Maces are a blunt weapon type usable by Acolyte, Merchant and Swordman classes. All maces are naturally unbreakable except in upgrade attempts.
| Size |
Damage
|
| Small |
75%
|
| Medium |
100%
|
| Large |
100%
|
List
Note: Forge denotes the Blacksmith ability Smith Mace. These versions have 0 slots, but can have elemental or strong modifiers.
| Name |
Possible Slots |
Level |
Attack |
Weight |
Additonal Notes
|
| Club |
Smith, 3, 4 |
1 |
23 |
70 |
N/A
|
| Mace |
Smith, 3, 4 |
1 |
37 |
80 |
N/A
|
| Chain |
Smith, 2, 3 |
2 |
84 |
80 |
N/A
|
| Flail |
Smith, 2, 3 |
2 |
69 |
90 |
N/A
|
| Smasher |
Smith, 2, 3 |
2 |
54 |
100 |
N/A
|
| Erde |
2 |
3 |
130 |
50 |
MSP +50; damage inflicted with Bomb and Acid Terror +20%; recovery power of the user's healing skills +10%
|
| Iron Driver |
0 |
3 |
155 |
300 |
N/A
|
| Lunakaligo |
3 |
3 |
110 |
70 |
If the user's base STR is 77 or higher, ASPD +4%, 15% chance of inflicting Stun on the target when doing a melee attack, 5% chance of finding food when killing mosters
|
| Morning Star |
Smith, 1, 2 |
3 |
110 |
150 |
N/A
|
| Red Square Bag |
2 |
3 |
130 |
50 |
MHP +200; damage inflicted with Bomb and Acid Terror +20%; if the user's base Str is 91 or higher, 5% chance of inflicting Stun on the target when doing a melee attack; chance of a potion type item dropping when a monster is killed
|
| Stunner |
Smith, 0, 2 |
3 |
140 |
200 |
Stun by 20% chance
|
| Sword Mace |
Smith, 1 |
3 |
130 |
120 |
N/A
|
| Veteran Hammer |
2 |
3 |
160 |
180 |
For each level of Divine Protection the user has learned,Heal skill power increased by 1%; For each level of Mace Mastery the user has learned, CRIT +2
|
| Wrench |
0 |
3 |
115 |
250 |
Stun, Blind, Poison, and Freeze by chance
|
| Golden Mace |
1,2 |
4 |
110 |
80 |
+10% dealt vs. Undead
|
| Grand Cross |
0,1 |
4 |
140 |
150 |
SP +1 with each attack vs. Undead, SP +3 with each Undead killed, LvL 3 Turn Undead by chance
|
| Long Mace |
0 |
4 |
135 |
80 |
Resist +10% vs. ranged attacks
|
| Mjolnir |
0 |
4 |
250 |
600 |
DEX +40, STR +15, Raises ASPD
|
| Nemesis |
0 |
4 |
120 |
90 |
1% chance of using Signum Crusis on the target when doing a physical attack of a level equal to the upgrade on the weapon; physical damage against Demon race and Shadow element targets +10%; 10% chance for when dealing physical damage, the user will gain Atk +50 for 20 seconds
|
| Quadrille |
0 |
4 |
165 |
90 |
+10% dealt vs. Undead, Demi-Human, and Earth
|
| Slash |
0 |
4 |
145 |
100 |
+15% dealt vs. Undead, EXP +5% vs. Undead, Coma by chance vs. Undead
|
| Spike |
0,2 |
4 |
85 |
70 |
CRIT +40, DEF -2/3rds
|