Vorlage:Skill Info: Unterschied zwischen den Versionen

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<includeonly>{{#if: {{{class|}}} | [[Category:{{{class}}}]] }}{{#if: {{{class2|}}} | [[Category:{{{class2}}}]] }}{{#if: {{{class3|}}} | [[Category:{{{class3}}}]] }}{{#if: {{{type|}}} | [[Category:{{{type}}} Skills]] }}{{#if: {{{quest|}}} | [[Category:Quest Skills]] }}{{#if: {{{hpcost|}}} | [[Category:HP Consuming Skills]] }}{{#if: {{{area|}}} | [[Category:AoE Skills]] }}{{#if: {{{knock|}}} | [[Category:Knock Back Skills]] }}{{#if: {{{element|}}} | [[Category:Forced Element Skills]] [[Category:{{{element}}}]] }}{{#if: {{{status|}}} | [[Category:Status Inflicting Skills]] }}
<includeonly>{{#if: {{{class|}}} | [[Category:{{{class}}}]] }}{{#if: {{{class2|}}} | [[Category:{{{class2}}}]] }}{{#if: {{{class3|}}} | [[Category:{{{class3}}}]] }}{{#if: {{{class4|}}} | [[Category:{{{class4}}}]] }}{{#if: {{{type|}}} | [[Category:{{{type}}} Skills]] }}{{#if: {{{quest|}}} | [[Category:Quest Skills]] }}{{#if: {{{hpcost|}}} | [[Category:HP Consuming Skills]] }}{{#if: {{{area|}}} | [[Category:AoE Skills]] }}{{#if: {{{knock|}}} | [[Category:Knock Back Skills]] }}{{#if: {{{element|}}} | [[Category:Forced Element Skills]] [[Category:{{{element}}}]] }}{{#if: {{{status|}}} | [[Category:Status Inflicting Skills]] }}{{#if: {{{catalyst|}}} | [[Category:Item Consuming Skills]] }}{{#if: {{{weapon|}}} | [[Category:{{{weapon}}} Skills]] }}{{#if: {{{weapon2|}}} | [[Category:{{{weapon2}}} Skills]] }}{{#if: {{{weapon3|}}} | [[Category:{{{weapon3}}} Skills]] }}{{#if: {{{equip|}}} | [[Category:{{{equip}}} Skills]] }}{{#if: {{{equip2|}}} | [[Category:{{{equip2}}} Skills]] }}{{#if: {{{range|}}} | {{#switch: {{{range}}} | Melee=[[Category:Melee Skills]] | Magic=[[Category:Magic Skills]] | {{#expr: {{{range}}} }}=[[Category:Ranged Skills]] | }} }}
{{#if: {{{catalyst|}}} | [[Category:Item Consuming Skills]] }}{{#if: {{{item|}}} | [[Category:Item Dependant Skills]] }}{{#if: {{{ammo|}}} | [[Category:Ammunition Skills]] }}{{#if: {{{weapon|}}} | [[Category:{{{weapon}}} Skills]] }}{{#if: {{{weapon2|}}} | [[Category:{{{weapon2}}} Skills]] }}{{#if: {{{weapon3|}}} | [[Category:{{{weapon3}}} Skills]] }}{{#if: {{{equip|}}} | [[Category:{{{equip}}} Skills]] }}{{#if: {{{equip2|}}} | [[Category:{{{equip2}}} Skills]] }}{{#if: {{{range|}}} | {{#switch: {{{range}}} | Melee=[[Category:Melee Skills]] | Magic=[[Category:Magic Skills]] | {{#expr: {{{range}}} }}=[[Category:Ranged Skills]] | }} }}
