Ranger: Unterschied zwischen den Versionen
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Zeile 35: | Zeile 35: | ||
After completing these tests, the player will be transformed into a Ranger and receive a free hat that is wearable at lvl 100 as well as a stat boosting ring. | After completing these tests, the player will be transformed into a Ranger and receive a free hat that is wearable at lvl 100 as well as a stat boosting ring. | ||
== Equipment == | == Equipment == |
Version vom 13. Juni 2020, 19:53 Uhr
Ranger | |||||||||||||
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Job Base(s): | Hunter Sniper | ||||||||||||
Job Type: | 3-1 | ||||||||||||
Job Level: | 60 | ||||||||||||
Race: | Human | ||||||||||||
Changes At: | Turtle Island | ||||||||||||
Number of Skills: | 22 | ||||||||||||
Total Skill Points: | 100 | ||||||||||||
Total Quest Skills: | 0 | ||||||||||||
Job Bonuses | |||||||||||||
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Overview
A Ranger is the third job class of a Hunter / Sniper. Rangers are given a huge wolf-like mount called a Warg that they can also use to attack their enemies. They also have new and powerful traps at their disposal, from Cluster Bombs, Electric Shockers, to traps that can change an opponent's elemental property when triggered. While a Hunter goes to hunt, a Ranger goes to war.
Job Change Guide
See Ranger Job Change Guide for detailed information.
Changing into an Ranger from a Hunter or Sniper requires the player to complete a number of tasks:
- A Survival Test
- An Accuracy Test
- Test of your trapping skills
- Detonate bombs with your wolf
After completing these tests, the player will be transformed into a Ranger and receive a free hat that is wearable at lvl 100 as well as a stat boosting ring.
Equipment
Headgear Suggestions
Equipment | Location | Additional Notes |
---|---|---|
Rideword Hat [1] | Upper | HP/SP leeching gear. It has a higher HP leech proc rate than Vanargand Helm, which makes it suitable for trapper build. At +9, HP/SP absorption amount is doubled. |
Vanargand Helm [1] | Upper | HP/SP leeching gear. At +9, it has a higher SP leech proc rate than a +9 Rideword Hat. |
Crown of Deceit [1] | Upper, Mid | General purpose variable cast time reduction gear. Quite useful in reducing Arrow Storm cast time. |
Evil Marching Hat [1] | Upper | for +7% attack, +5% ranged damage, if upgraded to +9. |
CD in Mouth | Lower | Autocast various bolts while physically attacking. Good gear to increase DPS. Note however, that autocasts from CD in mouth is not counted towards hitting Emperium in WoE. The magical autocast help in proccing Lucky Day enchant. |
Autumn Headband [1] | Upper | Grants +2 ATK for each 5 points of base DEX, reduces the variable cast time of Arrow Storm by 100% and restores 4% of the damage dealt as SP with a 1% chance with each attack. At +9, Increases the damage of Arrow Storm by 1% for every 5 base levels. |
White Drooping Eddga | Upper | STR+2, DEX+2, 10% additional damage on Brute monsters. Chance to transform into Eddga, giving additional (25 * refine level) ATK. An excellent headgear for Auto-Warg ranger to increase arrow damage. |
Black Shiba Inu Hat [1*] | Upper | Def+6, Atk+30, 10% additional damage on Brute monsters. If worn with Fidelity Necklace, has a chance to transform into Atroce, giving additional +30ATK. An excellent headgear for Auto-Warg ranger to increase arrow damage. |
Isabella Red Ears [1*] | Upper | STR+5, MHP+5%, -10% damage from Fire monsters. Gives +1 ASPD at +9, and additional +1 ASPD for every 2 refine levels after +9. An excellent headgear for Auto-Warg ranger to increase ASPD. |
King Poring Hat [1] | Upper | Dex+1, luk+1, additional 1 dex and luk for every refine above 5. +10% ASPD. |
Seraphim Coronet | Mid | Atk + 5 for every 8 base Int. Additional Atk + 50, if the users base Int is 108 or higher. Additional Atk + 125, if the users base Int is 120 or higher. |
* Slots are hidden. However, the headgear can be carded as normal.
