Vorlage:Skill Info: Unterschied zwischen den Versionen
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<includeonly>{{#if: {{{class|}}} | [[Category:{{{class}}}]] }}{{#if: {{{class2|}}} | [[Category:{{{class2}}}]] }}{{#if: {{{class3|}}} | [[Category:{{{class3}}}]] }}{{#if: {{{type|}}} | [[Category:{{{type}}} Skills]] }}{{#if: {{{quest|}}} | [[Category:Quest Skills]] }}{{#if: {{{hpcost|}}} | [[Category:HP Consuming Skills]] }}{{#if: {{{area|}}} | [[Category:AoE Skills]] }}{{#if: {{{knock|}}} | [[Category:Knock Back Skills]] }}{{#if: {{{element|}}} | [[Category:Forced Element Skills]] [[Category:{{{element}}}]] }}{{#if: {{{status|}}} | [[Category:Status Inflicting Skills]] }} | <includeonly>{{#if: {{{class|}}} | [[Category:{{{class}}}]] }}{{#if: {{{class2|}}} | [[Category:{{{class2}}}]] }}{{#if: {{{class3|}}} | [[Category:{{{class3}}}]] }}{{#if: {{{class4|}}} | [[Category:{{{class4}}}]] }}{{#if: {{{type|}}} | [[Category:{{{type}}} Skills]] }}{{#if: {{{quest|}}} | [[Category:Quest Skills]] }}{{#if: {{{hpcost|}}} | [[Category:HP Consuming Skills]] }}{{#if: {{{area|}}} | [[Category:AoE Skills]] }}{{#if: {{{knock|}}} | [[Category:Knock Back Skills]] }}{{#if: {{{element|}}} | [[Category:Forced Element Skills]] [[Category:{{{element}}}]] }}{{#if: {{{status|}}} | [[Category:Status Inflicting Skills]] }}{{#if: {{{catalyst|}}} | [[Category:Item Consuming Skills]] }}{{#if: {{{weapon|}}} | [[Category:{{{weapon}}} Skills]] }}{{#if: {{{weapon2|}}} | [[Category:{{{weapon2}}} Skills]] }}{{#if: {{{weapon3|}}} | [[Category:{{{weapon3}}} Skills]] }}{{#if: {{{equip|}}} | [[Category:{{{equip}}} Skills]] }}{{#if: {{{equip2|}}} | [[Category:{{{equip2}}} Skills]] }}{{#if: {{{range|}}} | {{#switch: {{{range}}} | Melee=[[Category:Melee Skills]] | Magic=[[Category:Magic Skills]] | {{#expr: {{{range}}} }}=[[Category:Ranged Skills]] | }} }} | ||
{{#if: {{{catalyst|}}} | [[Category:Item Consuming | {| class="skill info" style="border: 1px solid #aaaaaa; background-color: #f9f9f9; color: black; margin-bottom: 0.5em; margin-left: 1em; padding: 0.2em; float: right; clear: right; width: 30em; text-align: left, top; font-size: 100% cellspacing=2" | ||
{|class=" | |||
|- | |- | ||
| align="center" colspan="2" style="background:#{{#switch: {{{type}}} | Active=74CFED |Passive=74CFED |Offensive=74CFED |Supportive=74CFED }}" | '''[[Image:{{PAGENAME}}.png]] {{PAGENAME}} Skill Info''' | |||
|- | |- | ||
| colspan=2 | | colspan=2 align=center | {{#ifexist:Media:{{PAGENAME}}_Info.gif|[[Image:{{PAGENAME}}_Info.gif]]|{{#ifeq: {{{type}}} | Passive | [[Image:Passive_Info.gif]] | [[Media:{{PAGENAME}}_Info.gif|No detail image]]}}}} | ||
|- | |- | ||
| | | width=10em | '''Type:''' || {{{type}}} Skill | ||
|- | |- | ||
| '''Levels:''' || {{{levels}}} | | '''Levels:''' || {{{levels}}} | ||
Zeile 13: | Zeile 12: | ||
{{#if: {{{spcost|}}} | | {{#if: {{{spcost|}}} | | ||
{{!}} '''SP Cost:''' {{!}}{{!}} {{{spcost}}} | {{!}} '''SP Cost:''' {{!}}{{!}} {{{spcost}}} | ||
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{hpcost|}}} | | {{#if: {{{hpcost|}}} | | ||
{{!}} '''HP Cost:''' {{!}}{{!}} {{{hpcost}}} | {{!}} '''HP Cost:''' {{!}}{{!}} {{{hpcost}}} | ||
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{time|}}} | | {{#if: {{{time|}}} | | ||
{{!}} '''{{ | {{!}} '''Cast Time:''' {{!}}{{!}} {{{time}}} | ||
{{!}}- }} | {{!}}- | {{#if: {{{cast_fix|}}} | | ||
{{!}} '''Cast Time:''' {{!}}{{!}} {{{cast_fix}}} (fixed) {{#if: {{{cast_var|}}} | + {{{cast_var}}} (var)}} | |||
