Guillotine Cross

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Guillotine Cross
Guillotine Cross.png
Job Base(s): Assassin
Assassin Cross
Job Type: 3-1
Job Level: 60
Race: Human
Changes At: Veins
Number of Skills: 17
Total Skill Points: 88
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+8 +9 +6 +5 +7 +2


Overview

A Guillotine Cross is the third job class of an Assassin/Assassin Cross. To attack enemies, they still wield two separate weapons (from Daggers to One Handed Swords) or Katars, but they gain access to new and improved ways of assassination. They can also gain access to new poisons, which other character classes have no known cures for them.

A Guillotine Cross name is often shortened and abbreviated as "GX", where the "X" is like a cross.

Job Change Guide

See Guillotine Cross Job Change Guide for detailed information.

Builds

Rolling Cutter/Cross Ripper Slasher Katars

Rolling Cutter is the most effective leveling AOE skill for a Guillotine Cross. This build is a good balanced build that can use skills, CRIT, perfect dodge, or anything depending on gears used.

  • STR: 90-120
  • AGI: 90-120
  • VIT: 80-100
  • INT: 1 OR 120
  • DEX: ~60 OR 90-100 OR 120
  • LUK: ~60 OR 72/90/108/126 OR 120

This build's stats are centered around the Heroic Backpack [1] garment, which is overall the best garment for PVM/MVP and sometimes PVP/WoE too. Make sure STR, AGI, and VIT are above 90 as these are crucial stats for a GX (STR = attack power, AGI = ASPD/flee, VIT = survivability) and the backpack bonuses are great for it. If you prefer to use skills more than CRIT, go for 90 DEX and 60-70 LUK. If you prefer to CRIT more and want the backpack LUK bonus, then go for 90 LUK and 60-70 DEX. VIT is set to 94 so that there is 100 VIT in total after job bonuses, which will give stun immunity. 120 DEX when combined with ranged gear is also a viable option for long-ranged MVP-ing with Cross Ripper Slasher against some MVP that have melee attack reflect.

With the adddition of Perverse Demon Mask, the player may choose to put more points into LUK in order to gain defense bypassing effect from it. Since the bonuses is every 18 points of LUK, the player may choose to put either 72, 90, 108, or 126 in LUK, based on how much the player value defense bypass effect. If the player already have defense bypass effect from other gears, LUK amount may be reduced and invested into another stats. When using Seraphim Coronet, stats point may be invested into INT stats instead to gain bonus damage from it.

Rolling Cutter is the first skill to get and will be the main leveling skill. Cross Ripper Slasher is very strong with many counters built up with Rolling Cutter. For leveling purposes, CRS can be used to finish off the one monster that is not killed when mobbing. Cross Impact is good for single target burst damage as well. Cloaking Exceed is useful and you will not be seen by insect/demon monsters. This build can also be used to level using Meteor Assault if the player is equipped with Enforcer Shoes. The only mandatory equipment for this route of leveling is cards or gear that prevents cast interruption. Using this skill while dual-wielding, when carded correctly will usually yield better damage than using a katar.

This build will have a good CRIT rate with certain gears like Rogue's Treasures. Morrigane's set is also good choice for the early GX levels or Assassin/Assassin Cross levels. Please note that CRIT-ing monsters one at a time is not recommended for leveling purposes and using Rolling Cutter to mob is much faster. CRIT could be useful for MVP/WoE purposes though. MVPs that have AGI-UP usually will dodge skills that depend on HIT, so this is where CRIT comes in. Buffs like Gloria will bring the CRIT rate up over 50 usually, which means over 100 CRIT with the doubled CRIT rate from Katars.

High Perfect Dodge (80+) can be easily achieved with the right gears, like Morrigane's set, two Fortune Swords, and Wild Rose Card. LUK will also help but do not get too much LUK at the beginning as the points are better spent on other stats first. If tanking a mob for your party to kill, switch from the two Fortune Swords to one Fortune Sword and a shield with the appropriate racial reduction card (Thara Frog Card, Khalitzburg Card, etc.). Switch back to two Fortune Swords to pull and mob the monsters together.

