2013-03-03

Shoutbox

  • ja genau, ich wollte jetzt nich deswegen ein neues Thema anfangen und erstmal hier anfragen sozusagen ^^

    15:16
  • die monster haben alle irwie ein "linksdrall" nach unten

    14:32
  • glaube das wurde sogar schon reportet

    14:32
  • Wenn zu viele Dort sind, hat man fast keine möglichkeit mehr sie zu killen und somit die Horde zu lösen.

    20:11
  • Klar, spawnen sicher auch immer welche an Ecken wo man vllt nicht viel killt, aber komisch das es immer die selben Ecken sind. Gerade bei großflächigen Maps ist das sehr gut zu beobachten. In Payon Dungeon 5 sammlen sie sich auch innerhalb der Mauern jeweils links unten in der Ecke.

    20:11
  • Mal ne Frage, ist es normal das alle Mobs das gleiche Bewegungsmuster haben? Egal auf welcher Map ich unterwegs bin, alle monster sammeln sich immer unten links in der Ecke.

    20:11
  • Also den Falcon kannst du beim Rental NPC in Brasilis bekommen und die Wolf Flute kannst du beim Tool Dealer in Brasilis kaufen. ^^

    17:06
  • Huhu, habe gelesen, dass seit 2018 ein Falcon und Wolf Whistle Trader implementiert sind. Finde den NPC leider nicht - kann mir da jemand helfen? Danke

    00:55
  • Ich werde heute Abend einen außerplanmäßigen Reboot machen, um die Instanzen zu fixen. Geplant ist das gegen 18 Uhr... ^^

    13:34
  • Habt ihr zufällig versucht, nen char über den char-select zu löschen? Wenn ja, kann das die Ursache sein... Bitte per pn bei mir melden mit nem Char- oder Accountnamen.

    12:02
  • ja ich habe das Selbe Problem bekomme meine Char´s auf normalen Server nicht mehr angezeigt auf dem "old" geht es...

    00:07
  • Gast#0342

    nicht angezeigt als hätte ich keine -_-

    00:01
  • Gast#0342

    Servus kann mich zwar anmelden bekomme aber meine Chars

    00:01
  • Vielen Dank für deine Review auf RateMyServer, DarkSeraX! :kitty:

    19:45
  • Am einfachsten ist es, wenn du deinen Virenscanner aus dem Client- Verzeichmis aussperrst. Das sind alles Falschmeldungen, vorausgesetzt du hast den Client hier heruntergeladen.

    18:45
  • Kann man leider nicht viel gegen machen, ich kann nen P-Server Client schlecht von MS zertifizieren lassen ^^"

    18:43
  • Gast#d82d

    windows verhinder installation, virus da virus hier

    16:48
  • Schreib sie im Discord an, da ist sie in der Regel erreichbar. ^^

    13:52
  • okay. Hab noch einen Vorrat von 25k jeweils. Sollte erstmal reichen. Gibts ne Möglichkeit mal mit GM Sakura zu reden? wollte sie was fragen

    11:06
  • Im Moment leider nicht, da GM Sakura aktuell zu nichts kommt...

    12:31
  • Sorry, hatte vergessen mich einzuloggen und komischerweise schickt der Browser die Nachricht mehrfach ab..

    11:46
  • Gast#61d5

    Gibts noch den Schwarzmarkt-Dealer (hieß doch so oder?) :D Den, wo man die Mysterious PET Bottles und Watermelon Juices kaufen konnte

    11:43
  • Hey, wb, freut mich =)

    22:02
  • :sry: den Text unten habe ich versehentlich 2nal verfasst

    14:46
  • Gast#d45e

    Hey, ist ja richtig geil das es euch noch gibt! Das letzte Mal war ich 2018 hier und in der Zwischenzeit habe ich geheiratet und 2 Kinder bekommen. Bin zufällig über meine alten Lesezeichen wieder auf Euch gestoßen und werde später wahrscheinlich auch mal wieder den Clienten Laden. 😀

    14:40
  • Server:

    • *KO_MUCHANAGE / Over Throw
      -Damage is now split between targets.
      -Now has a success chance of hitting or missing.
    • *KO_MAKIBISHI / Makibishi
      *KO_KYOUGAKU / Illusion - Shock
      *KO_JYUSATSU / Illusion - Killing Curse
      *KO_GENWAKU / Illusion - Attraction
      -Added full support for these skills.