{{!}}- | |||
}}}} | |||
{{#if: {{{delay|}}} | | {{#if: {{{delay|}}} | | ||
{{!}} '''{{ | {{!}} '''Cast Delay:''' {{!}}{{!}} {{{delay}}} | ||
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{animation|}}} | | |||
{{!}} '''Animation:''' {{!}}{{!}} {{{animation}}} | |||
{{!}}- }} | |||
{{#if: {{{cooldown|}}} | | |||
{{!}} '''Cooldown:''' {{!}}{{!}} {{{cooldown}}} | |||
{{!}}- }} | |||
{{#if: {{{duration|}}} | | {{#if: {{{duration|}}} | | ||
{{!}} '''Duration:''' {{!}}{{!}} {{{duration}}} | {{!}} '''Duration:''' {{!}}{{!}} {{{duration}}} | ||
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{target|}}} | | {{#if: {{{target|}}} | | ||
{{!}} '''Target:''' {{!}}{{!}} {{{target}}} | {{!}} '''Target:''' {{!}}{{!}} {{{target}}} | ||
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{range|}}} | | {{#if: {{{range|}}} | | ||
{{!}} '''Range:''' {{!}}{{!}} {{#switch: {{{range}}} | Melee={{{range}}} | Magic={{{range}}} | {{{range}}} cells }} | {{!}} '''Range:''' {{!}}{{!}} {{#switch: {{{range}}} | Melee={{{range}}} | Magic={{{range}}} | {{#expr: {{{range}}} }}={{{range}}} cells | {{{range}}} }} | ||
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{range_x|}}} | | {{#if: {{{range_x|}}} | | ||
{{!}} '''Range:''' {{!}}{{!}} {{{range_x}}} | {{!}} '''Range:''' {{!}}{{!}} {{{range_x}}} | ||
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{magicrange|}}} | | {{#if: {{{magicrange|}}} | | ||
{{!}} '''Range:''' {{!}}{{!}} {{{magicrange}}} | {{!}} '''Range:''' {{!}}{{!}} {{{magicrange}}} | ||
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{knock|}}} | | {{#if: {{{knock|}}} | | ||
{{!}} '''Knock Back:''' {{!}}{{!}} {{{knock}}} | {{!}} '''Knock Back:''' {{!}}{{!}} {{{knock}}} | ||
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{area|}}} | | {{#if: {{{area|}}} | | ||
{{!}} ''' | {{!}} '''Area:''' {{!}}{{!}} {{{area}}} | ||
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{element|}}} | | {{#if: {{{element|}}} | | ||
{{!}} ''' | {{!}} '''Element:''' {{!}}{{!}} [[{{{element}}}]] | ||
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{status|}}} | | {{#if: {{{status|}}} | | ||
{{!}} ''' | {{!}} '''Status:''' {{!}}{{!}} {{{status}}} | ||
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{catalyst|}}} | | {{#if: {{{catalyst|}}} | | ||
{{!}} '''Catalyst:''' {{!}}{{!}} {{{catalyst}}} | {{!}} '''Catalyst:''' {{!}}{{!}} {{{catalyst}}} | ||
{{!}}- | {{!}}- }} | ||
{{#if: {{{weapon|}}} | | {{#if: {{{weapon|}}} | | ||
{{!}} ''' | {{!}} '''Weapon:''' {{!}}{{!}} [[{{{weapon}}}]] {{#if: {{{weapon2|}}} | or [[{{{weapon2}}}]] {{#if: {{{weapon3|}}} | or [[{{{weapon3}}}]] }} }} | ||
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{equip|}}} | | {{#if: {{{equip|}}} | | ||
{{!}} ''' | {{!}} '''Equipment:''' {{!}}{{!}} [[{{{equip}}}]] | ||
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{equip2|}}} | | {{#if: {{{equip2|}}} | | ||
{{!}} '''Alt. | {{!}} '''Alt. Equipment:''' {{!}}{{!}} [[{{{equip2}}}]] | ||
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{cf_name|}}} | | {{#if: {{{cf_name|}}} | | ||
{{!}} '''{{{cf_name}}}:''' {{!}}{{!}} {{{cf_value}}} | {{!}} '''{{{cf_name}}}:''' {{!}}{{!}} {{{cf_value}}} | ||
{{!}}- | {{!}}- }} | ||
{{#if: {{{prereqs|}}} | | {{#if: {{{prereqs|}}} | | ||
! colspan=2 style="background:#{{#switch: {{{type}}} | Active= | {{!}} align="center" colspan="2" style="background:#{{#switch: {{{type}}} | Active=74CFED |Passive=74CFED |Offensive=74CFED |Supportive=74CFED }}" {{!}} '''Prerequisites''' | ||
