Beiträge von 15peaces

Shoutbox

  • Hey allerseits... ich werde heute Abend mal wieder einen ungeplanten Reboot durchführen, um ein paar Bugs zu fixen. (Unter anderem Skill- Bugs und die Sealed Shrine Instanz) ^^

    16:06
  • Kann mich aktuell nicht einloggen ?-?

    18:30
  • Also bei mir geht die Registrierung ohne Probleme... evtl. ein kurzzeitiges Verbindungsproblem? ^^

    18:21
  • Gast#fe93

    Hi, wollte mir einen Account erstellen, aber der Server antwortet mit einem 500er:

    Request URL: https://nyanro.org/?site=register
    Request Method: POST
    Status Code: 500 Internal Server Error

    18:15
  • Hey! Ich werde um 17:55 Uhr einen außerplanmäßigen Reboot durchführen, um einige Bugs zu fixen ^^

    16:55
  • Desert Wölfe gehste in Thors 1 direkt raus und dann eine Map nach rechts. da haste dann massenweise

    16:18
  • Wo finde ich den Desert Wolfs? oder Kobold damit ich einen Thurisaz Rune erstellen kann

    15:55
  • ja genau, ich wollte jetzt nich deswegen ein neues Thema anfangen und erstmal hier anfragen sozusagen ^^

    15:16
  • die monster haben alle irwie ein "linksdrall" nach unten

    14:32
  • glaube das wurde sogar schon reportet

    14:32
  • Wenn zu viele Dort sind, hat man fast keine möglichkeit mehr sie zu killen und somit die Horde zu lösen.

    20:11
  • Klar, spawnen sicher auch immer welche an Ecken wo man vllt nicht viel killt, aber komisch das es immer die selben Ecken sind. Gerade bei großflächigen Maps ist das sehr gut zu beobachten. In Payon Dungeon 5 sammlen sie sich auch innerhalb der Mauern jeweils links unten in der Ecke.

    20:11
  • Mal ne Frage, ist es normal das alle Mobs das gleiche Bewegungsmuster haben? Egal auf welcher Map ich unterwegs bin, alle monster sammeln sich immer unten links in der Ecke.

    20:11
  • Also den Falcon kannst du beim Rental NPC in Brasilis bekommen und die Wolf Flute kannst du beim Tool Dealer in Brasilis kaufen. ^^

    17:06
  • Huhu, habe gelesen, dass seit 2018 ein Falcon und Wolf Whistle Trader implementiert sind. Finde den NPC leider nicht - kann mir da jemand helfen? Danke

    00:55
  • Ich werde heute Abend einen außerplanmäßigen Reboot machen, um die Instanzen zu fixen. Geplant ist das gegen 18 Uhr... ^^

    13:34
  • Habt ihr zufällig versucht, nen char über den char-select zu löschen? Wenn ja, kann das die Ursache sein... Bitte per pn bei mir melden mit nem Char- oder Accountnamen.

    12:02
  • ja ich habe das Selbe Problem bekomme meine Char´s auf normalen Server nicht mehr angezeigt auf dem "old" geht es...

    00:07
  • Gast#0342

    nicht angezeigt als hätte ich keine -_-

    00:01
  • Gast#0342

    Servus kann mich zwar anmelden bekomme aber meine Chars

    00:01
  • Vielen Dank für deine Review auf RateMyServer, DarkSeraX! :kitty:

    19:45
  • Am einfachsten ist es, wenn du deinen Virenscanner aus dem Client- Verzeichmis aussperrst. Das sind alles Falschmeldungen, vorausgesetzt du hast den Client hier heruntergeladen.

    18:45
  • Kann man leider nicht viel gegen machen, ich kann nen P-Server Client schlecht von MS zertifizieren lassen ^^"

    18:43
  • Gast#d82d

    windows verhinder installation, virus da virus hier

    16:48
  • Schreib sie im Discord an, da ist sie in der Regel erreichbar. ^^

    13:52

    Wartung.png

    Am Freitag, den 04.04.2025 bis Sonntag, den 06.04.2025 werde ich unsere nächste monatliche Wartung ausführen. Während diesen Arbeiten wird der Server planmäßig 1x neu gestartet und ist für ca. 20 Minuten nicht erreichbar. Dieser Reboot wird Sonntag Abend stattfinden. Geplant ist unter anderem folgendes:

    • Update des Servers auf den aktuellen Entwicklungsstand
    • Clientupdate auf kRO 31.03.25
    • Backup der Datenbanken
    • Einige interne (Sicherheits-) Updates / Fixes
    • Start der Ranking Season 47
    • Update der nyan.dat (Neue Features u.a.: Neues Login-Interface & Support für neuen ItemID Range)
    • Einige Skillfixes


    Des Weiteren möchte ich hiermit dazu aufrufen, schreibt doch mal ne Review auf RateMyServer um dem Server zu helfen! :no1:

    :ic: Wir suchen dich, bewirb dich jetzt! -> (Weitere Infos) :ic:

    Mainserver:

    • Changed some more (item related) packets to structs & updated to support newer clients.
      -With these clients we need to use int values for ItemIDs.
      -With this done, items are working fine with our next client.
      -However, the next client is not yet fully stable and needs some more testing.
    • Fixed some more issues related to equip indexes...
      -All headgears are now displayed correctly again.
      -Fixed an issue where equipped ammo was not used.

    Die Wartung wurde ausgeführt und alle Systeme arbeiten wieder normal. Und hier die Änderungen:

    • Update des Servers auf den aktuellen Entwicklungsstand (changes)
      -WICHTIGE INFO:
      --Es war eine Zeit lang möglich, Charaktere mit Namen zu erstellen, die bereits vergeben waren.
      --Spieler, die davon wussten und denoch einen solchen Char erstellt haben, werden gebeten, sich bis zum 06.04.2025 bei mir zu melden.
      --Danach werde ich die betreffenden Charaktere selbstständig umbenennen.
      --PS: Dieser Exploid hat keinen negativen Einfluss auf das Spielgeschehen, da der Name nur der Anzeige dient und für alle wichtigen Mechaniken immer die interne und einzigartige Char-ID verwendet wird!
    • Clientupdate auf kRO 28.02.25
    • Backup der Datenbanken
    • Einige interne (Sicherheits-) Updates / Fixes
    • Einige Item- und Monsterfixes
    • Einige Updates der 3rd-Job Skill-Level
    • Shadow Gears refinebar gemacht
    • Reward Shops & Questboard aktuallisiert
    • Start des St. Patricks Day Events

    Des Weiteren möchte ich hiermit dazu aufrufen, schreibt doch mal ne Review auf RateMyServer um dem Server zu helfen! :no1:

    :ic: Wir suchen dich, bewirb dich jetzt! -> (Weitere Infos) :ic:

    Mainserver:

