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<includeonly>{{#if: {{{class|}}} | [[Category:{{{class}}}]] }}{{#if: {{{class2|}}} | [[Category:{{{class2}}}]] }}{{#if: {{{class3|}}} | [[Category:{{{class3}}}]] }}{{#if: {{{type|}}} | [[Category:{{{type}}} Skills]] }}{{#if: {{{quest|}}} | [[Category:Quest Skills]] }}{{#if: {{{hpcost|}}} | [[Category:HP Consuming Skills]] }}{{#if: {{{area|}}} | [[Category:AoE Skills]] }}{{#if: {{{knock|}}} | [[Category:Knock Back Skills]] }}{{#if: {{{element|}}} | [[Category:Forced Element Skills]] [[Category:{{{element}}}]] }}{{#if: {{{status|}}} | [[Category:Status Inflicting Skills]] }}
<includeonly>{{#if: {{{class|}}} | [[Category:{{{class}}}]] }}{{#if: {{{class2|}}} | [[Category:{{{class2}}}]] }}{{#if: {{{class3|}}} | [[Category:{{{class3}}}]] }}{{#if: {{{class4|}}} | [[Category:{{{class4}}}]] }}{{#if: {{{type|}}} | [[Category:{{{type}}} Skills]] }}{{#if: {{{quest|}}} | [[Category:Quest Skills]] }}{{#if: {{{hpcost|}}} | [[Category:HP Consuming Skills]] }}{{#if: {{{area|}}} | [[Category:AoE Skills]] }}{{#if: {{{knock|}}} | [[Category:Knock Back Skills]] }}{{#if: {{{element|}}} | [[Category:Forced Element Skills]] [[Category:{{{element}}}]] }}{{#if: {{{status|}}} | [[Category:Status Inflicting Skills]] }}{{#if: {{{catalyst|}}} | [[Category:Item Consuming Skills]] }}{{#if: {{{weapon|}}} | [[Category:{{{weapon}}} Skills]] }}{{#if: {{{weapon2|}}} | [[Category:{{{weapon2}}} Skills]] }}{{#if: {{{weapon3|}}} | [[Category:{{{weapon3}}} Skills]] }}{{#if: {{{equip|}}} | [[Category:{{{equip}}} Skills]] }}{{#if: {{{equip2|}}} | [[Category:{{{equip2}}} Skills]] }}{{#if: {{{range|}}} | {{#switch: {{{range}}} | Melee=[[Category:Melee Skills]] | Magic=[[Category:Magic Skills]] | {{#expr: {{{range}}} }}=[[Category:Ranged Skills]] | }} }}
{{#if: {{{catalyst|}}} | [[Category:Item Consuming Skills]] }}{{#if: {{{item|}}} | [[Category:Item Dependant Skills]] }}{{#if: {{{ammo|}}} | [[Category:Ammunition Skills]] }}{{#if: {{{weapon|}}} | [[Category:{{{weapon}}} Skills]] }}{{#if: {{{weapon2|}}} | [[Category:{{{weapon2}}} Skills]] }}{{#if: {{{weapon3|}}} | [[Category:{{{weapon3}}} Skills]] }}{{#if: {{{equip|}}} | [[Category:{{{equip}}} Skills]] }}{{#if: {{{equip2|}}} | [[Category:{{{equip2}}} Skills]] }}{{#if: {{{range|}}} | {{#switch: {{{range}}} | Melee=[[Category:Melee Skills]] | Magic=[[Category:Magic Skills]] | {{#expr: {{{range}}} }}=[[Category:Ranged Skills]] | }} }}
{| class="skill info" style="border: 1px solid #aaaaaa; background-color: #f9f9f9; color: black; margin-bottom: 0.5em; margin-left: 1em; padding: 0.2em; float: right; clear: right; width: 30em; text-align: left, top; font-size: 100% cellspacing=2"