{| class="skill info" style="border: 1px solid #aaaaaa; background-color: #f9f9f9; color: black; margin-bottom: 0.5em; margin-left: 1em; padding: 0.2em; float: right; clear: right; width: 30em; text-align: left, top; font-size: 100% cellspacing=2"
{|class="infobox" style="width:30em;"
|-
|-
! colspan=2 style="background:#{{#switch:{{{type|}}} | Active=CCFFCC | Passive=CCCCCC | Offensive=FFCCCC | Supportive=CCFFFF | CCCCCC }}; font-size:130%;" | {{#ifexist:Media:{{PAGENAME}}.png|[[Image:{{PAGENAME}}.png]]|[[Image:No_Info.png|link=http://nyanro.org/wiki/?title=Special:Upload?wpDestFile={{PAGENAMEE}}.png|Needs a proper skill icon]]}} {{PAGENAME}}
| align="center" colspan="2" style="background:#{{#switch: {{{type}}} | Active=74CFED |Passive=74CFED |Offensive=74CFED |Supportive=74CFED }}" | '''[[Image:{{PAGENAME}}.png]] {{PAGENAME}} Skill Info'''
|-
|-
| colspan=2 style="text-align:center;" | {{#ifexist:Media:{{PAGENAME}}_Info.gif | [[Image:{{PAGENAME}}_Info.gif]] | {{#ifeq: {{{type|}}} | Passive | [[Image:Passive_Info.gif|link=http://nyanro.org/wiki/?title=Special:Upload?wpDestFile={{PAGENAMEE}}_Info.gif]] | [[Image:No_Image_Info.gif|link=http://nyanro.org/wiki/?title=Special:Upload?wpDestFile={{PAGENAMEE}}_Info.gif]] }} }}
| colspan=2 align=center | {{#ifexist:Media:{{PAGENAME}}_Info.gif|[[Image:{{PAGENAME}}_Info.gif]]|{{#ifeq: {{{type}}} | Passive | [[Image:Passive_Info.gif]] | [[Media:{{PAGENAME}}_Info.gif|No detail image]]}}}}
|-
|-
| style="width:10em;" | '''Type:''' || {{{type}}} Skill
| width=10em | '''Type:''' || {{{type}}} Skill
|-
|-
| '''Levels:''' || {{{levels}}}   
| '''Levels:''' || {{{levels}}}   
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{{#if: {{{spcost|}}} |
{{#if: {{{spcost|}}} |
{{!}} '''SP Cost:''' {{!}}{{!}} {{{spcost}}}
{{!}} '''SP Cost:''' {{!}}{{!}} {{{spcost}}}
{{!}}- }}
{{!}}- }}
{{#if: {{{hpcost|}}} |
{{#if: {{{hpcost|}}} |
{{!}} '''HP Cost:''' {{!}}{{!}} {{{hpcost}}}
{{!}} '''HP Cost:''' {{!}}{{!}} {{{hpcost}}}
{{!}}- }}
{{!}}- }}
{{#if: {{{time|}}} |
{{#if: {{{time|}}} |
{{!}} '''{{Colorlink|black|Skills#Cast Time|Cast Time}}:''' {{!}}{{!}} {{{time}}}
{{!}} '''Cast Time:''' {{!}}{{!}} {{{time}}}
{{!}}- }}
{{!}}- | {{#if: {{{cast_fix|}}} |
{{!}} '''Cast Time:''' {{!}}{{!}} {{{cast_fix}}} (fixed) {{#if: {{{cast_var|}}} | + {{{cast_var}}} (var)}}
{{!}}-
}}}}
{{#if: {{{delay|}}} |
{{#if: {{{delay|}}} |
{{!}} '''{{Colorlink|black|Skills#Cast Delay|Cast Delay}}:''' {{!}}{{!}} {{{delay}}}
{{!}} '''Cast Delay:''' {{!}}{{!}} {{{delay}}}
{{!}}- }}
{{!}}-  }}
{{#if: {{{animation|}}} |
{{!}} '''Animation:''' {{!}}{{!}} {{{animation}}}
{{!}}-  }}
{{#if: {{{cooldown|}}} |
