Terra Gloria Enchants

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Hogar (/navi rebel_in 90/40) will enchant armors or accessories in exchange of certain numbers of Schwartz's Honor Token.

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Mercenary Ring enchants

Mercenary Ring A/B can be enchanted twice. Both enchants can be any stats varying from +1 to +2.

Robe enchants

The Agenda Robe and the Consultation Robe can be enchanted twice as well.

  • Both slots can get any of the enchantments listed below.
  • It costs 20 Schwartz's Honor Token to enchant each slot of the robe and has no chance to break.
  • It costs 10 Schwartz's Honor Token to reset the enchantments and has no chance to break.
  • To reset the enchantments, the robe has to be enchanted twice.

List of Enchants

Type Enchant Description
Strength Rune of Strength Lv 1
  • If upgrade level is +7 or higher, STR +5
  • If upgrade level is +10 or higher, Atk +5%
Rune of Strength Lv 2
  • If upgrade level is +7 or higher, STR +6
  • If upgrade level is +11 or higher, Additional STR +1, Atk +7%
Rune of Strength Lv 3
  • If upgrade level is +7 or higher, STR +7
  • If upgrade level is +12 or higher, Additional STR +1, Atk +8%
  • If upgrade level is +13 or higher, Additional STR +1, Additional Atk +2%
Agility Rune of Agility Lv 1
  • If upgrade level is +7 or higher, AGI +5
  • If upgrade level is +10 or higher, Perfect Dodge +5
Rune of Agility Lv 2
  • If upgrade level is +7 or higher, AGI +6
  • If upgrade level is +11 or higher, Additional AGI +1, Perfect Dodge +7
Rune of Agility Lv 3
  • If upgrade level is +7 or higher, AGI +7
  • If upgrade level is +12 or higher, Additional AGI +1, Perfect Dodge +5
  • If upgrade level is +13 or higher, Additional AGI +1, Additional Perfect Dodge +5
Vitality Rune of Vitality Lv 1
  • If upgrade level is +7 or higher, VIT +5
  • If upgrade level is +10 or higher, Max HP +5%
Rune of Vitality Lv 2
  • If upgrade level is +7 or higher, VIT +6
  • If upgrade level is +11 or higher, Additional VIT +1, Max HP +7%
Rune of Vitality Lv 3
  • If upgrade level is +7 or higher, VIT +7
  • If upgrade level is +12 or higher, Additional VIT +1, Max HP +8%
  • If upgrade level is +13 or higher, Additional VIT +1, Additional Max HP +2%
Intelligence Rune of Intellect Lv 1
  • If upgrade level is +7 or higher, INT +5
  • If upgrade level is +10 or higher, MAtk +5%
Rune of Intellect Lv 2
  • If upgrade level is +7 or higher, INT +6
  • If upgrade level is +11 or higher, Additional INT +1, MAtk +7%
Rune of Intellect Lv 3
  • If upgrade level is +7 or higher, INT +7
  • If upgrade level is +12 or higher, Additional INT +1, MAtk +8%
  • If upgrade level is +13 or higher, Additional INT +1, Additional MAtk +2%
Dexterity Rune of Dexterity Lv 1
  • If upgrade level is +7 or higher, DEX +5
  • If upgrade level is +10 or higher, Increases long-ranged damage on targets by 5%
Rune of Dexterity Lv 2
  • If upgrade level is +7 or higher, DEX +6
  • If upgrade level is +11 or higher, Additional DEX +1, Increases long-ranged damage on targets by 7%
Rune of Dexterity Lv 3
  • If upgrade level is +7 or higher, DEX +7
  • If upgrade level is +12 or higher, Additional DEX +1, Increases long-ranged damage on targets by 8%
  • If upgrade level is +13 or higher, Additional DEX +1, Increases long-ranged damage on targets by an additional 2%
Lucky Rune of Luck Lv 1
  • If upgrade level is +7 or higher, LUK +5
  • If upgrade level is +10 or higher, Increases critical damage on targets by 5%
Rune of Luck Lv 2
  • If upgrade level is +7 or higher, LUK +6
  • If upgrade level is +11 or higher, Additional LUK +1, Increases critical damage on targets by 7%
Rune of Luck Lv 3
  • If upgrade level is +7 or higher, LUK +7
  • If upgrade level is +12 or higher, Additional LUK +1, Increases critical damage on targets by 8%
  • If upgrade level is +13 or higher, Additional LUK +1, Increases critical damage on targets by an additional 6%