Fire Trap
Zur Navigation springen
Zur Suche springen
Fire Trap Skill Info | |
No detail image | |
Type: | Active Skill |
Levels: | 5, fixed |
SP Cost: | 10 |
Animation: | ASPD Based |
Duration: | 15 seconds |
Target: | Ground |
Range: | 3 cells + Trap Research Bonus |
Area: | 5x5 |
Element: | Neutral |
Status: | Burning |
Catalyst: | 1 Special Alloy Trap |
Prerequisites | |
(Ranger) Detonator Lv.1 |
Fire Trap (Alt: Firing Trap) is a 3rd class active skill available as Ranger.
Effect
A maximum of 2 trap can be placed at once. When the trap, activates it deals damage in a 5x5 area and causes Burning status. Increased skill level increases the chance to status. To use the skill you need 1 Special Alloy Trap. Cause fire element damage.
Level | Chance |
1 | 60% |
2 | 70% |
3 | 80% |
4 | 90% |
5 | 100% |
Damage Formula: ATK 100% + [{(Fire Trap Skill Level x Caster’s DEX) + (INT x 5)} x (1.5 + Caster’s Base Level / 100)] x {(Trap Research Skill Level x 20) / 100 }
Notes
- This trap can be placed under players and monsters.
- This trap will yield 1 Special Alloy Trap when affected by Keen Nose.
- This trap has a 3x3 activation area and can only activate 0.5s after it has been placed.
- This trap's activation cannot be avoided with Hover.
- This trap WILL hit cloaked enemies but will NOT hit Hidden/Stealth Players/Monsters.
- Hunter Traps will hit both.
- This trap disappears instantly once activated.
- This trap can be knocked back by AoE skills like Arrow Shower and Magnum Break.
- This trap can be activated by Detonator.
- This trap can be destroyed by Trample.
- This trap can be blocked by Guard, Parry and Weapon Blocking.
- This trap can activate effects like Hunter Fly card, Rideword Hat and etc.
- The Damage is split into 2 portions, ATK portion and everything else will be called that stat portion.
- Stat portion will bypass DEF and Flee.
- Stat portion bypass Race, Element and Size damage effects like Thara Frog, Tatacho and Ogretooth Card in PvP and WoE.
- Stat portion bypass Element resistance effects like Hode Card in PvP and WoE.
- ATK portion is affected by DEF and Flee.
- ATK portion is affected by Race, Element and Size damage effects like Thara Frog, Tatacho and Ogretooth Card in PvP and WoE.
- ATK portion is affected by Element resistance effects like Hode Card in PvP and WoE.
- ATK portion is affected by Element which can be used to do bonus damage but is still considered Neutral when used against Ghost type targets.
General Trap information
- Trap Duration lasts 4 times as long in WoE.
- Traps occupy 1 cell.
- Traps can only be placed up to 2 cells next to another Trap.
- Traps can be activated by and will affect both allies and enemies in PVP and WoE.
- Traps will not activate if the caster is under the effect of Manhole.
- Traps cannot be activated by the Maestro or Wanderer that charmed the caster with Siren's Voice.
- Siren's Voice protects the Maestro or Wanderer from traps of charmed trappers.
- Traps can be removed by Ganbantein, Earth Drive and Crazy Vines.
- Trap damage is considered Melee and will be blocked by Safety Wall.
- Trap damage is considered Melee and can be increased with Enchant Blade.
- Trap damage is reflected back to the caster by Shield Reflect and Valkyrian Manteau.
- Damage traps gains "Killed by a melee attack" effects like Earth Deleter Card.
- Damage traps gains "Each attack has chance of" effects like Vanberk Card.
- Damage traps gains SP Drain/Gain effects like Moonlight Dagger or Zipper Bear Card.