{|class="infobox" style="width:30em;"
|-
|-
! colspan=2 style="background:#{{#switch:{{{type|}}} | Active=CCFFCC | Passive=CCCCCC | Offensive=FFCCCC | Supportive=CCFFFF | CCCCCC }}; font-size:130%;" | {{#ifexist:Media:{{PAGENAME}}.png|[[Image:{{PAGENAME}}.png]]|[[Image:No_Info.png|link=http://nyanro.org/wiki?title=Special:Upload?wpDestFile={{PAGENAMEE}}.png|Needs a proper skill icon]]}} {{PAGENAME}}
| align="center" colspan="2" style="background:#{{#switch: {{{type}}} | Active=74CFED |Passive=74CFED |Offensive=74CFED |Supportive=74CFED }}" | '''[[Image:{{PAGENAME}}.png]] {{PAGENAME}} Skill Info'''
|-
|-
| colspan=2 style="text-align:center;" | {{#ifexist:Media:{{PAGENAME}}_Info.gif | [[Image:{{PAGENAME}}_Info.gif]] | {{#ifeq: {{{type|}}} | Passive | [[Image:Passive_Info.gif|link=http://nyanro.org/wiki?title=Special:Upload?wpDestFile={{PAGENAMEE}}_Info.gif]] | [[Image:No_Image_Info.gif|link=http://nyanro.org/wiki?title=Special:Upload?wpDestFile={{PAGENAMEE}}_Info.gif]] }} }}
| colspan=2 align=center | {{#ifexist:Media:{{PAGENAME}}_Info.gif|[[Image:{{PAGENAME}}_Info.gif]]|{{#ifeq: {{{type}}} | Passive | [[Image:Passive_Info.gif]] | [[Media:{{PAGENAME}}_Info.gif|No detail image]]}}}}
|-
|-
| style="width:10em;" | '''Type:''' || {{{type}}} Skill
| width=10em | '''Type:''' || {{{type}}} Skill
|-
|-
| '''Levels:''' || {{{levels}}}   
| '''Levels:''' || {{{levels}}}   
Zeile 13: Zeile 12:
{{#if: {{{spcost|}}} |
{{#if: {{{spcost|}}} |
{{!}} '''SP Cost:''' {{!}}{{!}} {{{spcost}}}
{{!}} '''SP Cost:''' {{!}}{{!}} {{{spcost}}}
{{!}}- }}
{{!}}- }}
{{#if: {{{hpcost|}}} |
{{#if: {{{hpcost|}}} |
{{!}} '''HP Cost:''' {{!}}{{!}} {{{hpcost}}}
{{!}} '''HP Cost:''' {{!}}{{!}} {{{hpcost}}}
{{!}}- }}
{{!}}- }}
{{#if: {{{time|}}} |
{{#if: {{{time|}}} |
{{!}} '''{{Colorlink|black|Skills#Cast Time|Cast Time}}:''' {{!}}{{!}} {{{time}}}
{{!}} '''Cast Time:''' {{!}}{{!}} {{{time}}}
{{!}}- }}
{{!}}- | {{#if: {{{cast_fix|}}} |
{{!}} '''Cast Time:''' {{!}}{{!}} {{{cast_fix}}} (fixed) {{#if: {{{cast_var|}}} | + {{{cast_var}}} (var)}}
{{!}}-
}}}}
{{#if: {{{delay|}}} |
{{#if: {{{delay|}}} |
{{!}} '''{{Colorlink|black|Skills#Cast Delay|Cast Delay}}:''' {{!}}{{!}} {{{delay}}}
{{!}} '''Cast Delay:''' {{!}}{{!}} {{{delay}}}
{{!}}- }}
{{!}}-  }}
{{#if: {{{animation|}}} |
{{!}} '''Animation:''' {{!}}{{!}} {{{animation}}}
{{!}}-  }}
{{#if: {{{cooldown|}}} |
{{!}} '''Cooldown:''' {{!}}{{!}} {{{cooldown}}}
{{!}}- }}
{{#if: {{{duration|}}} |
{{#if: {{{duration|}}} |
{{!}} '''Duration:''' {{!}}{{!}} {{{duration}}}
{{!}} '''Duration:''' {{!}}{{!}} {{{duration}}}
{{!}}- }}
{{!}}- }}
{{#if: {{{target|}}} |
{{#if: {{{target|}}} |
{{!}} '''Target:''' {{!}}{{!}} {{{target}}}