{{!}}- | {{!}}- | ||
{{!}} colspan=2 {{!}} {{{prereqs}}} }} | {{!}} colspan=2 {{!}} {{{prereqs}}} }} | ||
{{#if: {{{quest|}}} | | {{#if: {{{quest|}}} | | ||
! colspan=2 style="background:#{{#switch: {{{type}}} | Active= | {{!}} align="center" colspan="2" style="background:#{{#switch: {{{type}}} | Active=74CFED |Passive=74CFED |Offensive=74CFED |Supportive=74CFED }}" {{!}} '''Prereqs''' | ||
{{!}}- | {{!}}- | ||
{{!}} colspan=2 {{!}} ''In order to gain this skill, the player has to complete a [[{{{quest}}}{{!}}quest]] | {{!}} colspan=2 {{!}} ''In order to gain this skill, the player has to complete a [[{{{quest}}}{{!}}quest]]!'' }} | ||
|}</includeonly><noinclude> | |} | ||
{| class=" | </includeonly><noinclude> | ||
{| class="skill info" style="border: 1px solid #aaaaaa; background-color: #f9f9f9; color: black; margin-bottom: 0.5em; margin-left: 1em; padding: 0.2em; float: right; clear: right; width: 30em; text-align: left, top; font-size: 100% cellspacing=2" | |||
|- | |- | ||
| align="center" colspan="2" style="background:#cccccc" | '''[[Image:<nowiki>{{PAGENAME}}</nowiki>_Info.gif]] <nowiki>{{PAGENAME}}</nowiki>''' | |||
|- | |- | ||
| colspan=2 | | colspan=2 align=center | No detail image | ||
|- | |- | ||
| | | width=10em | '''Type:''' || {{{type}}} Skill | ||
|- | |- | ||
| '''Levels:''' || {{{levels}}} | | '''Levels:''' || {{{levels}}} | ||
|- | |- | ||
| '''SP Cost:''' || {{{spcost}}} | | '''SP Cost:''' || {{{spcost}}} | ||
|- | |- | ||
| '''HP Cost:''' || {{{hpcost}}} | | '''HP Cost:''' || {{{hpcost}}} | ||
|- | |||
| '''Cast Time:''' || {{{time}}} | |||
|- | |- | ||
| ''' | | '''Cast Time:''' || {{{cast_fix}}} (fixed) + {{{cast_var}}} (var) | ||
|- | |- | ||
| ''' | | '''Cast Delay:''' || {{{delay}}} | ||
|- | |||
| '''Animation:''' || {{{animation}}} | |||
|- | |- | ||
| ''' | | '''Cooldown:''' || {{{cooldown}}} | ||
|- | |- | ||
| '''Target:''' || {{{target}}} | | '''Duration:''' || {{{duration}}} | ||
|- | |||
| '''Target:''' || {{{target}}} | |||
|- | |- | ||
| '''Range:''' || {{{range}}} cells | | '''Range:''' || {{{range}}} cells | ||
Zeile 109: | Zeile 115: | ||
| '''Range:''' || {{{range_x}}} cells | | '''Range:''' || {{{range_x}}} cells | ||
|- | |- | ||
| '''Knock Back:''' || {{{knock}}} | | '''Knock Back:''' || {{{knock}}} | ||
|- | |- | ||
| ''' | | '''Area:''' || {{{area}}} | ||
|- | |- | ||
| ''' | | '''Element:''' || [[{{{element}}}]] | ||
|- | |- | ||
| ''' | | '''Status:''' || {{{status}}} | ||
|- | |- | ||
| '''Catalyst:''' || {{{catalyst}}} | | '''Catalyst:''' || {{{catalyst}}} | ||
|- | |- | ||
| ''' | | '''Weapon:''' || [[{{{weapon}}}]] | ||
|- | |- | ||
| ''' | | '''Equipment:''' || [[{{{equip}}}]] | ||
|- | |- | ||
| '''{{{cf_name}}}:''' || {{{cf_value}}} | | '''{{{cf_name}}}:''' || {{{cf_value}}} | ||
|- | |- | ||
| | | align="center" colspan="2" style="background:#cccccc" | '''Prerequisites''' | ||
|- | |- | ||
| colspan=2 | {{{prereqs}}} | | colspan=2 | {{{prereqs}}} | ||
|} | |} | ||
== Usage == | |||
<pre>{{Skill Info | <pre>{{Skill Info | ||
|class= | | class = | ||
|class2= | | class2 = | ||
|class3= | | class3 = | ||
|type= | | class4 = | ||
|levels= | | type = | ||
|prereqs= | | levels = | ||
|quest= | | prereqs = | ||
|spcost= | | quest = | ||
|hpcost= | | spcost = | ||
|time= | | hpcost = | ||
|delay= | | time = | ||