    • Fixed an issue with duplicated primary keys of sc_data table.
    • Implemented some costumes with visual effects.
    • Item Updates and New Status Changes
      -Implemented items including effects for the respective items:
      --12874,Frost_Giant_Blood: SC_GVG_GIANT
      --12875,Golem_Stone: SC_GVG_GOLEM
      --12876,Elf_Tear_Stun: SC_GVG_STUN
      --12877,Elf_Tear_Stone_Curse: SC_GVG_STONE
      --12878,Elf_Tear_Freezing: SC_GVG_FREEZ
      --12879,Elf_Tear_Sleep: SC_GVG_SLEEP
      --12880,Elf_Tear_Curse: SC_GVG_CURSE
      --12881,Elf_Tear_Silence: SC_GVG_SILENCE
      --12882,Elf_Tear_Blind: SC_GVG_BLIND
      -Some other updates to items. Changed some values to fit pre-renewal calculations.
    • Fixed some item bonusses.
    • Changed some monsters to fit pre-renewal calculations.
    • Updated some trading restrictions.
    • Updated max level of SR_FALLENEMPIRE and SR_KNUCKLEARROW.
    • Fixed extra status variables not being cleared correctly when the killed unit did not have any status change.
      -(e.g. SG counter will now be set back to 0 when a monster dies).
    • Fixed `bResEff` cannot be used to increase the rate (for reducing resistance).
    • Some misc fixes.
    • Sanity zero-termination for NAME_LENGTH usages.
    • Increased EVENT_NAME_LENGTH from 51 to 77 characters because it uses NPCs exname which can be up to 50 characters now.
    • Adjusted various GvG checks to ignore the Agit mode check.
    • Fixed char creation errors.
      -This also fixed a exploid alowing to create multible characters with exactly the same name.
      -You should update asap to fix this. Also you should check your character database for multible characters with the same name...
    • Cleaned up character deletion code and added proper return values.
    • Added support for new display exp command allowing for int64 values.
      -Added support for ZC_NOTIFY_EXP2 and ZC_LONGPAR_CHANGE2 packets.
    • Fixed some possible map crashes:
      -Caused by mobsearch atcommand.
      --Also prevents accessing a nullpointer from a non existant mob when using.
      -Caused by setquest in login events.
    • Fixed a display bug with pin code on 2018-01-24+ clients
      -The button to access pin code menu after entering the correct code was likely removed in these clients.
      -It was rendered in between all the characters if we send out the PASSED state instead of the OK state.
    • Added some missing packet-db entries.
    • Fixed login mail notification.
      -Always update the top right icon and the N icon in the menu bar no matter what inter server call it was.
    • Added clan name display
      -Clients that do not support this ignore this anyway.
      -Party name is not displayed when you are in a clan unlike with a guild.
    • Resolved a potential crash with the equip switch feature and invalid items.
    • Fixing party death icon in newer clients.
    • Implemented is_party_leader and is_guild_leader script commands.
    • Added some additional guild loading checks.
    • Corrected guild level increases.
      -Resolves guild levels being capped to various hard coded limits rather than using the constant.
    • Add drop highlighting effect feature.
    • A minor fix that corrects a problem when hatching eggs from pets.
    • Sense's negative informational stats will now be capped to 0.
    • Fixed CZ_STANDING_RESURRECTION.
      -Player can force to resurrect as long as they have valid Token of Siegfried even in auto respawn maps
      -Created an item group used to remove hard coding of Token of Siegfried.
      --Added the other Token of Siegfried's to work with this feature.
    • Vending will now be stopped if an invalid list is received.
    • Added full support for packet structs to make future client development easier.
    • Changed some item related packets to structs & updated to support 20181121 clients.
      -With this client we need to use int values for ItemIDs.
      -The client is far away from beeing stable, so only use it for test purposes...
      --With this update done npcs are viewable again. You also can see items in shops again.
    • Added full support for Shadow Gear Refinement.
      -Self-Note: Need to rewrite the whole refinement system... the coding is a outdated mess.
      --Did some basic work for this now...
      -Added refine_cost_db.txt to allow changing the refining costs. Currently only the Shadow Refiner is affected by this... more will be added later.
      -Added Shadow Equip entries to the refine database.
      -These are basicly the same as for normal armors, but max refine is 10 for these.
    • Fixed Defending Aura effect taking twice as incorrect Devotion behavior (leftover from old fixes).
    • Fixed Rebirth Spirit (SL_HIGH) not increasing stats on recast.
    • Fixed Tarot Card of Fate
      -Implemented official chances for each Tarot Card to occur
      -- 15%: LOVERS
      -- 10%: FOOL, MAGICIAN, HIGH PRIESTESS, STRENGTH, SUN
      -- 8%: TEMPERANCE
      -- 7%: CHARIOT
      -- 6%: THE HANGED MAN
      -- 5%: DEATH, STAR
      -- 2%: TOWER
      -- 1%: WHEEL OF FORTUNE, DEVIL
      -The SUN tarot card will give you the tarot card status change
      -- The status change makes you immune to other tarot card effects
      -- The affected person will see a tarot card icon and the duration of the effect
      -Fixed LOVERS healing self instead of the target
      -The LOVERS tarot card now displays on self instead of target
    • Fiber Lock / Spider Web fixes
      -Fiber Lock's duration now depends on the map and how many fiber locks have been stacked
      -- PVM: 1st - 8s, 2nd - 16s (default - 8s)
      -- PVP: 1st - 4s, 2nd - 8s, 3rd - 12s (default - 4s)
      -Fiber Lock now always doubles fire damage
      -When a unit affected by Fiber Lock takes fire damage, the Fiber Lock that lasts shortest is now removed
      -A unit can now only move when all Fiber Locks on it were removed or have expired
      -When a unit with multiple Fiber Locks on it dies, not all Fiber Locks are removed
      -A unit can no longer be affected by more than 3 Fiber Locks at the same time
    • Official Gospel chances, effects and duration
      -Chance of Gospel to trigger increased from 10%*skill_lv to 50%+5%*skill_lv
      -Gospel's Heal effect now heals 1000-9999 HP instead of 1-9999 HP
      -Blessing and Increase Agi effects now last for 4 minutes instead of 60 seconds
      -Increase Defense now only lasts 10 seconds instead of 60 seconds
      -Gospel's damage is now twice likely to trigger with one of two different effects
      -Fixed Gospel's damage not showing the Holy Cross effect
      -Gospel's first damage effect deals 3000-7999 damage which is reduced by DEF (percentual)
      -Gospel's second damage effect deals 1500-5499 damage which cannot be reduced by DEF
      -Curse, Blind and Poison effect now last 30 minutes instead of 60 seconds
      -Provoke lasts infinite, but is removed when changing maps or logging out
      -Fixed Provoke's icon from disappearing whenever a status changes
      -DEF, ATK, Flee and Speed super debuffs now only last 20 seconds instead of 60 seconds
    • NPC_STOP now has a duration of 15 seconds instead of 10 seconds
    • NPC_HELLPOWER and NPC_WIDEHELLDIGNITY now have a duration of 180 seconds instead of 300 seconds
    • Tarot Card of Fate uses base duration for Curse, Poison, Stone, Freeze and Stun
      -For Confusion and Stop the duration remains fixed to 30 seconds
    • All NPC status skills now have a 20%*skill_lv chance to trigger instead of 50%+10%*skill_lv
      -NPC_HALLUCINATION and NPC_HELLPOWER now only affect you to 20% instead of 100%/60%
    • Damage shown by Hallucination is now completely random instead of being multiplied by 6
    • The animation is now shown when trying to resurrect someone affected by Hell Power
    • Added official song and dance formulas
      -Fixed musical lessons not having any effect on Song of Lutie's MaxHP bonus (lesson/2)
      -Song of Lutie now heals 1 HP more every 2 vit instead of 5 HP more every 10 vit
      -Perfect Tablature's perfect dodge bonus is now (skill_lv+1)/2 + luk/30 + lesson/5
      -Focus Ballet's hit bonus is now 1 + 2*skill_lv + dex/10 + lesson
      -Slow Grace's ASPD decrease is now 5 + 3*skill_lv + dex/10 + lesson
      -Slow Grace's speed decrease is now 5 + 3*skill_lv + agi/10 + lesson
      -Impressive Riff's ASPD increase is now 5 + skill_lv + agi/20 + lesson/2
      -Lady Luck's critical bonus is now 10 + skill_lv + luk/10 + 0.5*lesson (not rounded down)
    • Taekwon Kick Damage, Sprint, Flying Kick
      -Counter Kick, Heel Drop, Storm Kick and Counter Kick now get a +10 ATK bonus per level of Sprint
      --This bonus is on top of the normal +10 ATK bonus from Sprint for fists
      -Using Flying Kick as a counter will now deal 4%*baselevel damage
      -Using Flying Kick while running will now deal 4%*baselevel damage regardless of skill level used
      --When having the spurt buff on top, it will deal 8%*baselevel damage instead
      -Tumbling is now properly removed on logout
      -Fixed a problem that sometimes caused Tumbling to become unusable
    • Fixed Blessing ending Curse before the Curse check.
    • Official status change base duration for curse
      -Curse base duration is 30 seconds
      -Napalm Vulcan, Tarot Card of Fate, NPC_HELLJUDGEMENT, NPC_WIDECURSE use this duration
      -NPC_CURSEATTACK has a fixed 30 seconds duration
    • Official status change base duration for poison
      -Poison base duration is 60 seconds
      -Duration is no longer halved for monsters
      -Envenom, Venom Dust, Venom Splasher, Tarot Card of Fate, NPC_POISON, NPC_ACIDBREATH use this duration
    • Fixed SC_MDEFSET being set by the wrong condition.
    • Added master id check in setunitdata script command.
    • Some Unit script command fixes
      -Added missing UMOB_CANMOVETICK option to unit controller commands.
      -Added support for UNITTYPE_* constants.
      -Corrected the mercenary client refresh function in setunitdata using monster data rather than mercenary data.
    • Corrected the return value for script command query_sql
      -Should return 0 on an empty query and -1 on a query failure.
      -Updated script command documentation.
    • Made a new argument for script command getequipweaponlv
      -Added -1 which will return the weapon level that the item is compounded on.
    • Refactored EQI constants
      -Removed constants from const.txt file. Constants will now be exported from source.
      -All constants now match to each other fixing several problems with converting them internal.
      -This should also fix remaining issues with a number of equip- related script commands.
    • Expanded itemskill script command to allow skill requirements checking.
    • Merged warp and warpchar into a single function
      -the warp command now allows you to warp other players.
      -the warpchar script command is still usable for backward compatibility and is now a alias of the warp command.
    • Fixed random options being removed on failed cardremoval.
    • Initial release of `nocostume` map flag to follow official `DISABLE_COSTUMEITEM` map property.
    • Added new mapflag `hidemobhpbar` to hides monster's HP bar on a map.
    • Added support for char_id to readparam.
    • Fixed showdigit's start values.
    • Revamped script command setunitdata.
      -Resolved mobs having certain stats getting reset to their database value when the mob's status is recalculated.
      -Resolved some monster, homunculus, mercenary, and elemental stats not properly recalculating when setting the unit data.
    • Finally added clan emblems to NPCs.
      -Removed unneeded clan_master script command. sc_start2 is good enough to start this status.
      -Also fixed SC_CLAN_INFO status.