{{!}} '''Target:''' {{!}}{{!}} {{{target}}}
{{!}}- }}
{{!}}- }}
{{#if: {{{range|}}} |
{{#if: {{{range|}}} |
{{!}} '''Range:''' {{!}}{{!}} {{#switch: {{{range}}} | Melee={{{range}}} | Magic={{{range}}} | {{{range}}} cells }}
{{!}} '''Range:''' {{!}}{{!}} {{#switch: {{{range}}} | Melee={{{range}}} | Magic={{{range}}} | {{#expr: {{{range}}} }}={{{range}}} cells | {{{range}}} }}
{{!}}- }}
{{!}}- }}
{{#if: {{{range_x|}}} |
{{#if: {{{range_x|}}} |
{{!}} '''Range:''' {{!}}{{!}} {{{range_x}}} cells
{{!}} '''Range:''' {{!}}{{!}} {{{range_x}}}
{{!}}- }}
{{!}}- }}
{{#if: {{{magicrange|}}} |
{{#if: {{{magicrange|}}} |
{{!}} '''Range:''' {{!}}{{!}} {{{magicrange}}} cells
{{!}} '''Range:''' {{!}}{{!}} {{{magicrange}}}
{{!}}- }}
{{!}}- }}
{{#if: {{{knock|}}} |
{{#if: {{{knock|}}} |
{{!}} '''Knock Back:''' {{!}}{{!}} {{{knock}}} cells
{{!}} '''Knock Back:''' {{!}}{{!}} {{{knock}}}
{{!}}- }}
{{!}}- }}
{{#if: {{{area|}}} |
{{#if: {{{area|}}} |
{{!}} '''{{Colorlink|black|Area of Effect|Area of Effect}}:''' {{!}}{{!}} {{{area}}}
{{!}} '''Area:''' {{!}}{{!}} {{{area}}}
{{!}}- }}
{{!}}- }}
{{#if: {{{element|}}} |
{{#if: {{{element|}}} |
{{!}} '''{{Colorlink|black|Element|Property}}:''' {{!}}{{!}} [[{{{element}}}]]
{{!}} '''Element:''' {{!}}{{!}} [[{{{element}}}]]
{{!}}- }}
{{!}}- }}
{{#if: {{{status|}}} |
{{#if: {{{status|}}} |
{{!}} '''{{Colorlink|black|Status Effects|Status}}:''' {{!}}{{!}} {{{status}}}
{{!}} '''Status:''' {{!}}{{!}} {{{status}}}
{{!}}- }}
{{!}}- }}
{{#if: {{{catalyst|}}} |
{{#if: {{{catalyst|}}} |
{{!}} '''Catalyst:''' {{!}}{{!}} {{{catalyst}}}
{{!}} '''Catalyst:''' {{!}}{{!}} {{{catalyst}}}
{{!}}- }}
{{!}}- }}
{{#if: {{{item|}}} |
{{!}} '''Item:''' {{!}}{{!}} {{{item}}}
{{!}}- }}
{{#if: {{{ammo|}}} |
{{!}} '''{{Colorlink|black|Ammunition|Ammunition}}:''' {{!}}{{!}} {{{ammo}}}
{{!}}- }}
{{#if: {{{weapon|}}} |
{{#if: {{{weapon|}}} |
{{!}} '''{{Colorlink|black|Weapons|Weapon}}:''' {{!}}{{!}} [[{{{weapon}}}]] {{#if: {{{weapon2|}}} | or [[{{{weapon2}}}]] {{#if: {{{weapon3|}}} | or [[{{{weapon3}}}]] }} }}
{{!}} '''Weapon:''' {{!}}{{!}} [[{{{weapon}}}]] {{#if: {{{weapon2|}}} | or [[{{{weapon2}}}]] {{#if: {{{weapon3|}}} | or [[{{{weapon3}}}]] }} }}
{{!}}- }}
{{!}}- }}
{{#if: {{{equip|}}} |
{{#if: {{{equip|}}} |
{{!}} '''{{Colorlink|black|Equipment|Equipment}}:''' {{!}}{{!}} [[{{{equip}}}]]
{{!}} '''Equipment:''' {{!}}{{!}} [[{{{equip}}}]]
{{!}}- }}
{{!}}- }}
{{#if: {{{equip2|}}} |
{{#if: {{{equip2|}}} |
{{!}} '''Alt. {{Colorlink|black|Equipment|Equipment}}:''' {{!}}{{!}} [[{{{equip2}}}]]
{{!}} '''Alt. Equipment:''' {{!}}{{!}} [[{{{equip2}}}]]
{{!}}- }}
{{!}}- }}
{{#if: {{{cf_name|}}} |
{{#if: {{{cf_name|}}} |
