2023-06-04

Shoutbox

  • Aktuell nur bei Events. ^^

    20:08
  • Kann mir jemand sagen wie oder wo ich zu shadow gears komme?

    15:03
  • Moin.

    15:02
  • Sollte jetzt stückweise besser werden, wir haben sicherheitstechnisch aufgerüstet. Sind die Tage massiv mit Bruteforce Angriffen bombadiert worden. ^^"

    18:40
  • Wow, das Forum hat bei mir eine Zugriffszeit von 15 Sekunden. Ganz schön lange. Control Panel und Discord normal...

    07:12
  • läuft wieder ^^

    23:56
  • Habs gerade im Discord gelesen, habt Glück, kam gerade heim ?

    23:45
  • ja ist bei mir auch so

    23:39
  • Glaub der Server ist abgeschmiert, ich kann mich nicht einloggen

    23:18
  • Mal sehen, ob ich so lange noch Lust hab XD

    20:07
  • Aber erst im Jahre 3026 :P

    14:28
  • Und wir dann wohl am 24.09.26 =P xD

    19:31
  • 23.09.26

    06:54
  • Da lobe ich mir doch NyanRo, schön das wir hier spielen dürfen! Rangnarok online Prime auf 4game schließt zum 22.08.26 seine Pforten...

    06:50
  • es geht wieder! =)

    01:16
  • Ich habe das gleiche Problem.

    22:48
  • Gast#cbf7

    hi ich habe ein problem ich komm nicht auf den server er sagt immer failed to connent to server

    22:23
  • ja.

    18:41
  • Gast#2d46

    server*

    15:13
  • Gast#2d46

    gibts noch spieler auf dem versver ?

    15:13
  • Four of a Kind [1] 450226 Das wäre ja mal was :)

    10:13
  • Server is back online now ^^

    23:18
  • Failed to connect server...

    08:11
  • Guest#98cf

    Hello, is the server down or on maintenance? My friends and I are getting a can not login to server message. Thanks!

    06:31
  • Odi ist immer noch aktiv mit seinem Knight wie krass ist das denn :D

    20:53
    • Offizieller Beitrag

    Mainserver:

    • Fixed SC_MAGICMUSHROOM shouldn't cast skills if sit
    • Replaced some hardcoded mobids by enum
    • Added mob_is_treasure definition for faster search
    • Some cleaning.
    • Enhanced DBMap implementation to allow storing integer type data in addition to void pointers.
      -Added enum for data: `int`, `unsigned int`, `int64` and `void*`
      -Replaced generic `void*` data with `DBData` struct to hold `int`, `unsigned int`, `int64` or `void*` (member of `DBNode`)
      -Added `db_i2data`, `db_ui2data` and `db_ptr2data` functions to cast from `int`/`uint`/`int64`/`void*` to `DBData` (used in `DBMap::put()`)
      -Added `db_data2i`, `db_data2ui` and `db_data2ptr` functions to get `int`/`uint`/`int64`/`void*` from `DBData`
      -Enabled statistics for new functions in `db_stats` struct
      -`DBCreateData` functions (used in `DBMap::ensure()`) now return `DBData` instead of `void*`
      -`DBApply` functions (used in `DBMap::foreach()` and `DBMap::destroy()`) now take `DBData*` as a parameter instead of `void*`
      -`DBMatcher` functions (used in `DBMap::getall()`) now take `DBData` as a parameter instead of `void*`
      -`DBReleaser` functions now take `DBData` as parameter instead of `void*`
      -Default releasers release data if it is `void*` (`DB_DATA_PTR`) type
      -`DBIterator` functions: `first()`, `last()`, `next()` and `prev()` now return `DBData*` instead of `void*`
      -`DBIterator::remove()` now returns `int` (1 if node was found and removed, 0 otherwise) instead of `void*` and takes an extra `DBData*` parameter for the data of removed entry
      -`DBMap::get()` and `DBMap::ensure()` now return `DBData*` instead of `void*`
      -`DBMap::remove()` and `DBMap::put()` now return `int` (1 if node already existed, 0 otherwise) instead of `void*` and take an extra `DBData*` parameter for the data of removed entry
      -`DBMap::put()` now takes `DBData` as parameter instead of `void*`
      -`DBMap::getall()` now puts data into `DBData**` buffer instead of `void**` buffer
      -Updated macros
      -Updated `DBMap` documentation.
      -Updated rest of code to reflect `DBMap` changes (mostly required signature changes of `DBCreateData` and `DBApply` functions).
      -Fixed a bug where `DBMap::put()` would return data of a deleted entry.
      -Removed some unnecessary pointer casts.
      -Increased `showmsg.c` static buffer size to fit entire DBMap stats report.
      -Numeric global variables (mapreg) now utilize `DBMap`'s ability to store integer-type data.
      -replaced some `DBMap` function calls with macros.
      -Updated the script engine to make use of the DBMap* structure for storing variables
    • Enforced all zeny transactions to use pc_payzeny and pc_getzeny handlers (auto log and clif).
    • Picklog improvements:
      -now it is finally possible to log every item / zeny players gain or lose
      -new log type: `X` for all other items transactions that don't fall into another category
      -it also fixes items being logged as picked up/gained by player when in fact they were dropped on the ground due to full inventory
    • Added initial support for direct variable assignment (allows assigning values to variables without the use of 'set')
    • Added mercenary and elemental objects support to getmapxy.
    • Fixed 'nude' script command to remove any part of equip.
    • Modified script command 'donpcevent'.
      -now returns 1 when successful, 0 when fails.
      -now shows a debug message on the console when no events are triggered.
    • When a menu supersedes the client's maximum length it is truncated and a warning is displayed on console.
    • getd now works as a parameter for query_sql
    • Fixed pvp/gvg mapflag handling by setmapflag/removemapflag script commands.
    • Fixed various quest-related script commands to fix crashes caused of null pointers (sd).
    • Added missing COWRAIDERS1, COWRAIDERS2, COWRAIDERS3 and MECHASPIDER drops.
  • 15peaces 16. Juli 2023 um 17:15

    Hat das Thema geschlossen.

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