    Wartung.png

    Am Freitag, den 07.03.2025 bis Sonntag, den 09.03.2025 werde ich unsere nächste monatliche Wartung ausführen. Während diesen Arbeiten wird der Server planmäßig 1x neu gestartet und ist für ca. 20 Minuten nicht erreichbar. Dieser Reboot wird Sonntag Abend stattfinden. Geplant ist unter anderem folgendes:

    • Update des Servers auf den aktuellen Entwicklungsstand
    • Clientupdate auf kRO 28.02.25
    • Backup der Datenbanken
    • Einige interne (Sicherheits-) Updates / Fixes
    • Einige Item- und Monsterfixes
    • Einige Updates der 3rd-Job Skill-Level
    • Shadow Gears refinebar machen


    Des Weiteren möchte ich hiermit dazu aufrufen, schreibt doch mal ne Review auf RateMyServer um dem Server zu helfen! :no1:

    :ic: Wir suchen dich, bewirb dich jetzt! -> (Weitere Infos) :ic:

    Die Wartung wurde ausgeführt und alle Systeme arbeiten wieder normal. Und hier die Änderungen:

    • Update des Servers auf den aktuellen Entwicklungsstand (changes)
    • Clientupdate auf kRO 31.01.25
    • Backup der Datenbanken
    • Einige interne (Sicherheits-) Updates / Fixes
    • Einige Itemfixes
    • Wünsch dir was zur Wartung:
      Singing Odi:
      -Red Baby Dragon fix, abysmal knight und ogh card fix,
      --Red Baby Dragon fixed, Rest bitte erneut testen.
      -TemporalRing(id:28594) und Fafnir Scale(id:15405) im Event/Cashshop
      --An GM Sakura weitergegeben. (Aus gesundheitlichen Gründen nicht geschafft)
      -Love Dad Wing fix
      --Bitte erneut testen.
      dR4GoNiC:
      -Ich würde mich über folgende Items im Coin Shop freuen: Heavenly Order (19452), Dragon Spear of God Era (32007), Spritual Cloth (20973), Ritual Robe (15384), Temporal Ring (28594)
      --An GM Sakura weitergegeben. (Aus gesundheitlichen Gründen nicht geschafft)
      -Ein Fix für den Red Baby Dragon würde mich auch sehr freuen. :)
      --fixed.
      Trollinger:
      -hallo, es wäre cool, wenn Super Novicen Romantic Leaf oder Romantic Flower benutzen könnten.
      -Ist zwar reine Deko, aber du sagst ja : Wünsch dir was XD
      -Danke
      --Sowas bitte zunächst als Vorschlag ins Forum. ^^

    Des Weiteren möchte ich hiermit dazu aufrufen, schreibt doch mal ne Review auf RateMyServer um dem Server zu helfen! :no1:

    :ic: Wir suchen dich, bewirb dich jetzt! -> (Weitere Infos) :ic:

    Mainserver:

    • Fixed Dispel
      -Dispell is now usable outside PvP in Duels.
      -Dispell is now usable outside PvP in the caster's party.
    • The following monster level 10 skills now have their official effect
      -Brandish Spear: 5x5 line of damage. 562% damage to all cells.
      -Magnum Break: 9x9 AoE. 600% damage to all cells.
      -Mammonite: 1200% damage.
      -Fireball: 510% damage.
    • When used by monsters, Brandish Spear and Magnum Break now always deal full damage, independent of distance.
    • Fixed PR_REDEMPTIO requirement
      -Only charge the Base EXP.
      -Lost EXP will be displayed.
    • NPC_LICK now has a base chance of 20%*level and a base duration of 5s
    • Excruciating Palm now has a base duration 5s
    • Sightless Mind now has a base duration of 30s
    • Implemented official behavior when attacking icewalls and traps with skills.
      -Skills hitting icewalls and traps: Arrow Shower, Cold Slower, Tornado Kick, Sightless Mind, Meteor Assault, Spread Attack, Throw Huuma, Sightrasher, Sight Blaster, Earth Shaker, Rampage Blaster, Feint Bomb, Magnum Break, Fire Trap,
      - Ice Trap, Cart Revolution, Napalm Vulcan, Triple Attack, Occult Impaction, Throw Spirit Sphere, Asura Strike, Spear Stab, Spiral Pierce, Holy Cross
      -Can target icewalls and traps but have strange behavior: Bowling Bash, Focused Arrow Strike, First Wind
      -Can hit icewalls and traps, but not target traps: Grimtooth, Raging Thrust, Blitz Beat, Napalm Beat, Fireball, Vulcan Arm, Tiger Cannon
      -Can hit icewalls and traps ONLY in PVP: Dragon Breath, Suicidal Destruction, Axe Tornado, Sky Blow
      -Can hit icewalls only: All other single target skills, Counter Slash
      -Can target icewalls but have strange behavior: Brandish Spear, Wind Cutter, Cannon Spear, Flame Launcher
      -Can not hit icewalls and traps: All unit skills, Frost Nova, Comet, Arms Cannon, Fatal Menace, Lion Howling
      -Can destroy traps but not hit icewalls: Claymore Trap
      -When monsters use skills, they hit icewalls and traps and the damage displays, but they will no longer deal actual damage to the icewall or trap
      --Added an option to skill.conf with which you can define which types can damage icewalls and traps, by default it's 1 (player only), if you want to revert to previous behavior, set it to 31 (all)
      -Fixed an issue where traps could not hit icewalls and other traps in PVP
      -Taekwon combos can now trigger on traps
      -Fixed an issue that caused damage to be displayed twice when attacking a trap with certain skills
    • Fixed Talkie Box being triggered by monsters
    • The High Priestess Card from Tarot Card of Fate now removes Chemical Protection (all)
    • Gospel now removes Chemical Protection (all) on the caster
    • status_change_clear_buffs updates.
      -Changed all flag bitmask values to readable constants.
      -Added better support for SCCB_REFRESH (&4) flag.
    • Fixed Eska.
      -Eska no longer changes hard DEF
      -Eska increases soft DEF by a random 0~99 each hit
      -Eska no longer uses a weird timer that doesn't work anyway
      -Fixed the effect of Eska not being removed when the status change ends on monsters
    • Overhaul of the mob mode system
      -This rewrite allows for better adaptation from the Aegis Class and Attribute fields.
      -Slaves are now properly assigned an official slave mode of CanWalk, CanAttack, and NoRandomWalk.
      -Removed extra Boss checks and adjusted others to use their proper functions.
      -Properly implemented Skill Immunity mode to match Aegis.
      -Updated the mob_db and mob_skill_db to match the new mode structure.
    • Cleaned up usage of unit_movepos and GVG/BG map checks on skill.c
    • Some Combo fixes (activation, targeting & more).
      -You no longer need to use combo skills on the enemy that triggered the combo except for Flying Side Kick.
      -Taekwon stances can now activate even when another stance is still active.
      -Sura combos will now target the trigger of the combo if you currently don't have any auto-target
      -Fixed Tumbling sometimes displaying the stance even though it didn't trigger
      -Fixed Tumbling not triggering when suffering the "Burning" status effect
    • Provoke chance and animation fixes
      -The Provoke chance is now 70% + 3%*skill_lv + srcBaseLevel% - tarBaseLevel%
      -When Provoke fails, it will no longer make the caster display any animation
    • Resolved several compile warnings.
    • When using auto spell, it will no longer print error messages to the map-server when no valid skill was selected
      -Note: This needs to be done because the client sends us random IDs if the user simply presses on "Ok" without selecting a skill, so it's technically not an error, but expected behavior that needs to be handled.
    • Implemented the official effect of Vellum Vanish
      -The Vellum Vanish bonus only refers to bHPVanishRaceRate and bSPVanishRaceRate.
      -Vellum Vanish items no longer deal physical damage except on skill usage.
      -Skill usage with Vellum Vanish does not cause vanish.
      -HP and SP Vellum Vanish items do not stack (SP will override HP).
    • Fixed two possible defense overflow exploits.
    • Some item fixes.
      -Fixed Lord_of_Death and Red_Baby_Dragon item effects.
      -Fixed some equip types.
    • Some clean-up.