Weapon Suggestions
Weapon | Purpose | Additional Notes |
---|---|---|
Elven Bow [1] | Arrow Storm, Auto-Warg | Ranged attacks +50% when used with Elven Arrow. Best bow to increase arrow damage (mind, that Warg Strike ATK does not take into calculation any ranged damage bonus). |
Hunter Bow † | Arrow Storm, Auto-Warg | Ranged attacks +50% when used with Hunting Arrow. A cheaper version of Elven Bow, and also the best bow to use as a Hunter/Sniper. |
Orc Archer Bow | Arrow Storm, Auto-Warg | Ranged attacks +50% when used with Steel Arrow. An inferior bow when compared to Elven and Hunter bows, as it has a lower base ATK and slotless. This is usually the preferred bow for Arrow-Storm Shadow Chaser. |
Big Crossbow [2] | Arrow Storm, Auto-Warg | At high refine, it is the best bow to increase Arrow Storm damage. Biolab Enchants can be done on the bow as well. |
Creeper Bow [2] | Auto-Warg | A good bow for hit-locking an enemy as it autocasts Fiber Lock when attacking. WARNING: Attacking an MVP that is trapped will be registered as a "Rude Attack" and cause the MVP to teleport. Biolab Enchants can be done on the bow as well. |
Valkyrie Knife [4] | Trapper, Warger | Best trapper knife since it adds dex and int per refine. Enables up to four cards to be slotted into the weapon for a highly flexible playing style. |
Main Gauche [4] | Trapper, Warger | Enables up to four cards to be slotted into the weapon for a highly flexible playing style. |
Faceworm Queen Leg [2] | Trapper, Warger | high ATK for autowarg, the earthquake helps proc Lucky Day. |
Ice Pick† | Warger | good for autowarg against high DEF target. can be slotted or malangdo enchanted (can't be both). |
Fortune Sword | Trapper, Warger | Perfect Dodge +20. A good weapon for pull/tanking purposes. Malangdo Enchants can be done on the dagger. |
Combat Knife | Warger, WoE | A good weapon for WoE, PVP or tanking demi-human monsters. |
† Socket Enchant can be done on the gear to add card slot(s).
Arrow Storm Ranger
White Wing Set:
Must wear the full set for maximum Arrow Storm damage. Some players that are able to one-shot monsters within a map without the set may opt for a Raydric Carded garment for more protection however. These gears can also be enchanted in the Mora Village with additional enchant options when the gears are refined to +9 and above.
Equipment | Location |
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White Wing Suit [1] | Armor |
White Wing Manteau | Garment |
White Wing Boots [1] | Footwear |
White Wing Brooch | Accessory |
Weapon:
- Big Crossbow [2] with Archer Skeleton Card x2
When upgraded to a high refine, this bow is the strongest for Arrow Storm and can be very expensive. However, the SP cost of Arrow Storm can be doubled or more when using this, depending on refine rate. Big Crossbow (BXB) can also be enchanted, albeit with considerable chance to destroy said weapon, through the Biolab Enchants. Each Archer Skeleton Card will increase ranged damage by 10%.
Other options that do not have increased SP cost:
- Elven Bow [1] + Elven Arrow
- Hunter Bow [1] + Hunting Arrow (Unslotted Hunter Bow is given for free at the Hunter job change. It can also be NPC bought.)
Using Elven Bow with Elven Arrows or Hunter Bow with Hunter Arrows adds a 50% ranged damage bonus. These are good options to use, especially if they can one-shot the monsters already. Both arrows can be purchased in Mora (level 100+ to enter, or find a warp there)
Accessory Options:
Medal of Honor is a powerful accessory that adds 5% more damage, +300 HP, +60 SP, +1% chance of casting blind on ranged attack, and boosts healing items by 5%. This accessory and other KVM / Valor equipment is usually acquired by saving up Eden Merit Badges and converting into Valor badges. It is also an account bound accessory. For more information, please see Battlegrounds.
A Sound Amplifier has a very large boost to a performer skill (Metallic Sound), but can actually be equipped by Rangers as well. The 50% variable cast reduction is very helpful, especially for builds that are not purely Arrow Storm or builds with low INT. Do note that without a Phen Card, casting skills such as Arrow Storm can be interrupted. If the party has a dedicated tank, and the player is experienced at avoiding monsters, a Phen may not always need to be equipped (hotkeying a Phen accessory is necessary though in case the player does get mobbed with monsters). Another option is to put a Phen Card into the Sound Amplifier accessory of course.
Other Phen Options:
- Bow Thimble [1] with Phen Card
- Bradium Brooch [1] with Phen Card
Auto-Warg Ranger
The objective of this build is to ensure 100% critical rate and max aspd (193 ASPD) to hitlock an enemy (that is, to flinch an enemy by attacking at quick and regular intervals so that it can not move towards the attacker). Therefore, equipments that increase ASPD, CRIT and LUK are very important for this build.
There is a very large selection of ASPD gear available in the game. And with the addition of new cards and gears, White Wing Set is no longer a necessity for auto warg builds as it will proc double strafe skill which may break the hitlock on an enemy. Some of the gears that may prove useful for this build are as follows:
Garments
An all rounder garment to increase ASPD, Ranged Damage, Neutral Resistance, Critical Damage when used with 90 AGI/DEX/VIT/LUK respectively.
