where the skill would cast, but wouldn't damage or do its effect.

    • *GC_DARKILLUSION
      -SP requirements updated.

    • *AB_RENOVATIO
      -Cooldown added.

    • *AB_CLEARANCE
      -Target type changed to everyone.
      -Fixed a issue where the skill was set to work only on guild members instead of party members.

    • *WL_WHITEIMPRISON
      -Cooldown added.

    • *WL_FROSTMISTY
      -Cooldown increased.
      -Updated status duration to official. Its 40 seconds.

    • *WL_MARSHOFABYSS
      -Cooldown added.

    • *WL_STASIS
      -Cooldown reduced and is now affected by skill level.
      -Duration increased and is affected by skill level.

    • *WL_CRIMSONROCK
      -Fixed cast reduced.

    • *WL_EARTHSTRAIN
      -Fixed cast reduced.

    • *WL_TETRAVORTEX
      -Fixed cast reduced.

    • *WL_READING_SB
      -Cooldown removed.
      -SP drain timer updated to every 10 seconds.

    • *RA_WUGBITE
      -SP requirements updated.
      -Fixed a issue where RA_TOOTHOFWUG increased the duration twice as much as it should.
      -Success chance updated to official. This also adds the resistance formula as well.

    • *NC_ARMSCANNON
      -Target type changed to enemy.
      -SP requirement updated.
      -Now targets enemy's.

    • *NC_SELFDESTRUCTION
      -SP requirement lowered to 1.

    • *NC_MAGNETICFIELD
      -Variable cast removed.

    • *NC_NEUTRALBARRIER
      -Cooldown reduced and is now affected by skill level.

    • *NC_STEALTHFIELD
      -Cooldown reduced and is now affected by skill level.
      -Now drains 1 percent of SP between every 3 to 5 seconds depending on the skill level used.

    • *NC_POWERSWING
      -SP requirements updated.

    • *NC_DISJOINT
      -Cast range increased.

    • *SC_FATALMENACE
      -SP requirements updated.

    • *SC_REPRODUCE
      -Duration is now infinite.

    • *SC_INVISIBILITY
      -Duration is now infinite and lasts until the caster's SP is drained.

    • *SC_MANHOLE
      -Now treated as a magic skill.

    • *SC_DIMENSIONDOOR
      -Now treated as a magic skill.

    • *SC_CHAOSPANIC
      -Now treated as a magic skill.

    • *SC_MAELSTROM
      -Now treated as a magic skill.

    • *SC_BLOODYLUST
      -Now treated as a magic skill.
      -Fixed cast added.
      -Cooldown added.
      -Duration reduced and is still affected by skill level.
      -This skill will later be updated to its new effect.

    • *SR_EARTHSHAKER
      -SP requirements updated.

    • *SR_TIGERCANNON
      -SP requirement lowered to 1.

    • *SR_LIGHTNINGWALK
      -SP requirements updated.
      -Variable cast removed.

    • *SO_ARRULLO
      -Cast range is now affected by skill level.
      -Target type changed to ground.
      -Now targets the ground.

    • *GN_CARTCANNON
      -SP requirements updated.

    • *GN_MANDRAGORA
      -Cooldown reduced.

    • *SR_RIDEINLIGHTNING
      -SP requirements updated.
      -Aftercast removed.

    • *Did a few other changes and cleanup.
    • *SO_CLOUD_KILL
      *SO_WARMER
      -Fixed a issue where the AoE would not generate when casted.

    • *This update focuses to bring HP/SP drain timers, unit invervals, someformula's,resistance, and other misc. stuff to official.
    • *Burnning status mechanic's updated to official.
      -Now deals damage equal to 3 percent of your MaxHP plus a added 1000.
      -Damage is dealed every 3 seconds.

    • *GC_WEAPONBLOCKING
      -SP drain timer updated to every 5 seconds.

    • *GC_HALLUCINATIONWALK
      -Now requires a percentage of your MaxHP to cast.
      -HP percentage needed is affected by skill level.

    • *AB_PRAEFATIO
      -The HP of the kyrie barrier generated through this skill is no longer affected by the
      -learned level of Kyrie Eleison. It is now entirely affected by the used level of this skill.
      -This is official and interesting as this skill can set a higher HP then regular kyrie can.

    • *WL_RADIUS
      -Fixed cast time formula reduction updated to official. The real official this time.

    • *WL_HELLINFERNO
      -Duration updated to official and is finalized.

    • *RA_ICEBOUNDTRAP
      -Status duration updated to official.

    • *NC_COLDSLOWER
      -Frost Misty status duration updated to official.
      -Status are now applied through a special check.
      -It will first try to freeze any enemy that is hit.
      -It will then try to give frost misty status to any enemy it fails to freeze.

    • *SC_CHAOSPANIC
      *SC_MAELSTROM
      *SC_BLOODYLUST
      -Now limited to having 1 AoE placed at a time for each skill.