    Wartung.png

    Am Freitag, den 07.02.2025 bis Sonntag, den 09.02.2025 werde ich unsere nächste monatliche Wartung ausführen. Während diesen Arbeiten wird der Server planmäßig 1x neu gestartet und ist für ca. 20 Minuten nicht erreichbar. Dieser Reboot wird Sonntag Abend stattfinden. Geplant ist unter anderem folgendes:

    • Update des Servers auf den aktuellen Entwicklungsstand
    • Clientupdate auf kRO 31.01.25
    • Backup der Datenbanken
    • Einige interne (Sicherheits-) Updates / Fixes
    • Einige Itemfixes


    Des Weiteren möchte ich hiermit dazu aufrufen, schreibt doch mal ne Review auf RateMyServer um dem Server zu helfen! :no1:

    :ic: Wir suchen dich, bewirb dich jetzt! -> (Weitere Infos) :ic:

    Mainserver:

    • Fixed an issue with the status_change_data that caused several status changes to break.
    • Cleaned up rental item expiration
      -Boarding Halter will now properly be removed on expiration when a player is logged out.
      -Removed hard coded checks for other official rental items.
      -Rental items now call the OnUnequip Script of the item which can be used to remove player states.
      -Updated various items in the database to match the new format.
    • Trap Invisibility fixes
      -Changed `traps_setting` config values.
      -- 0 = Always visible (default)
      -- 1 = Enable invisibility in versus maps (GVG/PVP/BG)
      -- 2 = Enable invisibility in all maps
      -Added skill unit flag `UF_HIDDEN_TRAP = 0x4000` for trap invisibility.
    • Cleaned up skill fail checks on `skill_castend_id`.
    • Fixed Magnum Break to not hit hidden targets.
    • Genetic Change Material will no longer ignore if the created item is stackable or not.
    • Blessing no longer gives stat bonuses when Curse is active.
    • Fixed TF_BACKSLIDE with 'no-knockback' bonus.
    • Fixed possible map crashes caused by SG Warm skills and TK_COUNTER.
    • Resolves a check for skills that have required equipment items to check for all items in the list.
      -Also added the official fail message.
    • Updated Flying Side Kick effect
      -Fog Wall should still apply to players who use Flying Side Kick to get out.
    • Some cleaning.
    • Implemented Waterball and Jupitel Thunder double cast.
      -Waterball and Jupitel now won't apply a delay after they have been cast and won't notify the client about the spell until 150ms later, if another skill request is received, it will actually be cast as well
      -To prevent exploits this behavior can only be used every 2 seconds
      -This allows you to cast a spell after Jupitel that would not have enough range to be cast after knockback
    • Finally implemented the official waterball unit behavior
      -When casting Waterball, water, deluge and suiton units will be turned into waterball units
      -These waterball units are then turned into waterballs one-by-one
      -All unit behavior now also applies to waterball, special handling is now solved via db files
      -If there are multiple waterball timers active at the same time, they will actually compete for the waterball units
      -When waterball does not deal damage (100% resist), it will now cancel, allowing you to act and move again
      -Waterball now uses UNT_DUMMYSKILL.
    • Mystical Amplification improved
      -Mystical Amplification will now toggle at cast begin rather than cast end
      -When Mystical Amplification ends, spell damage will be immediately lower even for ongoing spells
    • Mystical Amplification cast time can no longer be reduced by item bonuses except Staff of Destruction.
    • Deluge/Volcano/Gale will no longer be blocked by UNT_DUMMYSKILL units.
    • Added a configuration with which you can set the level of Vulture's Eye and Snake's Eye that monsters have learned.
    • NPC_EVILLAND updates
      -NPC_EVILLAND now has 3+level intervals, a target range of 7 and ignores flee,
      -NPC_EVILLAND's area of effect per unit is now 11x11 on level 1-9 and 27x27 on level 10
      -NPC_EVILLAND now ignores Devotion
    • Sanctuary updates
      -Sanctuary now has exactly 1+3*level heal intervals, regardless of number of players healed
      -Sanctuary will end early when 3+level targets have been hit, targets currently on Sanctuary might still be hit when it expires
    • Chorus skills now work as long as another performer is in the same party and on screen as the caster -- no longer has to be adjacent to caster.

    Die Wartung wurde ausgeführt und alle Systeme arbeiten wieder normal. Und hier die Änderungen:

    • Update des Servers auf den aktuellen Entwicklungsstand (changes)
    • Clientupdate auf kRO 31.12.24
    • Backup der Datenbanken
    • Einige interne (Sicherheits-) Updates / Fixes
    • OS auf den aktuellen Mainserver-Stand aktuallisiert
    • Start der Ranking Season 46
    • Einige Monster-Anpassungen (Siehe hier)
    • Wünsch dir was zur Wartung:
      dR4GoNiC:
      -Frohes neues Jahr :D
      --Frohes neues! =)
      --Ich würde mich über folgende Items im Coin Shop freuen:
      -Red Baby Dragon (19116), Heavenly Order (19452), Open Air Headset (19274), Dragon Spear of God Era (32007), Spiritual Cloth (20973), Ritual Robe (15384), Temporal Ring (28594)
      --An GM Sakura weitergegeben.
      -Ein fix für das umtauschen der Temporal Boots und die Mora Enchants würde mich auch sehr freuen. ^^
      --Fixed.

    Des Weiteren möchte ich hiermit dazu aufrufen, schreibt doch mal ne Review auf RateMyServer um dem Server zu helfen! :no1:

    :ic: Wir suchen dich, bewirb dich jetzt! -> (Weitere Infos) :ic:

    Mainserver:

    • Updated/optimized/fixed monster AI.
      -Monsters no longer use rudeattacked skills when they receive reflected damage from a player who died.
      -Fixed a behavior which didn't unlock target when it was out of range.
      -Corrected mob_warpslave_sub call with CLR_TELEPORT instead of CLR_RESPAWN.
      -Fixed behavior of looter monsters:
      --They will now by default always target the oldest item in their view range (which makes it seemingly random), rather than always the most south-western item available
      --Their loot range is now "0" meaning they need to be on the same cell as the item to loot it
      --Their AI will no longer get stuck in an endless loop when someone drops an item around the corner
    • Pathfinding now works exactly as on the client
      -This should solve most of the position lag problems, especially ones that caused monsters to suddenly appear next to you (happened especially often when using icewall)
      -Added a new heap implementation to db.h (POP2, PUSH2, SIFTUP, SIFTDOWN, UPDATE) that simulates the heap that the client uses, there was no other way to reproduce 100% exact behavior
      -Updated path.c to use the new heap macros and also fixed the order in which the different possible directions are pushed into heap
    • Direction fixes
      -Updated the config setting attack_direction_change from 15 to 0 (official value); that means that a unit's direction will no longer change when it attacks; knock-back effects from e.g. Firewall will depend on the last direction the target walked into instead.
      -Ensured that the default direction of a monster is always "north", so that immobile monsters will now always be knocked back to the south by e.g. Firewall on default settings, unless a skill like e.g. Backstab changes their direction.
    • Fixed a bug that stopped characters server-sided and caused position lag when closing a skill menu.
    • Walkpath loop fix
      -Move requests one cell west will now be ignored if the target cell is occupied
    • Small changes to Izlude Academy warp checks.
      -uses isbegin_quest instead of checkquest now.
    • Autotrader data is now probably deleted when you re-login with that account.
    • Added support for ZC_CHANGE_GROUP_MASTER packet.
    • Rewrite of clif_getareachar_skillunit to support target value instead of always sending to self only.
      -Also split ZC_SKILL_ENTRY2 part (new function: clif_graffiti) since it is only used for Graffiti.
      -Updated & fixed trap visibility to official behavior.
      --Already placed traps are invisible by enemies entering the screen by default.
    • Fixed an issue that caused the damage output to be halved in some cases with high forged weapons.
    • Fixed wrong var in SP_ADD_ITEMGROUP_HEAL_RATE statement.
    • Weapon endow removal updated
      -Now weapon endow effects will no longer be removed when unequipping / changing a shield.
      -Now weapon endow effects will be removed when dual wielding and unequipping / changing one of the two weapons.
    • Guild Bound items are now removed when someone is offline and expelled.
    • Some misc cleaning & fixing.
    • Changed Guild/Party Bound Item Retrieval Methods:
      -Now resend the list to map-server from char/inter-server to avoid "weird" item allocation on guild storage. Example, previously you will meet stacked item like GUID does, but it shouldn't!
      -Also will check the maximum amount that can be store in guild store. If guild storage is full (the slots or item stack limit is reach) the rest value/item will be dropped.
      -Withdrawn members will now lose guild bound items - they will be stored in guild storage.
      -The withdrawn guild member will now prevented to login when retriving items are in progress.
      -Delete guild bound items from guild master when guild is disbanded! Previously, the bound type just changed to NONE. Also for party bound item.
      -If withdrawn guild/party member is trading bound item when be withdrawn, the trade will be canceled!
      -If the guild member is being withdrawn when open guild storage, storage will be closed first waiting for next item retrieval.
      -Added `picklog` type 'F' for logging deleted bound item because of kicked from guild/party.
    • Fixed an issue with the 'item_check' config not saving the unique ID when enabled.
    • Fixed ammo type fail messages for different ammo types.
    • Monster Vulture's Eye and Snake's Eye range bonus removed.
    • Official monster/MVP target selection
      -Monsters with mode MD_CHANGETARGET_MELEE will now only change targets on "attack" state if they are attacked by a normal attack
      -Monsters will change targets if the target is within "attack range+1" distance instead of a static distance of 3
      -When a monster gets attacked, it will now switch to the attacker even if the attacker is farther away than its current target and the current target is auto-attacking it
      -Angry mode monsters will now always switch target to the first person that attacked them
    • Implemented proper behavior of range when players use skills
      -All skills with range 4 or higher are considered ranged and can be blocked by Pneuma instead of Safety Wall
      -This mainly affects Spear Stab which is now ranged instead of melee
    • Fixed 'Elemental Resistance Potions' doesn't work without changing any equipment.
      -Moved player's Elemental resistance & attack bonus from status_calc_pc_ that need SCB_BASE to status_calc_atk_ele_pc and status_calc_def_ele_pc as a child of SCB_ATK_ELE and SCB_DEF_ELE (doesn't need to calculate everything just for these points).
    • Monster random walk code optimized
      -Monsters will now always find a cell to walk to on first attempt as long as there is at least one cell available
      -Performance for searching a cell improved, a monster no longer tries the same cell twice
      -Removed the "MOB can't move" warning by default; the warning could appear with legit behavior like using Icewall and actually made the monster re-spawn
    • Implemented the official line of damage algorithm that official servers use; it will calculate the direction between caster and target and apply one of eight possible AoEs
      -Updated Brandish Spear(5x5), Focused Arrow Strike(13x3), First Wind(5-9x3), NPC Breath attacks(14x7), Flame Launcher(5x3) and Cannon Spear(11x3) to use this algorithm and corrected range, splash and maxcount values for all these skills
      -Fixed Brandish Spear's AoE being completely wrong and having holes in its AoE when attacking diagonally; also fixed the knock back being 3 instead of 2 and not working at all for the longest reach; Brandish Spear's AoE width and length can now be defined in skill_db.txt
      -Focused Arrow Strike, First Wind and NPC breath attacks will at least hit one target, if no enemy is on the AoE, the target will be hit instead; Brandish Spear, Flame Launcher and Cannon Spear can completely miss
    • aMotion delay is now set at cast begin.
      -When casting a spell with cast time shorter than aMotion, the delay will now be set to aMotion or min_skill_delay_limit
      -aMotion and min_skill_delay_limit are no longer applied at cast end nor by auto spells
      -Aftercast delay can only increase the delay and never decrease it
      -When there is no aftercast delay, the client will no longer show a non-existent 10 second delay
      -Removed "double cast" code of Jupitel and Waterball, it's no longer needed as it fits into the official delay system
      -Added a constant SECURITY_CASTTIME, which is added at cast begin and subtracted at cast end to prevent hackers to send in skill packets before the timer triggers cast end
      -Set skill_amotion_leniency to 0 by default as it applies delay at cast end and would consequently block the official system from working
    • Official status change base durations for Freeze and Blind
      -Snowflake Draft now has a skill-specific duration of 5s*level
      -Items, Storm Gust, Frost Joke, NPC_ICEBREATH and NPC_WIDEFREEZE use the default freeze duration
      -All items and skills that cause blind now have a base duration of 30s
      -Fixed NPC_DARKCROSS and NPC_GRANDDARKNESS not giving the blind status change
    • Fixed status base chances of Jack Frost and Status Traps
      -Jack Frost: 200% freeze chance instead of 100%
      -Land Mine: 10% stun chance instead of 35%-55%
      -Flasher: 100% blind chance instead of 40%-80%
      -Freezing Trap: 100% freeze chance of instead 38%-50%
      -Sandman Sleep and Throw Stone Blind base duration is now 30s
    • When monsters switch modes from or to angry mode, the aggressive bit will now be set properly
    • Line of Sight System updated
      -You can now target walls with ground skills
      -Updated path check to not check the last cell
      -Unit skills will now place units depending on line of sight to the caster rather than the cast center
      -Implemented a new algorithm that retrieves all units in an area that are in line of sight with the area center
      -Arrow Shower, Dragon Breath, Cold Slower, Wind Cutter and Arms Cannon now use the new algorithm (Arrow Shower is no longer a unit skill)
      -Nodamage skills will no longer fail when the target walked around a corner
      -The following damage skills will no longer damage through walls:
      --Raging Thrust, Tornado Kick, Splash Attack, Venom Splasher, Fireball, Meteor Assault, Desperado, Spread Attack, Pulse Strike, Hell's Judgment, Vampire Gift, Magnum Break, Sightrasher, Frost Nova, Explosion, Self Destruction, Firing Trap, Icebound Trap, Cluster Bomb, Claymore, Fire Pillar
    • Changed more remaining tick values to int64.
    • Status changes that cause damage reworked
      -Created a better structure for status changes with intervals and integrated the status changes Stone, Poison, Deadly Poison, Bleeding, Magic Mushroom, Burning, Pyrexia, Leech's End and Toxin into the new structure
      --The exact remaining duration of these status changes will now be stored
      --The correct duration is reloaded when logging back in, you can't avoid a single tick be re-logging
      --It will now show the correct duration on the icon of the status change after re-logging, no longer negative values
      --The durations are now accurately transferred when using Deadly Infect
      --These status changes now use unified code, which makes it much easier to integrate more status changes into this structure with low risk of breaking something
      -Removed all the status change specific logging of damage and integrated it into the normal logging behavior
      --The following skills deal "No source" damage: Stone, Poison, Deadly Poison, Bleeding, Coma, Magic Mushroom
      --The following skills deal "Self" damage: Burning, Pyrexia, Leech's End, Toxin
      --"No source" will neither be logged nor contribute to the total damage, your exp share doesn't increase from the damage, but it also won't cause the monster to give less EXP, it won't break freeze or similar status changes, it won't make you stand up, it won't make you stop moving, it won't prevent you from logging out
      --"Self" damage will now be logged and contribute to the total damage, it makes monster give the exp tap bonus, but also makes monsters give less exp the more "self damage" they've taken, it will break freeze and similar status changes, it will make you stand up properly now, it will make you flinch and stop moving, it will prevent you from logging out, but angry type monsters will not lose their aggressive bit from it and it will not cause monsters to use their rude-attack skill
      --Monsters will now use their rude-attack skill on the first rude-attack as long as the damage does not come from self
      --When a monster takes damage from a status change, its HP meter will now be updated
      -Burning now has an interval of 3s and a minimum duration of 10s
      -Pyrexia now causes blind for Pyrexia's duration instead of just 30s
      -Ground Drift's poison base duration is now 60s
      -Fixed a bug where the minimum duration failed to apply when the received duration was below 1ms
      -map_foreachindir and map_foreachinshootarea will now properly print their function names in case of an error
    • Fixed Sg_Weapon_Supply_Box.
    • Improved Performance on Mob DB loading.
    • Updated some item effects.
    • Added skill flag INF2_HIT_TRAP (0x20000) to remove hardcoded 'skill that can hit traps'.
      -NOTE: Client-side's factor also determines that skill can be targeted to trap-type skill or not.
    • Changed Sara's Memory & Ghost Palace monsters to fit pre-renewal calculations.
    • Added some missing quest_db entries.
    • Some more fixes to new Intro warps
      -Added some missing end;
      -Fixed wrong warp of izlude.
    • Fixed delequip.
      -Now it won't get scripts stucked anymore.
      -Fixes several not working entchantment scripts.
    • NPC_KEEPING no longer remains on monster after its class is changed.
    • Fixed a glitch which caused running skills from not stopping when recasted.
    • Fixed swapped value between 'nk' and 'inf' for MH_LIGHT_OF_REGENE & MH_OVERED_BOOST
    • Updated MH_LIGHT_OF_REGENE skill.
    • Fixed Shockwave Trap (HT_SHOCKWAVE) SP reduction, should be % of MaxSP not % of 'current' SP.
    • Fixed Pneuma / Arrow Shower / Ranges
      -Pneuma now also protects against knockback from ranged skills
      -Arrow Shower cast by monsters is now always a melee skill and cannot be blocked by Pneuma, but can always be blocked by Safety Wall
      -When monsters cast a skill that has no specific rule, it will be considered melee when the target is within a 7x7 area around the monster, rather than a 11x11 area
    • Fixed Charge Attack
      -Damage: 0-3 cells 100%, 4-6 cells 200%, 7-9 cells 300%, 10-12 cells 400%, 13 cells 500%
      -Cast time: 0-3 cells 500ms, 4-6 cells 1000ms, 7+ cells 1500ms
      -The caster will now move to the cell next to the target rather than right on it
      -When the attack misses, there won't be knockback (but the caster will still move)
    • Fixed the Spear Mastery riding bonus not working
    • Fixed Spear Stab only giving +15% per level instead of +20% (it used to be +15% pre-trans, but is +20% in pre-re and re)
    • The following monster level 10 skills now have their official effect
      -Two-Hand Quicken: Increases ASPD by 70%. Duration 300s.
      -Lord of Vermilion: Deploys units in a 15x15 area that splash 1 cell into LP each. 520% damage per wave.
      -Thunderstorm: 20 Hits, 7x7 AoE. Splashes 3 cells into LP.
      -Decrease Agility: Reduces Agi by 50. Duration 130s.
      -Hammer Fall: 25x25 AoE. 100% base stun chance.
      -Monster level 10 Frost Diver now deals 500% damage and has a 100% freeze base chance
    • Thunder Storm, Exploding Dragon, Lightning Jolt and Snowflake Draft can now damage more than just once every 500ms
    • Leap now has a shorter distance when used diagonally
    • Ground Drift fixes
      -The damage is now delayed by aMotion; as the status effect kicks in immediately, damage will break Freeze
      -The base chance for a status change is now 50% instead of 5%
    • Snap, Ganbantein, Gravitational Field, Flying Kick fixes
      -Snap now has a server-sided range of 14
      -Snap, Ganbantein and Gravitational Field will no longer cause you to move if you target a cell out of range
      -Snap and Flying Kick will now check for obstacles on a linear path rather than on the normal walkpath
      -Range specified in skill_db is now equal to the client-sided range
      -Some range code cleanup