{{!}} '''Cooldown:''' {{!}}{{!}} {{{cooldown}}}
{{!}}- }}
{{#if: {{{duration|}}} |
{{#if: {{{duration|}}} |
{{!}} '''Duration:''' {{!}}{{!}} {{{duration}}}
{{!}} '''Duration:''' {{!}}{{!}} {{{duration}}}
{{!}}- }}
{{!}}- }}
{{#if: {{{target|}}} |
{{#if: {{{target|}}} |
{{!}} '''Target:''' {{!}}{{!}} {{{target}}}
{{!}} '''Target:''' {{!}}{{!}} {{{target}}}
{{!}}- }}
{{!}}- }}
{{#if: {{{range|}}} |
{{#if: {{{range|}}} |
{{!}} '''Range:''' {{!}}{{!}} {{#switch: {{{range}}} | Melee={{{range}}} | Magic={{{range}}} | {{{range}}} cells }}
{{!}} '''Range:''' {{!}}{{!}} {{#switch: {{{range}}} | Melee={{{range}}} | Magic={{{range}}} | {{#expr: {{{range}}} }}={{{range}}} cells | {{{range}}} }}
{{!}}- }}
{{!}}- }}
{{#if: {{{range_x|}}} |
{{#if: {{{range_x|}}} |
{{!}} '''Range:''' {{!}}{{!}} {{{range_x}}} cells
{{!}} '''Range:''' {{!}}{{!}} {{{range_x}}}
{{!}}- }}
{{!}}- }}
{{#if: {{{magicrange|}}} |
{{#if: {{{magicrange|}}} |
{{!}} '''Range:''' {{!}}{{!}} {{{magicrange}}} cells
{{!}} '''Range:''' {{!}}{{!}} {{{magicrange}}}
{{!}}- }}
{{!}}- }}
{{#if: {{{knock|}}} |
{{#if: {{{knock|}}} |
{{!}} '''Knock Back:''' {{!}}{{!}} {{{knock}}} cells
{{!}} '''Knock Back:''' {{!}}{{!}} {{{knock}}}
{{!}}- }}
{{!}}- }}
{{#if: {{{area|}}} |
{{#if: {{{area|}}} |
{{!}} '''{{Colorlink|black|Area of Effect|Area of Effect}}:''' {{!}}{{!}} {{{area}}}
{{!}} '''Area:''' {{!}}{{!}} {{{area}}}
{{!}}- }}
{{!}}- }}
{{#if: {{{element|}}} |
{{#if: {{{element|}}} |
{{!}} '''{{Colorlink|black|Element|Property}}:''' {{!}}{{!}} [[{{{element}}}]]
{{!}} '''Element:''' {{!}}{{!}} [[{{{element}}}]]
{{!}}- }}
{{!}}- }}
{{#if: {{{status|}}} |
{{#if: {{{status|}}} |
{{!}} '''{{Colorlink|black|Status Effects|Status}}:''' {{!}}{{!}} {{{status}}}
{{!}} '''Status:''' {{!}}{{!}} {{{status}}}
{{!}}- }}
{{!}}- }}
{{#if: {{{catalyst|}}} |
{{#if: {{{catalyst|}}} |
{{!}} '''Catalyst:''' {{!}}{{!}} {{{catalyst}}}
{{!}} '''Catalyst:''' {{!}}{{!}} {{{catalyst}}}
{{!}}- }}
{{!}}- }}
{{#if: {{{item|}}} |
{{!}} '''Item:''' {{!}}{{!}} {{{item}}}
{{!}}- }}
{{#if: {{{ammo|}}} |
{{!}} '''{{Colorlink|black|Ammunition|Ammunition}}:''' {{!}}{{!}} {{{ammo}}}
{{!}}- }}
{{#if: {{{weapon|}}} |
{{#if: {{{weapon|}}} |
{{!}} '''{{Colorlink|black|Weapons|Weapon}}:''' {{!}}{{!}} [[{{{weapon}}}]] {{#if: {{{weapon2|}}} | or [[{{{weapon2}}}]] {{#if: {{{weapon3|}}} | or [[{{{weapon3}}}]] }} }}
{{!}} '''Weapon:''' {{!}}{{!}} [[{{{weapon}}}]] {{#if: {{{weapon2|}}} | or [[{{{weapon2}}}]] {{#if: {{{weapon3|}}} | or [[{{{weapon3}}}]] }} }}
{{!}}- }}
{{!}}- }}
{{#if: {{{equip|}}} |
{{#if: {{{equip|}}} |