    • *KO_ZANZOU / Illusion - After Image
      -Added some support for this skill.
      -Only the back sliding part works.
      -Clone summoning code will be added later.

    • *Added the Hanbok job.
      -Hanbok is a costume job just like the Wedding, Christmas, and Summer ones.
      -A 2013-01-30aRagexeRE client or higher is required for this job to show.
      -Sadly we still can't use clients past July 2012. At least the support
      -for the Hanbok is ready.

    • *RK_CRUSHSTRIKE
      -Now a self casted skill.
      -Crush Strike is now a buff that will deal its damage once upon doing a regular attack.
      -Weapon break chance is now a official 20 percent due to the new behavior.
      -Status now last for 30 seconds.

    • *NC_SILVERSNIPER
      *NC_MAGICDECOY
      -Fixed a suspected issue where the summoned FAW's wouldn't have the correct amount of HP.
      -Updated the Silver Sniper's ATK to official.
      -Cast time is no longer interruptible.

    • *KO_ZANZOU / Illusion - After Image
      -Now summons a shadow clone.

    • *KO_ZENKAI / Spread Seal
      *KG_KYOMU / Shadow Void
      -Added Full Support For These Skills.

    • *KO_IZAYOI / 16th Night
      -Fixed cast time removal and variable cast reductions now apply to all skills.

    • *Added Mutated Homunculus skill trees.
    • *Did a full update on all mutated homunculus skills in the database files.
    • *Added support for the Mutated Homunculus.
    • *Reviewed and updated all stat bonuses from job levels for all 3rd jobs, baby 3rds,Expanded Super Novice, and Kagerou/Oboro.
    • *Reviewed and updated a good number of skills for 3rd jobs. These updates bring their skills much closer to official.
    • *RK_DEATHBOUND
      -SP requirements updated.

    • *RK_HUNDREDSPEAR
      -Fixed a issue where higher skill levels increased the cast time instead of decreasing it.

    • *RK_VITALITYACTIVATION
      -Fixed a issue where the status duration didn't last as long as it should.

    • *RK_PHANTOMTHRUST
      -Target type changed to everyone.
      -Fixed a issue where the skill would cast, but wouldn't damage or do its effect.

    • *GC_DARKILLUSION
      -SP requirements updated.

    • *AB_RENOVATIO
      -Cooldown added.

    • *AB_CLEARANCE
      -Target type changed to everyone.
      -Fixed a issue where the skill was set to work only on guild members instead of party members.

    • *WL_WHITEIMPRISON
      -Cooldown added.

    • *WL_FROSTMISTY
      -Cooldown increased.
      -Updated status duration to official. Its 40 seconds.

    • *WL_MARSHOFABYSS
      -Cooldown added.

    • *WL_STASIS
      -Cooldown reduced and is now affected by skill level.
      -Duration increased and is affected by skill level.

    • *WL_CRIMSONROCK
      -Fixed cast reduced.

    • *WL_EARTHSTRAIN
      -Fixed cast reduced.

    • *WL_TETRAVORTEX
      -Fixed cast reduced.

    • *WL_READING_SB
      -Cooldown removed.
      -SP drain timer updated to every 10 seconds.

    • *RA_WUGBITE
      -SP requirements updated.
      -Fixed a issue where RA_TOOTHOFWUG increased the duration twice as much as it should.
      -Success chance updated to official. This also adds the resistance formula as well.

    • *NC_ARMSCANNON
      -Target type changed to enemy.
      -SP requirement updated.
      -Now targets enemy's.

    • *NC_SELFDESTRUCTION
      -SP requirement lowered to 1.

    • *NC_MAGNETICFIELD
      -Variable cast removed.

    • *NC_NEUTRALBARRIER
      -Cooldown reduced and is now affected by skill level.

    • *NC_STEALTHFIELD
      -Cooldown reduced and is now affected by skill level.
      -Now drains 1 percent of SP between every 3 to 5 seconds depending on the skill level used.

    • *NC_POWERSWING
      -SP requirements updated.

    • *NC_DISJOINT
      -Cast range increased.

    • *SC_FATALMENACE
      -SP requirements updated.

