2015-06-07

Shoutbox

  • Und again... Neue Box, neues Glück xD

    17:50
  • Gast#67ed

    Serverclient mit Trojana?

    10:30
  • False positive im Patcher.

    21:56
  • So, ab sofort sollten die Trojaner- Meldungen der Vergangenheit angehören. Ich habe den patcher gewechselt. Dieser wird bei euch automatisch aktualisiert. Er sieht nahezu genauso aus, ist aber unter der Haube bedeutend moderner und sicherer. Außerdem sollte er keine Virenscanner mehr ärgern. ^^

    15:10
  • Für alle, die Probleme mit dem aktuellen Client hatten: https://nyanro.org/dl/2026-10-27_Fullclient_5.04.7z
    Dieser ist tagesaktuell, inklusive neuem Patcher. ^^

    20:54
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  • Server:

    • *Corrected how forced sitting status's prevents sitting and standing actions.
    • *Fixed a issue where COSTUME_HEAD_LOW and COSTUME_HEAD_TOP were
      -switched in the equip_index, making them be incorrectly assigned to the wrong equip_pos in the array.
    • *Fixed a issue where the Freezing and Crystalize status's didn't work.
    • *Added the NEW_POISON status's range.
      -This range is used to mimic aegis's NEW_POISON handling of things.
      -Its supposed to make all guillotine poisons handled as common status but am currently using it just for optomizing things for now.
      -Future updates will make more use of it.
    • *Updated the item_trade restrictions for 3rd job related stuff.
    • *Added the latest tags and ID's for NPC's and status's.
    • *Updated the const and Global_Functions files to support the costume equips. Should now be possible to check for equips in these equip slots in NPC scripts.
    • *Corrected the VAR's in the const file.
      -Also added the robe to the list.
    • *Fixed a number of items
      -Items using fixed cast reduction bonuses now have the proper bonus.
      -Items that give a fixed amount of MATK now properly give it.
      -Corrected bonuses from refines for Kagerou/Oboro and newer pile bunkers.
    • *RK_IGNITIONBREAK
      -Recoded part of the skill to use a experimental code that prevents the skill animation from being spammed by the number of players hit.
      -This will get rid of the framerate lag it can cause in heavy populated areas like WoE and also fix the stupidly loud sound it makes with it.
      -This means the animation will now happen once and only once.
      -Since the client acts retarded and normal eAthena coding techniques cant control the animation, I made a special code to keep the animation in check. Other skills suffering from animation spam issues will follow soon.
    • *RK_REFRESH
      -Recoded part of the skill.
      -No longer gives immunity to Quagmire and Decrease AGI.
      -Note: A bug exists where it wont remove the burning status unless the Refresh status is active, but thats likely due to a bug with the burning status itself.
    • *WL_WHITEIMPRISON
      -Immunity formula updated.
      -Now required a combined STR and VIT of 200.
      -This isnt official, but it allows a better chance of success.
      -Still trying to get info on that official formula.
    • *LG_INSPIRATION
      -Fixed a issue where the status didn't give immunity to Masquerade skills.
    • *MH_MAGMA_FLOW
      -Recoded the skill to fix a number of issues.
      -It now works 100% official.
    • *SL_KAIZEL
      -Fixed a issue where the Kyrie barrier duration after resurraction was incorrect.
    • *RK_CRUSHSTRIKE
      -Fixed a suspected issue where the skill wasn't taking the equipped weapon's attack correctly.
    • *LG_EXEEDBREAK
      -Switching or unequipping weapons will now end the status.
    • *MH_LIGHT_OF_REGENE; MH_OVERED_BOOST; MH_SILENT_BREEZE
      -Added full support for these skills.
      -Note: MH_OVERED_BOOST curretly doesnt give its fixed ASPD effect since their's no way to fix one's ASPD to something at the moment.
      -Will need to make a new function to do this in the future.
    • *MH_XENO_SLASHER
      -Fixed a issue where the bleeding status duration was incorrect.

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