{{!}} '''{{Colorlink|black|Equipment|Equipment}}:''' {{!}}{{!}} [[{{{equip}}}]]
{{!}} '''Equipment:''' {{!}}{{!}} [[{{{equip}}}]]
{{!}}- }}
{{!}}- }}
{{#if: {{{equip2|}}} |
{{#if: {{{equip2|}}} |
{{!}} '''Alt. {{Colorlink|black|Equipment|Equipment}}:''' {{!}}{{!}} [[{{{equip2}}}]]
{{!}} '''Alt. Equipment:''' {{!}}{{!}} [[{{{equip2}}}]]
{{!}}- }}
{{!}}- }}
{{#if: {{{cf_name|}}} |
{{#if: {{{cf_name|}}} |
{{!}} '''{{{cf_name}}}:''' {{!}}{{!}} {{{cf_value}}}
{{!}} '''{{{cf_name}}}:''' {{!}}{{!}} {{{cf_value}}}
{{!}}- }}
{{!}}- }}
{{#if: {{{s_icon|}}} |
{{!}} '''{{Colorlink|black|Status Icons|Status Icon}}:''' {{!}}{{!}} [[Image:I_{{{s_icon}}}.png]]
{{!}}- }}
{{#if: {{{prereqs|}}} |
{{#if: {{{prereqs|}}} |
! colspan=2 style="background:#{{#switch: {{{type}}} | Active=CCFFCC | Passive=CCCCCC | Offensive=FFCCCC | Supportive=CCFFFF | CCCCCC }};" {{!}} Prerequisites
{{!}} align="center" colspan="2" style="background:#{{#switch: {{{type}}} | Active=74CFED |Passive=74CFED |Offensive=74CFED |Supportive=74CFED }}" {{!}} '''Prerequisites'''
{{!}}-
{{!}}-
{{!}} colspan=2 {{!}} {{{prereqs}}} }}
{{!}} colspan=2 {{!}} {{{prereqs}}} }}
{{#if: {{{quest|}}} |
{{#if: {{{quest|}}} |
! colspan=2 style="background:#{{#switch: {{{type}}} | Active=CCFFCC | Passive=CCCCCC | Offensive=FFCCCC | Supportive=CCFFFF | CCCCCC }};" {{!}} Prerequisites
{{!}} align="center" colspan="2" style="background:#{{#switch: {{{type}}} | Active=74CFED |Passive=74CFED |Offensive=74CFED |Supportive=74CFED }}" {{!}} '''Prereqs'''
{{!}}-
{{!}}-
{{!}} colspan=2 {{!}} ''In order to gain this skill, the player has to complete a [[{{{quest}}}{{!}}quest]].'' }}
{{!}} colspan=2 {{!}} ''In order to gain this skill, the player has to complete a [[{{{quest}}}{{!}}quest]]!'' }}
|}</includeonly><noinclude>__NOTOC__
|}
{|style="border: 1px solid #aaa; background-color: #f9f9f9; color: black; margin-bottom: 0.5em; margin-left: 1em; padding: 0.2em;float: right; clear: right;"
</includeonly><noinclude>
{| class="skill info" style="border: 1px solid #aaaaaa; background-color: #f9f9f9; color: black; margin-bottom: 0.5em; margin-left: 1em; padding: 0.2em; float: right; clear: right; width: 30em; text-align: left, top; font-size: 100% cellspacing=2"
|-
|-
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[Image:No_Info.png|Needs proper Skill Icon]] <nowiki>{{PAGENAME}}</nowiki>
| align="center" colspan="2" style="background:#cccccc" | '''[[Image:<nowiki>{{PAGENAME}}</nowiki>_Info.gif]] <nowiki>{{PAGENAME}}</nowiki>'''
|-
|-
| colspan=2 style="text-align:center;" | [[Image:No_Image_Info.gif]]
