2023-06-04

Shoutbox

  • Auch, wenn ich es vom Design bescheiden finde, hab ich die Shoutbox nun doch umgedreht... So ist wenigstens immer die aktuellste Nachricht ohne scrollen gleich sichtbar ^^"

    16:34
  • 4. Türchen: ich schaff es pünktlich :)

    15:53
  • Es scheint sich so durchzuziehen würde ich sagen

    10:07
  • Also liegts doch an irgendwas im LHZ 4? ^^"

    20:28
  • tatsächlich nix, stand aber wieder in LHZ4. Bin dort rum teleportiert, als nichts mehr ging stand ich gerade am Eingang rum, weit weg vom Boss (Champ)

    19:16
  • Ja hast du wohl... Was hast du getan? ^^"

    18:29
  • ich glaub ich habs wieder kaputt gemacht :(

    17:21
  • Läuft wieder... diesmal wieder kein Crash, sondern einfach nicht erreichbar... kA was das nun wieder ist <.<

    14:32
  • server wieder nicht erreichbar

    18:27
  • Diesmal ist er tatsächlich gecrashed... Urasache nicht bekannt...

    19:39
  • Komme gerade nicht auf den Server. diesmal war ich es aber nicht ^^

    17:13
  • Ich war beim Fehler wieder in LHZ4, diesmal war der Paladin der Boss dort und ich mit Genetic drin. Hab ihn aber nur zum Eingang locken wollen, habe keine Skills benutzt. Es muss irgendwas an den Monstern dort sein.

    13:41
  • oder so xD

    19:37
  • Down ist das falsche wort, der mapserver hat nur aus irgend einem grund wieder nicht reagiert ^^"

    19:00
  • nope. ist down

    16:10
  • Ist der Server nur bei mir gerade nicht erreichbar oder bei euch auch?

    15:39
  • Mist :D

    23:02
  • Nächstes Jahr 8o

    20:45
  • damn xD wie komm ich denn jetzt an die PETs haha ^^

    16:23
  • Ja, ist leider ausgefallen... ^^"

    16:12
  • ausgefallen*

    10:13
  • Ist das Sommer Event dieses Jahr eigentlich aufgefallen? Ich hab keine PET Bottles mehr xD

    09:55
  • main town is brasilis :)

    17:03
  • Guest#2b43

    LETS MEET

    16:56
  • then usually our players come out of their holes :D

    23:49
    • Official Post

    Mainserver:

    • Fixed SC_MAGICMUSHROOM shouldn't cast skills if sit
    • Replaced some hardcoded mobids by enum
    • Added mob_is_treasure definition for faster search
    • Some cleaning.
    • Enhanced DBMap implementation to allow storing integer type data in addition to void pointers.
      -Added enum for data: `int`, `unsigned int`, `int64` and `void*`
      -Replaced generic `void*` data with `DBData` struct to hold `int`, `unsigned int`, `int64` or `void*` (member of `DBNode`)
      -Added `db_i2data`, `db_ui2data` and `db_ptr2data` functions to cast from `int`/`uint`/`int64`/`void*` to `DBData` (used in `DBMap::put()`)
      -Added `db_data2i`, `db_data2ui` and `db_data2ptr` functions to get `int`/`uint`/`int64`/`void*` from `DBData`
      -Enabled statistics for new functions in `db_stats` struct
      -`DBCreateData` functions (used in `DBMap::ensure()`) now return `DBData` instead of `void*`
      -`DBApply` functions (used in `DBMap::foreach()` and `DBMap::destroy()`) now take `DBData*` as a parameter instead of `void*`
      -`DBMatcher` functions (used in `DBMap::getall()`) now take `DBData` as a parameter instead of `void*`
      -`DBReleaser` functions now take `DBData` as parameter instead of `void*`
      -Default releasers release data if it is `void*` (`DB_DATA_PTR`) type
      -`DBIterator` functions: `first()`, `last()`, `next()` and `prev()` now return `DBData*` instead of `void*`
      -`DBIterator::remove()` now returns `int` (1 if node was found and removed, 0 otherwise) instead of `void*` and takes an extra `DBData*` parameter for the data of removed entry
      -`DBMap::get()` and `DBMap::ensure()` now return `DBData*` instead of `void*`
      -`DBMap::remove()` and `DBMap::put()` now return `int` (1 if node already existed, 0 otherwise) instead of `void*` and take an extra `DBData*` parameter for the data of removed entry
      -`DBMap::put()` now takes `DBData` as parameter instead of `void*`
      -`DBMap::getall()` now puts data into `DBData**` buffer instead of `void**` buffer
      -Updated macros
      -Updated `DBMap` documentation.
      -Updated rest of code to reflect `DBMap` changes (mostly required signature changes of `DBCreateData` and `DBApply` functions).
      -Fixed a bug where `DBMap::put()` would return data of a deleted entry.
      -Removed some unnecessary pointer casts.
      -Increased `showmsg.c` static buffer size to fit entire DBMap stats report.
      -Numeric global variables (mapreg) now utilize `DBMap`'s ability to store integer-type data.
      -replaced some `DBMap` function calls with macros.
      -Updated the script engine to make use of the DBMap* structure for storing variables
    • Enforced all zeny transactions to use pc_payzeny and pc_getzeny handlers (auto log and clif).
    • Picklog improvements:
      -now it is finally possible to log every item / zeny players gain or lose
      -new log type: `X` for all other items transactions that don't fall into another category
      -it also fixes items being logged as picked up/gained by player when in fact they were dropped on the ground due to full inventory
    • Added initial support for direct variable assignment (allows assigning values to variables without the use of 'set')
    • Added mercenary and elemental objects support to getmapxy.
    • Fixed 'nude' script command to remove any part of equip.
    • Modified script command 'donpcevent'.
      -now returns 1 when successful, 0 when fails.
      -now shows a debug message on the console when no events are triggered.
    • When a menu supersedes the client's maximum length it is truncated and a warning is displayed on console.
    • getd now works as a parameter for query_sql
    • Fixed pvp/gvg mapflag handling by setmapflag/removemapflag script commands.
    • Fixed various quest-related script commands to fix crashes caused of null pointers (sd).
    • Added missing COWRAIDERS1, COWRAIDERS2, COWRAIDERS3 and MECHASPIDER drops.
  • 15peaces July 16, 2023 at 5:15 PM

    Closed the thread.

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