    • *SC_REPRODUCE
      -Duration is now infinite.

    • *SC_INVISIBILITY
      -Duration is now infinite and lasts until the caster's SP is drained.

    • *SC_MANHOLE
      -Now treated as a magic skill.

    • *SC_DIMENSIONDOOR
      -Now treated as a magic skill.

    • *SC_CHAOSPANIC
      -Now treated as a magic skill.

    • *SC_MAELSTROM
      -Now treated as a magic skill.

    • *SC_BLOODYLUST
      -Now treated as a magic skill.
      -Fixed cast added.
      -Cooldown added.
      -Duration reduced and is still affected by skill level.
      -This skill will later be updated to its new effect.

    • *SR_EARTHSHAKER
      -SP requirements updated.

    • *SR_TIGERCANNON
      -SP requirement lowered to 1.

    • *SR_LIGHTNINGWALK
      -SP requirements updated.
      -Variable cast removed.

    • *SO_ARRULLO
      -Cast range is now affected by skill level.
      -Target type changed to ground.
      -Now targets the ground.

    • *GN_CARTCANNON
      -SP requirements updated.

    • *GN_MANDRAGORA
      -Cooldown reduced.

    • *SR_RIDEINLIGHTNING
      -SP requirements updated.
      -Aftercast removed.

    • *Did a few other changes and cleanup.
    • *SO_CLOUD_KILL
      *SO_WARMER
      -Fixed a issue where the AoE would not generate when casted.

    • *This update focuses to bring HP/SP drain timers, unit invervals, someformula's,resistance, and other misc. stuff to official.
    • *Burnning status mechanic's updated to official.
      -Now deals damage equal to 3 percent of your MaxHP plus a added 1000.
      -Damage is dealed every 3 seconds.

    • *GC_WEAPONBLOCKING
      -SP drain timer updated to every 5 seconds.

    • *GC_HALLUCINATIONWALK
      -Now requires a percentage of your MaxHP to cast.
      -HP percentage needed is affected by skill level.

    • *AB_PRAEFATIO
      -The HP of the kyrie barrier generated through this skill is no longer affected by the
      -learned level of Kyrie Eleison. It is now entirely affected by the used level of this skill.
      -This is official and interesting as this skill can set a higher HP then regular kyrie can.

    • *WL_RADIUS
      -Fixed cast time formula reduction updated to official. The real official this time.

    • *WL_HELLINFERNO
      -Duration updated to official and is finalized.

    • *RA_ICEBOUNDTRAP
      -Status duration updated to official.

    • *NC_COLDSLOWER
      -Frost Misty status duration updated to official.
      -Status are now applied through a special check.
      -It will first try to freeze any enemy that is hit.
      -It will then try to give frost misty status to any enemy it fails to freeze.

    • *SC_CHAOSPANIC
      *SC_MAELSTROM
      *SC_BLOODYLUST
      -Now limited to having 1 AoE placed at a time for each skill.

    • *LG_REFLECTDAMAGE
      -SP drain timer updated to every 10 seconds.
      -SP drain amount per drain updated.

    • *LG_INSPIRATION
      -HP and SP drain timer updated to every 5 seconds.

    • *WM_SATURDAY_NIGHT_FEVER
      -HP and SP drain timers updated to every 3 seconds.

    • *SO_DIAMONDDUST
      -Status duration reduction formula added.

    • *SO_VACUUM_EXTREME
      -Unit inverval updated to official.

    • *SO_VARETYR_SPEAR
      -Small change to the code.

    • *GN_WALLOFTHORN
      -Unit inverval updated to official.

    • *GN_DEMONIC_FIRE
      -Unit inverval updated to official.

    • *MH_POISON_MIST
      -Added full support for this skill.

    • *Added mutated homunculus food items to the item_db
    • *Bonuses gained through evolution are now official.
    • *Added official growth stats for mutated homunculus.
    • *KO_HAPPOKUNAI
      -Modified the damage formula to be more official like for pre-renewal mechanics.
      -In renewal, base ATK deals double the damage. With Spray Kunai dealing a fixed amount of damage instead of a percentage, it should take double the base ATK.
  • Server:

    • *KO_MUCHANAGE / Over Throw
      -Damage is now split between targets.
      -Now has a success chance of hitting or missing.
    • *KO_MAKIBISHI / Makibishi
      *KO_KYOUGAKU / Illusion - Shock
      *KO_JYUSATSU / Illusion - Killing Curse
      *KO_GENWAKU / Illusion - Attraction
      -Added full support for these skills.