| colspan=2 align=center | No detail image
|-
|-
| style="width:10em;" | '''Type:''' || {{{type}}} Skill
| width=10em | '''Type:''' || {{{type}}} Skill
|-
|-
| '''Levels:''' || {{{levels}}}
| '''Levels:''' || {{{levels}}}
|-
|-
| '''SP Cost:''' || {{{spcost}}}
| '''SP Cost:''' || {{{spcost}}}
|-
|-
| '''HP Cost:''' || {{{hpcost}}}
| '''HP Cost:''' || {{{hpcost}}}
|- 
| '''Cast Time:''' || {{{time}}}
|-
|-
| '''{{Colorlink|black|Skills#Cast Time|Cast Time}}:''' || {{{time}}}
| '''Cast Time:''' || {{{cast_fix}}} (fixed) + {{{cast_var}}} (var)
|-   
|-   
| '''{{Colorlink|black|Skills#Cast Delay|Cast Delay}}:''' || {{{delay}}}
| '''Cast Delay:''' || {{{delay}}}  
|- 
| '''Animation:''' || {{{animation}}}
|-
|-
| '''Duration:''' || {{{duration}}}
| '''Cooldown:''' || {{{cooldown}}}
|-
|-
| '''Target:''' || {{{target}}}
| '''Duration:''' || {{{duration}}}
|-
| '''Target:''' || {{{target}}}
|-
|-
| '''Range:''' || {{{range}}} cells
| '''Range:''' || {{{range}}} cells
Zeile 109: Zeile 115:
| '''Range:''' || {{{range_x}}} cells
| '''Range:''' || {{{range_x}}} cells
|-
|-
| '''Knock Back:''' || {{{knock}}} cells
| '''Knock Back:''' || {{{knock}}}
|-
|-
| '''{{Colorlink|black|Area of Effect|Area of Effect}}:''' || {{{area}}}
| '''Area:''' || {{{area}}}
|-
|-
| '''{{Colorlink|black|Element|Property}}:''' || [[{{{element}}}]]
| '''Element:''' || [[{{{element}}}]]
|-
|-
| '''{{Colorlink|black|Status Effects|Status}}:''' || {{{status}}}
| '''Status:''' || {{{status}}}
|-
|-
| '''Catalyst:''' || {{{catalyst}}}
| '''Catalyst:''' || {{{catalyst}}}
|-
|-
| '''Item:''' || {{{item}}}
| '''Weapon:''' || [[{{{weapon}}}]]
|-
|-
| '''{{Colorlink|black|Ammunition|Ammunition}}:''' || {{{ammo}}}
| '''Equipment:''' || [[{{{equip}}}]]  
|-
| '''{{Colorlink|black|Weapons|Weapon}}:''' || [[{{{weapon}}}]] or [[{{{weapon2}}}]] or [[{{{weapon3}}}]]
|-
| '''{{Colorlink|black|Equipment|Equipment}}:''' || [[{{{equip}}}]]
|-
| '''Alt. {{Colorlink|black|Equipment|Equipment}}:''' || [[{{{equip2}}}]]
|-
|-
| '''{{{cf_name}}}:''' || {{{cf_value}}}
| '''{{{cf_name}}}:''' || {{{cf_value}}}
|-
|-
| '''{{Colorlink|black|Status Icons|Status Icon}}:''' || [[Image:I_{{{s_icon}}}.png]]
| align="center" colspan="2" style="background:#cccccc" | '''Prerequisites'''
|-
! colspan=2 style="background:#CCCCCC;" | Prerequisites
|-
|-
| colspan=2 | {{{prereqs}}}
| colspan=2 | {{{prereqs}}}
|}
|}
This template displays an info box for a skill and should be used at the beginning of all skill pages. Any changes should be discussed on the Talk page beforehand.