A garment that can be enchanted to greatly raise certain stats. The list of enchants is further explained in Fallen Angel Wing Enchants
Footgears
A footgear that is very effective at increasing attack speed. Can also be enchanted with various Old Glast Heim Enchantment.
A footgear that is selected to maximize critical damage. Excellent when used with 120 base LUK for +30% critical damage. Can also be enchanted with various Old Glast Heim Enchantment.
Accessories
An accessory that greatly increase your critical damage for a total of 32%.
An accessory that is very effective at increasing attack speed and damage, with +10% ASPD and +7% damage. Does not have a slot however.
Works like Bakonawa Tattoo, with 10% ASPD, 5% damage to all elements and Perfect Hit +20%. Has slot
A good all-rounder purpose to increase +5% ASPD and 10% elemental resist from Fire, Earth, Wind and Water element attacks. Obtainable from KVM Battlegrounds for 1200 KVM points.
Another option for ASPD and also has a slot. This item can be obtained for free by completing the Doha's Secret Orders quest. This quest only requires level 90 to begin the prerequisites but it is strongly recommended to reach a higher level (125+) first, or get help from a high level friend, as the monsters in this quest are level 130-135.
Cards
Trap Ranger
Headgears
- Headgear (Top):
- Rideword Hat [1]
- Vanargand Helm [1]: These helps with SP recovery and a small amount of HP recovery.
- UFO Poring Hat [1]: This gives +5 perfect dodge and other additional various stats.
- Abysmal Knight Helm [1]Good helm to help tanking against demi human and boss monsters.
- Palace Guard Cap [1]Good helm to help tanking.
- Headgear (Middle):
- 3D Glasses: This gives 5% neutral resist to help tanking.
- Mischievous Fairy: This gives good +3 perfect dodge.
- Black Devil Mask: Good +2 increase to all stats.
- Mask of Hero: Extra 10 vit, good for tanking.
- Headgear (Lower):
- Chewing Gum: Good for farming since this the item drop increase procs a lot when mobbing.
- Well chewed pencil: extra 2 dex for trap damage.
- 99 Love Balloons: Good +1 increase to all stats.
- Handkerchief in Mouth: Good +3% demi human resistance for PVP and WOE purpose.
- Headgear Cards:
- Any status resistance card especially to counter bleeding, stun and silence. Incubus Card. Arcangeling card.
Weapon
- Main Gauche [4] + Hunter Fly Card x 4: Four cards add up to a total of 12% chance to restore 60% damage as HP. This eliminates the use of Healing Items when leveling. Note that these stack additively with the Rideword Hat and Vanargand Helm.
- Valkyrie Knife [4] + Hunter Fly Card x 4: Better version of main gauche with similar utility.
- Fortune Sword: Good +20 perfect dodge for tanking.
- Combat Knife: Good for PVP, WOE or tanking demi human monsters.
Armor
- Improved Tights [1]: Pretty good armor that gives total 8 perfect dodge if paired with * Linen Glove [1].
- Ebone Armor [1]: Good defense, but very heavy.
- Valkyrian Armor [1]: Good defense and unbreakable.
- Bakonawa Scale Armor (Bayani) [1]: This gives +2 increase to all stats and +1% boss damage resist every 2 upgrades.
- Kirin Armor [1]: Slotted holy armor for elemental tanking purpose.
- Pantie [1]: To be combined with Etran's Undershirt for tanking purpose.
- Armor Cards:
- Any elemental armor card. Marc card. Pecopeco card.
Shield
- Valkyrja's Shield [1]: Best shield with extra 20% resistance to fire, water, holy and dark element.
- Round Buckler [1]: Good shield with good defense.
- Bradium Shield [1]: Good shield with good defense and extra 500 HP. Quite heavy.
- Immune Shield [1]: Good shield to resist neutral attacks.
- Mad Bunny Shield [1]: Reflect is nice to help proc autocast, also cast time uninterruption is good. The unslotted version has +3 ASPD addition.
- Imuke Upper Shield [1]: Good shield to resist ranged attacks.
- Shield Cards:
- Hodremlin Card or Alice Card or every racial resist card available
Garment
- Valkyrian Manteau [1]: Good perfect dodge, make sure to upgrade it.
- Heroic Backpack [1]: Very versatile garment. Make sure you pump stats to 90 and to upgrade to +7 and +9 to get the benefit, and a nice addition of [[Greed}}
- Nidhoggur's Shadow Garb [1]: Nice garment to provide extra SP, element resistance and small SP leeching.
- Giant Faceworm Skin [1]: Nice garment to combined with temporal boots for extra HP and SP, aim for dex, int or vit enchant.
