Genesis Ray

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(Weitergeleitet von Ray of Genesis)
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Genesis Ray.png Genesis Ray Skill Info
No detail image
Type: Offensive Skill
Levels: 5
SP Cost: 60
HP Cost: (Skill Level × 3)%
Cast Time: 0.5 seconds (fixed) + [1.5 + (Skill Level × 0.5)] seconds (var)
Cast Delay: 2 seconds
Cooldown: 5 seconds
Target: Ground
Range: Melee
Area: 11x11
Element: Holy
Status: Blind (Only against Undead property and Demon race monsters)
Prerequisites
(Crusader) Grand Cross Lv. 5

Genesis Ray (Alt: Ray of Genesis) is a 3rd class offensive skill available as Royal Guard.

Effect

Inflicts Holy property Hybrid Damage to all enemies in a 11x11 area around the target at cost of a portion of the user's Max HP. This skill can only be used when two or more Royal Guards have Banding active, in which case the damage of this skill is increased. Versus Undead property and Demon race monsters, it has a 50% chance of leaving them blind. Uses 60 SP regardless of the skill level.

Level Base Damage (ATK) Base Damage (MATK) Cast Time (Fix + Var) HP Cost
1 600% 300% (0.5 + 2.0)s 3%
2 900% 600% (0.5 + 2.5)s 6%
3 1,200% 900% (0.5 + 3.0)s 9%
4 1,500% 1,200% (0.5 + 3.5)s 12%
5 1,800% 1,500% (0.5 + 4.0)s 15%
Damage (ATK) = [Base_Damage_ATK × (BaseLv ÷ 100)]%
Damage (MATK) = [Base_Damage_MATK + (Banding_Guards × 200) × (JobLv ÷ 25)]%

Notes

  • As a hybrid skill, this skill ignores the accuracy check.
  • If used while under the effects of Inspiration, Royal Guards with Banding active are not required.
  • Both hits of this skill can be blocked by Guard, Hiding, and Prestige (Magic portion only).
  • Defense values are not applied to this skill in the same way as they are applied to other skills. It appears that Hard Defense is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as Soft Defense.

External

Bestowed from

Enhanced by