==Usage==
 
== Usage ==
 
<pre>{{Skill Info
<pre>{{Skill Info
|class=
| class =
|class2=
| class2 =
|class3=
| class3 =
|type=
| class4 =  
|levels=
| type =
|prereqs=
| levels =
|quest=
| prereqs =
|spcost=
| quest =
|hpcost=
| spcost =
|time=
| hpcost =
|delay=
| time =
|duration=
| cast_fix =
|target=
| cast_var =  
|range=
| delay =
|range_x=
| cooldown =
|area=
| animation =
|knock=
| duration =
|element=
| target =
|status=
| range =
|catalyst=
| range_x =
|item=
| area =
|ammo=
| knock =
|weapon=
| element =
|weapon2=
| status =
|weapon3=
| catalyst =
|equip=
| weapon =  
|equip2=
| weapon2 =
|cf_name=
| weapon3 =
|cf_value=
| equip =
|s_icon=
| equip2 =
| cf_name =
| cf_value =
}}</pre>
}}</pre>
Remember to erase the empty fields.


===Mandatory Fields===
=== Obligatory Fields ===
{| class=wikitable
{| class="wikitable"
! Field !! Description !! Auto-adds Category
! Field !! Description !! Auto-adds Category
|-
|-
! class
| class || The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). || Category:<class>
| The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc).
| Category:<class>
|-
|-
! type
| type || Main type of the skill. Values have to be Active, Passive, Offensive, Supportive. || Category:<type>
| Main type of the skill. Values have to be "Active", "Passive", "Offensive", "Supportive".
| Category:<type>
|-
|-
! levels
| levels || Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: 5 (Selectable) || -
| Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable"
| -
|-
|-
! prereqs
| prereqs || Prerequisites of the skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: ([[Mage]] and [[Super Novice]]) [[Napalm Beat]] Lv. 7, [[Soul Strike]] Lv. 5; ([[Priest]]) [[Aspersio]] Lv. 4, [[Sanctuary]] Lv. 3 || -
| Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: ([[Mage]] and [[Super Novice]]) [[Napalm Beat]] Lv. 7, [[Soul Strike]] Lv. 5; ([[Priest]]) [[Aspersio]] Lv. 4, [[Sanctuary]] Lv. 3
| -
|-
|-
! quest
| quest || Prerequisite quest of the skill. If it has one, set this instead of prereqs. || [[:Category:Quest Skills]]
| Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}.
| [[:Category:Quest Skills]]
|}
|}