    Wartung.png

    Am Freitag, den 10.01.2025 bis Sonntag, den 12.01.2025 werde ich unsere nächste monatliche Wartung ausführen. Während diesen Arbeiten wird der Server planmäßig 1x neu gestartet und ist für ca. 20 Minuten nicht erreichbar. Dieser Reboot wird Sonntag Abend stattfinden. Geplant ist unter anderem folgendes:

    • Update des Servers auf den aktuellen Entwicklungsstand
    • Clientupdate auf kRO / ragRE 31.12.24
    • Backup der Datenbanken
    • Einige interne (Sicherheits-) Updates / Fixes
    • Start der Ranking Season 46
    • Einige Monster- Fixes


    Des Weiteren möchte ich hiermit dazu aufrufen, schreibt doch mal ne Review auf RateMyServer um dem Server zu helfen! :no1:

    :ic: Wir suchen dich, bewirb dich jetzt! -> (Weitere Infos) :ic:

    Hallo NyanRO :kitty:

    Wiedermal ist ein Jahr vergangen und wiedermal versuche ich, zum Jahreswechsel ein paar Worte an euch zu richten.


    Wurden unsere diesjährigen Ziele erreicht?

    Unser hauptsächliches Ziel dieses Jahr war es, die restlichen Bugs, die nach dem Umstieg auf die neue Serversoftware entstanden sind zu fixen. Es sind nach wie vor noch nicht alle dieser "Kinderkrankheiten" ausgemerzt. Die schwerwiegendsten Bugs sind jedoch inzwischen fixed und der Server läuft insgesamt wieder deutlich stabiler als noch am Anfang des Jahres. Alles weitere bekommen wir auchnoch hin. :no1:
    Leider haben wir hier einen äußerst steinigen Weg hinter uns und mussten auch ein paar sehr schwerwiegende Entscheidungen treffen. Mir ist durchaus bewusst, dass diese Entscheidungen nicht von allen Spielern gut aufgenommen wurden und wir hierdurch unter anderem auch langjährige Stammspieler verloren haben. Allerdings bin ich bis heute der Meinung, dass wir richtig entschieden haben. Ja, es geht um den Rollback, den wir schweren Herzens durchführen mussten. Nur so konnten wir ein Ungleichgewicht durch den dahinter steckenden, schwerwiegenden Bug vermeiden. Dies war der erste und hoffentlich letzte Rollback in unserer mehr als 1-jahrzehnte-alten Servergeschichte.

    Auf der anderen Seite freue ich mich, dass wir auch den ein oder anderen Spieler neu bei uns begrüßen durften! :kitty:
    Zusätzlich sind wir inzwischen wieder bei RateMyServer und in den Toplisten vertreten. Auch das Vote-For-Points System und Donations sind wieder aktiv.
    Und zu guter letzt ist der NyanPoint- Bereich des Reward Shops inzwischen zu vollständig in den offiziellen Cash Shop umgezogen. Auch dies war eines unserer Ziele für dieses Jahr.


    Wie geht es nächstes Jahr weiter?

    Nach wie vor stehen noch einige Bugfixes aus, die ich natürlich weiterhin bevorzugt angehen werde. Zusätzlich würde ich gerne das Lapine UI System dieses Jahr fertigstellen. Dies habe ich schon länger auf der ToDo Liste, muss aber noch einige Vorbereitungen dafür treffen. Außerdem gibt es bei uns so einige Auto-Events/Arenen, die noch auf deren Umsetzung oder Erweiterung warten...

    Mal sehen, was das Jahr so bringt. Allerdings schätze ich, dass ich mindestens das erste halbe Jahr noch mit Bugfixes zu tun haben werde...


    Wir suchen DICH!

    Wie ihr sicherlich schon bemerkt habt, sind GM Sakura und ich seit GM ZeroServals Ausstieg alleine im GM Team. Da wir aber beide auch nur eingeschränkt Zeit haben, wären ein paar weitere helfende Hände nicht schlecht.
    Aus diesem Grund suchen wir vielleicht genau dich! Bewirb dich jetzt als SupportGM bei uns!

    Voraussetzungen hierfür:

    • Verfügbarkeit im Discord, dort am besten tägliche Erreichbarkeit (mindestens alle 2 Tage)
    • Generelle Aktivität Ingame mindestens 2x pro Woche
    • Generelle Aktivität im Forum mindestens alle 2 Tage
    • (langjährige) RO-Erfahrung
    • Deutsch in Wort und Schrift
    • Englisch (in Wort und) Schrift
    • Seit mindestens 8 Wochen auf NyanRO aktiv ODER alter Stammspieler, der mindestens seit 2 Jahren registiert ist.
    • Mindestalter von 18 Jahren

    Da wir ein sehr kleines Team sind, sind die Tätigkeitsschwerpunkte etwas übergreifend. Deine Hauptaufgaben umfassen jedoch (erstmal) den Ingame- und Forensupport bei Fragen und Anliegen verschiedendster Art.
    Gerne kann bei entsprechender Eignung auch über die Übernahme von Events, etc. nach einer gewissen Eingewöhnungsphase gesprochen werden.

