Vorlage:Skill Info
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[[Image:{{PAGENAME}}_Info.gif]] {{PAGENAME}} | |
No detail image | |
Type: | {{{type}}} Skill |
Levels: | {{{levels}}} |
SP Cost: | {{{spcost}}} |
HP Cost: | {{{hpcost}}} |
Cast Time: | {{{time}}} |
Cast Time: | {{{cast_fix}}} (fixed) + {{{cast_var}}} (var) |
Cast Delay: | {{{delay}}} |
Animation: | {{{animation}}} |
Cooldown: | {{{cooldown}}} |
Duration: | {{{duration}}} |
Target: | {{{target}}} |
Range: | {{{range}}} cells |
Range: | {{{range_x}}} cells |
Knock Back: | {{{knock}}} |
Area: | {{{area}}} |
Element: | [[{{{element}}}]] |
Status: | {{{status}}} |
Catalyst: | {{{catalyst}}} |
Weapon: | [[{{{weapon}}}]] |
Equipment: | [[{{{equip}}}]] |
{{{cf_name}}}: | {{{cf_value}}} |
Prerequisites | |
{{{prereqs}}} |
Usage
{{Skill Info | class = | class2 = | class3 = | class4 = | type = | levels = | prereqs = | quest = | spcost = | hpcost = | time = | cast_fix = | cast_var = | delay = | cooldown = | animation = | duration = | target = | range = | range_x = | area = | knock = | element = | status = | catalyst = | weapon = | weapon2 = | weapon3 = | equip = | equip2 = | cf_name = | cf_value = }}
Obligatory Fields
Field | Description | Auto-adds Category |
---|---|---|
class | The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). | Category:<class> |
type | Main type of the skill. Values have to be Active, Passive, Offensive, Supportive. | Category:<type> |
levels | Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: 5 (Selectable) | - |
prereqs | Prerequisites of the skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3 | - |
quest | Prerequisite quest of the skill. If it has one, set this instead of prereqs. | Category:Quest Skills |
Optional Fields
Field | Description | Auto-adds Category if used |
---|---|---|
class2 | Use in case of cross class skills. | Category:class2 |
class3 | Use in case of cross class skills. | Category:class3 |
class4 | Use in case of cross class skills. | Category:class4 |
spcost | SP Cost required to initiate the skill. | - |
hpcost | HP Cost required to initiate the skill. | Category:HP Consuming Skills |
time | Cast Time (1 seconds, none/instant, etc). | - |
cast_fix | Fixed cast time of a skill, this will only show if {{{time}}} is left blank | - |
cast_var | Variable cast time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only. | - |
delay | After Cast/Skill Delay (2 sec, none, aspd dependent, etc). | - |
animation | Animation delay of the skill | - |
cooldown | for skills that have a re-use delay specific to that skill, this is distinct from a skill delay | - |
duration | Lasting time of the skill/skill's effect (30 seconds, 1 minute, etc). | - |
target | Target (ground, self, party, enemy, etc). | not yet implemented |
range | Range (Melee, Magic, 3, 4, etc). | If value is is "Melee", Category:Melee Skills If value is "Magic", Category:Magic Skills If value is numeric, Category:Ranged Skills |
range_x | Non-conditional Range value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. | - |
area | Area of Effect (3x3, 7x7, etc). | Category:AoE Skills |
knock | Knock back push amount (2 cells, 7 cells, level dependent, etc). | Category:Knock Back Skills |
element | Primary elemental property if applicable (Water, Holy, Neutral, etc). | Category:Forced Element Skills |
status | Status the skill inflicts on the Foe. | Category:Status Inflicting Skills |
catalyst | Item the skill consumes upon casting. | Category:Item Consuming Skills |
weapon | Weapon that must be equipped in order for the skill to execute. | Adds category per Weapon. i.e. Category:Pistol Skills |
weapon2 | For skills with multiple allowable weapons. | Adds category per Weapon. i.e. Category:Pistol Skills |
weapon3 | For skills with multiple allowable weapons. | Adds category per Weapon. i.e. Category:Pistol Skills |
equip | Equipment item that must be worn for the skill to execute. | Adds category per Equipment type. i.e. Category:Shield Skills |
equip2 | For skills with multiple required equipment types. | Adds category per Equipment type. i.e. Category:Shield Skills |
cf_name | Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value. | - |
cf_value | Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored. | - |