===Optional Fields===
=== Optional Fields ===
{| class=wikitable
{| class="wikitable"
|-
! Field !! Description !! Auto-adds Category if used
|-
|-
! Field !! Description !! Auto-adds Category if used
| class2 || Use in case of cross class skills. || Category:class2
|-
|-
! class2
| class3 || Use in case of cross class skills. || Category:class3
| Use in case of cross class skills.
| Category:<class2>
|-
|-
! class3
| class4 || Use in case of cross class skills. || Category:class4
| Use in case of cross class skills.
| Category:<class3>
|-
|-
! spcost
| spcost || SP Cost required to initiate the skill. || -
| SP Cost required to initiate the skill.
| -
|-
|-
! hpcost
| hpcost || HP Cost required to initiate the skill. || [[:Category:HP Consuming Skills]]
| HP Cost required to initiate the skill.
| [[:Category:HP Consuming Skills]]
|-
|-
! time
| time || Cast Time (1 seconds, none/instant, etc). || -
| Cast Time ("5 seconds", etc), only if any.
| -
|-
|-
! delay
| cast_fix || Fixed cast time of a skill, this will only show if {{{time}}} is left blank || -
| Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), Only if any.
|-
| -
| cast_var || Variable cast time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only. || -
|-
|-
! duration
| delay || After Cast/Skill Delay (2 sec, none, aspd dependent, etc). || -
| Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc).
| -
|-
|-
! target
| animation || Animation delay of the skill || -
| Target (Self, party, enemy, etc).
| -
|-
|-
! range
| cooldown || for skills that have a re-use delay specific to that skill, this is distinct from a skill delay || -
| Range (Melee, Magic, 3, 4, etc).
| If value is is "Melee", [[:Category:Melee Skills]]<br>If value is "Magic", [[:Category:Magic Skills]]<br>If value is numeric, [[:Category:Ranged Skills]]
|-
|-
! range_x
| duration || Lasting time of the skill/skill's effect (30 seconds, 1 minute, etc). || -
| Non-conditional ''Range'' value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature.
| -
|-
|-
! area
| target || Target (ground, self, party, enemy, etc). || not yet implemented
| Area of Effect (3x3, 7x7, etc).
| [[:Category:AoE Skills]]
|-
|-
! knock
| range || Range (Melee, Magic, 3, 4, etc). || If value is is "Melee", [[:Category:Melee Skills]]<br>If value is "Magic", [[:Category:Magic Skills]]<br>If value is numeric, [[:Category:Ranged Skills]]
| Knock Back push amount (2, 7, etc).
| [[:Category:Knock Back Skills]]
|-
|-
! element
| range_x || Non-conditional ''Range'' value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. || -
| Primary property, if applicable ("Water", "Holy", "Neutral", etc).
| [[:Category:Forced Element Skills]]
|-
|-
! status
| area || Area of Effect (3x3, 7x7, etc). || [[:Category:AoE Skills]]
| Status Effect the skill inflicts on the target.
| [[:Category:Status Inflicting Skills]]
|-
|-
! catalyst
| knock || Knock back push amount (2 cells, 7 cells, level dependent, etc). || [[:Category:Knock Back Skills]]
| Item the skill consumes upon casting.
| [[:Category:Item Consuming Skills]]
|-
|-
! item
| element || Primary elemental property if applicable (Water, Holy, Neutral, etc). || [[:Category:Forced Element Skills]]
| Specific item that must be present in the inventory, or equipped, prior to use the skill.
| [[:Category:Item Dependant Skills]]
|-
|-
! ammo
| status || Status the skill inflicts on the Foe. || [[:Category:Status Inflicting Skills]]
| Ammunition the skill uses upon execution. (1 [[Arrows|Arrow]], 1 [[Bullets|Bullet]], etc)
| [[:Category:Ammunition Skills]]
|-
|-
! weapon
| catalyst || Item the skill consumes upon casting. || [[:Category:Item Consuming Skills]]
| Weapon that must be equipped in order for the skill to execute.
| Adds category per Weapon. i.e. [[:Category:Dagger Skills]]
|-
|-
! weapon2
| weapon || Weapon that must be equipped in order for the skill to execute. || Adds category per Weapon. i.e. [[:Category:Pistol Skills]]
| For skills with multiple allowable weapons.
| Adds category per Weapon. i.e. [[:Category:Dagger Skills]]
|-
|-
! weapon3
| weapon2 || For skills with multiple allowable weapons. || Adds category per Weapon. i.e. [[:Category:Pistol Skills]]
| For skills with multiple allowable weapons.
| Adds category per Weapon. i.e. [[:Category:Dagger Skills]]
|-
|-
! equip
| weapon3 || For skills with multiple allowable weapons. || Adds category per Weapon. i.e. [[:Category:Pistol Skills]]
| Equipment item that must be worn for the skill to execute.
| Adds category per Equipment type. i.e. [[:Category:Shield Skills]]
|-
|-
! equip2
| equip || Equipment item that must be worn for the skill to execute. || Adds category per Equipment type. i.e. [[:Category:Shield Skills]]
| For skills with multiple required equipment types.
| Adds category per Equipment type. i.e. [[:Category:Shield Skills]]
|-
|-
! cf_name
| equip2 || For skills with multiple required equipment types. || Adds category per Equipment type. i.e. [[:Category:Shield Skills]]
| Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value.
| -
|-
|-
! cf_value
| cf_name || Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value. || -
| Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored.
| -
|-
|-
! s_icon
| cf_value || Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored. || -
| Status Icon that is shown when the skill is in effect, if applicable. Use the filename found in [[Status Icons]] as <code>I_'''(field)'''.png</code> (between "I_" and ".png")
|}
|}


[[Category:Templates]]
[[Category:Templates|Skill Info]]
</noinclude>
</noinclude>