    Hast du Lust und erfüllst du die Voraussetzungen? Dann bewirb dich jetzt bei uns: Bewerbungen

    Bewerbungsschluss ist (vorerst) der 31.05.2025


    Zu guter letzt bleibt mir nurnoch, euch im Namen des NyanRO-GM-Teams einen guten Rutsch ins neue Jahr zu wünschen! :kitty::no1:

    Die Wartung wurde ausgeführt und alle Systeme arbeiten wieder normal. Und hier die Änderungen:

    • Update des Servers auf den aktuellen Entwicklungsstand (changes)
    • Clientupdate auf kRO 30.11.24
    • Backup der Datenbanken
    • Einige interne (Sicherheits-) Updates / Fixes
    • OS: Einige fehlende Items hinzugefügt.
    • Wünsch dir was zur Wartung:
      Vikna:
      -Mein JobLvl auf 70 herab setzen. bin wieder übers Ziel hinaus geschossen xD
      --Erledigt & Bug sollte ebenfalls fixed sein.
      Sir Odium:
      -Baby Dragon und White Knight/Khalitzburg Knight Card fix =D
      --Leider nichtmehr geschafft...
      -Ich wünsche mir neue Items für den Cash Shop: God Eater Dragon Spear [1], Fafnir Breath [1], Y.S.F.Ring [1]
      --An GM Sakura weitergegeben.
      dR4GoNiC:
      -Keine Ahnung wie viel man sich wünschen darf, deshalb haue ich einfach mal rein über was ich mich momenntan so freuen würde
      --Es gibt kein Mengen-Limit ;)
      -Red Baby Dragon (19116), Heavenly Order (ohne Slot: 19451 oder mit Slot: 19452), Guardian Claus (420112)
      --An GM Sakura weitergegeben. (6-stellige ItemIDs werden zur Zeit noch nicht unterstützt ^^)
      -Danke das man sich was wünschen darf :)
      --Gerne =)

    Des Weiteren möchte ich hiermit dazu aufrufen, schreibt doch mal ne Review auf RateMyServer um dem Server zu helfen! :no1:

    Mainserver:

    • Corrected RAG203 [1] item price & also corrected item id in Rebellion Weapons shop.
    • No cell stacking implemented (official version).
      -Split config cell_stack_limit into custom_cell_stack_limit (previous feature) and official_cell_stack_limit (see below)
      -Expanded map_count_oncell by a flag parameter, currently only one flag is supported: only count standing units (needed for official cell stack feature)
      -Added a new function map_closest_freecell that will return the closest free cell using the same order that official servers use
      -Monsters will now actively search for a free cell when starting to walk randomly and when unlocking target
      -When any unit finishes walking (regularly) and is not on a free cell, it will now actively search for a free cell
      -Step actions will be delayed until a suitable cell was found, they will even be executed when the player walked slightly out of attack range
    • Fixed Snap dodge bug.
    • Fixed misc issues with traps:
      -if Hunter traps expire it will now return either Booby Trap or Alloy Trap depending on item used.
      -update list of skills that can hit/damage/affect traps.
      -damage through skills can now be shown when hitting traps.
      -proper knock back behaviors
      -proper animation when triggers and triggering of item bonus script 'bHPDrainRate'
    • Fixed weapon check in dual wielding where it doesn't function properly specially in checking with the dual-wield constants.
    • Added a missing check to pc_checkjoblevelup.
      -Before it was possible to get a joblevel above max limit in some cases.
    • Fixed an issue with Sealed Shrine and NPC_INVINCIBLEOFF and NPC_INVINCIBLE.
    • Fixed skill_weaponrefine function to only allow refinement up to +10.
    • 'bautospellonskill' should now work properly.
    • After casting skills it should now check for the path if it is ok to execute same as official behavior.
    • Now caster should not hit/chase target between an obstacle same as official behavior.
    • Fixed Enriched White PotionZs (#12428) bonus script.
    • Castend now also checks if the required weapon matches, fixing any possible exploits where a character manages to change weapon during cast/animation (e.g. sonic blow).
    • Small improvement in case someone uses logarithmic drops with 1x rate, saving a few ms on start in that case.
    • Misc. fixes & cleaning.
    • Fix a map crash when an unconditional_skill GM casts Tetra Vortex with less than 4 spheres.
    • Live vendor data is now stored in SQL.
    • Added support for clif_parse_dull.
      -It is a placeholder for unsupported incoming packets (avoids DCs).
      -Also did some cleaning in packet_db.
      -Fixes 2013-12-23+ clients from disconnecting after executing /limitedsale command.
    • Improved the Waterball implementation
      -The interval between Waterballs is now 150ms (previously 125ms); due to the timer interval it will alternate between 140ms and 160ms (yes, this is official)
      -While the Waterball effect is active, players and non-boss monsters can no longer walk
      -Added a server-sided canact delay each time a Waterball is shot, which is equal to the one the client gives; this is to prevent hackers from being able to mass-cast Waterball; you can still multi-cast Waterball if your aMotion is shorter
      - than the Waterball interval (i.e. 186 ASPD or higher)
      -The Waterball effect is no longer canceled when the target hides behind an obstacle, but no waterballs will fly and no damage will be applied; walkdelay will remain, but there won't be any canact delay for the caster (meaning he can cast
      - another spell); if the target comes out of its cover during the duration, it will be hit again (this also fixes an exploit against MVPs)
      -Waterball now has a max duration of 10 seconds, even if more water cells are available, the effect will stop; this means that level 10 monster water ball will now only hit up to 67 times
    • Fixed Crimson Fire Formation having a knock-back effect although it shouldn't.
      -It will hit once every 20ms with no knock-back, regardless of whether the target is undead, non-undead or a player
    • Fixed a bug where Storm Gust and other miscellaneous skills were not sending the packets to the client; prior to this revision, if you used, SG for example, you wouldn't see the mobs push until you @refresh.
    • Added full support for ALL_PARTYFLEE skill.
    • Updated Chemical Protection skills to its official behavior.
    • Fixed a missing null pointer check on NC_MAGNETICFIELD.
    • Wug rider may no longer be used on rangers with a falcon.
    • Fixed Bard/Dancer songs duration exploit.
    • Warp Portal will now cease to function after warping first user if its target is the same point where it was casted.
    • HT_REMOVETRAP now shows a skill fail message when it fails.
    • If you stand on a warp portal with chat room, after you close it you will now be warped properly.
    • Fixed an animation problem when casting skills.
    • Fixed wizard sightblaster skill which was not knocking back traps.
    • Fixed soul linker Swoo(Eswoo) skill to make proper application of stun to caster and target when the second is shrunkened.
    • Fixed Spider Web and other trap skills not working correctly.
    • Icewall stacking update
      -If you now cast Icewall on an existing ice wall cell, the duration (HP) will no longer be refreshed
      -If casting Icewall doesn't change any cell, there won't be a skill animation/sound anymore (SP will still be consumed)
    • Land Protector now behaves like on official servers
      -Land Protector now protects from units being placed on it, no matter if they have splash range or not
      -Land Protector no longer protects from damage from units not outside Land Protector that splash inside
      -Meteor Storm no longer shows meteors falling if they would land on Land Protector
      -Pneuma can no longer be placed next to Land Protector
      -Also cleaned up the code a bit, so the checks are done where they should be done
    • Ground skill splash ranges updated to their official values
      -Lord of Vermilion places units in a 11x11 area with 3x3 splash range each
      -Storm Gust places units in a 9x9 area with 3x3 splash range each
      -Heaven's Drive places units in a 5x5 area with no splash range
      -Venom Dust now has a splash range of 3x3 and is consequently larger than before
    • Storm Gust's knock-back behavior updated to official
      -Storm Gust was not pushing mobs as per the official mechanic (randomly) as it was pushing one cell backwards.
      -Each of Storm Gust's units will knock back "Away from center"
      -As units in the south-west are processed first, the knock-back direction will usually be north-east
      -At the edges the knock-back direction will be "to the outside"
      -Land Protector and Ganbantein will influence the knock-back behavior strongly, e.g. if Storm Gust has a hole in the middle, it will have a "suck in" effect
      -Added a config option for those who want the old "random direction" behavior from eAthena
    • Fire Pillar fixes
      -Fire Pillar can no longer hit plants.
      -Fixed damage formular.
    • Magnum Break damage fixed
      -The 20% fire damage bonus now only applies if the base damage is at least 1.
      -Targets two cells away will now only take 100%+10%*level damage.
    • Hindsight, Song/Dance Effect fixes
      -Fixed Hindsight often casting level 0 of a skill when the selected auto-skill was of level 2.
      -Fixed song and dance effects staying forever on the screen if the bard / dancer walked out of sight.
    • Gravitational Field will now work as official servers
      -Fixed range of Ganbantein (16->14) and Gravitational Field (9->14)
      -Gravitational Field never misses and can hit hidden targets
      -Similar to Pressure the damage can not be increased or decreased by any means, it even hits GTB users and users protected by Devotion/Sacrifice
      -You can no longer do normal attacks while the skill is active
      -You now can use skills while the skill is active, however, other skills are unable to deal any damage as long as Gravitational Field is active
      -Added the possibility to link different skill unit groups together; if a skill unit group gets deleted, the linked skill unit groups are deleted as well;
      --this was needed because when being hit, all Gravitational Fields of the person being hit need to be removed.
      -Gravitational Field can no longer overlap with itself
    • Pressure and Gravitational Field will now be considered "physical normal attacks" and can consequently trigger Autospells; unlike manually cast spells, Autospells can deal damage while Gravitational Field is active
    • Poison and edp poison now give proper exp to caster vs mobs.
    • Added some missing SC bonuses from skills & fixed others.

