- Offizieller Beitrag
Mainserver:
- Fixed ZC_GUILD_INFO3 packet
-This fixes the territory display. - Server shutdown and @cleanmap / @cleanarea are now all faster.
-Instead of wasting time doing a dbmap lookup (of a data it already possessed!) on each floor item being deleted, it'll use the data to clean the item. - Some more internal database fixes and optimations.
-Enabled DB_OPT_RELEASE_DATA for several DBMaps to simplify data freeing.
-Fixed va_list being reused in DBMap code (linkdb_foreach()).
-replaced DBIterator function calls with macros wherepossible.
-Fixed Nick DB code using uninitialized data. - Some misc. cleaning & fixing.
-Some code cleanup (npc (timer)event labels).
-Fixed a little leftover in socket_enchant2.txt.
-Optimized some statuses.
-Fixed walk-delay bug when a player is attacked in disguise causing inaccurate client position.
-Some fixing related to manner status.
-Fixed some memory leaks & crashes on server-shutdown. - Rewrote/updated the SC_COMBO logic.
-Got rid of remainig state.combo usages and added usage of PACKET_ZC_SKILLINFO_UPDATE2 to report skill inf changes.
-This should also fix some issues with the combo skills. - Added @showzeny tracking to pc_payzeny so that it's messages are more consistent when zeny is earned/reduced.
- `clif_displaymessage` is now capable of displaying multiline messages.
- pc_resetstate will now also reset the TK_MISSION target mob.
- Fixed @allskill setting skill ids too late.
- Some script fixes.
-Added missing warp to iz_dun05.
-Fixed Siblings Quest exploits and made it more official. - Fixed @duel problem with Kaizel.
- Fixed all sniper traps (except ankle snare) from working on their owner.
- (AoE) skills now continue to trigger even if character is dead, official behavior.
- Updated Emperium to not can be healed by any skills.
- Fixed some (ancient) MvP bugs/exploits
-When mvp drops are at 100% drop rate it'll no longer always drop the first.
-MvP monsters no longer can target play dead characters.
-It has been confirmed on official servers that MvP mobs have no dmotion even without endure. - Songs no longer dispell on death.
- Fixed Divest status changes not loading properly on login with `debuff_on_logout: 0`
- Status change packet cleanup
-replaced duplicate function clif_status_load with a macro
-put some checks that were previously in multiple places into clif_status_change
-packets are now used as they are on official servers:
--ZC_MSG_STATE_CHANGE for ending statuses and starting them on non-pcs
--ZC_MSG_STATE_CHANGE2 for starting *all* statuses on players
--tick = 9999 for statuses of indeterminate duration
--for non-pc units, a packet is only sent if it has a visual impact on the client; if you notice any missing visual effects, please report them!
-fixed status end packet never being sent for non-pc, non-mercenary units
-removed hard-coded status length exceptions in clif_status_change - Some item database updates.
-Enabled & fixed some headgears.
-Fixed Mysterious_Powder item type & effect.
-Added full support for 2 new item_trade.txt flags:
--Item can't be attached to mail
--Item can't be auctioned
-nodrop/notrade flags no longer share no mail and no auction flags
-added some missing item trade flags and updated others.
-Fixed Pile Bunkers (ID:1549) job requirements.
-Fixed some arrow recipes.
-Fixed Sky Deleter Card (and similar items) not healing when killing a monster when in Berserk status.
-Fixed Eddga Card, it should give 1 MDEF (instead of 0). - Fixed holy and shadow elemental scrolls from dispelling on death.
- Some monster database updates.
-Added Bradium Golem to mob_race2_db.txt.
-Fixed some wrong monster drops & chances.
-Fixed Garms iRO name. - PA_SACRIFICE
-Fixed calculation order.
-The damage needs to be calculated before the hp reduction. - DC_WINKCHARM
-Affected mobs will now follow caster during effect. - SL_SWOO
-Fixed the visual effect not going off after duration is gone. - SL_HIGH
-Stat increases no longer stack with any other status changes.