|duration= | | cast_fix = | ||
|target= | | cast_var = | ||
|range= | | delay = | ||
|range_x= | | cooldown = | ||
|area= | | animation = | ||
|knock= | | duration = | ||
|element= | | target = | ||
|status= | | range = | ||
|catalyst | | range_x = | ||
| area = | |||
| knock = | |||
|weapon= | | element = | ||
|weapon2= | | status = | ||
|weapon3= | | catalyst = | ||
|equip= | | weapon = | ||
|equip2= | | weapon2 = | ||
|cf_name= | | weapon3 = | ||
|cf_value | | equip = | ||
| equip2 = | |||
| cf_name = | |||
| cf_value = | |||
}}</pre> | }}</pre> | ||
=== | === Obligatory Fields === | ||
{| class=wikitable | {| class="wikitable" | ||
! Field !! Description !! Auto-adds Category | ! Field !! Description !! Auto-adds Category | ||
|- | |- | ||
| class || The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). || Category:<class> | |||
| The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). | |||
| Category:<class> | |||
|- | |- | ||
| type || Main type of the skill. Values have to be Active, Passive, Offensive, Supportive. || Category:<type> | |||
| Main type of the skill. Values have to be | |||
| Category:<type> | |||
|- | |- | ||
| levels || Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: 5 (Selectable) || - | |||
| Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: | |||
| - | |||
|- | |- | ||
| prereqs || Prerequisites of the skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: ([[Mage]] and [[Super Novice]]) [[Napalm Beat]] Lv. 7, [[Soul Strike]] Lv. 5; ([[Priest]]) [[Aspersio]] Lv. 4, [[Sanctuary]] Lv. 3 || - | |||
| | |||
| - | |||
|- | |- | ||
| quest || Prerequisite quest of the skill. If it has one, set this instead of prereqs. || [[:Category:Quest Skills]] | |||
| | |||
| [[:Category:Quest Skills]] | |||
|} | |} | ||
===Optional Fields=== | === Optional Fields === | ||
{| class=wikitable | {| class="wikitable" | ||
|- | |||
! Field !! Description !! Auto-adds Category if used | |||
|- | |- | ||
| class2 || Use in case of cross class skills. || Category:class2 | |||
|- | |- | ||
| class3 || Use in case of cross class skills. || Category:class3 | |||
| Use in case of cross class skills. | |||
| Category: | |||
|- | |- | ||
| class4 || Use in case of cross class skills. || Category:class4 | |||
| Use in case of cross class skills. | |||
| Category: | |||
|- | |- | ||
| spcost || SP Cost required to initiate the skill. || - | |||
| SP Cost required to initiate the skill. | |||
| - | |||
|- | |- | ||
| hpcost || HP Cost required to initiate the skill. || [[:Category:HP Consuming Skills]] | |||
| HP Cost required to initiate the skill. | |||
| [[:Category:HP Consuming Skills]] | |||
|- | |- | ||
| time || Cast Time (1 seconds, none/instant, etc). || - | |||
| Cast Time ( | |||
| - | |||
|- | |- | ||
| cast_fix || Fixed cast time of a skill, this will only show if {{{time}}} is left blank || - | |||
| | |- | ||
| - | | cast_var || Variable cast time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only. || - | ||
|- | |- | ||
| delay || After Cast/Skill Delay (2 sec, none, aspd dependent, etc). || - | |||
| | |||
| - | |||
|- | |- | ||
| animation || Animation delay of the skill || - | |||
| | |||
| - | |||
|- | |- | ||
| cooldown || for skills that have a re-use delay specific to that skill, this is distinct from a skill delay || - | |||
| | |||
| | |||
|- | |- | ||
| duration || Lasting time of the skill/skill's effect (30 seconds, 1 minute, etc). || - | |||
