Server:
- *Corrected how forced sitting status's prevents sitting and standing actions.
- *Fixed a issue where COSTUME_HEAD_LOW and COSTUME_HEAD_TOP were
-switched in the equip_index, making them be incorrectly assigned to the wrong equip_pos in the array. - *Fixed a issue where the Freezing and Crystalize status's didn't work.
- *Added the NEW_POISON status's range.
-This range is used to mimic aegis's NEW_POISON handling of things.
-Its supposed to make all guillotine poisons handled as common status but am currently using it just for optomizing things for now.
-Future updates will make more use of it. - *Updated the item_trade restrictions for 3rd job related stuff.
- *Added the latest tags and ID's for NPC's and status's.
- *Updated the const and Global_Functions files to support the costume equips. Should now be possible to check for equips in these equip slots in NPC scripts.
- *Corrected the VAR's in the const file.
-Also added the robe to the list. - *Fixed a number of items
-Items using fixed cast reduction bonuses now have the proper bonus.
-Items that give a fixed amount of MATK now properly give it.
-Corrected bonuses from refines for Kagerou/Oboro and newer pile bunkers. - *RK_IGNITIONBREAK
-Recoded part of the skill to use a experimental code that prevents the skill animation from being spammed by the number of players hit.
-This will get rid of the framerate lag it can cause in heavy populated areas like WoE and also fix the stupidly loud sound it makes with it.
-This means the animation will now happen once and only once.
-Since the client acts retarded and normal eAthena coding techniques cant control the animation, I made a special code to keep the animation in check. Other skills suffering from animation spam issues will follow soon. - *RK_REFRESH
-Recoded part of the skill.
-No longer gives immunity to Quagmire and Decrease AGI.
-Note: A bug exists where it wont remove the burning status unless the Refresh status is active, but thats likely due to a bug with the burning status itself. - *WL_WHITEIMPRISON
-Immunity formula updated.
-Now required a combined STR and VIT of 200.
-This isnt official, but it allows a better chance of success.
-Still trying to get info on that official formula. - *LG_INSPIRATION
-Fixed a issue where the status didn't give immunity to Masquerade skills. - *MH_MAGMA_FLOW
-Recoded the skill to fix a number of issues.
-It now works 100% official. - *SL_KAIZEL
-Fixed a issue where the Kyrie barrier duration after resurraction was incorrect. - *RK_CRUSHSTRIKE
-Fixed a suspected issue where the skill wasn't taking the equipped weapon's attack correctly. - *LG_EXEEDBREAK
-Switching or unequipping weapons will now end the status. - *MH_LIGHT_OF_REGENE; MH_OVERED_BOOST; MH_SILENT_BREEZE
-Added full support for these skills.
-Note: MH_OVERED_BOOST curretly doesnt give its fixed ASPD effect since their's no way to fix one's ASPD to something at the moment.
-Will need to make a new function to do this in the future. - *MH_XENO_SLASHER
-Fixed a issue where the bleeding status duration was incorrect.