A Specialty Jur [4] with four Hunter Fly Cards, Jur [3] with three Hunter Fly Cards, or Crimson Katar [2] with two Hunter Fly Cards is useful with Rolling Cutter for leeching HP back. The player can stack this with other leech gear to increase the chance of leeching HP/SP. At level 120, the player can switch to Thanatos Katar [1] for better damage and built-in HP/SP leech. For DPS purposes, use a Durga [1], KVM Katar (Glorious Bloody Roar/Glorious Jamadhar), or Crimson Katar [2]. KVM Katars are good for attacking even non-Demi Human monsters due to the 193 ASPD proc.

PVP/WoE Daggers

This is more of an endgame PVP/WoE build and is not a leveling build. To optimize ASPD, HIT, and ATK, focus on balancing the STR, AGI and DEX stats. This is because it is indispensable to have quick attack speed along with adequate HIT so that attacks will not fail. VIT is also needed for survivability.

  • STR: 100-110
  • AGI: 100-110
  • VIT: 70-90
  • INT: 1 +4
  • DEX: 90-100
  • LUK: 1-20
  1. ATK: 259 +0 (without Daggers) ATK: 499+112 (if using Glorious Damascus and with a refine of +8)
  2. ASPD: 181 (without Daggers) ASPD: 185 (with Increase Agility, Blessing, Drosera Herb Salad, Siroma Ice Tea, Steamed Desert Scorpions, Hwergelmir's Tonic and Awakening Potion)
  3. HIT: 303 (with Increase Agility, Blessing, Siroma Ice Tea, Hwergelmir's Tonic)
  4. DEF: 0+79
  5. Flee: 341+2 (with Increase Agility, Blessing, Drosera Herb Salad, Steamed Desert Scorpions)
  6. Critical: 2
  7. MDEF: 0+ 15
  8. MATK: 19+24 (with Blessing)
  9. HP and SP may be different depending on the server

Katar Crit

This build focuses on single target critical hits (CRIT), and is not a leveling build because it does not have HIT for AoE skills. Critical hits deal about 40% more than regular attacks would. This build relies a lot on LUK. Every three LUK gives one CRIT. When using katars, crit rate is doubled (not shown in stat window) so it is possible to achieve 100% crit rate with just 50 CRIT. It is advised to get a bit more, however, because the target's LUK will lower your effective crit rate. Effective crit rate using katars = 2xCRIT - (target's LUK/5). 125/126 LUK is mainly used for Ring of Jupiter / Perverse Demon Mask bonus.

This build is mainly used for single target DPS on MVPs, but can also be applied for PvP/WoE as well. This build is PURE critical, and is only applicable to endgame uses. Leveling builds require HIT to use AoE leveling skills and 1 DEX is not adequate for AoE purposes.

The player may opt to use this stats build for leveling using Rolling Cutter or Meteor Assault when having access to equipment that grants Hit like Phreeoni Wings or Skin of Ladon.

  • STR: 100-120 OR 114
  • AGI: 100-120
  • VIT: 70+
  • INT: 1~10
  • DEX: 1
  • LUK: 90-120 OR 125 OR 126

Dual-Dagger (DD) Critical Hit-Locker

This build focuses on dealing critical hits on a single target (CRIT) using two daggers. This build is mainly used for single target MVPing/PvM as it relies on auto-attacking (Ctrl+Click, or /nc). The main goals are: 1) Reach 193 ASPD (through AGI, gears, ASPD-modifying consumables, and buffs (such as Cantocandidus)]; 2) Make your CRIT greater than 100 [from stats, gears, CRIT-modifying consumables, and buffs (such as Gloria)]; and 3) Deal enormous damage (through STR, overupgraded weapons, cards, etc.)

