Entering the Tomb of Honor
There are multiple ways to enter the Tomb of Honor.
- You must first enter the Lighthalzen Slums via talking to Guard (/navi lighthalzen 267/200). It's best to complete the Friendship Quest for easier access, but you can bypass him by spam-talking him when the city is not on 'high alert'.
- To enter the fifth-floor dungeon, you can go via a few different ways:
- A.) Speak to Ohno Tohiro (/navi lighthalzen 321/218) and choose:
- Return to the Tomb of Honor for 100,000z.
- That's too much zeny for 10 Research Charts.
- B.) Speak with Lunar (/navi lighthalzen 320/204) and choose:
- Where all the dead man roam for 150,000z (puts you close enough to speak to the NPC, but monsters may attack you).
- Only thoughts can be met for 2,000,000z. This option is recommended for safely speaking with the NPCs without monsters to attack you.
- Datei:Lunar-NightmareBio.png
Materials for Nightmare Biolabs Headgears
Energy Fragment
List of weapons that can be exchanged for 1~3 Energy Fragment by speaking to Victimized Soul's Mind (/navi lhz_dun_n 142/265):
- Datei:Victimized-Soul's-Mind.png
Weapon Type
|
Weapon
|
Obtained from
|
One Handed Swords
|
Chrome Metal Sword
|
Pom Spider
|
Ruber [1]
|
Seyren Windsor
|
Two-Handed Sword
|
Krasnaya [3]
|
Drake
|
Two-Handed Chrome Metal Sword
|
Queen Scaraba
|
Spear
|
Cannon Spear [1]
|
Randel Lawrence, Biolab Gear Exchange
|
Imperial Spear [1]
|
Uni-horn Scaraba
|
Giant Lance
|
Biolab Gear Exchange
|
Dagger
|
Ancient Dagger
|
Paladin Randall (MVP), Wandering Purple Dragon
|
Aztoe Nail
|
Gertie (MVP), Biolab Gear Exchange
|
Black Wing [1]
|
Gertie, Horn Scaraba
|
Krieg [3]
|
Eddga
|
Scarletto Nail
|
Gertie (MVP), Biolab Gear Exchange
|
Weihna [2]
|
Phreeoni
|
Axe
|
End Sektura [1]
|
Flamel (MVP), Biolab Gear Exchange
|
Vecer Axe [2]
|
Howard Alt-Eisen
|
Ygnus Stale [1]
|
Flamel (MVP), Biolab Gear Exchange
|
Mace
|
Bloody Cross
|
Biolab Gear Exchange
|
Erde [2]
|
Orc Lord
|
Red Ether Bag [1]
|
Flamel Emure, Rake Horn Scaraba
|
Red Square Bag [2]
|
Mistress
|
Bow
|
Big Crossbow [2]
|
Cecil Damon, Biolab Gear Exchange
|
Catapult [2]
|
Gertie, Biolab Gear Exchange
|
Creeper Bow [2]
|
Celia Alde, Biolab Gear Exchange
|
Falken Blitz [2]
|
Cecil Damon
|
Mystic Bow
|
Queen Scaraba, Alphoccio (MVP), Trentini (MVP)
|
Katar
|
Agent Katar [1]
|
Eremes Guile, Biolab Gear Exchange
|
Krishna [2]
|
Eremes Guile
|
Chakram [2]
|
Osiris, Champion Chen (MVP)
|
Guillotine Katar [1]
|
Biolab Gear Exchange
|
Staff
|
Croce Staff [1]
|
Margaretha Sorin
|
Dea Staff [1]
|
Maya
|
Kronos
|
Dark Lord
|
Recovery Light
|
Margaretha Sorin, Biolab Gear Exchange
|
La'cryma Stick [2]
|
Kathryne Keyron
|
Mental Stick [1]
|
Celia Alde, Pom Spider
|
Book
|
Chilly Spell Book [2]
|
Biolab Gear Exchange
|
Geffenia Water Book [1]
|
Alphoccio
|
Instrument
|
Green Whistle [1]
|
Antler Scaraba, Alphoccio
|
Stem Whip [1]
|
Dolomedes, Trentini
|
Knuckles
|
Sura's Rampage [1]
|
Chen Lio, Angra Mantis
|
Note: Many of the items also come from High Weapon Box, but are not listed in the table above.
Note: https://docs.google.com/spreadsheets/d/1LZvTqDau90tsrDKxSAHWlMLZ2oIHdeRifk-wk0zrViw/edit has an alternative way to look at this information.
Costume Headgear
The monsters in Bio5 have a chance to drop their respective class' costume headgear. Other way is to purchase them from other players or cash shop boxes.