| | |||
| - | |||
|- | |- | ||
| target || Target (ground, self, party, enemy, etc). || not yet implemented | |||
| | |||
| | |||
|- | |- | ||
| range || Range (Melee, Magic, 3, 4, etc). || If value is is "Melee", [[:Category:Melee Skills]]<br>If value is "Magic", [[:Category:Magic Skills]]<br>If value is numeric, [[:Category:Ranged Skills]] | |||
| | |||
| [[:Category: | |||
|- | |- | ||
| range_x || Non-conditional ''Range'' value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. || - | |||
| | |||
| | |||
|- | |- | ||
| area || Area of Effect (3x3, 7x7, etc). || [[:Category:AoE Skills]] | |||
| | |||
| [[:Category: | |||
|- | |- | ||
| knock || Knock back push amount (2 cells, 7 cells, level dependent, etc). || [[:Category:Knock Back Skills]] | |||
| | |||
| [[:Category: | |||
|- | |- | ||
| element || Primary elemental property if applicable (Water, Holy, Neutral, etc). || [[:Category:Forced Element Skills]] | |||
| | |||
| [[:Category: | |||
|- | |- | ||
| status || Status the skill inflicts on the Foe. || [[:Category:Status Inflicting Skills]] | |||
| | |||
| [[:Category: | |||
|- | |- | ||
| catalyst || Item the skill consumes upon casting. || [[:Category:Item Consuming Skills]] | |||
| | |||
| | |||
|- | |- | ||
| weapon || Weapon that must be equipped in order for the skill to execute. || Adds category per Weapon. i.e. [[:Category:Pistol Skills]] | |||
| | |||
| Adds category per Weapon. i.e. [[:Category: | |||
|- | |- | ||
| weapon2 || For skills with multiple allowable weapons. || Adds category per Weapon. i.e. [[:Category:Pistol Skills]] | |||
| For skills with multiple allowable weapons. | |||
| Adds category per Weapon. i.e. [[:Category: | |||
|- | |- | ||
| weapon3 || For skills with multiple allowable weapons. || Adds category per Weapon. i.e. [[:Category:Pistol Skills]] | |||
| | |||
| Adds category per | |||
|- | |- | ||
| equip || Equipment item that must be worn for the skill to execute. || Adds category per Equipment type. i.e. [[:Category:Shield Skills]] | |||
| | |||
| Adds category per Equipment type. i.e. [[:Category:Shield Skills]] | |||
|- | |- | ||
| equip2 || For skills with multiple required equipment types. || Adds category per Equipment type. i.e. [[:Category:Shield Skills]] | |||
| | |||
| | |||
|- | |- | ||
| cf_name || Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value. || - | |||
| Custom Field | |||
| - | |||
|- | |- | ||
| cf_value || Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored. || - | |||
| | |||
|} | |} | ||
[[Category:Templates]] | [[Category:Templates|Skill Info]] | ||
</noinclude> | </noinclude> |
Aktuelle Version vom 3. Juni 2020, 15:52 Uhr
[[Image:{{PAGENAME}}_Info.gif]] {{PAGENAME}} | |
No detail image | |
Type: | {{{type}}} Skill |
Levels: | {{{levels}}} |
SP Cost: | {{{spcost}}} |
HP Cost: | {{{hpcost}}} |
Cast Time: | {{{time}}} |
Cast Time: | {{{cast_fix}}} (fixed) + {{{cast_var}}} (var) |
Cast Delay: | {{{delay}}} |
Animation: | {{{animation}}} |
Cooldown: | {{{cooldown}}} |
Duration: | {{{duration}}} |
Target: | {{{target}}} |
Range: | {{{range}}} cells |
Range: | {{{range_x}}} cells |
Knock Back: | {{{knock}}} |
Area: | {{{area}}} |
Element: | [[{{{element}}}]] |
Status: | {{{status}}} |
Catalyst: | {{{catalyst}}} |
Weapon: | [[{{{weapon}}}]] |
Equipment: | [[{{{equip}}}]] |
{{{cf_name}}}: | {{{cf_value}}} |
Prerequisites | |
{{{prereqs}}} |
Usage