    • *KO_ZANZOU / Illusion - After Image
      -Added some support for this skill.
      -Only the back sliding part works.
      -Clone summoning code will be added later.

    • *Added the Hanbok job.
      -Hanbok is a costume job just like the Wedding, Christmas, and Summer ones.
      -A 2013-01-30aRagexeRE client or higher is required for this job to show.
      -Sadly we still can't use clients past July 2012. At least the support
      -for the Hanbok is ready.

    • *RK_CRUSHSTRIKE
      -Now a self casted skill.
      -Crush Strike is now a buff that will deal its damage once upon doing a regular attack.
      -Weapon break chance is now a official 20 percent due to the new behavior.
      -Status now last for 30 seconds.

    • *NC_SILVERSNIPER
      *NC_MAGICDECOY
      -Fixed a suspected issue where the summoned FAW's wouldn't have the correct amount of HP.
      -Updated the Silver Sniper's ATK to official.
      -Cast time is no longer interruptible.

    • *KO_ZANZOU / Illusion - After Image
      -Now summons a shadow clone.

    • *KO_ZENKAI / Spread Seal
      *KG_KYOMU / Shadow Void
      -Added Full Support For These Skills.

    • *KO_IZAYOI / 16th Night
      -Fixed cast time removal and variable cast reductions now apply to all skills.

    • *Added Mutated Homunculus skill trees.
    • *Did a full update on all mutated homunculus skills in the database files.
    • *Added support for the Mutated Homunculus.
    • *Reviewed and updated all stat bonuses from job levels for all 3rd jobs, baby 3rds,Expanded Super Novice, and Kagerou/Oboro.
    • *Reviewed and updated a good number of skills for 3rd jobs. These updates bring their skills much closer to official.
    • *RK_DEATHBOUND
      -SP requirements updated.

    • *RK_HUNDREDSPEAR
      -Fixed a issue where higher skill levels increased the cast time instead of decreasing it.

    • *RK_VITALITYACTIVATION
      -Fixed a issue where the status duration didn't last as long as it should.

    • *RK_PHANTOMTHRUST
      -Target type changed to everyone.
      -Fixed a issue where the skill would cast, but wouldn't damage or do its effect.

    • *GC_DARKILLUSION
      -SP requirements updated.

    • *AB_RENOVATIO
      -Cooldown added.

    • *AB_CLEARANCE
      -Target type changed to everyone.
      -Fixed a issue where the skill was set to work only on guild members instead of party members.

    • *WL_WHITEIMPRISON
      -Cooldown added.

    • *WL_FROSTMISTY
      -Cooldown increased.
      -Updated status duration to official. Its 40 seconds.

    • *WL_MARSHOFABYSS
      -Cooldown added.

    • *WL_STASIS
      -Cooldown reduced and is now affected by skill level.
      -Duration increased and is affected by skill level.

    • *WL_CRIMSONROCK
      -Fixed cast reduced.

    • *WL_EARTHSTRAIN
      -Fixed cast reduced.

    • *WL_TETRAVORTEX
      -Fixed cast reduced.

    • *WL_READING_SB
      -Cooldown removed.
      -SP drain timer updated to every 10 seconds.

    • *RA_WUGBITE
      -SP requirements updated.
      -Fixed a issue where RA_TOOTHOFWUG increased the duration twice as much as it should.
      -Success chance updated to official. This also adds the resistance formula as well.

    • *NC_ARMSCANNON
      -Target type changed to enemy.
      -SP requirement updated.
      -Now targets enemy's.

    • *NC_SELFDESTRUCTION
      -SP requirement lowered to 1.

    • *NC_MAGNETICFIELD
      -Variable cast removed.

    • *NC_NEUTRALBARRIER
      -Cooldown reduced and is now affected by skill level.

    • *NC_STEALTHFIELD
      -Cooldown reduced and is now affected by skill level.
      -Now drains 1 percent of SP between every 3 to 5 seconds depending on the skill level used.

    • *NC_POWERSWING
      -SP requirements updated.