Soul of Classes
The monsters in Bio5 have a chance to drop their respective class' Souls item.
Silent Mind (/navi lhz_dun_en 145/265) will accept 3 of the same Souls item for 1 Death's Chest, which when opened will give 1 random Soul item.
Creating the Nightmare Biolabs Headgears
Note: Nightmare Headgears are account-bound so choose which characters to create them carefully.
Speak to Sorrowful Soul's Mind (/navi lhz_dun_n 137/265) to make the headgears. Using the safe method will removes the fail chance in creating the headgears (all materials will be lost on failure).
- Datei:Sorrowful-Soul's-Mind.png
Class
|
Headgear Class
|
Stats
|
Requirement(s)
|
Safe
|
Risk
|
Rune Knight
|
|
All Stats + 1, MDEF + 5 Increases ATK + 4 per upgrade level Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level Each 2 refines increases 20% damage with Ignition Break. Each 2 refines increases 15% damage with Hundred Spears. Each 5 refines adds ASPD + 1.
|
|
|
|
|
|
Royal Guard
|
|
All Stats + 1, MDEF + 5 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Cannon Spear. Each 2 refines increases 5% damage with Overbrand. Each 5 refines adds ASPD + 1.
|
|
|
|
|
|
Warlock
|
|
All Stats + 1, MDEF + 5 SP Recovery + 20% Each refine adds MATK + 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 5% damage with Soul Expansion. Reduces Cool Down Time of Crimson Rock by 1 second. Each refine reduces Cool Down Time of Crimson Rock by 0.1 second.
|
|
|
|
|
|
Sorcerer
|
|
All Stats + 1, MDEF+ 5 Each refine adds MATK + 1%, ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Poison Buster. Each 2 refines increases 20% damage with Varetyr Spear.
|
|
|
|
|
|
Ranger
|
|
All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Bomb Cluster. Each 2 refines increases 10% damage with Warg Strike. Each 3 refines adds Perfect Dodge + 1.
|
|
|
|
|
|
Maestro
|
|
All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Arrow Vulcan. Each 2 refines increases 5% damage with Severe Rainstorm.
|
|
|
|
|
|
Wanderer
|
|
All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Arrow Vulcan. Each 2 refines increases 5% damage with Severe Rainstorm.
|
|
|
|
|
|
Mechanic
|
|
All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Power Swing. Each 2 refines increases 20% damage with Axe Tornado. Each 5 refines adds ASPD + 1.
|
|
|
|
|
|
|
All Stats + 1 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 5% damage with Arm Cannon. Each 4 refines reduces Cool Down Time of Self-Destruction by 10 seconds. Each 5 refines adds ASPD + 1.
|
|
|
|
|
|
Geneticist
|
|
All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Cart Cannon
|
|
|
|
|
|
Guillotine Cross
|
|
All Stats + 1. Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%). Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 10% damage with Cross Impact. Each 2 refines increases 20% damage with Cross Ripper Slasher.
|
|
|
|
|
|
Shadow Chaser
|
|
All Stats + 1. Each refine adds ATK + 4, MATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 25% damage with Triangle Shot. If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second. If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second. If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second.
|
|
|
|
|
|
Arch Bishop
|
|
All Stats + 1, MDEF + 5 Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Judex. Each 2 refines increases 10% damage with Magnus Exorcismus
|
|
|
|
|
|
Sura
|
|
All Stats + 1. Each refine adds ATK + 4, CRI + 2. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Rampage Blast. Each 2 refines increases 20% damage with Lightning Ride.
|
|
|
|
|
|
Nightmare Biolabs Headgear Enchantments
Enchant Requirements
- Speal to Wanderind Mind (/navi lhz_dun_n 134/265) to start the enchanting process. It requires 10 Cursed Fragment each for the 3rd and 4th enchant. Those will always be Stat enchants.
- Once you've enchanted it twice, you can enchant the 2nd slot for either a Stat enchant or the powerful enchants listed below.
- If you get the powerful enchant, it will start at Level 1.
- The below table lists the required amount in order to obtain that level.
- If you fail the upgrade of the powerful enchant, it will downgrade one level (minimum Level 1).
Resetting Enchantments
Pay 10 Sentimental Fragment to Wanderind Mind (/navi lhz_dun_n 134/265) to reset ALL enchantments.
