Temporal Boots Enchants: Unterschied zwischen den Versionen
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== Slotting Temporal Boots == | == Slotting Temporal Boots == | ||
*Hugin's Craftsman | *Hugin's Craftsman (/navi glast_01 210/270) will slot a Temporal Stat Boots in exchange for 5 Temporal Crystals. | ||
**There is a chance to fail and break the Boots. | **There is a chance to fail and break the Boots. | ||
**Slotted Temporal Stat Boots cannot be further enchanted. | **Slotted Temporal Stat Boots cannot be further enchanted. |
Version vom 5. Juli 2020, 17:21 Uhr
The Temporal Crystals and Coagulated Spells earned from doing the Old Glast Heim instance can be exchanged for Temporal Boots. You do not need to be level 130 or do the instance to upgrade Temporal Boots or enchant Temporal Stat Boots, if you have acquired the materials through other means, such as buying from other players.
Temporal Boots
- Hugin's Butler (/navi glast_01 210/273) will exchange 1 Temporal Crystal for a Temporal Boots.
- These boots can be further upgraded to a specific Temporal Stat Boots in exchange for 5 Temporal Crystal.
- The player has to be wearing the Temporal Boots to upgrade or enchant them.
Slotting Temporal Boots
- Hugin's Craftsman (/navi glast_01 210/270) will slot a Temporal Stat Boots in exchange for 5 Temporal Crystals.
- There is a chance to fail and break the Boots.
- Slotted Temporal Stat Boots cannot be further enchanted.
Enchanting Temporal Boots
- Hugin's Magic Master (/navi glast_01 212/273) can enchant the 3rd and 4th slots of Temporal Stat Boots using Coagulated Spell.
- The player can select the nature of enchantment of the 4th slot.
- Once enchanted the player can increase the level of the 4th slot enchantment 3 times in exchange for additional Coagulated Spells.
- After a level 4 enchant, the 3rd slot can be enchanted with a random special enchantment.
Enchant | Fighting Spirit | Expert Archer | Spell | Vitality | ASPD | Lucky | Required Amount of Coagulated Spell |
---|---|---|---|---|---|---|---|
Level 1 | Fighting Spirit 4 | Expert Archer 1 | Spell 2 | VIT +2 | ASPD 1 | LUK +3 | 1 |
Level 2 | Fighting Spirit 5 | Expert Archer 2 | Spell 3 | VIT+3 | ASPD 2 | LUK +4 | 4 |
Level 3 | Fighting Spirit 6 | Expert Archer 3 | Spell 4 | Max HP +1% | ASPD 3 | LUK +5 | 15 |
Level 4 | Fighting Spirit 7 | Expert Archer 4 | Spell 5 | Max HP +2% | ASPD 4 | LUK +6 | 30 |
Final (slot 3) | Random Special Enchantment | 10 |
Random Special Enchantment
Lists of Random Special Enchantment available.
Bear's Power
- Adds a chance to proc +200 STR for 5 seconds and transforms into a Bigfoot when being physically attacked.
- Consumes 500 HP per second during activation.
Hawkeye
- Adds a chance to proc +200 DEX for 5 seconds when physically attacking.
- Consumes 50 SP per second during activation.
- Can be activated by skills, such as Cart Cannon.
Lucky Day
- Adds a chance to proc +200 LUK for 5 seconds when physically / magically attacking and being physically / magically attacked,
- Adds a chance to obtain a Treasure Box when killing monsters during activation.
Muscle Fool
- Adds a low chance to proc +1000 DEF (Hard) for 5 seconds when being physically attacked.
- Reduces ATK and MATK by 50% during activation.
Runaway Magic
- Adds a chance to proc +200 INT for 10 seconds when dealing magical damage.
- Consumes 200 SP per second during activation.
Speed of Light
- Adds a chance to proc +100% ASPD and +100 Perfect Dodge for 5 seconds when physically attacking.
- Consumes 400 HP and 40 SP per second during activation.