{{!}} '''{{{cf_name}}}:''' {{!}}{{!}} {{{cf_value}}}
{{!}} '''{{{cf_name}}}:''' {{!}}{{!}} {{{cf_value}}}
{{!}}- }}
{{!}}- }}
{{#if: {{{s_icon|}}} |
{{!}} '''{{Colorlink|black|Status Icons|Status Icon}}:''' {{!}}{{!}} [[Image:I_{{{s_icon}}}.png]]
{{!}}- }}
{{#if: {{{prereqs|}}} |
{{#if: {{{prereqs|}}} |
! colspan=2 style="background:#{{#switch: {{{type}}} | Active=CCFFCC | Passive=CCCCCC | Offensive=FFCCCC | Supportive=CCFFFF | CCCCCC }};" {{!}} Prerequisites
{{!}} align="center" colspan="2" style="background:#{{#switch: {{{type}}} | Active=74CFED |Passive=74CFED |Offensive=74CFED |Supportive=74CFED }}" {{!}} '''Prerequisites'''
{{!}}-
{{!}}-
{{!}} colspan=2 {{!}} {{{prereqs}}} }}
{{!}} colspan=2 {{!}} {{{prereqs}}} }}
{{#if: {{{quest|}}} |
{{#if: {{{quest|}}} |
! colspan=2 style="background:#{{#switch: {{{type}}} | Active=CCFFCC | Passive=CCCCCC | Offensive=FFCCCC | Supportive=CCFFFF | CCCCCC }};" {{!}} Prerequisites
{{!}} align="center" colspan="2" style="background:#{{#switch: {{{type}}} | Active=74CFED |Passive=74CFED |Offensive=74CFED |Supportive=74CFED }}" {{!}} '''Prereqs'''
{{!}}-
{{!}}-
{{!}} colspan=2 {{!}} ''In order to gain this skill, the player has to complete a [[{{{quest}}}{{!}}quest]].'' }}
{{!}} colspan=2 {{!}} ''In order to gain this skill, the player has to complete a [[{{{quest}}}{{!}}quest]]!'' }}
|}</includeonly><noinclude>__NOTOC__
|}
{| class="infobox" style="width:30em;"
</includeonly><noinclude>
{| class="skill info" style="border: 1px solid #aaaaaa; background-color: #f9f9f9; color: black; margin-bottom: 0.5em; margin-left: 1em; padding: 0.2em; float: right; clear: right; width: 30em; text-align: left, top; font-size: 100% cellspacing=2"
|-
|-
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[Image:No_Info.png|Needs proper Skill Icon]] <nowiki>{{PAGENAME}}</nowiki>
| align="center" colspan="2" style="background:#cccccc" | '''[[Image:<nowiki>{{PAGENAME}}</nowiki>_Info.gif]] <nowiki>{{PAGENAME}}</nowiki>'''
|-
|-
| colspan=2 style="text-align:center;" | [[Image:No_Image_Info.gif]]
| colspan=2 align=center | No detail image
|-
|-
| style="width:10em;" | '''Type:''' || {{{type}}} Skill
| width=10em | '''Type:''' || {{{type}}} Skill
|-
|-
| '''Levels:''' || {{{levels}}}
| '''Levels:''' || {{{levels}}}
|-
|-
| '''SP Cost:''' || {{{spcost}}}
| '''SP Cost:''' || {{{spcost}}}
|-
|-
| '''HP Cost:''' || {{{hpcost}}}
| '''HP Cost:''' || {{{hpcost}}}
|- 
| '''Cast Time:''' || {{{time}}}
|-
|-
| '''{{Colorlink|black|Skills#Cast Time|Cast Time}}:''' || {{{time}}}
| '''Cast Time:''' || {{{cast_fix}}} (fixed) + {{{cast_var}}} (var)
|-   
|-   
| '''{{Colorlink|black|Skills#Cast Delay|Cast Delay}}:''' || {{{delay}}}
