Guillotine Cross
Guillotine Cross | |||||||||||||
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Job Base(s): | Assassin Assassin Cross | ||||||||||||
Job Type: | 3-1 | ||||||||||||
Job Level: | 60 | ||||||||||||
Race: | Human | ||||||||||||
Changes At: | Veins | ||||||||||||
Number of Skills: | 17 | ||||||||||||
Total Skill Points: | 88 | ||||||||||||
Total Quest Skills: | 0 | ||||||||||||
Job Bonuses | |||||||||||||
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Overview
A Guillotine Cross is the third job class of an Assassin/Assassin Cross. To attack enemies, they still wield two separate weapons (from Daggers to One Handed Swords) or Katars, but they gain access to new and improved ways of assassination. They can also gain access to new poisons, which other character classes have no known cures for them.
A Guillotine Cross name is often shortened and abbreviated as "GX", where the "X" is like a cross.
Job Change Guide
See Guillotine Cross Job Change Guide for detailed information.
Equipment
Rolling Cutter/Cross Ripper Slasher Katars
Headgear
Upper:
White Drooping Eddga Hat
Rideword Hat [1]
Vanargand Helm [1]
Pirate's Folly [1]
Old Bone Circlet [1] with Mettle enchant.
Magician Knit Hat [1]
Catherina Von Blood [1]
Oni Horns [1]
Middle:
Black Devil's Mask
Black Devil's Mask [1]
Pegasus Ear Wing
Feathers of Protection
Dark Blinder
Crow Tengu Mask
Seraphim Coronet
Imperial Feather
Diabolus Wing [1]
- Mob Scarf Set
Lower:
Tengu Scroll
99 Love Balloons
Jinn Marin Balloon
Gangster Scarf
Pirate Dagger
Blood Sucker
Mob Scarf
Royal Guard Necklace
Toy Syringe
Card Options:
- Cruel Coelacanth Card
- Dark Pinguicula Card
- Fury Hero Card
- Darklord Essence Force3
- Status resist cards
Armor
Nab's Cloth [1] with Fighting Spirit/ATK enchants
Evil Dragon Armor [1]
Fire Dragon Armor [1]
Abusive Robe [1] with Rune of Strength enchants
Abyss Dress
Nature Dress
Icefall Dress
Mighty Black Threaded Armor [1]
Armor of Purple Thread [1]
Diabolus Armor [1]
Card Options:
Weapon
Juliette D Rachel [2] with Fighting Spirit/ASPD/Expert Archer enchants
Thanatos Katar [1]
Durga [1]
Beast Claw [1] with Fighting Spirit enchants
Glorious Bloody Roar - good for Demi-Human monsters/players
Krishna [2] with Fighting Spirit/ASPD enchants (pair with
Assassin Handcuffs [1])
Drill Katar [1] with Fighting Spirit/ASPD enchants
Specialty Jur [4]
Crimson Katar [2]
Illusion Infiltrator [2] - good for Demi-Human monsters/players
Card Options:
- Abysmal Knight Card
- Hunter Fly Card
- Memory of Thanatos Card
- Turtle General Card
- Damage increase cards
Garment
Heroic Backpack [1]
Fallen Angel Wing [1] with Fighting Spirit/ASPD enchants
Nidhoggur's Shadow Garb [1]
Phreeoni Wings [1]
Skin of Ladon [1]
Fallen Warrior Manteau
Fallen Warrior Manteau [1]
Card Options:
Footgear
Enchant options for Temporal Boots:
- Fighting Spirit or ASPD enchants, depending on what is needed
- Bear's Power, Lucky Day, or Speed of Light
Card Options:
Accessory
Rogue's Treasure
Vesper Core 04
Bakonawa Agimat Tattoo
Chambered RWC Ring [1] with Fighting Spirit/ATK enchants
Assassin Handcuffs [1] with Biolab Enchants
Giant's Protection [1]
Keraunos [1]
Blacksmith's Glove [1]
Perverse Demon Mask [1]
Verus Core [1]
Immortal Dog Tag [1]
Temporal Ring [1]
Ring of Jupiter [1] on right accessory slot
Card Options:
- Gold Scaraba Card
- Kafra Blossom Card
- Darklord Essence Force/Concentration/Vitality
Katar Crit
Headgear
Upper:
Isabella Red Ear [1]
Small Poring Band [1]
White Drooping Eddga Hat
Mercury Riser
Old Bone Circlet [1] with Acute or Mettle enchant.
