2014-07-06

Shoutbox

  • Auf der Homepage mit dem Ingame Account einloggen. Dann im Control Panel auf Charaktere -> den Char auswählen und dort dann den Style resetten. ^^

    20:38
  • Gast#8848

    Moin Moin , ich wollte bei mein charackter die haare stylen und habe einen sprite error bekommen und kann auch nicht mehr einloggen...^^ wie kann ich das fixen ?

    19:46
  • :heh:

    21:26
  • eben eingeloggt und stehe in geffen vor dem shop. Somit war wohl nicht der .go pay die ursache? aber naja das Laufen in den shop ja wohl auch nicht xDD vllt muss sich der server erst an meine gottlosen onlinezeiten gewöhnen^^

    20:58
  • Sorry Leute xD

    20:54
  • Server läuft erstmal wieder... aber .go pay als Crash- Ursache? Ich weiß ja nicht... war noch jemand online und hat irgendwas getan? ^^"

    18:16
  • wtf? wie zum... o.o"

    17:52
  • der server istn icht tot, aber der map-server ist abgeraucht xD pöses Odi :P

    14:26
  • Wenn ich mich anmelde und meinen char auswähle kommt: failled to connect to server

    09:33
  • server tot ?

    09:31
  • Tut mir echt Leid, ich hab ihn wieder gecrasht... Hab in Geffen Blue Gems gekauft und danach .go pay eingetippt... und bin nie in Payon angekommen -.-" Sorry (mit RK Sir Odium)

    00:22
  • Wow, cool Vielen Dank!!

    22:59
  • Korrigiere nochmal, da der Server gerade leer war, ist der Fix nun übernommen, Crash sollte nichtmehr vorkommen.. ^^

    21:46
  • Korrigiere, Ursache gefunden und Fix bereits vorbereitet ^^"

    21:29
  • hm... also ich bin jetzt auf dem Testserver ne Weile im Dewata 2 unterwegs und kann bisher keine Probleme/Crashes feststellen... Mit welcher Class und ggf. welchen Skills hast du dort was gefarmt? ^^"

    21:21
  • Läuft wieder, Ursache bislang unbekannt... ^^"

    06:48
  • Ich glaube ich hab den Server abgeschossen...^^ sry. Bin nicht sicher was passiert ist, hab in Dewata 2 gefarmt ;(

    03:48
  • Yuno ist ab sofort wieder zugänglich, bitte patchen ^^

    21:01
  • Ich werd verrückt das is ja sau cool. Danke

    16:08
  • dann geh mal in Control Panel und dort dann auf Characters. danach Character auswählen und auf reset potion klicken

    14:09
  • Man könnte sagen meine Poppel kleben in Yuno fest... :D

    11:20
  • Gast#6311

    2 meiner chars hängen in yuno wegen c3dworldress unsupported error :(

    10:05
  • Gast#6311

    oh mann ... ja habs selbst auch rausgefunden... man muss weiblich sein. Ich bin aber genderfluid!.... wie unfair

    10:03
  • Kann ich dir so ohne weitere Infos auch nicht sagen, vermutlich erfüllst du irgend eine Voraussetzung nicht... Ist der Char weiblich? ^^

    13:38
  • Gast#25a6

    Warum kann man Ribbon mit Slot nicht anziehen?

    12:18
  • Server:

    • *Added support for the 2013-12-23cRagexe client.
      -The support appears to be stable enough but could still have a few bugs.
      -This is for testing currently and will updated when needed.
    • *Added the produceeffect command.
      -This is a debug command used for testing the ZC_ACK_REQMAKINGITEM packet which allows viewing produce animations on command. The new rune and change material crafting animations will be added in the future.
    • *changed the ID for the SP_FIXEDCASTRATE since it needed to be in a area where it would better fit in.
    • *Added some comments and information in a number of places.
      -Will help in the future with the adding of future features and content.
    • *Added support for the ZC_SKILL_ENTRY4, ZC_SKILL_ENTRY5, ZC_MSG_STATE_CHANGE3, ZC_MAPPROPERTY_R2, and CZ_REQ_WEAR_EQUIP_V5 packets.
      -The SKILL_ENTRY packets are needed to display unit ID's higher then 255 and also to allow the working on animations affected by skill level.
      -MSG_STATE_CHANGE is needed since the 2nd version of the packet doesn't work properly with the 2013-12-13cRagexe client.
      -MAPPROPERTY_R2 is needed to allow access to cart inventory's. It does other things too.
      -REQ_WEAR_EQUIP_V5 is the packet sent by clients that support the shadow equips has a 32-bit item mask, which the first shadow equip slot starts at 0x10000.
    • *Fixed a issue where a player couldn't access their cart's inventory.
    • *Reviewed the code for the costume equips.
      -Noticed a number of places that were missing needed coding and checks for the equips. This is now fixed. Also coded the equips to be treated like all other items to allow for card slots, enchantments, item scripts, etc. to make it possible to fully customize them.
    • *Updated the refine, itemlist, and stats commands.
    • *Recoded the changelook command.
    • *MAX_PACKET_DB increased to 0xf00
    • *MAX_PACKET_VER increased to 30 to support the 2013-12-23cRagexe client.
    • *Changed the EQP_VISIBLE function to no longer send sprite view request for the EQP_COSTUME_FLOOR slot as its not officially used yet and doesn't do anything right now.
    • *Added some checks to the displaystatus command.
    • *Fixed a issue where certain skills and features that checked for players that are a Monk or Super Novice type job didn't detect Sura and Expanded Super Novice jobs.
    • *CG_MOONLIT
      -Fixed a issue where the timing for the skill may have been broken due to a typo.
    • *Added the MAPID_THIRDMASK which will soon be used for detecting 3rd jobs and replace UPPERMASK_THIRD.
  • Server:

    • *Added support for the 2013-12-23cRagexe client.
      -The support appears to be stable enough but could still have a few bugs.
      -This is for testing currently and will updated when needed.
    • *Added the produceeffect command.
      -This is a debug command used for testing the ZC_ACK_REQMAKINGITEM packet which allows viewing produce animations on command. The new rune and change material crafting animations will be added in the future.
    • *changed the ID for the SP_FIXEDCASTRATE since it needed to be in a area where it would better fit in.
    • *Added some comments and information in a number of places.
      -Will help in the future with the adding of future features and content.
    • *Added support for the ZC_SKILL_ENTRY4, ZC_SKILL_ENTRY5, ZC_MSG_STATE_CHANGE3, ZC_MAPPROPERTY_R2, and CZ_REQ_WEAR_EQUIP_V5 packets.
      -The SKILL_ENTRY packets are needed to display unit ID's higher then 255 and also to allow the working on animations affected by skill level.
      -MSG_STATE_CHANGE is needed since the 2nd version of the packet doesn't work properly with the 2013-12-13cRagexe client.
      -MAPPROPERTY_R2 is needed to allow access to cart inventory's. It does other things too.
      -REQ_WEAR_EQUIP_V5 is the packet sent by clients that support the shadow equips has a 32-bit item mask, which the first shadow equip slot starts at 0x10000.
    • *Fixed a issue where a player couldn't access their cart's inventory.
    • *Reviewed the code for the costume equips.
      -Noticed a number of places that were missing needed coding and checks for the equips. This is now fixed. Also coded the equips to be treated like all other items to allow for card slots, enchantments, item scripts, etc. to make it possible to fully customize them.
    • *Updated the refine, itemlist, and stats commands.
    • *Recoded the changelook command.
    • *MAX_PACKET_DB increased to 0xf00
    • *MAX_PACKET_VER increased to 30 to support the 2013-12-23cRagexe client.
    • *Changed the EQP_VISIBLE function to no longer send sprite view request for the EQP_COSTUME_FLOOR slot as its not officially used yet and doesn't do anything right now.
    • *Added some checks to the displaystatus command.
    • *Fixed a issue where certain skills and features that checked for players that are a Monk or Super Novice type job didn't detect Sura and Expanded Super Novice jobs.
    • *CG_MOONLIT
      -Fixed a issue where the timing for the skill may have been broken due to a typo.
    • *Added the MAPID_THIRDMASK which will soon be used for detecting 3rd jobs and replace UPPERMASK_THIRD.

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