| '''Cast Delay:''' || {{{delay}}}  
|- 
| '''Animation:''' || {{{animation}}}
|-
|-
| '''Duration:''' || {{{duration}}}
| '''Cooldown:''' || {{{cooldown}}}
|-
|-
| '''Target:''' || {{{target}}}
| '''Duration:''' || {{{duration}}}
|-
| '''Target:''' || {{{target}}}
|-
|-
| '''Range:''' || {{{range}}} cells
| '''Range:''' || {{{range}}} cells
Zeile 109: Zeile 115:
| '''Range:''' || {{{range_x}}} cells
| '''Range:''' || {{{range_x}}} cells
|-
|-
| '''Knock Back:''' || {{{knock}}} cells
| '''Knock Back:''' || {{{knock}}}
|-
|-
| '''{{Colorlink|black|Area of Effect|Area of Effect}}:''' || {{{area}}}
| '''Area:''' || {{{area}}}
|-
|-
| '''{{Colorlink|black|Element|Property}}:''' || [[{{{element}}}]]
| '''Element:''' || [[{{{element}}}]]
|-
|-
| '''{{Colorlink|black|Status Effects|Status}}:''' || {{{status}}}
| '''Status:''' || {{{status}}}
|-
|-
| '''Catalyst:''' || {{{catalyst}}}
| '''Catalyst:''' || {{{catalyst}}}
|-
|-
| '''Item:''' || {{{item}}}
| '''Weapon:''' || [[{{{weapon}}}]]
|-
|-
| '''{{Colorlink|black|Ammunition|Ammunition}}:''' || {{{ammo}}}
| '''Equipment:''' || [[{{{equip}}}]]  
|-
| '''{{Colorlink|black|Weapons|Weapon}}:''' || [[{{{weapon}}}]] or [[{{{weapon2}}}]] or [[{{{weapon3}}}]]
|-
| '''{{Colorlink|black|Equipment|Equipment}}:''' || [[{{{equip}}}]]
|-
| '''Alt. {{Colorlink|black|Equipment|Equipment}}:''' || [[{{{equip2}}}]]
|-
|-
| '''{{{cf_name}}}:''' || {{{cf_value}}}
| '''{{{cf_name}}}:''' || {{{cf_value}}}
|-
|-
| '''{{Colorlink|black|Status Icons|Status Icon}}:''' || [[Image:I_{{{s_icon}}}.png]]
| align="center" colspan="2" style="background:#cccccc" | '''Prerequisites'''
|-
! colspan=2 style="background:#CCCCCC;" | Prerequisites
|-
|-
| colspan=2 | {{{prereqs}}}
| colspan=2 | {{{prereqs}}}
|}
|}
This template displays an info box for a skill and should be used at the beginning of all skill pages. Any changes should be discussed on the Talk page beforehand.
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At vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provident, similique sunt in culpa qui officia deserunt mollitia animi, id est laborum et dolorum fuga. Et harum quidem rerum facilis est et expedita distinctio. Nam libero tempore, cum soluta nobis est eligendi optio cumque nihil impedit quo minus id quod maxime placeat facere possimus, omnis voluptas assumenda est, omnis dolor repellendus. Temporibus autem quibusdam et aut officiis debitis aut rerum necessitatibus saepe eveniet ut et voluptates repudiandae sint et molestiae non recusandae. Itaque earum rerum hic tenetur a sapiente delectus, ut aut reiciendis voluptatibus maiores alias consequatur aut perferendis doloribus asperiores repellat.