Magician Knit Hat [1]
Middle:
Black Devil's Mask
Black Devil's Mask [1]
Pegasus Ear Wing
Gambler's Seal
Diabolus Wing [1]
- Mob Scarf Set
Lower:
99 Love Balloons
Advanced Assassin Mask
Jinn Marin Balloon
Four Leaf Clover
Gangster Scarf
Pirate Dagger
CD in Mouth
Heart Card in Mouth
Mob Scarf
Toy Syringe
Card Options:
- Angra Mantis Card
- Cruel Coelacanth Card
- Dark Pinguicula Card
- Fury Hero Card
- Lord Knight Card
- Darklord Essence Force3
- Darklord Essence Luck3
- Status resist cards
Armor
Sapha's Cloth [1] with Sharp/Crit enchants
Fire Dragon Armor [1]
Abusive Robe [1] with Rune of Luck enchants
Abyss Dress
Nature Dress
Icefall Dress
Mighty Black Threaded Armor [1]
Diabolus Armor [1]
Card Options:
Weapon
Can use the katars listed above as well as:
Juliette D Rachel [2] with Sharp or ASPD enchants
Glorious Jamadhar - good for Demi-Human monsters/players
Chakram [2] with ASPD/Sharp enchants (pair with
Assassin Handcuffs [1])
Card Options:
- Abysmal Knight Card
- Aunoe Card
- Memory of Thanatos Card
- Mobster Card
- Pyuriel Card
- Sidewinder Card
- The Paper Card
- Turtle General Card
Garment
Heroic Backpack [1]
Fallen Angel Wing [1] with Fighting Spirit/Fatal/ASPD enchants
Sapha Hood
Fallen Warrior Manteau
Fallen Warrior Manteau [1]
Card Options:
- Raydric Card
- Deviling Card
- Giant Whisper Card - best on Heroic Backpack
- Petal Card
- Wakwak Card
- Cenere Card
Footgear
Enchant Options:
- Fighting Spirit or ASPD enchants, depending on what is needed
- Lucky Day
Card Options:
- Faceworm Queen Card
- Firelock Soldier Card
- Geffen Gang Card Card
- Geffen Thug Card
- Hyper Death Card
- Vicious Cookie Card
Accessory
Rogue's Treasure
Bakonawa Agimat Tattoo
Chambered RWC Ring [1] with Fighting Spirit/ATK enchants
Luk Glove [1]
Advanced Ring Of Flame Lord [1]
Assassin Handcuffs [1] with Biolab Enchants
Luminous Blue Stone [1]
Blacksmith's Glove [1]
Perverse Demon Mask [1]
Temporal Ring [1]
Ring of Jupiter [1] on right accessory slot
Card Options:
- Tiyanak Card
- Darklord Essence Force/Luck/Vitality
Dual Dagger Crit
For the most part the same as Katar Crit with the exception of...
Headgear
Upper:
Faux Orc Boss Hat - can use to autocast Weapon Perfection if no access to Drake Card
Weapon
Main Hand:
Faceworm Queen Leg [2]
RWC Memory Knife [1] - can use to autocast Weapon Perfection if no access to Drake Card
Glorious Gladius - good for Demi-Human monsters/players
Vicious Mind Dagger [1] - with Recovers 100% of damage lost from size penalties enchant
Crimson Dagger [2]
Scalpel [3]
Ice Pick [1]
Card Options for Main Hand:
Off Hand:
Ice Pick [1]
Ice Pick with Sharp4-5/ASPD enchants
Glorious Gladius - good for Demi-Human monsters/players
Main Gauche [4] - card with 4x Abysmal Knight Card for low defense MVPs
Sandstorm [4] - slightly better alternative to Main Gauche [4]
Valkyrie Knife [4]
Card Options for Off Hand:
- Abysmal Knight Card
- Aunoe Card
- Baphomet Card
- Turtle General Card
- Soheon Card
- Damage increasing cards
Garment
Heroic Backpack is not as useful for this build because DD Crit requires a heavier investment in specific stats than a katar build would. Giant Whisper Card also not as useful for the same reason, unless you have at least 80 STR, VIT, and LUK.
Accessory
No Assassin Handcuff because not using Krishna/Chakram
Perfect Dodge
See Perfect Dodge for gear set-up.
