Magnum Break
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| No detail image | |
| Type: | Offensive Skill |
| Levels: | 10 (Fixed) |
| SP Cost: | 30 |
| HP Cost: | 20~16 |
| Cast Time: | None |
| Cast Delay: | 2 seconds |
| Target: | Self |
| Range: | Melee |
| Knock Back: | 2 cells |
| Area: | 5x5 |
| Element: | Fire |
| Prerequisites | |
| (Swordman & Super Novice) Bash Lv. 5 | |
Description
Magnum Break requires 30 SP at all levels as well as an insignificant portion of HP to use. It is an instant fire-property AoE skill, dealing damage in a 5x5 cell area around the caster, and pushing enemies back 2 cells. It adds ATK as well as accuracy. This skill is also a self buff, adding 20% damage after it is cast to all attacks in Fire property for ten seconds.
| Level | ATK | HP Cost | Accuracy Bonus |
|---|---|---|---|
| 1 | 120% | 20 | 110% |
| 2 | 140% | 20 | 120% |
| 3 | 160% | 19 | 130% |
| 4 | 180% | 19 | 140% |
| 5 | 200% | 18 | 150% |
| 6 | 220% | 18 | 160% |
| 7 | 240% | 17 | 170% |
| 8 | 260% | 17 | 180% |
| 9 | 280% | 16 | 190% |
| 10 | 300% | 16 | 200% |
Information
- It is a common misconception that Magnum Break endows weapons with the Fire property during its ten second after-use buff. Magnum Break in actuality adds damage: an additional 20% damage that is of Fire property is gained on top of all normal attacks for ten seconds.
- Magnum Break level 3 can be obtained by equipping an accessory slotted with a Marine Sphere Card.
- Status effects from cards and weapons can be transfered through Magnum Break.
- There is no push-back during WoE.
- The added damage in Fire element ignores defense. It is also calculated into every hit of Magnum Break (at level 10, Magnum Break will do (250% + (20% x 250%)) = 300% damage, but 1/6th of that damage will be of Fire property and bypass defense).
- The Cast Delay is affected by Magic Strings.