Your stats should look more or less like this once you reach Base Lv. 150:

  • STR: 70~
  • AGI: 110-120
  • VIT: 70-94
  • INT: 1
  • DEX: 1-50 (offhand might show as a "CRIT", but it's still based off of hit for some obscure reason)
  • LUK: 90-120 OR 126

And at Base Lv. 175, your stats should look more or less like this:

  • STR: 80-100
  • AGI: 110-120
  • VIT: 70-94
  • INT: 1
  • DEX: 40-80
  • LUK: 90-120 OR 126

For most of the time, your main weapons are not katars (dual daggers, DUH!). Instead, you will be spamming Enchant Deadly Poison and auto-attacking lone targets most of the time. Make sure to max both Righthand Mastery and Lefthand Mastery. But then, you will be forced to switch to katars when facing groups of monsters. Thus, it is recommended to level up with maximum STR, AGI/VIT, and DEX (refer to the Rolling Cutter/Cross Ripper Slasher Katar Build above), and reset your stats to a DD-CRIT build once you either reach Base Lv. 175 or when you have gathered decent gears for a DD-crit build. But if you have gears that are optimized for Perfect Dodge, then you might as well act as a "Perfect-Dodge Tanker" in leveling-oriented parties and continue allocating your stat points as described above.

Skills: Hallucination Walk Lv. 5 / Venom Impress Lv. 5 / New Poison Research Lv. 10 / Dark Claw Lv. 5

  • optional: Rolling Cutter Lv. 5 / Cross Ripper Slasher Lv. 5 / Counter Slash Lv. 5 / Cross Impact Lv. 5
    • Prerequisites: Cloaking Exceed Lv. 5 / Cross Impact Lv. 3 / Dark Illusion Lv. 5 / Phantom Menace Lv. 1

Equipment

Rolling Cutter/Cross Ripper Slasher Katars

Headgear

Upper:

Middle:

Lower:

Card Options:

Armor

Card Options:

Weapon

Card Options:

Garment

Card Options:

Footgear

Enchant options for Temporal Boots:

Card Options:

Accessory

Card Options:

Katar Crit

Headgear

Upper:

Middle:

Lower:

Card Options:

Armor

Card Options:

Weapon

Can use the katars listed above as well as:

Card Options:

Garment

Card Options:

Footgear

Enchant Options:

Card Options:

Accessory

Card Options:

Dual Dagger Crit

For the most part the same as Katar Crit with the exception of...

Headgear

Upper:

Weapon

Main Hand:

Card Options for Main Hand:


Off Hand:

Card Options for Off Hand:

Garment

Heroic Backpack is not as useful for this build because DD Crit requires a heavier investment in specific stats than a katar build would. Giant Whisper Card also not as useful for the same reason, unless you have at least 80 STR, VIT, and LUK.

Accessory

No Assassin Handcuff because not using Krishna/Chakram

Perfect Dodge

See Perfect Dodge for gear set-up.