== Usage ==


--Cicero 45 B.C. (CET)
==Usage==
<pre>{{Skill Info
<pre>{{Skill Info
|class=
| class =
|class2=
| class2 =
|class3=
| class3 =
|type=
| class4 =  
|levels=
| type =
|prereqs=
| levels =
|quest=
| prereqs =
|spcost=
| quest =
|hpcost=
| spcost =
|time=
| hpcost =
|delay=
| time =
|duration=
| cast_fix =
|target=
| cast_var =  
|range=
| delay =
|range_x=
| cooldown =
|area=
| animation =
|knock=
| duration =
|element=
| target =
|status=
| range =
|catalyst=
| range_x =
|item=
| area =
|ammo=
| knock =
|weapon=
| element =
|weapon2=
| status =
|weapon3=
| catalyst =
|equip=
| weapon =  
|equip2=
| weapon2 =
|cf_name=
| weapon3 =
|cf_value=
| equip =
|s_icon=
| equip2 =
| cf_name =
| cf_value =
}}</pre>
}}</pre>
Remember to erase the empty fields.


===Mandatory Fields===
=== Obligatory Fields ===
{| class=wikitable
{| class="wikitable"
! Field !! Description !! Auto-adds Category
! Field !! Description !! Auto-adds Category
|-
|-
! class
| class || The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). || Category:<class>
| The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc).
| Category:<class>
|-
|-
! type
| type || Main type of the skill. Values have to be Active, Passive, Offensive, Supportive. || Category:<type>
| Main type of the skill. Values have to be "Active", "Passive", "Offensive", "Supportive".
| Category:<type>
|-
|-
! levels
| levels || Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: 5 (Selectable) || -
| Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable"
| -
|-
|-
! prereqs
| prereqs || Prerequisites of the skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: ([[Mage]] and [[Super Novice]]) [[Napalm Beat]] Lv. 7, [[Soul Strike]] Lv. 5; ([[Priest]]) [[Aspersio]] Lv. 4, [[Sanctuary]] Lv. 3 || -
| Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: ([[Mage]] and [[Super Novice]]) [[Napalm Beat]] Lv. 7, [[Soul Strike]] Lv. 5; ([[Priest]]) [[Aspersio]] Lv. 4, [[Sanctuary]] Lv. 3
| -
|-
|-
! quest
| quest || Prerequisite quest of the skill. If it has one, set this instead of prereqs. || [[:Category:Quest Skills]]
| Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}.
| [[:Category:Quest Skills]]
|}
|}


===Optional Fields===
=== Optional Fields ===
{| class=wikitable
{| class="wikitable"
|-
! Field !! Description !! Auto-adds Category if used
|-
|-
! Field !! Description !! Auto-adds Category if used
| class2 || Use in case of cross class skills. || Category:class2
|-
|-
! class2
| class3 || Use in case of cross class skills. || Category:class3
| Use in case of cross class skills.
| Category:<class2>
|-
|-
! class3
| class4 || Use in case of cross class skills. || Category:class4
| Use in case of cross class skills.
| Category:<class3>
|-
|-
! spcost
| spcost || SP Cost required to initiate the skill. || -
| SP Cost required to initiate the skill.
| -
|-
|-
! hpcost
| hpcost || HP Cost required to initiate the skill. || [[:Category:HP Consuming Skills]]
| HP Cost required to initiate the skill.
| [[:Category:HP Consuming Skills]]
|-
|-
! time
| time || Cast Time (1 seconds, none/instant, etc). || -
| Cast Time ("5 seconds", etc), only if any.
| -
|-
|-
! delay
| cast_fix || Fixed cast time of a skill, this will only show if {{{time}}} is left blank || -
| Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), Only if any.
|-
| -
| cast_var || Variable cast time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only. || -
|-
|-
! duration
| delay || After Cast/Skill Delay (2 sec, none, aspd dependent, etc). || -
| Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc).
| -
|-
|-
! target
| animation || Animation delay of the skill || -
| Target (Self, party, enemy, etc).
| -
|-
|-
! range
| cooldown || for skills that have a re-use delay specific to that skill, this is distinct from a skill delay || -
| Range (Melee, Magic, 3, 4, etc).