{{Skill Info | class = | class2 = | class3 = | class4 = | type = | levels = | prereqs = | quest = | spcost = | hpcost = | time = | cast_fix = | cast_var = | delay = | cooldown = | animation = | duration = | target = | range = | range_x = | area = | knock = | element = | status = | catalyst = | weapon = | weapon2 = | weapon3 = | equip = | equip2 = | cf_name = | cf_value = }}
Obligatory Fields
Field | Description | Auto-adds Category |
---|---|---|
class | The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). | Category:<class> |
type | Main type of the skill. Values have to be Active, Passive, Offensive, Supportive. | Category:<type> |
levels | Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: 5 (Selectable) | - |
prereqs | Prerequisites of the skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3 | - |
quest | Prerequisite quest of the skill. If it has one, set this instead of prereqs. | Category:Quest Skills |
Optional Fields
Field | Description | Auto-adds Category if used |
---|---|---|
class2 | Use in case of cross class skills. | Category:class2 |
class3 | Use in case of cross class skills. | Category:class3 |
class4 | Use in case of cross class skills. | Category:class4 |
spcost | SP Cost required to initiate the skill. | - |
hpcost | HP Cost required to initiate the skill. | Category:HP Consuming Skills |
time | Cast Time (1 seconds, none/instant, etc). | - |
cast_fix | Fixed cast time of a skill, this will only show if {{{time}}} is left blank | - |
cast_var | Variable cast time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only. | - |
delay | After Cast/Skill Delay (2 sec, none, aspd dependent, etc). | - |
animation | Animation delay of the skill | - |
cooldown | for skills that have a re-use delay specific to that skill, this is distinct from a skill delay | - |
duration | Lasting time of the skill/skill's effect (30 seconds, 1 minute, etc). | - |
target | Target (ground, self, party, enemy, etc). | not yet implemented |
range | Range (Melee, Magic, 3, 4, etc). | If value is is "Melee", Category:Melee Skills If value is "Magic", Category:Magic Skills If value is numeric, Category:Ranged Skills |
range_x | Non-conditional Range value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. | - |
area | Area of Effect (3x3, 7x7, etc). | Category:AoE Skills |
knock | Knock back push amount (2 cells, 7 cells, level dependent, etc). | Category:Knock Back Skills |
element | Primary elemental property if applicable (Water, Holy, Neutral, etc). | Category:Forced Element Skills |
status | Status the skill inflicts on the Foe. | Category:Status Inflicting Skills |
catalyst | Item the skill consumes upon casting. | Category:Item Consuming Skills |
weapon | Weapon that must be equipped in order for the skill to execute. | Adds category per Weapon. i.e. Category:Pistol Skills |
weapon2 | For skills with multiple allowable weapons. | Adds category per Weapon. i.e. Category:Pistol Skills |
weapon3 | For skills with multiple allowable weapons. | Adds category per Weapon. i.e. Category:Pistol Skills |
equip | Equipment item that must be worn for the skill to execute. | Adds category per Equipment type. i.e. Category:Shield Skills |
equip2 | For skills with multiple required equipment types. | Adds category per Equipment type. i.e. Category:Shield Skills |
cf_name | Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value. | - |
cf_value | Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored. | - |