Aktuelle Version vom 3. Juni 2020, 15:52 Uhr

[[Image:{{PAGENAME}}_Info.gif]] {{PAGENAME}}
No detail image
Type: {{{type}}} Skill
Levels: {{{levels}}}
SP Cost: {{{spcost}}}
HP Cost: {{{hpcost}}}
Cast Time: {{{time}}}
Cast Time: {{{cast_fix}}} (fixed) + {{{cast_var}}} (var)
Cast Delay: {{{delay}}}
Animation: {{{animation}}}
Cooldown: {{{cooldown}}}
Duration: {{{duration}}}
Target: {{{target}}}
Range: {{{range}}} cells
Range: {{{range_x}}} cells
Knock Back: {{{knock}}}
Area: {{{area}}}
Element: [[{{{element}}}]]
Status: {{{status}}}
Catalyst: {{{catalyst}}}
Weapon: [[{{{weapon}}}]]
Equipment: [[{{{equip}}}]]
{{{cf_name}}}: {{{cf_value}}}
Prerequisites
{{{prereqs}}}


Usage

{{Skill Info
| class =
| class2 =
| class3 =
| class4 = 
| type =
| levels =
| prereqs =
| quest =
| spcost =
| hpcost =
| time =
| cast_fix =
| cast_var = 
| delay =
| cooldown =
| animation =
| duration =
| target =
| range =
| range_x =
| area =
| knock =
| element =
| status =
| catalyst =
| weapon = 
| weapon2 =
| weapon3 =
| equip =
| equip2 =
| cf_name =
| cf_value =
}}

Obligatory Fields

Field Description Auto-adds Category
class The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). Category:<class>
type Main type of the skill. Values have to be Active, Passive, Offensive, Supportive. Category:<type>
levels Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: 5 (Selectable) -
prereqs Prerequisites of the skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3 -
quest Prerequisite quest of the skill. If it has one, set this instead of prereqs. Category:Quest Skills

Optional Fields

Field Description Auto-adds Category if used
class2 Use in case of cross class skills. Category:class2
class3 Use in case of cross class skills. Category:class3
class4 Use in case of cross class skills. Category:class4
spcost SP Cost required to initiate the skill. -
hpcost HP Cost required to initiate the skill. Category:HP Consuming Skills
time Cast Time (1 seconds, none/instant, etc). -
cast_fix Fixed cast time of a skill, this will only show if {{{time}}} is left blank -
cast_var Variable cast time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only. -
delay After Cast/Skill Delay (2 sec, none, aspd dependent, etc). -
animation Animation delay of the skill -
cooldown for skills that have a re-use delay specific to that skill, this is distinct from a skill delay -
duration Lasting time of the skill/skill's effect (30 seconds, 1 minute, etc). -
target Target (ground, self, party, enemy, etc). not yet implemented
range Range (Melee, Magic, 3, 4, etc). If value is is "Melee", Category:Melee Skills
If value is "Magic", Category:Magic Skills
If value is numeric, Category:Ranged Skills
range_x Non-conditional Range value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. -
area Area of Effect (3x3, 7x7, etc). Category:AoE Skills
knock Knock back push amount (2 cells, 7 cells, level dependent, etc). Category:Knock Back Skills
element Primary elemental property if applicable (Water, Holy, Neutral, etc). Category:Forced Element Skills
status Status the skill inflicts on the Foe. Category:Status Inflicting Skills
catalyst Item the skill consumes upon casting. Category:Item Consuming Skills
weapon Weapon that must be equipped in order for the skill to execute. Adds category per Weapon. i.e. Category:Pistol Skills
weapon2 For skills with multiple allowable weapons. Adds category per Weapon. i.e. Category:Pistol Skills
weapon3 For skills with multiple allowable weapons. Adds category per Weapon. i.e. Category:Pistol Skills
equip Equipment item that must be worn for the skill to execute. Adds category per Equipment type. i.e. Category:Shield Skills
equip2 For skills with multiple required equipment types. Adds category per Equipment type. i.e. Category:Shield Skills
cf_name Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value. -
cf_value Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored. -