    • *LG_REFLECTDAMAGE
      -SP drain timer updated to every 10 seconds.
      -SP drain amount per drain updated.

    • *LG_INSPIRATION
      -HP and SP drain timer updated to every 5 seconds.

    • *WM_SATURDAY_NIGHT_FEVER
      -HP and SP drain timers updated to every 3 seconds.

    • *SO_DIAMONDDUST
      -Status duration reduction formula added.

    • *SO_VACUUM_EXTREME
      -Unit inverval updated to official.

    • *SO_VARETYR_SPEAR
      -Small change to the code.

    • *GN_WALLOFTHORN
      -Unit inverval updated to official.

    • *GN_DEMONIC_FIRE
      -Unit inverval updated to official.

    • *MH_POISON_MIST
      -Added full support for this skill.

    • *Added mutated homunculus food items to the item_db
    • *Bonuses gained through evolution are now official.
    • *Added official growth stats for mutated homunculus.
    • *KO_HAPPOKUNAI
      -Modified the damage formula to be more official like for pre-renewal mechanics.
      -In renewal, base ATK deals double the damage. With Spray Kunai dealing a fixed amount of damage instead of a percentage, it should take double the base ATK.
  • Server:

    • *KO_MUCHANAGE / Over Throw
      -Damage is now split between targets.
      -Now has a success chance of hitting or missing.
    • *KO_MAKIBISHI / Makibishi
      *KO_KYOUGAKU / Illusion - Shock
      *KO_JYUSATSU / Illusion - Killing Curse
      *KO_GENWAKU / Illusion - Attraction
      -Added full support for these skills.

    • *KO_ZANZOU / Illusion - After Image
      -Added some support for this skill.
      -Only the back sliding part works.
      -Clone summoning code will be added later.

    • *Added the Hanbok job.
      -Hanbok is a costume job just like the Wedding, Christmas, and Summer ones.
      -A 2013-01-30aRagexeRE client or higher is required for this job to show.
      -Sadly we still can't use clients past July 2012. At least the support
      -for the Hanbok is ready.

    • *RK_CRUSHSTRIKE
      -Now a self casted skill.
      -Crush Strike is now a buff that will deal its damage once upon doing a regular attack.
      -Weapon break chance is now a official 20 percent due to the new behavior.
      -Status now last for 30 seconds.

    • *NC_SILVERSNIPER
      *NC_MAGICDECOY
      -Fixed a suspected issue where the summoned FAW's wouldn't have the correct amount of HP.
      -Updated the Silver Sniper's ATK to official.
      -Cast time is no longer interruptible.

    • *KO_ZANZOU / Illusion - After Image
      -Now summons a shadow clone.

    • *KO_ZENKAI / Spread Seal
      *KG_KYOMU / Shadow Void
      -Added Full Support For These Skills.

    • *KO_IZAYOI / 16th Night
      -Fixed cast time removal and variable cast reductions now apply to all skills.

    • *Added Mutated Homunculus skill trees.
    • *Did a full update on all mutated homunculus skills in the database files.
    • *Added support for the Mutated Homunculus.
    • *Reviewed and updated all stat bonuses from job levels for all 3rd jobs, baby 3rds,Expanded Super Novice, and Kagerou/Oboro.
    • *Reviewed and updated a good number of skills for 3rd jobs. These updates bring their skills much closer to official.
    • *RK_DEATHBOUND
      -SP requirements updated.

    • *RK_HUNDREDSPEAR
      -Fixed a issue where higher skill levels increased the cast time instead of decreasing it.

    • *RK_VITALITYACTIVATION
      -Fixed a issue where the status duration didn't last as long as it should.

    • *RK_PHANTOMTHRUST
      -Target type changed to everyone.
      -Fixed a issue where the skill would cast, but wouldn't damage or do its effect.

    • *GC_DARKILLUSION
      -SP requirements updated.

    • *AB_RENOVATIO
      -Cooldown added.

    • *AB_CLEARANCE
      -Target type changed to everyone.
      -Fixed a issue where the skill was set to work only on guild members instead of party members.

    • *WL_WHITEIMPRISON
      -Cooldown added.

    • *WL_FROSTMISTY
      -Cooldown increased.
      -Updated status duration to official. Its 40 seconds.

    • *WL_MARSHOFABYSS
      -Cooldown added.

    • *WL_STASIS
      -Cooldown reduced and is now affected by skill level.
      -Duration increased and is affected by skill level.

    • *WL_CRIMSONROCK
      -Fixed cast reduced.

    • *WL_EARTHSTRAIN
      -Fixed cast reduced.

    • *WL_TETRAVORTEX
      -Fixed cast reduced.

    • *WL_READING_SB
      -Cooldown removed.
      -SP drain timer updated to every 10 seconds.

    • *RA_WUGBITE
      -SP requirements updated.
      -Fixed a issue where RA_TOOTHOFWUG increased the duration twice as much as it should.
      -Success chance updated to official. This also adds the resistance formula as well.