| If value is is "Melee", [[:Category:Melee Skills]]<br>If value is "Magic", [[:Category:Magic Skills]]<br>If value is numeric, [[:Category:Ranged Skills]]
|-
|-
! range_x
| duration || Lasting time of the skill/skill's effect (30 seconds, 1 minute, etc). || -
| Non-conditional ''Range'' value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature.
| -
|-
|-
! area
| target || Target (ground, self, party, enemy, etc). || not yet implemented
| Area of Effect (3x3, 7x7, etc).
| [[:Category:AoE Skills]]
|-
|-
! knock
| range || Range (Melee, Magic, 3, 4, etc). || If value is is "Melee", [[:Category:Melee Skills]]<br>If value is "Magic", [[:Category:Magic Skills]]<br>If value is numeric, [[:Category:Ranged Skills]]
| Knock Back push amount (2, 7, etc).
| [[:Category:Knock Back Skills]]
|-
|-
! element
| range_x || Non-conditional ''Range'' value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. || -
| Primary property, if applicable ("Water", "Holy", "Neutral", etc).
| [[:Category:Forced Element Skills]]
|-
|-
! status
| area || Area of Effect (3x3, 7x7, etc). || [[:Category:AoE Skills]]
| Status Effect the skill inflicts on the target.
| [[:Category:Status Inflicting Skills]]
|-
|-
! catalyst
| knock || Knock back push amount (2 cells, 7 cells, level dependent, etc). || [[:Category:Knock Back Skills]]
| Item the skill consumes upon casting.
| [[:Category:Item Consuming Skills]]
|-
|-
! item
| element || Primary elemental property if applicable (Water, Holy, Neutral, etc). || [[:Category:Forced Element Skills]]
| Specific item that must be present in the inventory, or equipped, prior to use the skill.
| [[:Category:Item Dependant Skills]]
|-
|-
! ammo
| status || Status the skill inflicts on the Foe. || [[:Category:Status Inflicting Skills]]
| Ammunition the skill uses upon execution. (1 [[Arrows|Arrow]], 1 [[Bullets|Bullet]], etc)
| [[:Category:Ammunition Skills]]
|-
|-
! weapon
| catalyst || Item the skill consumes upon casting. || [[:Category:Item Consuming Skills]]
| Weapon that must be equipped in order for the skill to execute.
| Adds category per Weapon. i.e. [[:Category:Dagger Skills]]
|-
|-
! weapon2
| weapon || Weapon that must be equipped in order for the skill to execute. || Adds category per Weapon. i.e. [[:Category:Pistol Skills]]
| For skills with multiple allowable weapons.
| Adds category per Weapon. i.e. [[:Category:Dagger Skills]]
|-
|-
! weapon3
| weapon2 || For skills with multiple allowable weapons. || Adds category per Weapon. i.e. [[:Category:Pistol Skills]]
| For skills with multiple allowable weapons.
| Adds category per Weapon. i.e. [[:Category:Dagger Skills]]
|-
|-
! equip
| weapon3 || For skills with multiple allowable weapons. || Adds category per Weapon. i.e. [[:Category:Pistol Skills]]
| Equipment item that must be worn for the skill to execute.
| Adds category per Equipment type. i.e. [[:Category:Shield Skills]]
|-
|-
! equip2
| equip || Equipment item that must be worn for the skill to execute. || Adds category per Equipment type. i.e. [[:Category:Shield Skills]]
| For skills with multiple required equipment types.
| Adds category per Equipment type. i.e. [[:Category:Shield Skills]]
|-
|-
! cf_name
| equip2 || For skills with multiple required equipment types. || Adds category per Equipment type. i.e. [[:Category:Shield Skills]]
| Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value.
| -
|-
|-
! cf_value
| cf_name || Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value. || -
| Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored.
