Vorlage:Skill Info

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[[Image:{{PAGENAME}}_Info.gif]] {{PAGENAME}}
No detail image
Type: {{{type}}} Skill
Levels: {{{levels}}}
SP Cost: {{{spcost}}}
HP Cost: {{{hpcost}}}
Cast Time: {{{time}}}
Cast Time: {{{cast_fix}}} (fixed) + {{{cast_var}}} (var)
Cast Delay: {{{delay}}}
Animation: {{{animation}}}
Cooldown: {{{cooldown}}}
Duration: {{{duration}}}
Target: {{{target}}}
Range: {{{range}}} cells
Range: {{{range_x}}} cells
Knock Back: {{{knock}}}
Area: {{{area}}}
Element: [[{{{element}}}]]
Status: {{{status}}}
Catalyst: {{{catalyst}}}
Weapon: [[{{{weapon}}}]]
Equipment: [[{{{equip}}}]]
{{{cf_name}}}: {{{cf_value}}}
Prerequisites
{{{prereqs}}}


Usage

{{Skill Info
| class =
| class2 =
| class3 =
| class4 = 
| type =
| levels =
| prereqs =
| quest =
| spcost =
| hpcost =
| time =
| cast_fix =
| cast_var = 
| delay =
| cooldown =
| animation =
| duration =
| target =
| range =
| range_x =
| area =
| knock =
| element =
| status =
| catalyst =
| weapon = 
| weapon2 =
| weapon3 =
| equip =
| equip2 =
| cf_name =
| cf_value =
}}

Obligatory Fields

Field Description Auto-adds Category
class The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). Category:<class>
type Main type of the skill. Values have to be Active, Passive, Offensive, Supportive. Category:<type>
levels Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: 5 (Selectable) -
prereqs Prerequisites of the skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3 -
quest Prerequisite quest of the skill. If it has one, set this instead of prereqs. Category:Quest Skills

Optional Fields

Field Description Auto-adds Category if used
class2 Use in case of cross class skills. Category:class2
class3 Use in case of cross class skills. Category:class3
class4 Use in case of cross class skills. Category:class4
spcost SP Cost required to initiate the skill. -
hpcost HP Cost required to initiate the skill. Category:HP Consuming Skills
time Cast Time (1 seconds, none/instant, etc). -
cast_fix Fixed cast time of a skill, this will only show if {{{time}}} is left blank -
cast_var Variable cast time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only. -
delay After Cast/Skill Delay (2 sec, none, aspd dependent, etc). -
animation Animation delay of the skill -
cooldown for skills that have a re-use delay specific to that skill, this is distinct from a skill delay -
duration Lasting time of the skill/skill's effect (30 seconds, 1 minute, etc). -
target Target (ground, self, party, enemy, etc). not yet implemented
range Range (Melee, Magic, 3, 4, etc). If value is is "Melee", Category:Melee Skills
If value is "Magic", Category:Magic Skills
If value is numeric, Category:Ranged Skills
range_x Non-conditional Range value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. -
area Area of Effect (3x3, 7x7, etc). Category:AoE Skills
knock Knock back push amount (2 cells, 7 cells, level dependent, etc). Category:Knock Back Skills
element Primary elemental property if applicable (Water, Holy, Neutral, etc). Category:Forced Element Skills
status Status the skill inflicts on the Foe. Category:Status Inflicting Skills
catalyst Item the skill consumes upon casting. Category:Item Consuming Skills
weapon Weapon that must be equipped in order for the skill to execute. Adds category per Weapon. i.e. Category:Pistol Skills
weapon2 For skills with multiple allowable weapons. Adds category per Weapon. i.e. Category:Pistol Skills
weapon3 For skills with multiple allowable weapons. Adds category per Weapon. i.e. Category:Pistol Skills
equip Equipment item that must be worn for the skill to execute. Adds category per Equipment type. i.e. Category:Shield Skills
equip2 For skills with multiple required equipment types. Adds category per Equipment type. i.e. Category:Shield Skills
cf_name Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value. -
cf_value Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored. -