    • *NC_ARMSCANNON
      -Target type changed to enemy.
      -SP requirement updated.
      -Now targets enemy's.

    • *NC_SELFDESTRUCTION
      -SP requirement lowered to 1.

    • *NC_MAGNETICFIELD
      -Variable cast removed.

    • *NC_NEUTRALBARRIER
      -Cooldown reduced and is now affected by skill level.

    • *NC_STEALTHFIELD
      -Cooldown reduced and is now affected by skill level.
      -Now drains 1 percent of SP between every 3 to 5 seconds depending on the skill level used.

    • *NC_POWERSWING
      -SP requirements updated.

    • *NC_DISJOINT
      -Cast range increased.

    • *SC_FATALMENACE
      -SP requirements updated.

    • *SC_REPRODUCE
      -Duration is now infinite.

    • *SC_INVISIBILITY
      -Duration is now infinite and lasts until the caster's SP is drained.

    • *SC_MANHOLE
      -Now treated as a magic skill.

    • *SC_DIMENSIONDOOR
      -Now treated as a magic skill.

    • *SC_CHAOSPANIC
      -Now treated as a magic skill.

    • *SC_MAELSTROM
      -Now treated as a magic skill.

    • *SC_BLOODYLUST
      -Now treated as a magic skill.
      -Fixed cast added.
      -Cooldown added.
      -Duration reduced and is still affected by skill level.
      -This skill will later be updated to its new effect.

    • *SR_EARTHSHAKER
      -SP requirements updated.

    • *SR_TIGERCANNON
      -SP requirement lowered to 1.

    • *SR_LIGHTNINGWALK
      -SP requirements updated.
      -Variable cast removed.

    • *SO_ARRULLO
      -Cast range is now affected by skill level.
      -Target type changed to ground.
      -Now targets the ground.

    • *GN_CARTCANNON
      -SP requirements updated.

    • *GN_MANDRAGORA
      -Cooldown reduced.

    • *SR_RIDEINLIGHTNING
      -SP requirements updated.
      -Aftercast removed.

    • *Did a few other changes and cleanup.
    • *SO_CLOUD_KILL
      *SO_WARMER
      -Fixed a issue where the AoE would not generate when casted.

    • *This update focuses to bring HP/SP drain timers, unit invervals, someformula's,resistance, and other misc. stuff to official.
    • *Burnning status mechanic's updated to official.
      -Now deals damage equal to 3 percent of your MaxHP plus a added 1000.
      -Damage is dealed every 3 seconds.

    • *GC_WEAPONBLOCKING
      -SP drain timer updated to every 5 seconds.

    • *GC_HALLUCINATIONWALK
      -Now requires a percentage of your MaxHP to cast.
      -HP percentage needed is affected by skill level.

    • *AB_PRAEFATIO
      -The HP of the kyrie barrier generated through this skill is no longer affected by the
      -learned level of Kyrie Eleison. It is now entirely affected by the used level of this skill.
      -This is official and interesting as this skill can set a higher HP then regular kyrie can.

    • *WL_RADIUS
      -Fixed cast time formula reduction updated to official. The real official this time.

    • *WL_HELLINFERNO
      -Duration updated to official and is finalized.

    • *RA_ICEBOUNDTRAP
      -Status duration updated to official.

    • *NC_COLDSLOWER
      -Frost Misty status duration updated to official.
      -Status are now applied through a special check.
      -It will first try to freeze any enemy that is hit.
      -It will then try to give frost misty status to any enemy it fails to freeze.

    • *SC_CHAOSPANIC
      *SC_MAELSTROM
      *SC_BLOODYLUST
      -Now limited to having 1 AoE placed at a time for each skill.

    • *LG_REFLECTDAMAGE
      -SP drain timer updated to every 10 seconds.
      -SP drain amount per drain updated.

    • *LG_INSPIRATION
      -HP and SP drain timer updated to every 5 seconds.

    • *WM_SATURDAY_NIGHT_FEVER
      -HP and SP drain timers updated to every 3 seconds.

    • *SO_DIAMONDDUST
      -Status duration reduction formula added.

    • *SO_VACUUM_EXTREME
      -Unit inverval updated to official.

    • *SO_VARETYR_SPEAR
      -Small change to the code.

    • *GN_WALLOFTHORN
      -Unit inverval updated to official.

    • *GN_DEMONIC_FIRE
      -Unit inverval updated to official.

    • *MH_POISON_MIST
      -Added full support for this skill.

    • *Added mutated homunculus food items to the item_db
    • *Bonuses gained through evolution are now official.
    • *Added official growth stats for mutated homunculus.
    • *KO_HAPPOKUNAI
      -Modified the damage formula to be more official like for pre-renewal mechanics.
      -In renewal, base ATK deals double the damage. With Spray Kunai dealing a fixed amount of damage instead of a percentage, it should take double the base ATK.

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