Magnum Break Skill Info
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No detail image
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Type: |
Offensive Skill
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Levels: |
10 (Fixed)
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SP Cost: |
30
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HP Cost: |
20~16
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Cast Time: |
None
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Cast Delay: |
2 seconds
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Target: |
Self
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Range: |
Melee
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Knock Back: |
2 cells
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Area: |
5x5
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Element: |
Fire
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Prerequisites
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(Swordman & Super Novice) Bash Lv. 5
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Description
Magnum Break requires 30 SP at all levels as well as an insignificant portion of HP to use. It is an instant fire-property AoE skill, dealing damage in a 5x5 cell area around the caster, and pushing enemies back 2 cells. It adds ATK as well as accuracy. This skill is also a self buff, adding 20% damage after it is cast to all attacks in Fire property for ten seconds.
Level |
ATK |
HP Cost |
Accuracy Bonus
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1 |
120% |
20 |
110%
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2 |
140% |
20 |
120%
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3 |
160% |
19 |
130%
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4 |
180% |
19 |
140%
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5 |
200% |
18 |
150%
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6 |
220% |
18 |
160%
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7 |
240% |
17 |
170%
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8 |
260% |
17 |
180%
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9 |
280% |
16 |
190%
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10 |
300% |
16 |
200%
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Information
- It is a common misconception that Magnum Break endows weapons with the Fire property during its ten second after-use buff. Magnum Break in actuality adds damage: an additional 20% damage that is of Fire property is gained on top of all normal attacks for ten seconds.
- Magnum Break level 3 can be obtained by equipping an accessory slotted with a Marine Sphere Card.
- Status effects from cards and weapons can be transfered through Magnum Break.
- There is no push-back during WoE.
- The added damage in Fire element ignores defense. It is also calculated into every hit of Magnum Break (at level 10, Magnum Break will do (250% + (20% x 250%)) = 300% damage, but 1/6th of that damage will be of Fire property and bypass defense).
- The Cast Delay is affected by Magic Strings.