Costume/Shadow Equipment
Costume: Full Moon
Costume: Tarnished Lamp
- Any costume with the following enchant:
- Physical Shadow Set
- Malicious Shadow Set
- Liberation Shadow Set
- Critical Shadow Set
- Elemental shadow armor
Dungeon/Instance Specific Equipment
Headgear
Experimental Goat Cap [1] - Werner Laboratory Central Room instance
Happy Flapping Angel Wings [1] - Clock Tower and Nightmare Clock Tower dungeon
Faceworm Egg Shell [1] - Faceworm Nest instance
Pale Moon Hat [1] - Thanatos Tower dungeon
Safety Glasses [1] - Heart Hunter War Base 2 instance
Accessory
Shining Holy Water [1] - Room of Consciousness instance and Prontera Invasion dungeon
Consumables
Abrasive
Arunafeltz Desert Sandwich
Awakening Potion
Buche De Noel
Citizen Oda's Miracle Elixr
Drosera Herb Stew
Enrich Celermine Juice
Honey Pastry
Poring Pretzel
Military Ration B
Military Ration C
Petite Tail Noodles
Rune Strawberry Cake
Savage BBQ
Schwartzwald Pine Jubilee
Sesame Pastry
Siroma Ice Tea
Tasty Pink Ration
Pets
Class Data
Skills
Skill | Description | Levels | Type | ||
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Can detoxify Guillotine Cross's poison status and 1 target. | 1 | Active | ||
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Cannot be found by Insect and Demon type monsters. Not released until the caster is hit 3 times. Increase Movement Speed according to Skill Level. | 5 | Active | ||
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Attack - Deals ATK * (4~8 * BaseLv/120) damage to foes in a 1-cell radius around the user. Adds AGI * 0.02 + JobLv * 0.04 to damage multiplier. Can only be used after blocking an attack with Weapon Blocking. | 5 | Offensive | ||
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Attack - Deals ATK * (11~15 * BaseLv/100) damage to target foe, 3-cell range. | 5 | Offensive | ||
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Attack - Deals ATK * (4.8~8 * BaseLv/100) damage to target foe, has a range of 9~13 cells. Each Rolling Cutter counter adds AGI/100 to damage multiplier. Consumes the rotation counters accumulated from Rolling Cutter (reset to 0). | 5 | Offensive | ||
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Gives an enemy a painful wound for 5 seconds, causing short ranged attacks to deal greater physical damage to the target. | 5 | Offensive | ||
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Instantly move to target foe, 3~7-cell range. Deals ATK * 1 damage. Has a 4~20% chance to trigger Cross Impact. | 5 | Offensive | ||
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Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. | 5 | Active | ||
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For 30~50 seconds, you have +50~250 Flee and 10%~50% chance of evading magic attacks. Using the skill consumes 10% of max HP, and when the skill ends your movement speed and attack speed are halved for 25 seconds. | 5 | Active | ||
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Create new poison from the list of possible poisons shown according to the level of New Poison Research and the materials you have. | 1 | Active | ||
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Allows creation of new poisons. Higher levels of the skill unlock new types of poisons and increases the probability of success. It is necessary to have a Medicine Bottle and a Poison Creation Kit. | 10 | Passive | ||
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Strikes from the shadows to hit all hidden targets in a 7x7 area for 300% damage. Cancels hidden status on all targets that are hit. | 1 | Offensive | ||
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With Poisonous Weapon activated, spread a poisonous smoke around 5x5 cells. Enemies in range have a 20% chance of getting poisoned every 2 seconds. | 5 | Active | ||
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For 60~300 seconds, coat your weapon with one of the Guillotine Cross poisons. 4~12% chance of applying selected poison to target with each attack. Does not work against Boss monsters. | 5 | Supportive | ||
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Katar Attack - Deals ATK * (1~3 * BaseLv/100) damage. Hits foes within a 1~2-cell radius around you. Each rotation increases your rotation counter, which increases the damage of Cross Ripper Slasher. You can't have more than 10 rotation counters. | 5 | Offensive | ||
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Target foe has -10~50% poison resistance for 10~50 seconds. | 5 | Active | ||
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Attack - 75~95% chance to apply your coated Guillotine Cross poison to target foe if hits (+14~30 Hit). Your current poison coat ends if poison successfully applies to target. | 5 | Offensive | ||
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You have 12~20% chance to block short ranged physical attacks. Whenever you block an attack this way, you can use Counter Slash or Weapon Crush but unable to move or use normal attacks. While it's active it continually drains SP. Re-using the skill cancels the effect. | 5 | Active | ||
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When successfully blocking an attack with Weapon Blocking, you can counter using Weapon Crush. When used it divests the attacker's weapon. Increased skill level increases the success rate and duration. | 5 | Offensive |
Skill Tree
Datei:Skilltree guillotinecross.png
Job Bonuses
The job levels in which a Guillotine Cross receives a certain bonus:
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
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STR | 4 | 5 | 9 | 16 | 20 | 30 | 52 | 58 | |
AGI | 1 | 10 | 23 | 24 | 35 | 43 | 44 | 53 | 60 |
VIT | 14 | 15 | 19 | 31 | 42 | 54 | |||
INT | 28 | 29 | 41 | 48 | 56 | ||||
DEX | 2 | 11 | 25 | 36 | 37 | 49 | 50 | ||
LUK | 51 | 59 |
ASPD
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