Mace
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Maces are a blunt weapon type usable by Acolyte, Merchant and Swordman classes. All maces are naturally unbreakable except in upgrade attempts.
| Size | Damage |
|---|---|
| Small | 75% |
| Medium | 100% |
| Large | 100% |
List
Note: Forge denotes the Blacksmith ability Smith Mace. These versions have 0 slots, but can have elemental or strong modifiers.
| Name | Possible Slots | Level | Attack | Weight | Additonal Notes |
|---|---|---|---|---|---|
| Club | Smith, 3, 4 | 1 | 23 | 70 | N/A |
| Mace | Smith, 3, 4 | 1 | 37 | 80 | N/A |
| Chain | Smith, 2, 3 | 2 | 84 | 80 | N/A |
| Flail | Smith, 2, 3 | 2 | 69 | 90 | N/A |
| Smasher | Smith, 2, 3 | 2 | 54 | 100 | N/A |
| Erde | 2 | 3 | 130 | 50 | MSP +50; damage inflicted with Bomb and Acid Terror +20%; recovery power of the user's healing skills +10% |
| Iron Driver | 0 | 3 | 155 | 300 | N/A |
| Lunakaligo | 3 | 3 | 110 | 70 | If the user's base STR is 77 or higher, ASPD +4%, 15% chance of inflicting Stun on the target when doing a melee attack, 5% chance of finding food when killing mosters |
| Morning Star | Smith, 1, 2 | 3 | 110 | 150 | N/A |
| Red Square Bag | 2 | 3 | 130 | 50 | MHP +200; damage inflicted with Bomb and Acid Terror +20%; if the user's base Str is 91 or higher, 5% chance of inflicting Stun on the target when doing a melee attack; chance of a potion type item dropping when a monster is killed |
| Stunner | Smith, 0, 2 | 3 | 140 | 200 | Stun by 20% chance |
| Sword Mace | Smith, 1 | 3 | 130 | 120 | N/A |
| Veteran Hammer | 2 | 3 | 160 | 180 | For each level of Divine Protection the user has learned,Heal skill power increased by 1%; For each level of Mace Mastery the user has learned, CRIT +2 |
| Wrench | 0 | 3 | 115 | 250 | Stun, Blind, Poison, and Freeze by chance |
| Golden Mace | 1,2 | 4 | 110 | 80 | +10% dealt vs. Undead |
| Grand Cross | 0,1 | 4 | 140 | 150 | SP +1 with each attack vs. Undead, SP +3 with each Undead killed, LvL 3 Turn Undead by chance |
| Long Mace | 0 | 4 | 135 | 80 | Resist +10% vs. ranged attacks |
| Mjolnir | 0 | 4 | 250 | 600 | DEX +40, STR +15, Raises ASPD |
| Nemesis | 0 | 4 | 120 | 90 | 1% chance of using Signum Crusis on the target when doing a physical attack of a level equal to the upgrade on the weapon; physical damage against Demon race and Shadow element targets +10%; 10% chance for when dealing physical damage, the user will gain Atk +50 for 20 seconds |
| Quadrille | 0 | 4 | 165 | 90 | +10% dealt vs. Undead, Demi-Human, and Earth |
| Slash | 0 | 4 | 145 | 100 | +15% dealt vs. Undead, EXP +5% vs. Undead, Coma by chance vs. Undead |
| Spike | 0,2 | 4 | 85 | 70 | CRIT +40, DEF -2/3rds |