Max HP
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General
Max HP (also called MHP) affects HP Recovery, Increase HP Recovery, and Spiritual Cadence.
Base HP Calculation
Ragnarok Online does not calculate the base maximum HP of players in real time. Instead, this lookup table is used. The following pseudo-code describes how base HP is calculated:
var BASE_HP; BASE_HP = 35 + (BASE_LEVEL * HP_JOB_B); for (var i = 2; i <= BASE_LEVEL; i++) { BASE_HP += Math.round(HP_JOB_A * i); }
Where:
- HP_JOB_A: See the job modifier table
- HP_JOB_B: The number in parenthesis, if any. Otherwise 5.
Note:
- Base HP is the same for all characters with the same job and same level.
Max HP Calculation
Maximum HP is calculated in real time from a player's Base HP, VIT, and the sum of all HP modifiers the player has equipped (see modifiers below). The following pseudo-code describes how maximum HP is calculated:
var MAX_HP; MAX_HP = Math.floor( BASE_HP * (1 + VIT * 0.01) * TRANS_MOD ); MAX_HP += HP_MOD_A; MAX_HP = Math.floor( MAX_HP * (1 + HP_MOD_B * 0.01) );
Where:
- HP_MOD_A: Sum of additive modifiers
- HP_MOD_B: Sum of multiplicative modifiers
- TRANS_MOD: 1.25 for transcendent classes, 1 otherwise
Additive Modifiers
- Equipment bonus to VIT: +1 per point
- Faith: +200 per level
- Apocalipse Card: +800 (Armor, refine rate 9~10)
- Arc Angeling Card: +300 (Headgear)
- Freezer Card: +300 (Footgear)
- Loli Ruri Card: +500 (Armor, combo with Miyabi Doll Card, Evil Nymph Card, and Harpy Card)
- Lude Card: +300 (Accessory, combo with Quve Card)
- Succubus Card: +1000 (Armor, combination with Incubus Card)
- Yellow Novus Card: +500 (Armor)
- Thiefbug Egg Card: +400 (Shield)
- Roda Frog Card: +400 (Armor)
- Pupa Card: +700 (Armor)
- Fabre Card: +100 (Weapon)
- Picky Egg Card: +100 (Armor)
- Remover Card: +800 (Armor, -40 per upgrade level)
- Survivor's Rod[0](Dex): +300
- Survivor's Rod[1](Dex): +400
- Survivor's Rod[0](Int): +300
- Survivor's Rod[1](Int): +400
- Valkyrian Shoes: +(5 * base level) (Acolyte, Mage, or Archer types only)
- Super Novices at level 99: +2000
Multiplicative Modifiers
- Andre Egg Card: +5% (Shield)
- Eddga Card: -25% (Foot gear)
- Matyr Card: +10% (Foot gear)
- PecoPeco Card: +10% (Armour)
- Green Ferus Card: +10% (Foot gear)
- Verit Card: +8% (Foot gear)
- Firelock Soldier Card: +10% (Foot gear)
- Tao Gunka Card: +100% (Armour)
- Assassin Dagger: +20%
- Tidal Shoes and wool scarf Set: +10%
- Variant Shoes: +20% (-1% Maximum HP and Maximum SP per upgrade)
- Battle Chant HP Buff +100%
- Frenzy: +200%
- Deluge: see skill description
- Song of Lutie: see skill description
- Taekwon Mission: +200% for those who in /taekwon and have 90 baselvl
Job Modifiers
Novices
Novice | Super Novice |
0 | 0 |
First Job Classes
Swordman | Archer | Thief | Acolyte | Merchant | Mage |
0.7 | 0.5 | 0.5 | 0.4 | 0.4 | 0.3 |
2-1 Job Classes
Knight | Hunter | Assassin | Priest | Blacksmith | Wizard |
1.5 | 0.85 | 1.1 | 0.75 | 0.9 | 0.55 |
2-2 Job Classes
Crusader | Dancer/Bard | Rogue | Monk | Alchemist | Sage |
1.1 (7) | 0.75 (3) | 0.85 | 0.9 (6.5) | 0.9 | 0.75 |
Expanded Job Classes
TaeKwon Kid | Ninja | Gunslinger | TaeKwon Master | Soul Linker |
0.7 | 0.8 (0) | 0.75 (0) | 0.9 (6.5) | 0.75 |