Costume/Shadow Equipment

Dungeon/Instance Specific Equipment

Headgear

Accessory

Consumables

Pets

Class Data

Skills

Skill Description Levels Type
Antidote.png Antidote
Can detoxify Guillotine Cross's poison status and 1 target. 1 Active
Cloaking Exceed.png Cloaking Exceed
Cannot be found by Insect and Demon type monsters. Not released until the caster is hit 3 times. Increase Movement Speed according to Skill Level. 5 Active
Counter Slash.png Counter Slash
Attack - Deals ATK * (4~8 * BaseLv/120) damage to foes in a 1-cell radius around the user. Adds AGI * 0.02 + JobLv * 0.04 to damage multiplier. Can only be used after blocking an attack with Weapon Blocking. 5 Offensive
Cross Impact.png Cross Impact
Attack - Deals ATK * (11~15 * BaseLv/100) damage to target foe, 3-cell range. 5 Offensive
Cross Ripper Slasher.png Cross Ripper Slasher
Attack - Deals ATK * (4.8~8 * BaseLv/100) damage to target foe, has a range of 9~13 cells. Each Rolling Cutter counter adds AGI/100 to damage multiplier. Consumes the rotation counters accumulated from Rolling Cutter (reset to 0). 5 Offensive
Dark Claw.png Dark Claw
Gives an enemy a painful wound for 5 seconds, causing short ranged attacks to deal greater physical damage to the target. 5 Offensive
Dark Illusion.png Dark Illusion
Instantly move to target foe, 3~7-cell range. Deals ATK * 1 damage. Has a 4~20% chance to trigger Cross Impact. 5 Offensive
Full Throttle.png Full Throttle
Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. 5 Active
Hallucination Walk.png Hallucination Walk
For 30~50 seconds, you have +50~250 Flee and 10%~50% chance of evading magic attacks. Using the skill consumes 10% of max HP, and when the skill ends your movement speed and attack speed are halved for 25 seconds. 5 Active
New Poison Creation.png New Poison Creation
Create new poison from the list of possible poisons shown according to the level of New Poison Research and the materials you have. 1 Active
New Poison Research.png New Poison Research
Allows creation of new poisons. Higher levels of the skill unlock new types of poisons and increases the probability of success. It is necessary to have a Medicine Bottle and a Poison Creation Kit. 10 Passive
Phantom Menace.png Phantom Menace
Strikes from the shadows to hit all hidden targets in a 7x7 area for 300% damage. Cancels hidden status on all targets that are hit. 1 Offensive
Poisonous Smoke.png Poisonous Smoke
With Poisonous Weapon activated, spread a poisonous smoke around 5x5 cells. Enemies in range have a 20% chance of getting poisoned every 2 seconds. 5 Active
Poisonous Weapon.png Poisonous Weapon
For 60~300 seconds, coat your weapon with one of the Guillotine Cross poisons. 4~12% chance of applying selected poison to target with each attack. Does not work against Boss monsters. 5 Supportive
Rolling Cutter.png Rolling Cutter
Katar Attack - Deals ATK * (1~3 * BaseLv/100) damage. Hits foes within a 1~2-cell radius around you. Each rotation increases your rotation counter, which increases the damage of Cross Ripper Slasher. You can't have more than 10 rotation counters. 5 Offensive
Venom Impression.png Venom Impression
Target foe has -10~50% poison resistance for 10~50 seconds. 5 Active
Venom Pressure.png Venom Pressure
Attack - 75~95% chance to apply your coated Guillotine Cross poison to target foe if hits (+14~30 Hit). Your current poison coat ends if poison successfully applies to target. 5 Offensive
Weapon Blocking.png Weapon Blocking
You have 12~20% chance to block short ranged physical attacks. Whenever you block an attack this way, you can use Counter Slash or Weapon Crush but unable to move or use normal attacks. While it's active it continually drains SP. Re-using the skill cancels the effect. 5 Active
Weapon Crush.png Weapon Crush
When successfully blocking an attack with Weapon Blocking, you can counter using Weapon Crush. When used it divests the attacker's weapon. Increased skill level increases the success rate and duration. 5 Offensive

Skill Tree

Datei:Skilltree guillotinecross.png

Job Bonuses

The job levels in which a Guillotine Cross receives a certain bonus:

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9
STR 4 5 9 16 20 30 52 58
AGI 1 10 23 24 35 43 44 53 60
VIT 14 15 19 31 42 54
INT 28 29 41 48 56
DEX 2 11 25 36 37 49 50
LUK 51 59

ASPD

Equip Attack Speed From 2nd Class
Bare Handed 156 0
Shield -9 −3
Dagger -2 0
Sword (One Handed) -25 −15
Axe (One Handed) -40 +29
Katar -2 0
Left Hand Dagger -10 0
Left Hand Sword -16 −4
Left Hand Axe -20 −8
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk
678.png Poison Bottle