Material for Enchants
Enchant Slot (Stats)
|
Requirement
|
4th
|
|
3rd
|
|
2nd Slot
|
Level |
Cursed Fragment Required
|
1
|
10
|
2
|
20
|
3
|
40
|
4
|
50
|
5
|
70
|
6
|
100
|
7
|
150
|
8
|
250
|
9
|
500
|
10
|
1,000
|
|
3rd and 4th Slot Enchant
2nd Slot Enchant
Mettle
Level |
Enchants
|
1
|
Atk +3%, HIT +3
|
2
|
Atk +6%, HIT +6
|
3
|
Atk +9%, HIT +9
|
4
|
Atk +12%, HIT +12
|
5
|
Atk +15%, HIT +15
|
6
|
Atk +18%, HIT +18
|
7
|
Atk +21%, HIT +21
|
8
|
Atk +24%, HIT +24
|
9
|
Atk +27%, HIT +27
|
10
|
Atk +33%, HIT +30
|
Magic Essence
Level |
Enchants
|
1
|
MAtk +3%, Reduces the fixed casting time of skills by 0.1 seconds.
|
2
|
MAtk +6%, Reduces the fixed casting time of skills by 0.2 seconds.
|
3
|
MAtk +9%, Reduces the fixed casting time of skills by 0.3 seconds.
|
4
|
MAtk +12%, Reduces the fixed casting time of skills by 0.4 seconds.
|
5
|
MAtk +15%, Reduces the fixed casting time of skills by 0.5 seconds.
|
6
|
MAtk +18%, Reduces the fixed casting time of skills by 0.6 seconds.
|
7
|
MAtk +21%, Reduces the fixed casting time of skills by 0.7 seconds.
|
8
|
MAtk +24%, Reduces the fixed casting time of skills by 0.8 seconds.
|
9
|
MAtk +27%, Reduces the fixed casting time of skills by 0.9 seconds.
|
10
|
MAtk +33%, Reduces the fixed casting time of skills by 1 second.
|
Master Archer
Level |
Enchants
|
1
|
ASPD +1%, Increases physical damage on targets by 4% when using a bow
|
2
|
ASPD +2%, Increases physical damage on targets by 8% when using a bow
|
3
|
ASPD +3%, Increases physical damage on targets by 12% when using a bow
|
4
|
ASPD +4%, Increases physical damage on targets by 16% when using a bow
|
5
|
ASPD +5%, Increases physical damage on targets by 20% when using a bow
|
6
|
ASPD +6%, Increases physical damage on targets by 24% when using a bow
|
7
|
ASPD +7%, Increases physical damage on targets by 28% when using a bow
|
8
|
ASPD +8%, Increases physical damage on targets by 32% when using a bow
|
9
|
ASPD +9%, Increases physical damage on targets by 36% when using a bow
|
10
|
ASPD +10%, Increases physical damage on targets by 44% when using a bow
|
Adamantine
Level |
Enchants
|
1
|
Max HP +5%, DEF +15
|
2
|
Max HP +10%, DEF +30
|
3
|
Max HP +15%, DEF +45
|
4
|
Max HP +20%, DEF +60
|
5
|
Max HP +25%, DEF +75
|
6
|
Max HP +30%, DEF +90
|
7
|
Max HP +35%, DEF +105
|
8
|
Max HP +40%, DEF +120
|
9
|
Max HP +45%, DEF +135
|
10
|
Max HP +55%, DEF +150
|
Affection
Level |
Enchants
|
1
|
MDef +3%, Increases the recovery rate of recovery skills by 5%
|
2
|
MDef +6%, Increases the recovery rate of recovery skills by 10%
|
3
|
MDef +9%, Increases the recovery rate of recovery skills by 15%
|
4
|
MDef +12%, Increases the recovery rate of recovery skills by 20%
|
5
|
MDef +15%, Increases the recovery rate of recovery skills by 25%
|
6
|
MDef +18%, Increases the recovery rate of recovery skills by 30%
|
7
|
MDef +21%, Increases the recovery rate of recovery skills by 35%
|
8
|
MDef +24%, Increases the recovery rate of recovery skills by 40%
|
9
|
MDef +27%, Increases the recovery rate of recovery skills by 45%
|
10
|
MDef +30%, Increases the recovery rate of recovery skills by 55%
|
Acute
Level |
Enchants
|
1
|
CRIT +3%, Increases critical damage on targets by 10%.
|
2
|
CRIT +6%, Increases critical damage on targets by 20%.
|
3
|
CRIT +9%, Increases critical damage on targets by 30%.
|
4
|
CRIT +12%, Increases critical damage on targets by 40%.
|
5
|
CRIT +15%, Increases critical damage on targets by 50%.
|
6
|
CRIT +18%, Increases critical damage on targets by 60%.
|
7
|
CRIT +21%, Increases critical damage on targets by 70%.
|
8
|
CRIT +24%, Increases critical damage on targets by 80%.
|
9
|
CRIT +27%, Increases critical damage on targets by 90%.
|
10
|
CRIT +30%, Increases critical damage on targets by 110%.
| |