- Etran's Undershirt [1]: Nice garment to combine with Pantie and Deviling card for tanking purpose.
- Garment Cards:
- Raydric Card: 'default' card to for all purpose since it provides 20% neutral resist.
- Deviling Card: More superior than raydric card since it provides 50% neutral resist, but with drawback of extra 50% damage increase from other element.
- Choco card: Nice +5 perfect dodge card.
Footwear
- Variant Shoes
- Enhanced Variant Shoes [1]: Nice shoes with added HP and SP for survivability.
- Temporal Dex Boots: Pretty nice 3 dex addition for every 3 upgrades.
- Temporal Vit Boots: Nice 300 HP addition ever 3 upgrades and extra 8% HP at 120 vit for survivability.
- Gray Wing Boots
- Footwear Hidden Slot Enchants:
- Hawkeye: +200 dex fo 5 seconds is a huge increase in trap damage (doubling trap damage if you have 100 dex and int). But 250 SP cost is quite a lot. Make sure to bring SP healing items and SP leech gears.
- Lucky Day: +200 luk for 5 seconds with no drawback is very nice.
- Muscle Fool: +1000 DEF boots for 5 seconds is a huge assistance when tanking. Note that even though it reduces weapon atk and matk by 50%, it barely affects trap damage since trap damage mostly coming from int and dex.
- Footwear Cards:
- Any cards that increase max HP to help mobbing.
Accesories
- Linen Glove [1]: good if paired with Improved Tights [1] for total 8 perfect dodge.
- Silversmith Bracelet [1]: perfect accessory granting +1 to all stats and spell breaker skill.
- Glorious Ring: nice accessory to reduce fire, water, earth and wind element by 10%.
- Emerald Earrings [1]: extra +5 int, dex and agi.
- Sapphire Wrist [1]: extra +5 int, dex and luk.
- Accessory Cards:
- Yoyo Card: nice +5 perfect dodge
- Kafra Blossom: nice card to reduce fire, water, earth and wind element by 10% (and another 10% by chance)
Class Data
Skills
See Hunter Skills or Sniper Skills for 2nd class Skills.
Skill | Description | Levels | Type | ||
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Increases attack power and resistance against brute, insect, and fish monsters. | 10 | Passive | ||
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Deal high damage to an immobile target, releasing the immobilization. Damage depends on size. | 10 | Offensive | ||
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Deal up to 1800% damage to all targets in a wide area. | 10 | Offensive | ||
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Puts the user in a semi-cloaked status, meanwhile increasing ATK and CRIT, while reducing DEF. | 5 | Active | ||
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A self-buff to increase ranged attacks by 50-250% for a minute | 5 | Active | ||
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Gives the user a chance to shoot several arrows rapidly by chance when attacking. | 5 | Active | ||
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Allows the user to call a warg with his warg flute. Cannot be used with a falcon. | 1 | Active | ||
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Mounts the user on his warg, increasing movement speed but limiting attacks and skills. | 3 | Active | ||
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While mounted, makes your warg run fast in a single direction. | 1 | Active | ||
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Increases damage and effect of warg skills. | 10 | Passive | ||
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The warg's "Blitz Beat" ability, including auto-strike. | 5 | Offensive | ||
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Deal damage, making the target immobile and unable to use some cloaking skills. | 5 | Offensive | ||
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Reveal hidden targets around you, casting Warg Bite by chance. | 5 | Active | ||
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Immobilizes a target and drains his SP over time. | 5 | Active | ||
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Increases INT, Max SP, as well as trap damage and placement range. | 5 | Passive | ||
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Changes monsters' elemental attribute in a 5x5 area to fire property. | 1 | Active | ||
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Changes monsters' elemental attribute in a 5x5 area to water property. | 1 | Active | ||
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Changes monsters' elemental attribute in a 5x5 area to earth property. | 1 | Active | ||
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Changes monsters' elemental attribute in a 5x5 area to wind property. | 1 | Active | ||
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Place up to three that can be detonated. | 5 | Active | ||
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Detonates certain traps, as well as those in the 7x7 area of that trap. | 1 | Active | ||
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Deals 5x5 area damage and causes the burning status. | 5 | Active | ||
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Deals 5x5 area damage and causes the freezing status. | 5 | Active | ||
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Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. | 5 | Supportive |
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
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STR | 26 | 27 | ||||||||
AGI | 4 | 7 | 18 | 31 | 39 | 43 | 45 | 50 | 55 | 60 |
VIT | 12 | 13 | 14 | 22 | 32 | 57 | ||||
INT | 2 | 3 | 9 | 21 | 36 | 37 | 38 | 49 | 54 | |
DEX | 1 | 8 | 17 | 23 | 30 | 44 | 52 | 59 | ||
LUK | 51 | 58 |
ASPD
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