- Official Post
Mainserver:
- Some monster chat fixes:
-chats should now be working. -monster skills will only trigger their text messages if they're successful. - Added mob_classchange.txt since SA_CLASSCHANGE was using mob_boss.txt monsters instead of the correct ones.
- Some updates in summoning items files.
- Minor adjustment that makes clones die in a smoother manner (rather than standing still after death and disappearing in a small delay they now display a dead sprite and disappear a few seconds afterwards)
- Monster HP bars will now use the correct packet.
-Main support was already there, I forgot to make use of it...
-Added missing packet_db entry for monster HP bars. - When a monster is killed by a assist of yours it now updates quests (homunculus, mercenary, elemental).
- Fixed taekwon mission not to count kills for when you kill a monster's fake version (e.g. shinobi under that rebirth spell)
-- avoids exploit. - Some optimizing & fixing:
-Removed a unused #define.
-Delayed clearunit now makes use of the ERS which is quite convenient for it speeds up due to the previous amount of mallocs that function would spend.
-Added extra debug information to the ERS system, now upon allocation you give it a const, human-readable, name.
-Added support for options in the ERS system to save multiple/redudant processing in battle_delayed_damage and clif_clearunit_delayed and perhaps also in the future.
-Fixed some items. - Updated list of mvps used for cp-ranking & bonus drops.
-Removed all minibosses & added all missing mvps. - Fixed ZC_GUILD_INFO3 packet
-This fixes the castle display of the guild window.