    Wartung.png

    Am Freitag, den 13.12.2024 bis Sonntag, den 15.12.2024 werde ich unsere nächste monatliche Wartung ausführen. Während diesen Arbeiten wird der Server planmäßig 1x neu gestartet und ist für ca. 20 Minuten nicht erreichbar. Dieser Reboot wird Sonntag Abend stattfinden. Geplant ist unter anderem folgendes:

    • Update des Servers auf den aktuellen Entwicklungsstand
    • Clientupdate auf kRO / ragRE 30.11.24
    • Backup der Datenbanken
    • Einige interne (Sicherheits-) Updates / Fixes
    • Einige Itemfixes
    • Updates der NyanDB


    Des Weiteren möchte ich hiermit dazu aufrufen, schreibt doch mal ne Review auf RateMyServer um dem Server zu helfen! :no1:

    Mainserver:

    • Some memleak fixes while mapexit.
    • Fixed BS_ADRENALINE & some other skills causing map crashes if casted by monsters.
    • Improved Icewall walk block implementation
      -Moved the configuration setting "icewall_walk_block" to monster.conf
      -Split the configuration into mob_icewall_walk_block and boss_icewall_walk_block so it can be configured for bosses separately
      -Expanded the configuration
      --If the value is set to 1, monsters on an ice wall cell will behave like trapped monsters, that means they won't be able to move at all, they will use idle skills and if they are attacked while nobody is in their attack range, they will use
      -- their rudeattacked skills; this is equal to official behavior of bosses
      --If the value is set to 2-255, it will behave as before but monsters in the AI loop now use both idle and chase skills, but will no longer use their rudeattacked skills even if attacked from range; this is equal to official behavior of
      -- normal monsters
      --Official values would be "220" for normal monsters (loop until Icewall expiration) and "1" for bosses (behave like trapped monster) on most official servers, but as some official servers have a less exploitable implementation (from
      -- looping AI only a limited amount of times up to outright blocking Icewall on all maps with bosses), we decided for less exploitable default values for now which are 75 for normal monsters (loop 15-35 seconds) and 0 for bosses
      -- (impossible to trap in Icewall)
    WeekDateTop 100 GamingG Top 100Xtreme Top 100Players (main)Players (OS)
    001.11.24172226150
    108.11.2429(-12)19(+3)40(-14)10(-5)0(+-0)
    215.11.2431(-2)20(-1)38(+2)16(+6)0(+-0)
    322.11.2434(-3)19(+1)36(+2)18(+2)0(+-0)
    429.11.2434(+-0)18(+1)33(+3)14(-4)0(+-0)
    506.12.2449(-15)16(+2)29(+4)15(+1)0(+-0)
    613.12.2431(+18)16(+-0)30(-1)12(-3)0(+-0)
    720.12.2431(+-0)18(-2)31(-1)11(-1)0(+-0)
    827.12.2431(+-0)18(+-0)32(-1)11(+-0)0(+-0)
    903.01.2527(+4)15(+3)32(+-0)11(+-0)0(+-0)
    1010.01.2531(-4)15(+-0)32(+-0)14(+3)0(+-0)
    1117.01.2531(+-0)15(+-0)34(-2)10(-4)0(+-0)
    1224.01.2531(+-0)15(+-0)35(-1)13(+3)0(+-0)
    1331.01.2547(-16)16(-1)32(+3)5(-8)0(+-0)
    1407.02.2551(-4)19(-3)40(-8)7(+2)0(+-0)
    1514.02.2532(+19)17(+2)37(+3)6(-1)0(+-0)
    1621.02.2531(+1)16(+1)38(-1)9(+3)0(+-0)
    1728.02.2531(+-0)16(+-0)37(+1)13(+4)0(+-0)
    1807.03.2552(-21)16(+-0)35(+2)12(-1)0(+-0)
    1914.03.2530(+22)16(+-0)35(+-0)6(-6)0(+-0)
    2021.03.2532(-2)16(+-0)37(-2)7(+1)0(+-0)
    2128.03.2529(+3)16(+-0)37(+-0)14(+7)0(+-0)
    2204.04.2526(+3)16(+-0)33(+4)15(+1)0(+-0)
    2311.04.2528(-2)16(+-0)31(+2)15(+-0)0(+-0)
    2418.04.2528(+-0)16(+-0)31(+-0)7(-8)0(+-0)
    2525.04.2530(-2)16(+-0)33(-2)7(+-0)0(+-0)
    2602.05.2526(+4)15(+1)34(-1)10(+3)0(+-0)
    2709.05.2529(-3)19(-4)41(-7)14(+4)0(+-0)
    2816.05.2526(+3)18(+1)36(+5)12(-2)0(+-0)
    2923.05.2526(+-0)17(+1)34(+2)12(+-0)2(+2)
    3030.05.2523(+3)16(+1)33(+1)10(-2)1(-1)
    3106.06.2519(+4)12(+4)24(+9)12(+2)0(-1)
    3213.06.2526(-7)13(-1)33(-9)13(+1)0(+-0)
    3320.06.2528(-2)13(+-0)33(+-0)13(+-0)0(+-0)
    3427.06.2530(-2)15(-2)37(-4)15(+2)1(+1)
    3504.07.2531(-1)16(-1)29(+8)8(-7)0(-1)
    3611.07.2529(+2)17(-1)30(-1)7(-1)1(+1)
    3718.07.2528(+1)14(+3)27(+3)9(+2)1(+-0)
    3825.07.2527(+1)14(+-0)29(-2)11(+2)2(+1)
    3901.08.2527(+-0)2(+12)26(+3)10(-1)0(-2)
    4008.08.2521(+6)13(-11)27(-1)12(+2)0(+-0)
    4115.08.2523(-2)14(-1)27(+-0)14(+2)0(+-0)
    4222.08.2523(+-0)14(+-0)29(-2)11(-3)3(+3)
    4329.08.2523(+-0)14(+-0)29(+-0)13(+2)0(-3)
    4405.09.2516(+7)11(+3)25(+4)13(+-0)0(+-0)
    4512.09.2515(+1)10(+1)24(+1)11(-2)2(+2)
    4619.09.2516(-1)11(-1)25(-1)13(+2)0(-2)
    4726.09.2516(+-0)11(+-0)25(+-0)11(-2)2(+2)
    4803.10.2518(-2)13(-2)27(-2)18(+7)4(+2)
    4910.10.2517(+1)14(-1)26(+1)15(-3)0(-4)
    5017.10.2517(+-0)15(-1)26(+-0)11(-4)0(+-0)
    5124.10.2519(-2)15(+-0)26(+-0)14(+3)0(+-0)
    52
    n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)n.a. (n.a.)
    Ø
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