    • *NC_DISJOINT
      -Cast range increased.

    • *SC_FATALMENACE
      -SP requirements updated.

    • *SC_REPRODUCE
      -Duration is now infinite.

    • *SC_INVISIBILITY
      -Duration is now infinite and lasts until the caster's SP is drained.

    • *SC_MANHOLE
      -Now treated as a magic skill.

    • *SC_DIMENSIONDOOR
      -Now treated as a magic skill.

    • *SC_CHAOSPANIC
      -Now treated as a magic skill.

    • *SC_MAELSTROM
      -Now treated as a magic skill.

    • *SC_BLOODYLUST
      -Now treated as a magic skill.
      -Fixed cast added.
      -Cooldown added.
      -Duration reduced and is still affected by skill level.
      -This skill will later be updated to its new effect.

    • *SR_EARTHSHAKER
      -SP requirements updated.

    • *SR_TIGERCANNON
      -SP requirement lowered to 1.

    • *SR_LIGHTNINGWALK
      -SP requirements updated.
      -Variable cast removed.

    • *SO_ARRULLO
      -Cast range is now affected by skill level.
      -Target type changed to ground.
      -Now targets the ground.

    • *GN_CARTCANNON
      -SP requirements updated.

    • *GN_MANDRAGORA
      -Cooldown reduced.

    • *SR_RIDEINLIGHTNING
      -SP requirements updated.
      -Aftercast removed.

    • *Did a few other changes and cleanup.
    • *SO_CLOUD_KILL
      *SO_WARMER
      -Fixed a issue where the AoE would not generate when casted.

    • *This update focuses to bring HP/SP drain timers, unit invervals, someformula's,resistance, and other misc. stuff to official.
    • *Burnning status mechanic's updated to official.
      -Now deals damage equal to 3 percent of your MaxHP plus a added 1000.
      -Damage is dealed every 3 seconds.

    • *GC_WEAPONBLOCKING
      -SP drain timer updated to every 5 seconds.

    • *GC_HALLUCINATIONWALK
      -Now requires a percentage of your MaxHP to cast.
      -HP percentage needed is affected by skill level.

    • *AB_PRAEFATIO
      -The HP of the kyrie barrier generated through this skill is no longer affected by the
      -learned level of Kyrie Eleison. It is now entirely affected by the used level of this skill.
      -This is official and interesting as this skill can set a higher HP then regular kyrie can.

    • *WL_RADIUS
      -Fixed cast time formula reduction updated to official. The real official this time.

    • *WL_HELLINFERNO
      -Duration updated to official and is finalized.

    • *RA_ICEBOUNDTRAP
      -Status duration updated to official.

    • *NC_COLDSLOWER
      -Frost Misty status duration updated to official.
      -Status are now applied through a special check.
      -It will first try to freeze any enemy that is hit.
      -It will then try to give frost misty status to any enemy it fails to freeze.

    • *SC_CHAOSPANIC
      *SC_MAELSTROM
      *SC_BLOODYLUST
      -Now limited to having 1 AoE placed at a time for each skill.

    • *LG_REFLECTDAMAGE
      -SP drain timer updated to every 10 seconds.
      -SP drain amount per drain updated.

    • *LG_INSPIRATION
      -HP and SP drain timer updated to every 5 seconds.

    • *WM_SATURDAY_NIGHT_FEVER
      -HP and SP drain timers updated to every 3 seconds.

    • *SO_DIAMONDDUST
      -Status duration reduction formula added.

    • *SO_VACUUM_EXTREME
      -Unit inverval updated to official.

    • *SO_VARETYR_SPEAR
      -Small change to the code.

    • *GN_WALLOFTHORN
      -Unit inverval updated to official.

    • *GN_DEMONIC_FIRE
      -Unit inverval updated to official.

    • *MH_POISON_MIST
      -Added full support for this skill.

    • *Added mutated homunculus food items to the item_db
    • *Bonuses gained through evolution are now official.
    • *Added official growth stats for mutated homunculus.
    • *KO_HAPPOKUNAI
      -Modified the damage formula to be more official like for pre-renewal mechanics.
      -In renewal, base ATK deals double the damage. With Spray Kunai dealing a fixed amount of damage instead of a percentage, it should take double the base ATK.

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