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*The added damage in [[Fire]] element ignores defense. It is also calculated into every hit of Magnum Break (at level 10, Magnum Break will do (250% + (20% x 250%)) = 300% damage, but 1/6th of that damage will be of Fire property and bypass defense).  
*The added damage in [[Fire]] element ignores defense. It is also calculated into every hit of Magnum Break (at level 10, Magnum Break will do (250% + (20% x 250%)) = 300% damage, but 1/6th of that damage will be of Fire property and bypass defense).  
*The Cast Delay is affected by [[Magic Strings]].
*The Cast Delay is affected by [[Magic Strings]].
== Strategies ==
=== PvM ===
*Other classes without an AoE used to be able to level with Magnum Break accessories, however this is no longer effective.
*The 10 second Magnum Break buff can be used to slowly kill away ghost 2, 3, or 4 property monsters when one forgets an elemental weapon (only the [[Fire]] buff - 20% damage - will be dealt per hit; the normal property aspect of the attack will do 0 damage and miss).
*Few Swordsmen use this skill as an [[AoE]] levelling tool, such as how [[Bowling Bash]], [[Brandish Spear]], or [[Grand Cross]] are used. This skill is not recommended for the purpose of clearing out mobs of monsters.
=== PvP ===
*Magnum Break is useful for pushing players out of [[Pneuma]], as it position bugs them, unlike Bowling Bash or Brandish Spear, making it difficult for them to re-[[Pneuma]]. This is helpful for aiding long-range party members, or following up with an attack such as [[Clashing Spiral]] or [[Acid Bomb]].
*The Magnum Break buff is NOT an effective tool for bypassing Ghostring carded armor if your weapon is of Neutral element: it will add very little damage. [[Aspersio]], scrolls, endows, [[Enchant Poison]], or Cursed Water are far better methods.
*Because statuses from cards or weapons can be transferred through Magnum Break, this skill can be a means of inflicting many players at once with statuses. While [[Brandish Spear]] has more range and thereby can inflict more people with statuses in precast lines, Mail Breakers and Sword Breakers can be used with Magnum Break. Although, [[Bowling Bash]] can also have more range when its "bowling" effect works.
*Many [[Priest]]s or other classes also use Magnum Break in either [[PvP]] or [[WoE]] to inflict statuses, such as with a Wrench.

Aktuelle Version vom 7. November 2020, 12:22 Uhr

Magnum Break.png Magnum Break Skill Info
No detail image
Type: Offensive Skill
Levels: 10 (Fixed)
SP Cost: 30
HP Cost: 20~16
Cast Time: None
Cast Delay: 2 seconds
Target: Self
Range: Melee
Knock Back: 2 cells
Area: 5x5
Element: Fire
Prerequisites
(Swordman & Super Novice) Bash Lv. 5

Description

Magnum Break requires 30 SP at all levels as well as an insignificant portion of HP to use. It is an instant fire-property AoE skill, dealing damage in a 5x5 cell area around the caster, and pushing enemies back 2 cells. It adds ATK as well as accuracy. This skill is also a self buff, adding 20% damage after it is cast to all attacks in Fire property for ten seconds.

Level ATK HP Cost Accuracy Bonus
1 120% 20 110%
2 140% 20 120%
3 160% 19 130%
4 180% 19 140%
5 200% 18 150%
6 220% 18 160%
7 240% 17 170%
8 260% 17 180%
9 280% 16 190%
10 300% 16 200%

Information

  • It is a common misconception that Magnum Break endows weapons with the Fire property during its ten second after-use buff. Magnum Break in actuality adds damage: an additional 20% damage that is of Fire property is gained on top of all normal attacks for ten seconds.
  • Magnum Break level 3 can be obtained by equipping an accessory slotted with a Marine Sphere Card.
  • Status effects from cards and weapons can be transfered through Magnum Break.
  • There is no push-back during WoE.
  • The added damage in Fire element ignores defense. It is also calculated into every hit of Magnum Break (at level 10, Magnum Break will do (250% + (20% x 250%)) = 300% damage, but 1/6th of that damage will be of Fire property and bypass defense).
  • The Cast Delay is affected by Magic Strings.