| -
|-
|-
! s_icon
| cf_value || Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored. || -
| Status Icon that is shown when the skill is in effect, if applicable. Use the filename found in [[Status Icons]] as <code>I_'''(field)'''.png</code> (between "I_" and ".png")
|}
|}


[[Category:Templates]]
[[Category:Templates|Skill Info]]
</noinclude>
</noinclude>

Aktuelle Version vom 3. Juni 2020, 15:52 Uhr

[[Image:{{PAGENAME}}_Info.gif]] {{PAGENAME}}
No detail image
Type: {{{type}}} Skill
Levels: {{{levels}}}
SP Cost: {{{spcost}}}
HP Cost: {{{hpcost}}}
Cast Time: {{{time}}}
Cast Time: {{{cast_fix}}} (fixed) + {{{cast_var}}} (var)
Cast Delay: {{{delay}}}
Animation: {{{animation}}}
Cooldown: {{{cooldown}}}
Duration: {{{duration}}}
Target: {{{target}}}
Range: {{{range}}} cells
Range: {{{range_x}}} cells
Knock Back: {{{knock}}}
Area: {{{area}}}
Element: [[{{{element}}}]]
Status: {{{status}}}
Catalyst: {{{catalyst}}}
Weapon: [[{{{weapon}}}]]
Equipment: [[{{{equip}}}]]
{{{cf_name}}}: {{{cf_value}}}
Prerequisites
{{{prereqs}}}


Usage

{{Skill Info
| class =
| class2 =
| class3 =
| class4 = 
| type =
| levels =
| prereqs =
| quest =
| spcost =
| hpcost =
| time =
| cast_fix =
| cast_var = 
| delay =
| cooldown =
| animation =
| duration =
| target =
| range =
| range_x =
| area =
| knock =
| element =
| status =
| catalyst =
| weapon = 
| weapon2 =
| weapon3 =
| equip =
| equip2 =
| cf_name =
| cf_value =
}}

Obligatory Fields

Field Description Auto-adds Category
class The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). Category:<class>
type Main type of the skill. Values have to be Active, Passive, Offensive, Supportive. Category:<type>
levels Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: 5 (Selectable) -
prereqs Prerequisites of the skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3 -
quest Prerequisite quest of the skill. If it has one, set this instead of prereqs. Category:Quest Skills

Optional Fields

Field Description Auto-adds Category if used
class2 Use in case of cross class skills. Category:class2
class3 Use in case of cross class skills. Category:class3
class4 Use in case of cross class skills. Category:class4
spcost SP Cost required to initiate the skill. -
hpcost HP Cost required to initiate the skill. Category:HP Consuming Skills
time Cast Time (1 seconds, none/instant, etc). -
cast_fix Fixed cast time of a skill, this will only show if {{{time}}} is left blank -
cast_var Variable cast time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only. -
delay After Cast/Skill Delay (2 sec, none, aspd dependent, etc). -
animation Animation delay of the skill -
cooldown for skills that have a re-use delay specific to that skill, this is distinct from a skill delay -
duration Lasting time of the skill/skill's effect (30 seconds, 1 minute, etc). -
target Target (ground, self, party, enemy, etc). not yet implemented
range Range (Melee, Magic, 3, 4, etc). If value is is "Melee", Category:Melee Skills
If value is "Magic", Category:Magic Skills
If value is numeric, Category:Ranged Skills
range_x Non-conditional Range value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. -
area Area of Effect (3x3, 7x7, etc). Category:AoE Skills
knock Knock back push amount (2 cells, 7 cells, level dependent, etc). Category:Knock Back Skills
element Primary elemental property if applicable (Water, Holy, Neutral, etc). Category:Forced Element Skills
status Status the skill inflicts on the Foe. Category:Status Inflicting Skills
catalyst Item the skill consumes upon casting. Category:Item Consuming Skills
weapon Weapon that must be equipped in order for the skill to execute. Adds category per Weapon. i.e. Category:Pistol Skills
weapon2 For skills with multiple allowable weapons. Adds category per Weapon. i.e. Category:Pistol Skills
weapon3 For skills with multiple allowable weapons. Adds category per Weapon. i.e. Category:Pistol Skills
equip Equipment item that must be worn for the skill to execute. Adds category per Equipment type. i.e. Category:Shield Skills
equip2 For skills with multiple required equipment types. Adds category per Equipment type. i.e. Category:Shield Skills
cf_name Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value. -
cf_value Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored. -